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Hidden 12 mos ago 6 mos ago Post by Mixtape Ghost N
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OVERVIEW
Welcome to Recollections: Under the Sycamore Tree , another RP set in the supernatural horror/urban fantasy universe known as the Recollections universe. It is set in a strange and unique universe where magic reflects the core of its humanity and its emotions, beliefs, and thoughts. Under the Sycamore Tree, is a story about a group of teenagers who defeated an ancient and powerful entity known as The Stygian Snake. The Stygian Snake was a being that was near God-like in power and could manipulate darkness, use psychic abilities to enthrall and mentally debilitate, summon monsters, control time while in the shadows, and travel between dimensions. Thus, it was nigh-unstoppable, and no one in St. Portwell could contend with being in a one-on-one battle without being killed, becoming a thrall, or worse. The Stygian Snake terrorized the coastal Oregon city known as St. Portwell, and its endgame was to use the upcoming eclipse to ascend and reach Godhood.
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However, three girls (Ashley Stone, their leader; Daisy Hunter, the second in command; and Auri Auclair) banded a group of their magical peers together to defeat it and called themselves the Sycamore Tree Coven (or simply the Coven). They named themselves after the very sycamore tree that they formed the pact under and used an ancient weapon known as the Apparition Killer to weaken the Stygian Snake enough for them to seal the being in the namesake tree.

Afterward, they wiped their memories of the location of the tree. Other supernatural factions and beings flooded into St. Portwell and turned the otherwise mundane city into a paranormal hotspot... and warzone. The Sycamore Tree Coven attempted to be a significant player in the supernatural scene. Still, the group ultimately disbanded due to a mixture of clashing personalities, not liking the leadership, thinking magic is too dangerous, going to other organizations in St. Portwell, or simply moving on with their lives.
Thus, the battle against the Stygian Snake became the most fantastic story never told, and few were even aware of the existence of the pact those brave children made under the Sycamore Tree. Ten years have passed, and suddenly, former members of the Coven were being murdered one by one (some of whom were on the other side of the planet) with a mysterious wolf idol carved out of sycamore appearing in their residence before they were killed. The straw that broke the camel's back was the murder of Ashley Stone and the disappearance of Daisy Hunter; thus, Auri Auclair called the former members of the Coven. A desperate call to whoever she could reach, and while many either didn't accept or ignored her, Auri managed to gather a group of her former Coven.

St. Portwell's magic scene changed, and now dozens of factions vied for city control. The newly reformed Sycamore Tree Coven has to navigate the factional drama while attempting to find just who is killing them and stop them. However, their murderer has a name... Father Wolf, and the rabbit hole is far deeper than they initially thought. This story is inspired by media such as Life is Strange, Dead by Daylight, Lakeview Cabin/Valley, Bakemonogatari, and Neon Genesis Evangelion. A fusion of genres, this RP will have themes of urban fantasy and horror (I call it Surreal-Urban Fantasy). However, it won't have an emphasis on horror or spooky vibes. This RP will be more about the fantastical side of magic as I try to weave an intense and complex storyline about the Coven and their trials and tribulations as they either rise to the top or fail like before. Thus, the RP will have several different storylines simultaneously, with some things built up over time. The theme will be siblinghood, companionship, and working with people you dislike. Above all else, its thematic will be Connections, Identity, Emotions, and Memories.
RULES & NOTES
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LINKS
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Hidden 12 mos ago 2 mos ago Post by Mixtape Ghost N
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"Magic has a way of finding itself to people."
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"Open your mind, heart, body, and soul to the universe..."
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Out there exists a threshold, an invisible line showing what's possible and impossible. Crossing that threshold is easy for certain people with a specific trait or predisposition, but sometimes, it's not something they do on their own. Sometimes, they get pushed across it, and when they get to the other side, they discover that nothing short of Magic is real.

The magic in this world is fueled by human emotion, beliefs, and personality, and individuals can gain magical abilities reflecting themselves. Many different types of these beings exist, but they are under one collective term: The Paranormal. The world of the Paranormal is the gateway to infinite possibilities, stories, and adventures, as it follows these people as they navigate this strange world.

