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𝔇.𝔒.𝔅: 774Β·DecΒ·02 | 𝔄𝔀𝔒: 20 | π”Šπ”²π”¦π”©π”‘: Fenix Tear

β„­π”©π”žπ”°π”°
Herald

ℑ𝔑𝔒𝔫𝔱𝔦𝔱𝔢
All Jaina Dalton wanted was to study and be the best Sorceress in the land. Burying herself in books, sailing to far lands to explore ancient libraries and temples, and eventually, becoming an Archmage who would closely advise her father, mother, and brother in the proper management of Magic. But with the presumed deaths of her father and brother in a freak storm, she is now the heir to the throne of her small coastal country and she has mixed feelings about that, especially as the existence of her God Slayer Magic means that she would have her people demand that she use it as a weapon when again, she just wanted to study, drink coffee and eat a sweet pastry before readying herself for a dinner of eel stew.

Then again, being royalty has its perks, and being a member of Fenix Tear, the neighboring Kingdom's most powerful Independent Guild, brought opportunities to use those perks. With her comrades at her side, she would make it as the Lady Admiral of Snaerverold or find out if her father and brother were really dead and bring them back!

π”‰π”žπ”¦π”―π”Άπ”±π”žπ”©π”’
Jaina was born in the Kingdom of Snaerverold, a land whose people relied on the sea and magic to survive whenever the farmlands were devastated by stronger nations. Thus, she was fascinated by the study of Magic from an early age, bugging the Court Wizard to teach her all the time. Eventually, she showed talent and was able to receive formal training in Magic, eventually becoming known as one of the most promising young Magicians in the land, always seeking out new lore to decipher, learn, and master.

One day, she received a mysterious clay tablet that was inscribed with an ancient script, one that was eventually revealed to contain the secrets of Memory God Slayer Magic, which allowed her near-perfect memory and the ability to extract and rewrite others' memories. Of course, she was not interested in the latter except when it allowed her to learn more magic and cram it into her head. And so her life passed uneventfully until one day, her father and brother went sailing with a squadron of Snaerverold's best warships to intercept some Pirates.

They instead ran into a storm of abnormal, potentially cursed, power, which destroyed most of the flotilla and caused the disappearance of the father and brother... Who were also the King/Lord Admiral of Snaerverold and his heir, the Lord Admiral-in-Waiting.

She now had to cease her magical studies and learn administration, economics, and warfare instead. Her mother, now the Lady Admiral of Snaerverold until she grew up, was busy rebuilding the naval strength of her nation to keep away invaders. The worst part of all was that the strongest neighboring nation, Pergrande, just got invaded by Devils, who in turn would invade her nation eventually. Oh, and she was invited by Pergrande's most powerful Independent Guild, Fenix Tear, to join their ranks, with a couple of promises; one, she would find out whether the storm that killed her father and brother was natural and if it wasn't, who cast it, and two, if her father and brother were actually dead.

Wait, if they weren't dead, can she return the heirship to the throne?

π”„π”±π”±π”―π”¦π”Ÿπ”²π”±π”’π”°
𝔓ath: Rainbow | 𝔒rigin: Second | π”šorth: A-Rank | π”ˆthos: Ether | β„œite: OΒ²

Affinities
Law

Advancery
Eye Magic | Sensor | Illusion

π”π”žπ”€π”’π” π”―π”žπ”£π”±
Magic
Memory God Slayer Magic
Rooted from the Ankhseramic Pantheon, Alexandria is the primordial Goddess of Knowledge & Wisdom, who've aligned within Jaina as its many Heralds.

Jaina takes after the Wisdom half of Goddess Alexandria instead of the Knowledge halves that most her contenders tend to be. The Wisdom Bearers are attuned with an anemoia phenomenon, an empathic inkling of unknowing resonation to feel the emotions around them. By extension of emotions, intentions are unveiled as a day in a manner that makes Jaina, an empathic seer who separates the truth from lies.

Knowing lies means that Jaina gets headaches, she don't compel to tell the truths but detects that people are lying to such extent, getting the person to come clean is the most difficult thing to do.

