Would someone please explain to me magic stuff? I was planning on using a kind of healing magic, but I don't know if I can make my own spells or not...
Yes, you can make your own spells. If you read Zeroth's response to Sylvan on the previous page*, you can see that healing is just a "type" of spell like reinforcement. For example among the accepted characters, off the top of my head Illios and Parin can both heal and they have sun magic and water magic respectively. Generally you will want to pick a "theme" for the magic first, and work on spells from there. You can watch or read the first part of the anime where they explain it, or cruise the wiki, or browse the character tab to see how everyone else did it.
Edit: make that page 12, since my reply made a new page...
Would someone please explain to me magic stuff? I was planning on using a kind of healing magic, but I don't know if I can make my own spells or not...
gimme a few mins to find what Zeroth typed up for me regarding magic, but yea u could do whatever u wanted. lots of the characters rn have made-up magic types but ur rlly only limited as far as ur creativity goes/who u want ur character to be
EDIT:
1. Everyone in the world, barring weird exceptions like Asta, has "Mana." Mana, like any other chi/chakra/spirit energy system, exists within all creatures, plants, the environment, etc. Some people are born with more than others, and it's assumed that through marriage alliances the Nobles and Royals got to be that way because they keep the "good magic genes" in the bloodlines.
2. Magic CAN be used without a Grimoire, but it's weak and unstable. Think stuff like chopping firewood, watering the garden, using telekinesis to carry small objects. At the age of 15, every child in the kingdom is allowed to attend a Grimoire Acceptance Ceremony. We have no idea exactly how the grimoires are made or how the whole system came to be, but that's just how it works. Once they have a grimoire, they can exert much more control over their magic and cast stronger spells.
3. A grimoire is a spellbook of varying size, shape, and number of pages. Typically, those with "stronger" magic will have a more robust grimoire in some capacity. There's one guy who had tons of magic power, but his grimoire only had a single page--the single spell he could use, however, was extremely versatile and in some ways quite OP. As a person grows and develops, both naturally and through training, new spells will appear in their grimoire. They CAN copy spells from other sources as well, IF it matches their own magic, but I don't think we've seen it happen more than once in canon, if that.
4. Originally there were four base elements, Fire, Earth, Water, and Wind. These, and a few types like Plant Magic and so forth, are the same "natural" kinds of mana that's found in the environment. But people's magic has grown more complex over time, so your "Attribute/Element" can be just about anything you can theme a powerset around. Like my character Tristan--his grandparents had Earth and Fire magic, so his dad had a "mix" that resulted in Iron magic. Then his mother had Wood magic, so I justified the mix of all those "crafty" elements becoming Sword magic--like putting a stick and two iron bars on a table in Minecraft, lol. Don't worry about explaining every element in your character's family tree if you don't think it's needed, lol.
5. No matter what Attribute your magic has, it can have just about any Form. The Form of magic is basically "what it does." Any Magic can be used for Offense, Healing, Creation, etc, as long as you can somehow tie it into the elemental theme. For instance, Lightning Healing Magic might take the form of a spell that makes them feel "charged up!" You could visually represent it by like, surrounding them with a magical electrical pulse that resembles an EKG or something. Fire Weakening Magic might follow the theme of "burning away a target's strength," by putting a little floating flame over their head that slowly gets bigger as they wear down over time, but doesn't physically harm them. There's some indication that certain elements are better at certain things--Earth Magic is probably better at building a defensive wall than Water Magic, for instance--but a mage can still use almost any Form provided they've practiced the skill. Most mages specialize in one or two forms, but highly skilled mages may have several more.
Oh, also, there's "Reinforcement Magic" which seems to be a non elemental or at least general type of skill basically everyone can use--it's what allows characters to move faster, withstand getting hit by other magics, and other stuff they need to be able to do in order to have fights last longer than whoever gets a spell off first.
For my part after Zeroth replied I trolled the wiki, and went through the character tab, both to avoid stepping on any toes and to see what and how people had written theirs.