The umbrella term for these abilities is known as Paranormal-Abilities; the most basic of these abilities is a theoretical opening of the "third eye." The Paranormal are the only ones that can perceive magical abilities in action, as those without them can only see the effects. The story's namesake ability is known as a Recollection, a flashback where the person experiencing it can see what happened during it as if they were there. All Paranormal-Beings are unconsciously drawn to each other and Paranormal situations, whether they like it or not. Or, the Paranormal will come to them, and it’s suspected that people with certain traits are led to such situations.

With Recollections, a person can experience the memories and adventures of other people and gain information on events they weren't present at. It's hard to tell what triggers a Recollection, as some people may experience it in their sleep or when interacting with a certain person, place, or thing that is relevant to them or their goals. Those with a sufficient understanding of magic can show other people a Recollection.
However, each Paranormal being has a personal ability known as an Abstraction. An abstraction is an ability that is unique to them and is determined by the type of Paranormal being they are. No two abstractions are the same; one person can cast away their abstraction for another. Abstractions are linked to a person's soul and are impossible to nullify, or no abstraction exists that negates or removes another except for one specific case. Paranormal beings can only have one abstraction at a time, even if they appear to have several different abstractions - it simply sub-abilities under one larger abstraction. The Paranormal is innately protected from each other by an invisible barrier known as an Emotional-Field, which acts as a natural limiter preventing Paranormal beings from using their abstractions directly on each other. Every Paranormal-Being, except for some rare cases, possesses an Emotional-Field. For example, a pryomancer cannot boil someone’s blood, a telekinetic cannot tear someone’s heart out, and a mind controller cannot work on a Paranormal. Abstractions such as Telepathy and Healing are not typically restricted. An Emotional-Field can have its properties altered by certain abstractions, for example, Lessening magical damage, removing someone’s Emotional-Field, etc. Emotional-Fields inhibit all offensive (and certain Abstractions like mind control and stopping time) Abstractions; however, certain offensive abstractions can bypass it completely (these abstractions are rare, however). Individuals who do not have an Abstraction or Emotional-Field are known as Blind and cannot comprehend or interact with magic in any way. However, those who have been exposed to magic in the past will gain the ability to perceive magic known as One-Eye-Open. These individuals lack an Emotional-Field or an Abstraction and are as susceptible to magic as the Blind.
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The eponymous Sycamore Tree Coven (or just The Coven) that the story follows, a group of magical teenagers that three individuals gathered; Ashley Stone, Daisy Hunter, and Auri Auclair. They formed a pact under the very Sycamore Tree that they were named after: they were going to do everything in their power to defeat the Apparition known as The Stygian Snake. They were a reasonably large organization (at least to the standards of magic organizations) with around a hundred members and were a powerful force.

Their original goal was to defeat the Stygian Snake, which, after several grueling battles, they succeeded with the help of an artifact known as the Apparition Killer (which a member named Kari Wilson located) that weakened the being. They sealed the Stygian Snake in the tree they formed under, and for the good of St. Portwell, they wiped their memories of the Sycamore Tree's location. Thus, they only vaguely remember a sycamore tree.

Afterward, they dissolved after infighting in the organization, a lack of faith in the leadership, a fear of the other factions moving into St. Portwell, and other factors. The members of the Coven dissipated, and all went their separate ways and forged their paths for whatever reason. However, fate pushed them back together when former members of their organization were getting murdered one by one, and nobody had a clue who was doing the killing or why (and most importantly, who was going to be next).

Ten years later, the former members of the Sycamore Tree Coven have been getting mysteriously murdered. They were murdered assassination style (slashed throats, strangled with piano wire, drowned, etc.), with a few exceptions. However, before a member of the Coven was murdered, a mysterious wolf idol, carved from Sycamore, appeared at their door or somewhere in their home of residence.

The original leader was Ashley Stone, a star cheerleader and popular girl whose little sister was killed by the Stygian Snake. She formed an intense hatred of the thing, which led her to create the Sycamore Tree Coven with her two friends - she was a Black Lux user. With the help of the Coven, she found the Apparition Killer, which they used to weaken the Stygian Snake.

The second in command was Daisy Hunter, Ashley's best friend, who possessed a mighty artifact known as the Bull's Ring, allowing her to manipulate all elements. Auri Auclair was the former third in the chain of command and the third member of Ashley's best friend group, and was an Aberrant-Agent who wielded a staff that summoned a mass of butterflies that could telekinetically move objects.