By virtue of being Goddess Alexandria's Herald, Memory God Slayer Magic allows Jaina to amplify her memory power to wisdom, memorizing Magic by feel instead of logic. Jaina may store Magic that strongly resonated in her memories while the distant ones are forgotten or simply stored deep inside the super archivers of her memories, that she'd need to resonate once more.
Abilities
The functions of Jaina's Memory God Slayer Magic abilities are divided and summarized into:
– Mimic: Jaina mimics Magic that's within the Panhuman History, she can't mimic anything from the Age of Gods such as Slayer Magic, Lost Magic & Ancient Spells.

Jaina cannot copy Enchanters, Take-Over Mages because of the uniqueness of their Souls, the rule of being an Enchanter and T.O is that each individual soul is different including those with Holder Magic & Celestial Magic.

Jaina mimics in empathy level, once she resonates with someone, she makes a full replica of their Magic & Spells.

She gets both pros and cons, hence her carefulness.

– Super Archive is accessed by Jaina's Eye Magic, she gets to keep an internal database of the things she came across, worth 11 Terrabytes of memory that's based on her Magic Power.

– Memory Control amplified Jaina's E.Q, making her more emotionally intelligent, befitting an Empath. All she needs is her charming voice to compel, alter, extract or enhance Memories of herself and others, lest one is in the higher spectrum of magic or muscle, this illusive hypnosis won't work.

This also works as Psychometric, by touching an inanimate object that has been used by a person, or a location occupied by a person or people, for a long time, Jaina can see the powerful memories of those who have used the object or been in that location, and in some cases, can turn the memories into holograms that other people can see.

"Hate Reaction" - Causes a monster or otherwise nonsapient beast to hate her, pursuing her even to the point where it ignores everyone else trying to attack it.

"Calm Reaction" - Can tame a monster or otherwise nonsapient beast, this would still take effort because many of them are berserkers/predators.

Memory Manipulation Beam - Jaina emits a golden, but black-tinted beam from her hands that can erase, enhance, alter, or extract the memories of those it hits. Other PCs are resistant or even immune to this due to heroic willpower.

Memory Manipulation Vortex - Jaina creates a black-tinted vortex of golden light from her hands and arms that can erase, enhance, alter, or extract the memories of those it hits. Other PCs are resistant or even immune to this due to heroic willpower.

Spells
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Rune_Alchemist Absolute Depravity

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Polaris North How I Socially Interact

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JrVader Wanderer

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D.O.B X768Β·12 Β· 12 | Age 25 y.o | Guild Fenix Tear | Type Independent | Race Mildian

π•΄π–‰π–Šπ–“π–™π–Žπ–™π–ž
A mage educated from the Court of Merlin, a former Magic Knight, and rumored to be a future prospect for the Roundtable Knights. Ifrit had it all. Extreme talent, notable progeny, even a seat next to the king himself. It seemed Ifrit's destiny was dead-set, but the funny thing about fate is that it can take turns no one would expect. Seven years ago, he resigned from his position as a Magic Knight, forever killing any chance of becoming a Roundtable Knight. Instead, he and a young Azuria helped form a new guild. One independent from any outside influence or organization. One that would surely cement itself into legend. This would end up being the birth of Fenix Tear, with Azuria as its first (and only) Guildmaster.

π•±π–†π–Žπ–—π–žπ–™π–†π–‘π–Š
Ifrit was born in near Bargrovyzaria to an otherwise un-notable family. In truth, he doesn't have many memories of his mother and father. At a very young age, when his profound affinity for magic was found out, his parents sent him into Bargrovyzaria proper to study in the Court of Merlin. He never cared much for the teachings themselves. To him, the fundamentals of magic were as natural to him as breathing. He quickly excelled through the ranks and years, on track to graduating early.

Ifrit needed something to challenge him. He showed great aptitude in all the basic magics taught to him, but they bored him greatly. To Ifrit, he wanted a challenge. A spellcraft to learn that no others would dare touch. A magic of this caliber could only be a Lost Magic. Knowing this Ifrit soon joined the White Creed. AN organization of Whiteout Mages with an affinity to studying Lost Magic (alongside setting magical regulations_ So, throughout the nights, he would go out into the city. Visiting decrepid libraries, following whims and stories of ancient texts and forbidden information, and often setting out for days on end to follow tales and rumors.

These sleepless nights and dangerous journeys paid off in the end. By the time his final year at the White Creed came around, he discovered, practiced, and become proficient in a lost art, time magic. Keeping much of the stories of where he found the information about time magic to himself, his fame only grew wider. After his departure from the Creed, he was immediately slotted as a member of the Magic Knights, a group of mages entrusted by the king to uphold his law and order. He was 13 at the time.

