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Hidden 4 mos ago 3 mos ago Post by Sp00ki
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Sp00ki 無限の日食

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I only have one question, do I need to add more to his contract at all? Thanks for reading through, by the way. :D
Hidden 4 mos ago 4 mos ago Post by King Cosmos
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I present to you my terrible child. Feel free to bully her.


Hidden 4 mos ago Post by Sp00ki
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Sp00ki 無限の日食

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Now that I've made my character, I want to draw him, but the thing is, my drawing is not that good... So I'll try my best, and I'll draw him smol
Hidden 4 mos ago Post by VitaVitaAR
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@Aku the Samurai: Hm.

I still don't think this Contract Ability screams Orochi, and it kind of blocks out anyone else who might want to go for an elemental focus.

I think you should lean into the snake elements more and set up a different contract from the outset. There's other serpents or potential ideas for serpents(an OC snake god could still be pretty serious business) you could go for.

@RoadkilBanana: You should probably look up some actual Japanese names before naming characters.

While I did kind of hope to see this sort of contract thematically, I feel like your power is way too weak for B. B's not particularly weak, it's the higher end of average.

@King Cosmos: Lighting fires on eye contact is a bit too much, since it's a pretty potent ability that'll immediately handle most threats. I'd say try and figure out a different effect or find ways to make it a little more restrained so it's not an inescapable autohit.
Hidden 4 mos ago Post by Sp00ki
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@VitaVitaAR Not great at ranking things, so thanks for pointing that out. You think D would work?
Hidden 4 mos ago Post by Teyao
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Saw this and decided t apply

Hidden 4 mos ago 4 mos ago Post by Aku the Samurai
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@Aku the Samurai: Hm.

I still don't think this Contract Ability screams Orochi, and it kind of blocks out anyone else who might want to go for an elemental focus.

I think you should lean into the snake elements more and set up a different contract from the outset. There's other serpents or potential ideas for serpents(an OC snake god could still be pretty serious business) you could go for.

The changes I made should make things more congruous.

Hidden 4 mos ago Post by King Cosmos
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Lighting fires on eye contact is a bit too much, since it's a pretty potent ability that'll immediately handle most threats. I'd say try and figure out a different effect or find ways to make it a little more restrained so it's not an inescapable autohit.


That's fair. I've amended her power to be far more convoluted and make it less of an instant win.
Hidden 4 mos ago Post by FujiwaraPhoenix
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Time for me to chuck a character into the pile.

Hidden 4 mos ago Post by Raineh Daze
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@King Cosmos Not a GM, but doesn't that run into the same fundamental problem that any opposition that doesn't have super speed to constantly break line of sight or a hiding focus won't be able to avoid or contest the end result in any way without significant metagaming?
Hidden 4 mos ago Post by King Cosmos
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Not a GM, but doesn't that run into the same fundamental problem that any opposition that doesn't have super speed to constantly break line of sight or a hiding focus won't be able to avoid or contest the end result in any way without significant metagaming?


Maybe I'm overestimating these Grudges, but I don't think it's that difficult to break line of sight in an urban environment and a total of nine seconds for the full effect to come into play is a long time in a fight; I don't think you need super speed at all. Even accounting for the fact that the Grudges wouldn't know to avoid the eyes at first, that's still nine seconds where Nao has to not get herself killed by the thing attacking her with no real method to defend herself and being attacked is probably going to force her to break line of sight herself anyway.

I just didn't want to do something a basic as "shoots fire and has eyes", but if a line-of-sight based power doesn't work then I'll come up with something else.
Hidden 4 mos ago Post by VitaVitaAR
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Okay sorry for the delay over the weekend! I was getting my new PC set up and that took some time and effort. ^^;

I'll give everyone a proper look over tomorrow!
Hidden 4 mos ago Post by Sp00ki
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@VitaVitaAR That's okay, man, we all got things we need to do. ^w^
Hidden 4 mos ago Post by baraquiel
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baraquiel Angel of Moe *:・゚✧

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Would like to throw my interest in this! Are you guys still accepting?
Hidden 4 mos ago Post by vietmyke
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Also reading through this with great interest!
Hidden 4 mos ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Okay, before I get to addressing bios one by one:

I think given the limited number of slots I'll allow people to sign up, but I'll reserve the right to pick the characters I feel fill out the cast the best.

Anyone else will be placed on a waitlist in case we lose someone.

With that, I'll be getting to the rest of the bios later today!
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Hidden 3 mos ago Post by VitaVitaAR
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@King Cosmos: Hmmm.

On one hand I do like the idea of the stacking effects on a target, but on the other I'm still a little concerned it's too potent of an autohit to work around when GMing a fight scene with her.

I'm a little torn on this, because I kind of agree with Rain that it might be too hard to evade but at the same time I like the general idea and can see your point? Hmmm.

I'm kind of stuck, I might need my co-GM to step in here.

@Teyao: As I understand it, he can force someone to work on his narrative? I'm a little sketchy on that, because it takes away pretty much all control from the other player.

@PKMNB0Y: Accepted.
Hidden 3 mos ago Post by FujiwaraPhoenix
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Oh, I guess I've gotta do my part, huh? Lessee...

@King Cosmos: Well, Reina (or Heihachi) jokes aside, I think the problem is that the big counterplay other than pure LoS-breaking tactics is to never engage in continuous combat... For any longer than six seconds before trying to disengage. One could argue that six seconds is a lot of time, but I would argue this makes it very difficult for us GMs to design any sort of slow encounters or ones that don't have conveniently placed obstacles that might break that LoS. Any of THOSE would effectively be forced to be placed against any team or scenario your character isn't on, which I would argue limits how interesting we could make encounters both in terms of environment and enemy concept.

I would also argue that a core problem of this kit is that enemies, at a glance, wouldn't really know how to work around "break LoS for 9s", and depending on how many targets you can track, this could make her really strong at AoE cleanup on top of a really solid DoT-centric fighter... And this is also ignoring the question if if you could incidentally turn her into a sniper by slapping scopes onto her eyes, but I digress. Either way, I'm in the camp of "probably not workable if not tuned more towards utility/ability unlock at 9s" over "9s autohit burn until all LoS is broken"... Y'know, on top of the 15s poison application that makes it even easier to force the DoT...

That is also ignoring how the autohit DoT immediately resumes as long as any eye catches sight, and given how you can sorta just run a target down because eye 1 gives X-ray tracking after 3s it's just... Really difficult for anything trying to flee to ever succeed.
Hidden 3 mos ago Post by Sp00ki
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@VitaVitaAR
Edited my character a bit, changed the names and changed contract ranking to D

Lemme know if it needs anything, thanks. ^w^
Hidden 3 mos ago 3 mos ago Post by vietmyke
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My submission, for your perusal: a delinquent, and a shrine maiden

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