After Ashley's murder and Daisy's disappearance, Auri was the one who called for reforming the Sycamore Tree Coven. The woman was not expecting much, but some of her former witches and warlocks answered the call, and she became the new leader of the Coven.

Their new goal is to find out who exactly is murdering them, what exactly is motivating them, and stop them before they completely wipe them out. It was a hasty alliance; many of them still didn't approve of each other, but they were ultimately destined to clash with the other magical organizations that had staked their claim in St. Portwell and become a significant player in the magic scene.

Their current lair is an abandoned church in the middle of St. Portwell. Their backup lair is a flower store that Auri owns named Flowers & Canvases. She would rather they meet literally anywhere else. The Coven currently has no lair.

Also, they are not a cult.
ALLIES
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ENEMIES
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"Beneath the sprawling canopy of the sycamore tree's wisdom, we united in the sacred dance of destiny. Cloaked in the tapestry of twilight and wielding incantations of yore, we became the harbingers of the Stygian Snake's destruction. Intertwining destiny with our magic to rewrite the tale of shadows into one where the serpentine darkness recoiled before our radiant might."
- Creed of the Sycamore Tree Coven.


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THE APPARITION KILLER
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THE MEMORIAL
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Hidden 12 mos ago 25 days ago Post by Mixtape Ghost N
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........................................................................................................................................................
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"St. Portwell: Where Ocean Meets Adventure..."


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Set along the Oregon coast, St. Portwell is a city almost literally built on its enchanting nautical wonder and heritage. Everyone who walks into the city is welcomed into a world that is both charming and mysterious, a world of hidden wonders... and dangers.

Its layout is a picturesque mixture of its traditional nautical roots (which it wears like a sleeve) and big city. Its streets seem to trace the shapes of the coast designed to create a sense of adventure, and almost every corner echoes with the sound of waves and the cry of seagulls. The city was built on its connection to the ocean, paying homage to its humble beginnings as just a small fishing town that, over time, became a major city on the West Coast that everybody knows about.

The street is a mixture of narrow alleys and broad avenues, designed to accommodate both foot traffic and the occasional parade of maritime processions. Clusters of buildings, both historic and modern, line St. Portwell, with canals and waterways threading through the city providing both transportation and exquisite backdrops. Consistent with the city's nautical motif, buildings often incorporate elements like anchors, ship wheels, and lighthouses into their design.

The city's downtown area (along the shore) is designed to be a hub of activity. Street vendors line the sidewalks, and bustling markets, outdoor cafes, and shops cater to both locals and tourists. While the constant flow of traffic and people creates an atmosphere like no other it's balanced by parks that were carefully integrated into the city's layout.

St. Portwell's layout also incorporates a sophisticated network of piers and docks, which are essential for the city's commerce and transportation sectors. Ships from distant lands dock at these ports, bringing goods and visitors to the city. The piers are also home to seafood restaurants and markets.

The city evolved to accommodate its growing population and the demands of a metropolis, and its evolving identity is marked by corporate offices, luxury apartments, and upscale hotels. Construction has ramped up to build new homes for people wanting a piece of St. Portwell's nautical wonder. New districts have emerged with buildings and infrastructure that complement the cityscape's existing vibe.
"I wish you were here on the shore / That we could build up something new..."


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St. Portwell is a city renowned for its diversity, where people from all over come together to create a community like no other. The city's population includes a mixture of families that have been in the city for generations, transients, and other visitors who came to St. Portwell for one reason or another. The ethnic and cultural diversity is evident in the city's restaurants, markets, and neighborhoods, each bringing a unique flavor to the urban environment. St. Portwell's entertainment scene is as diverse as its population, with theaters, concert halls, and sports arenas drawing those from all walks of life. The commercial districts of St. Portwell are just as diverse, with shopping malls, boutiques, and open-air markets dotting the streets. The layout of these areas encourages exploration, with narrow alleyways and open plazas inviting people to browse and discover new treasures that they will cherish for the rest of their lives.