Four years passed, and Ifrit's power only grew. He knew much knowledge of his time magic was, well, lost to time. So discovering new techniques and practicing the magic art was difficult. But when he turned seventeen he was at a master's level. This achievment, alongside the rumors of him possibly being scouted to become a Roundtable Knight, Ifrit was extremely content with his life and future. A few months after his seventeenth birthday, though, fate would decide to change course.

He found himself bored. dissatisfied with his work. Ifrit was a man of determination and drive, constantly wanting to challenge himself to learn new things and achieve greater heights. But here he was, at the precipice of greatness. And when he looked back on his journey, he found it... easy. He didn't like that one bit. Where was the challenge that was promised? The prestige and laurels were lost on him, he felt dissatisfied with it all. Not knowing where to go next, he sought out the king for counsel. When he told the king his woes and worries, the king couldn't help but chuckle at Ifrit's plight. He told Ifrit that "one of the greatest challenges one can face in life is helping lead others to their greatness."

Ifrit sat on these words for some time. And a few weeks later, he asked the king to resign from his position. If leading people and guiding them was truly one of the most difficult things a man can do, than he will do it. He will master it, become one of the greatest leaders of this generation. Only when he does that, he can truly feel satisfied about his journey. The king accepted his request, and entrusted Ifrit to create a knew Mages Guild. Ifrit knew nothing about creating such an organization, but he knew where to find help. From his connections in the White Creed, he heard of a young girl named Azuria. A child prodigy and well renowned mage. After some time talking with her, they both agreed to set out and make this guild.

There were many trials and tribulations with creating an organization at the level Fenix Tear would be. He had to learn to work with others, tolerate their immaturity (this one came especially handy when working with Azuria), and more importantly he had to learn to set his ego aside. It was very tough for Ifrit, but he persevered. He kept improving day in and day out. Than, the fateful day came. The Fenix Tear Guild could officially open her halls to the wider world. When it came time to decide who would be the guild master, Ifrit insisted that Azuria take the position. He truly believed that he still had much to learn, and that Azuria was already molded to bear the title. Though he still holds a position of authority within the guild, it's largely in reverence of him being a co-founder (among other things).

π•¬π–™π–™π–—π–Žπ–‡π–šπ–™π–Šπ–˜
Class: Magus | Origin: 3rd | Deck: Ether | Ethos: God

Glazing
Rankd: S

Grade: S+

Affinities
Abyss

Magecraft
Esoteric Art: Time Magic, a lost magic that allows for temporal manipulation and cohersion. Ifrit believes that the magic art could possibly extend to paracausal manipulation, but this is only theory. Ifrit also have access to Mystic Eyes Magic, something he learned while in the White Creed.


Eye of God

An Ether Gear that enhances sensory observation by peering into the literal temporal flow of time, when in use, his eyes change to a golden hue with time arrows skin to a grandfather clock.

Advancery
Jutsushiki | Projection | Telekinesis | Telepathy | Teleportation | Bullet | Chain | Speed | Heal
Holder Type
Β· With Jutsushiki, Ifrit can conjure chronorunic runes of letter-based solid script magic as word enchantments, the ingredients for his pen is from an elder tree bark of Drasil, tears of a Phoenix and a Philosopher Stone of Aja, from his heirloom ancestral Mildian Tribes.

Caster Type
Β· Ifrit can summon two Thought Projections of himself at the cost of having ΒΌ each of his magic evenly split into said projections, leaving him halved, rendering him unable to use Time Magic.

Β· Telekinesis at an advanced level, allows Ifrit to play with magical rubix cubes, mentally control pens to do the paper work, and temporal flight.

Β· Telepathy is for comms-based, Ifrit can choose to omit information as what any S-Class can do.

Β· Teleportation allows Ifrit a total of 3 times in a row long distance burst travel, which takes half of his magic power.

Β· Ifrit can shoot magic bullets, at his level it is magic beams.

Β· Ifrit can restrain with basic chains only.

Β· Ifrit can Heal himself by reversing time, however he loses 75% of his magic power.

Talentstree
Three Nonmagic things you're good at.