For that matter I ended up settling on Spirit Magic, binding with an earth spirit, cause it sounded fun and I had an idea for a personal goal tied to it.
For my part after Zeroth replied I trolled the wiki, and went through the character tab, both to avoid stepping on any toes and to see what and how people had written theirs.
For that matter I ended up settling on Spirit Magic, binding with an earth spirit, cause it sounded fun and I had an idea for a personal goal tied to it.
Did you run that by Zeroth? If I remember correctly, that's a pretty rare and powerful magic that has to be earned in the manga.
Did you run that by Zeroth? If I remember correctly, that's a pretty rare and powerful magic that has to be earned in the manga.
I... did not realize it had to be earned or that it was rare to that degree, oops. If its shot down I can just tweak what I have for more standard earth magic.
@Zeroth see above, sorry for not realizing that might be a problem lol
I... did not realize it had to be earned or that it was rare to that degree, oops. If its shot down I can just tweak what I have for more standard earth magic.
@Zeroth see above, sorry for not realizing that might be a problem lol
Just wanted to make sure because spirit magic is pretty busted from what I understand.
For that matter I ended up settling on Spirit Magic, binding with an earth spirit, cause it sounded fun and I had an idea for a personal goal tied to it.
Spirit Magic is unique in that people can't be born with it--having Earth Magic or something derived from it (Clay Magic, Golem Magic, etc) is fine, but to form a contract with an Earth Spirit (which I assume would be called "Gnome" given the Paracelsian theme of the other spirits) you'd have to not only find said spirit, but somehow entice it to bond with your character. So it's not really something you'd be able to start the game with. If you'd like your character to pursue that as part of their personal story, though, that's definitely something that could be worked on!
Once the bond is established, Spirit Magic is also more of an "add on" to existing magic, boosting the host's power and potency. Until they reach a higher stage of synchronization, it's not really a whole "magical style" in and of itself.
Spirit Magic is unique in that people can't be born with it--having Earth Magic or something derived from it (Clay Magic, Golem Magic, etc) is fine, but to form a contract with an Earth Spirit (which I assume would be called "Gnome" given the Paracelsian theme of the other spirits) you'd have to not only find said spirit, but somehow entice it to bond with your character. So it's not really something you'd be able to start the game with. If you'd like your character to pursue that as part of their personal story, though, that's definitely something that could be worked on!
Once the bond is established, Spirit Magic is also more of an "add on" to existing magic, boosting the host's power and potency. Until they reach a higher stage of synchronization, it's not really a whole "magical style" in and of itself.
Alright, thank you for clarifying! I'll make some tweaks, and spirit magic will be something she is trying to get.
Ehhh, I would say that considering the commoner-to-noble population in the world itself, we are more than well-represented in terms of the blue-bloods.
Ehhh, I would say that considering the commoner-to-noble population in the world itself, we are more than well-represented in terms of the blue-bloods.
Hush you. You just don't want more competition for Kreszenz and her coup attempts at becoming KEENG. :P
4 nobles out of 11 characters is almost half the cast, to be fair. I'm not nay-saying the idea of more nobles though.
Meanwhile Lanner and her family are like the goof troop of nobles. At least behind closed doors. Overbearing and really into appearances and acting like proper noble stock, yes for sure, but also a little silly. I had planned to write some of their POV during the first test but then figured I would save it for a later one.
Hm, fair. Buut: a noble guy is an under-represented group since we have none XD Though this convo also made me wonder just what the noble-commoner ratio *within* the magic knights is.
Hm, fair. Buut: a noble guy is an under-represented group since we have none XD Though this convo also made me wonder just what the noble-commoner ratio *within* the magic knights is.
Oh good point. I didn't even look at the gender ratio.
In the series, nobility supposedly makes up the majority of knights but I figure the ratio is a little more even now.
Augh, I bit off a piece of my tooth during dinner today. Luckily I think it's just a bit of an old filling, since it doesn't hurt (yet). But going to the dentist and paying some €100+ to get it fixed is gonna sting in the old wallet. T-T