The northern part of St. Portwell is known for its picturesque landscapes everything north of St. Portwell is nothing but woods. The neighborhoods in this area are characterized by tree-lined streets and spacious parks. In contrast to the calm of the northern district, the northeast part of St. Portwell is known for its high crime rate and rough neighborhoods. This area is largely controlled by the Wolfpack, a notorious biker gang involved in drug and sex trafficking and protection rackets. The streets here are lined with rundown buildings and lack that distinct nautical vibe the rest of St. Portwell has. After certain hours, expect the streets of the Northeastern parts of St. Portwell to be empty.

The western part of St. Portwell is the city's primary tourist attraction area, being the location of the city's famous shore. This area features a boardwalk lined with shops, restaurants, and entertainment venues, and during the summer months, tourists fill the streets. Ferries depart from here to nearby islands such as the city's famous Cracker Island. The west district is also home to the Coastal Harbor Mall, a major shopping destination. Not too far from the West District is Downtown St. Portwell, the city's commercial and cultural hub. The streets are lined with historic buildings that have been repurposed for modern businesses. Downtown is known for its diverse culinary scene, with restaurants offering tastes from all over the world. Downtown is also the center of the city's entertainment scene, with theaters, galleries, and music venues hosting events on a regular basis. The waterfront promenade runs through downtown, providing a scenic background for drivers and pedestrians alike.

The southern part of St. Portwell is primarily a residential area and features a blend of older homes and newer developments, which creates a juxtaposition of architectural styles. It is home to several schools and community centers, which make it a popular choice for people moving in. Unlike the downtown areas, it features smaller-scale markets and stores. The southeast part of St. Portwell is an industrial zone, with large warehouses and manufacturing plants, thus far less populated than other parts of the city. It plays a critical role in the city's economy, however. The eastern part of St. Portwell is primarily residential but is far less populated than the Southern-area. The eastern district has several green spaces and parks, making it ideal for outdoor activities and family outings. Transportation is a key aspect of St. Portwell and it boasts a comprehensive network of roads, canals, and public transit. Ferries navigate the canals and provide a unique mode of transportation if one wants to take the scenic route over the traditional roadways. This network connects all districts, ensuring easy access to business centers, residential areas, and entertainment venues.

However, beneath St. Portwell's picturesque facade (arguably, existing alongside it) lies a chaotic supernatural scene, a whole new world where magical organizations fight for supremacy. This supernatural labyrinth features covens, cults, and criminal syndicates, each with its own reasoning behind its actions. It is a dangerous and unpredictable place where the city's fate hangs in the balance, dictated by these powerful organizations. Worst of all, a storm like no other is brewing, threatening to swallow just the city, but possibly the entire All-Verse.
Paranormal Organizations
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Locations
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Hidden 12 mos ago 27 days ago Post by Mixtape Ghost N
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Hidden 12 mos ago 12 mos ago Post by Estylwen
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Hidden 12 mos ago 12 mos ago Post by Mixtape Ghost N
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Wow, you're fast; I like how you correctly used Emotional-Fields and mentioned the Void. I see where you're going with this, but this character could use just a little work:

1. First, backstory! My first (and biggest) issue was that she's way too young to have been in the original Sycamore Tree Coven - the youngest member I mentioned was ten, and even that got a lot of flack. But, a seven-year-old... I live with a seven-year-old, and I don't even trust her to be by herself for more than five seconds, and I think she would be more harm than good in a fight against a borderline eldritch abomination — abstraction or not.

Also, a teenager being a private investigator? lol

2. Speaking of the backstory, it could use some expansion because of some holes. You don't explain how she got roped into the old Coven; just cuts to her fighting the Stygian Snake. You mentioned that the old coven didn't like her due to night stalking but never expanded on that. The backstory also seems to cut off and doesn't explain her returning to the Coven (or why).

3. As for her abstraction... I'm unsure how I feel about it; it seems to be all over the place. She can summon hands that can bend steel and sap strength away (which is good enough on its own, to be honest). Then she can also detect magic and paranormal beings, create weapons, and teleport anywhere she can see. If you want to keep all of these abilities, she could be like a master of none - where she can do many different things but isn't super good at it.

Could you also elaborate on the sapping strength part?

4. Maybe also expand on the Apparition because it's very vague.


The character has potential to be good, but I think she needs a little bit of work.