π•Έπ–Šπ–‰π–‘π–Šπ–ž
Your theme songs.
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Aku the Samurai

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D.O.B X774Β·JunΒ·14 | Age 19 y.o | Guild Fenix Tear | Type Independent | Race Human

π•΄π–‰π–Šπ–“π–™π–Žπ–™π–ž
Definitely not a Masochist

At first glance, if one were to see Ayuna, they would see a Caring and Compassionate person, who tries their best to cheer you up in your darkest moments.

Those that know her however, know an additional part of her. She believes that Suffering and Hardship are the true cornerstone of growth. Pain and Adversity aren’t only obstacles to overcome, but the true crucible from which one can better themselves.

On one hand, she will offer compassion,comfort you when you are at your lowest, While with the other she pushes you to face your troubles head-on.

This is most true for herself as well, she doesn’t shy away from challenges and hardship, as she sees them as a possibility for growth.

Has a bad habit of biting her cheek or tongue when she's stressed or anxious.
She also has a quite literal blood thirst, which does not help to beat the Vampire allegations.

π•±π–†π–Žπ–—π–žπ–™π–†π–‘π–Š
The first thing she remembers was a dark, damp ceiling, shortly followed by a robed man giving her a Tome and a Command. Learn or Die.

And so she Learned. The tome told her of the power of her own blood, how it could be used, manipulated,multiplicated.
She learned how to transume other liquids, then how to crystallize her blood into Crystals.

She Learned the taste of blood, how it’s salty,metallic feeling centered and focused her.

She Learned how to fight with the Blood. How to minimize her own blood loss. How to kill.

She learned about her existence, how it was doomed to end on their whims.

She learned about pain, and how much it takes to break a person. And how far it can bring you shall you overcome it.

She learned about defiance, how to reject her fate and create her own.

She learned that the robed men were all weak, far weaker in their Alchemy.Unlike herself, who had to endure, they had stagnated in comfort.

And so, as she emerged from the darkness she was held for the first time, she saw light. Not the light of the sun, as it couldn’t compare to the sight of paradise she witnessed. Azuria stood in her full glory, wreaths of fire shrouding her as if a goddess of fire descended into earth. She asked to follow her on the spot.

Life in Fenix Tear was...different. No death-lines, no impromptu "learning lessons", a nice bed instead of a cold slab. The difference between living standard was grating. If she were to be honest, she hated it at the time. It felt like they were coddling her, as if she couldn't take it.

As if in spite, she always tried to get or join the most difficult requests, both as a way for her to grow ever foward, and as a way to "pay" for the way they treated her.

It took almost a year of brooding before she truly understood that this was the standard, and not some privilege heaped on her. From there, her mood changed drastically, becoming far more cordial and friendly with the guild-members.

That was four years ago. Now Ayuna is a full member of Fenix Tear, Helping where she can and trying to props it’s members to new heights.

π•¬π–™π–™π–—π–Žπ–‡π–šπ–™π–Šπ–˜
Class: Alchemist | Origin: 2nd | Deck: Mana | Ethos: Man

Glazing
Rank: A

Grade: A++

Affinities
Moon | Ice

Magecraft
Alchimia Sanguinis - Blood-Make
An alchemy that is as Narrow as it is Versatile. The Alchemists use their own blood as the Catalyst for their transmutations in exchange for a boost in power. Can become dangerous to the user if used for long enough without proper precautions.
Equivalent Exchange
Practioners of Alchimia Sanguinis become more in tune with the blood flowing within their veins, and it's desire to flow freely. Practioners attain masochistic tendencies, a slight taste for blood, and an utter disregard for their own wounds. Furthermore, they have a slight urge to spill their own blood, which become worse and worse the longer the practioner does not do so.


Maledictus Alchimia Rituum
Less an actual School of Alchemy, and more the Rituals Ayu has created. Utilizing Curse, They can be powerful,Dangerous Things, and such things never come cheap.

Equivalent Exchange
Using Curse isn't good for the Long-Term Health of the body or, more crucially, the Soul. Fortunately, it is a resilient thing, capable of bouncing back from most everything. Unfortunately, High Usage of Curse Sap at it in a way few things can. Unless truly egregious amounts were used, bouncing back is possible, but it is both a slow and painful affair.



Holdercraft


Advancery
Healing | Storm | Jutsu Shiki

Talentstree

π•Έπ–Šπ–‰π–‘π–Šπ–ž
Ayuna In the KKK
Ayuna In Fenix Tear
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Hidden 4 mos ago 4 mos ago Post by Digmata
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Digmata

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Lucas Gutenberg
X-773-04-August-20 | Fenix Tear | A

[url=i.ibb.co/Dw13bxX/download.jpg [/url] to be used as an image


Identity

A young man who will always tell you what's on his mind without sugarcoating it, he will make it clear if someone had messed up or brought him unnecessary increase in his workload and throw them a lecture. But afterwards he would list what he thinks they did right and try to reduce the amount of trouble they would get into as much as he reasonably can. Sometimes he would find himself in the center of a trouble either during his search for a book or because he himself failed to keep his mouth shut, faults that he would rather easily admit.

Aside from allegiance to the Fenix Tear, he is also bound to his deal with his god. Not really much of a problem considering that he is a bibliophile, although he could do away with his fellow God-Slayers not dragging him to their β€˜wars’. His god gave him one task, he doesn’t need to tie himself with another. His devotion to said task however caused him to continuously find himself happily accepting books as an alternative form of payment for his missions much to the relief of the downtrodden towns he encountered. How much of that was powered by altruism, his contract to the goddess or his clever way to put a good name for his guild was deliberately left unsaid.

Fairytale

The Gutenberg is not an ordinary last name, rather it is one that traces back to a chain of master and apprentice who dedicated themselves in finding the lost library of Alexandria, legends say that it was burned in a great fire that consumed the city it was built on. The Gutenberg continued to march on regardless. Lucas is the latest apprentice of this line of Gutenberg, initially an orphan studying magic at Merlin Magic Academy before meeting Gutenberg before him and the man who would become his master, Johanne Gutenberg in his brief teaching stint. The two would then leave the academy together and go to various expeditions in search of the said library.

It is in one of those expeditions Johanne Gutenberg will meet its demise courtesy of a Tartarus Dark Mage who would also be soon killed in the crossfire of an ensuing battle. After burying the body in its resting place, he would be then contacted by a woman who tells him the truth of Alexandria. It wasn't a mere library, that long ago it was the seat of her power and that as the last surviving Gutenberg it is his mission to continue what his predecessors started. Seeing that he has nothing to lose, he agreed to continue the search.

He then spent years traveling around the land, meeting people, seeing places and improving his magic in various aspects. During the Civil War of Pendragon, he moved around the place providing aid to help in repairing what was destroyed by the war. It is during this period that he will be reunited with a former classmate of his, Azuria and it will eventually lead to him becoming one of the founders of Fenix Tear.

Items of Note

[The Book of Alexandria]
-A book that Lucas can summon in any form containing the contents of books that had been entered to the ancient library along with the books scanned by Gutenberg. Books or any writings can be scanned by letting it touch the book’s pages.

[Pen Staff]
-An oversized staff shaped like a pen, a distinct part of Lucas’ Arsenal. Has the properties of instantly casting [Glyph Shape Light] spell and converting Light element into a different element.

Grimoire
Affinity
Light and Dark
Origin
Second
Design
Ether
Magic
Knowledge Goddess Slayer Magic- Glyphs are a vital component of any conventional spells, Lucas’ magic is based directly manipulating these glyphs to suit his needs.
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X-7750217 Β· 18y.o | Fenix Tear | A

Jericho's a loyal servant to his goddesses member of Fenix Tear. He's been a member since its humble stages & admires the strength of the two sisters guiding their guild to victory. He's very protective of them despite their ability to protect themselves. This protective nature extends to everyone within the guild as they're the closest thing to family that he has left. He loves to fight and seeks dangerous missions for the sake of thrill, but that's only what he wants everyone to believe. He considers these dangerous missions as training as well as clues to finding the Devil that killed his parents.

When he's bored his curious nature kicks in and it tends to lead straight to chaos for the guild and their town before he gets reigned in by the resident "parents" of Fenix Tear.

In battle his true nature shows. Despite not being an official knight he steps into battle as if he is one, protecting the women and the weak and striking fast and hard at his enemy. If no one else is in danger he lets loose a little more and takes the time to enjoy the battle before him making sure that he gets the best out of it.