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The character has potential to be good, but I think she needs a little bit of work.


Thank you! I'll review it and let you know of the changes tomorrow.
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I've updated the CS, please let me know how to looks.
Hidden 12 mos ago 12 mos ago Post by Bartimaeus
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Alright, here we go! Created over the course of several over-nighters, so let's hope there's not too many errors in there..
I'm sure Ghost will be happy that there's no furry material inside.



@Punished GN Hit me with any thoughts, questions, or needed changes <3
Hidden 12 mos ago 12 mos ago Post by FernStone
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First character for checking~



And her dead brother's NPC sheet


Haven't decided yet if I'll make her ex-partner dead, a not rejoining NPC, or my other character (tbh its also open if anyone wants some fun past dramatic character relationships)
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I've updated the CS, please let me know how to looks.


Much, much, better.

Accepted. Move her to the character tab.

WEAKNESSES ⫻ Accessing the Void Light opens Alizée's eyes to the Void itself... and over time, by utilizing the Void Light, she will begin to see hallucinations of the horrors of the Void. Eldritch abominations and people lost to the Void will appear alongside the mundane universe that Alizée is used to, attacking her mental state and making her doubt what is real and what is fake. The more Alizée (or the Apparition she's adjoined to) uses her abstraction, the worse this effect gets so that she will be functionally blind if she goes all out (as she'll see into the Void). This effect wears off over time, but its effects on her mentally will not. However, sapping away someone else strength and energy also begins to drain away at her - it won't be as dramatic as on the victim, but if she does this a lot, she can stop her own heart. An Abstraction like this will unnerve others and make it difficult for people to trust her.

@Bartimaeus Accepted. Move her to the character tab.

Dominion ⫻ The act of casting Domination causes Eksa to remain stationary, and she can easily be injured and knocked out of the spell. If she loses the Dominion grudge match, she can lose control of her body, making this a high-risk, high-reward spell.

Amplified Sealing ⫻ This Spell requires prep time and leaves her vulnerable while she prepares it.

Seek Apparitions ⫻ This Spell is a two-way door that reveals her location to the Apparitions around her as well.

Black Pact ⫻ Eksa must also abide by the conditions she sets or else she will lose access to all of her Spells for a day.

Black Shroud ⫻ While the Black Shroud is active, it also prevents boons from Apparitions such as healing or teleportation.
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@FernStone Accepted, you can move her to the tab.

Body Temperature Manipulation ⫻ While heated up, Linqian is more susceptible to water and other factors that would cool her down. While cooled, it's vice-versa; she is far weaker against fire and the heat. She's not entirely immune to the effects of heat/cold, and going too hard can cause injuries. This does not differentiate between friend and foe; she can accidentally burn or freeze a friend touching her. If Linqian quickly shifts from one temperature to another, she can induce thermal shock in herself and possibly die.

Heat & Cold Manipulation ⫻ These Spells do not differentiate between friend and foe and can be risky during team-based combat. This Spell can also cause her to overheat/overcool faster if she uses it with her Body-Temperature Manipulation.

Ice Hands ⫻ This Spell weakens her against fire/heat-based attacks and can cause her actual flesh to melt (not pretty).
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My weakness. o_o;
Hidden 12 mos ago Post by Mixtape Ghost N
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My weakness. o_o;


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Hidden 12 mos ago 12 mos ago Post by Atrophy
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First character of...two? Two. Two I think.


Hidden 12 mos ago Post by Mixtape Ghost N
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@Atrophy Accepted homie, move her to the character tab.

Hexmark ⫻ The Curse can be broken by throwing salt, fire, or holy water onto the cursed object. While casting the Spell, Sloane is left vulnerable and is not wise to use this Spell in a fight.

Object of Obsession ⫻ There are no weaknesses or drawbacks of note.

Counterfeit ⫻ There are no weaknesses or drawbacks of note.
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@Atrophy I absolutely adore Sloane and what you've done with her lux. I can't wait to play alongside your character, they're very unique and enjoyable to read! ^^
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@Atrophy I absolutely adore Sloane and what you've done with her lux. I can't wait to play alongside your character, they're very unique and enjoyable to read! ^^


add under the sycamore tree to your sig nerd
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@Punished GN aye aye, cap'n
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