Jericho's born to a Dragon Slayer named Idina. Idina's renowned among the Dragon population that one night a group of them foolishly waged war on her. There were five in all, but with her powers being stronger at night she laid waste to them one by one. She lost a piece of herself with each kill, losing her humanity and becoming more and more like the dragons she was slaying. After the fourth dragon laid lifeless at her feet she felt something trigger inside her. She roared savagely before undergoing dragonification, turning into a full blown Dusk Dragon of the Night. Her opponent was known as a Dragon King. A King that brought four of his followers to die with him. The battle was massive, but it ended with her ripping out the dragon's throat and claiming supremacy. Word of this quickly spread and Idina was officially crowned the Dragon King of Night. She didn't care about any of this. She just wanted to be alone. She wanted to be human again.

She found a large forest of creatures with a cave big enough for her to live in. She began protecting the creatures of the forest despite a lot of them being large and capable of taking care of themselves, but she knew magic poachers loved the thrill of facing wild beasts. It was here that she met her first friend since becoming a dragon. A green exceed named Nirvana. They helped each other. She protected him and he helped her recall bits of her humanity, but it wasn't enough. That was until a young Magic Knight approached her cave having heard stories of a monstrous dragon from poachers. He didn't believe that the dragon was a monster since the poachers were still alive, but he was curious about the presence. Nirvana was immediately defensive, but Idina assured him that it was fine. She sensed no malice in this man. She felt something that she hadn't felt from a human in a long time. The two began to talk and he decided to stay in the forest longer and learn more about her, her story, and this wonderful forest. He brought her humanity back and she loved him. When she was able to transform into her human form again the two consummated their love and had Jericho. Together with Nirvana they raised the young boy and taught him in the way of Dragon Slaying Arts. The family was happy. Nothing could destroy this happiness. Or so they thought.

A Devil inhabiting a human host sensed the presence of this strange family and went to end them before they'd gain the power to kill them. Idina and her husband stayed behind to fight the Devil while Nirvana flew away with Jericho, but before they could get away he was hit in the back with an attack that destroyed one of his wings, and part of his tail and ears. But the two were able to make it to Pergrande before his last remaining wing gave out causing them to crash in front of the doors of Fenix Tear. Both Jericho and Nirvana were unconscious until they were healed by a young mage's magic. Jericho thought she was an Angel and was immediately smitten with her. She challenged him to a fight and after getting his ass handed to him he was determined to protect and serve Azuria and her sister with his life. The trio grew up together forming a new family of crazy powerful orphans.


Class
Assassin

Affinity
Moon | Darkness
Origin
Second
Design
Mana β€” Spiria

Magic

Expressing the celestial splendor of the cosmos upon the nightfall's starry skies, reverberating visual sceneries of the starry night with gravitonic might. As the Dark Prince of the Night, Jericho commands authority and power over the night and celestial bodies pulling the darkness and gravity of the cosmos towards him, this magic is attributed to the black mass of Heavenly Body Magic. Jericho may only consume regular Darkness Magic and those that're connected to nightly themed magic such as the Star & Moon, his magic is only half of its power in contrast during the night.





Nirvana:

Due to his One-Wing Nirvana's Aera magic doesn't work the same. Instead of giving him the ability to fly it instead gives him the ability to super enhance his speed, not to a crazy amount, but enough to consider him an Assassin Class mage when he uses this speed with his knives.

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Blue Dragon God of Eternal Winter, Glacia

X-393-12-18 Β· 400y.o | Fenix Tear | S

Dignified, Dragon God Glacia is reticent like ice and ofttimes find herself huddling in the serene consoling solitude of her Library, she prefers her humanity, a human girl with the name of Amaya Aurora.

A preconceived notion for Humans in general that comes off aloof, she only means this charade to distance herself from others prying in her secrets, as human bonds aren't something that she seeks. When it comes to undertaking things, like Team-ups, she will do what's needed to finish Quests within reason, as deities alike, Amaya approaches things out of curiosity, amusement and objectivity. It's not that she's lonesome, she's seen enough to casually address human nature and its mortal stupidity to numbness.

Amaya isn't fond of spoon-feeding solutions regardless of species, she gladly prefer they use their critical thinking and problem solving skills to evolve than stagnate. While she's not quite the lonesome person that people claim her to be, she just likes doing things herself without intervening with the affairs of others, she'll allow company of those who means to commit to her.



Dragon God Legends
[Locked By Keikaku]
Interlude
Blue Dragon God Glacia is the founder & creator of the Iceberg Kingdom including the cause of the long standing Ice Age.

Amaya Aurora Start!
[Locked By Keikaku]
Seven Years Ago
Amaya Aurora, before becoming one of Fenix Tear's Founding Members, indirectly helped Azuria and Zeire finish Gaiea Labyrinth found in Pergrande.

Amaya was an A-Class Mage of mysterious background who participated in Dungeon Clearing one of the Earth Dragon God Dogmarag's Labyrinth, the place where the S-Class Exams are held.

Azuria Rutines passed the S-Class Exams, both Amaya and her became S-Class prior the Guild's founding, Zeire Rutines upon touching on Black Arts has caused something unusual.

Amaya warned Zeire's dabbling of the Black Arts, threatening to kill her, a fight ensued with Amaya and Azuria.

Both helped each other fend off Black Dragon Knights during the Pendragon Civil War.

Amaya became the fifth founding member of Fenix Tear.

Six Years Ago
Amaya artificed Fenix Tear's Library Dimension, the head Librarian of the Guild with Ifrit and Lucas as her co-librarians, with the goal of collecting magic books.

Not Long Ago
Amaya encountered and fought Tartaros' Hellgate, Mephisto, both parties were unscathed.

Azuria entrusted Ayuna and Zeire to Amaya, her instincts as Glacia understood the assignment.

No one in Fenix Tear, except Azuria knows that she's a Dragon.


<Snipped quote>
Hidden 4 mos ago 3 mos ago Post by Sho Minazuki
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Sho Minazuki P5 Hero

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Reuel Ashcroft
X-769(?)-???-???-24(?) | Fenix Tear | Rank S

Identity
Reuel is known in only name by many of the guild, the mysterious S rank who is always away on a mission of some kind. Once in a blue moon he does appear, and by the accounts of those who have had brief encounters with him, he's a polite and well-spoken man, dressed surprisingly well for someone who is out so often. Others think he is hiding something, an enigmatic air about him, though that is often expected as he is hardly around. Most unexpectedly, he doesn't appear particularly powerful for an S rank and as he might say, he is the weakest of the guild's S rank mages.

He portrays an air of affability and refinement, often trying to sort things out through words. It often appears hard to discern what he is thinking, though it seems he has the guild's best interests in mind, often referring to what might be best for the guild. To some he appears to be some sort of secret treasurer, to others he could be a mediator, and yet others think he could be an intel agent for the guild. Whatever it may be, one thing is sure and it's that he is a member of the guild.

Fairytale

The past of Reuel Ashcroft is shrouded in mystery, though a few things are known. He is a member of the Ashcroft family as it's true and sole heir, a family that had long since been believed to be wiped out almost a decade ago until he was found as a child. He's known as a skilled artisan, having made and designed magical equipment for Pergrande's military as well as commission pieces for members of the guild, or those who pay. It's believed that these skills are the sole reason he has earned the rank of S. Finally, that he was one of the oldest members of Fenix Tear, the details of which are unclear, some say he was a magic knight, others say he was a member of a dark guild prior, and some theorize he was a former Roundtable Knight which was the most outlandish, however the only thing that was certain was that he was among the founding members.

Currently he holds an office in the same city as the guild hall which also works as a workshop. The few guild members who wind up stopping by quickly learn he's a magical artisan of sorts, and others might have the impression he disappears for long stretches of time to find information for the guild, or materials for some of his crafts. Virtually no one has seen him fight, so it's not unusual for guild members to be surprised to learn of his rank. For the time being he seems to return to the guild every so often to keep members apprised of situations.

Grimoire
Affinity
Darkness, Lost, Moon

Origin
Third

Design
Mana (?)

Magic
Magic Eater
A magic made to eat magic, able to remove the effects of magic of certain levels of strength. The magic can be channeled through objects, giving the property to anything being wielded, but can also create pitch black objects which hold the property in greater strength. It can also be done on touch, and can create a black veil that is impervious to most magic. It has the main flaw of only removing magic and magical effects, meaning anything physical that isn't tied to magic will remain and can still threaten the user.



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Hidden 2 mos ago Post by Iamme
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Iamme

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Good to be here
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Hidden 2 mos ago Post by The Jest
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The Jest Professional Nice Guy

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