I feel like a conversation was just had with me involved and yet I said not a word
_______________________________________________ Vanessa Sidhaya Charlotte Beaumont Nessa Mendoza She/Her | 23 | Filipino-American | 5’2” | 89lbs _______________________________________________ Progeny _______________________________________________ Skills & Talents "Just as useless as I am." ___________________________________ Want to be Wanted ⫻ Nessa is good at flirting. She knows how to act to get someone to like her in that moment, and how to use her body and words to get what she wants out of them - whether a bed for the night or a relationship. She also knows when to use her magic to help with this. While these relationships rarely last… there’s very few people she hasn’t at least slept with after targeting them. Something about desperately wanting to be loved pushes her to do everything she can to capture someone, even if it never works out. Magical Upbringing ⫻ Since Nessa kindled at a young age, she’s been taught about the Paranormal on the side of intensive spell training. She has a deep understanding beyond just what’s been taught - one that comes from years spent within the minds of other Paranormals. Her knowledge around Emotional Fields is especially intimate. There are gaps, namely around Apparitions and their sealing, but her understanding of Adeptal magic, the intricacies of Abberations and the protection Paranormal have against each other is incredibly solid. She’s also good at learning spells, even if it’s a slow process for ones that don’t align with her - but it’s all she’s ever done. Father’s Legacy ⫻ If there’s one thing Nessa’s father left her it was a preparation for the worst of humanity. She’s seen people die - she’s accidentally killed them herself. From a young age she was forced to witness horrific magical human experimentation that no one should ever see. Not only did she have to see it but she was forced to participate in it. While the circumstances she’s found herself in now suck, she hasn’t seen anything worse than she already has. It takes a lot to actually disturb her and she’ll do almost anything for her own survival, because it can’t be worse than what she’s already done. Her not so healthy paranoia helps keep her alive, and she has a high pain tolerance thanks to years of constant, magically induced migraines. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "You can take a closer look somewhere private if you want..." Nessa’s looks are something that naturally draws the eye, something she easily catches with a seductive smile. Her short, slim build is now verging on unhealthily skinny. But this isn’t noticeable to other people, aside from how easy she is to pick up and a few places where her bones can be felt through her skin. She has nice curves, with an average sized chest she accentuates with clothes and more noticeable curves at her hips. She’s not afraid to use this to her advantage, and is very confident in her body and sensuality. But the year and a half struggling to survive has taken its toll. Her light brown skin is no longer smooth and unblemished. Cold showers and lack of care have led to it getting rougher, just like there are places that are uncomfortably bony to touch (but thankfully nowhere important when it comes to offering enjoyment to others). She’s often covered in scrapes, with small scars all across her limbs from violence she’s experienced since ending up in the South Side. Aside from smaller ones, there’s a larger, obvious knife wound scar on her back. Her medium brown eyes, with a hint of green at the centre, are often tired looking with dark bags underneath them. Thick, dark brown hair falls to her chest in messy waves, now often kept tied back so it's off her face. Freckles splash lightly across her nose and cheeks. While Nessa wouldn’t have been found dead without makeup on before, she has to be much more conservative with her supplies now. As a result she only wears it when she wants to look attractive to someone else. Base makeup is kept light, covering up blemishes, and her eyeshadows are done in darker, more sultry tones. Her round lips are painted in soft pink or a bolder red. She has two lobe piercings and one helix. Right now she wears simple gold hoops or studs, except for a cat claw dangle earring always found in her right ear. A once expansive wardrobe has now been cut down to the bare minimum, with the majority sold for cash that’s beginning to run out. It all fits in one suitcase, because that’s all Nessa has to work with. When alone Nessa wears tank tops and one of the two pairs of cargo pants she has left - now stained with dirt and dust. For outings and time spent with the constant cycle of partners, Nessa’s kept a selection of clothing that makes her feel and look sexy. Low cut crop tops, bandeau tops, or bralet tops are paired with tight, barely covering everything skirts and shorts. There’s also revealing and tight fitting dresses, nicely highlighting her body. Occasionally she’ll wear the few cuter, comfortable dresses or skirts she's kept. She dresses to get what she needs - which is normally someone to fall for her looks and give her a bed to sleep in. |
Charles.Beaumont | |
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61 | Charles Julian Edward Beaumont | He/Him "There are those that are born to rule, and those that are born to follow." | Description: A once prominent and well known businessman of Cloverfield, now fallen from grace. Charles built himself up from nothing - if nothing was, of course, two Adept parents who never felt the need to build wealth, but could easily get it from those less fortunate (Blind). It was much the same for him - his unique combination of Blue and Pink Lux making it all too easy to sway people to offer him the best loans, and to buy his products. Eventually, he had multiple successful businesses - a technology company, a city wide pharmaceutical, smaller businesses bought by him. He was one of the richest men in the city. Everyone - on the North Side, that was - knew the name Beaumont. But Charles was incredibly ambitious and intelligent. He wanted more than money, and he wanted more than what tasteful magic could offer him. Why was he born with Blue & Pink lux if not to unlock its full potential. So in his early thirties, Charles began a form of ‘human experimentation’. Paying South Side gangs to kidnap people who wouldn’t be missed, giving him guinea pigs to test out horrifying Blue & Pink spells. Completely rewriting their brains, curses to morph them into whatever grotesque creature he needed, and more sophisticated mind control - pain causing curses that put the test subjects under his control without the need for him to actively spell cast. Then, he got Paranormal. Cracking Emotional Fields with blue lux took some work, but he did it. From there, his magical power only grew stronger - and his spells crueller. Many perished, but a fair few were kept captive as nothing more than mind controlled zombies - and fewer still released back into the world as if nothing had happened. His dark, criminal activities were hidden underneath the legitimate businesses - and no one had reason to suspect. No one could tell. Even his daughter Vanessa, born only to carry on his legacy, was controlled by the same curses he used on his victims. Unfortunately for Charles - and fortunately for Cloverfield - his pride and arrogance led to his downfall. He saw the situation after the Cataclysm as an opportunity to take over the city, and his use of the test subjects was the first sign of what he’d been doing. His business partner - a Green-Pink lux user, and the only other person (outside of his daughter) - saw the fall before it came, and betrayed him. Thanks to this, the Paranormal Authorities in the North Side were able to arrest him. Now Charles is where he belongs - imprisoned and unable to continue his disturbing experiments. But his spellbook and his daughter, trained by him, are both currently missing, with an open case and bounty on both… Abstraction: Adept - Blue & Pink Lux. Channeler: Insignia ring Charles is an incredibly powerful Adept, having trained from a young age and furthered his own magic through constant experimentation with little care for morals. He seamlessly blends together his Blue and Pink Lux to form a large, and disturbing, spellbook. While he can do plenty of fundamental spells for both his Lux - telepathy, mind control, cursing people to turn into monsters, creating cursed diseases, ect - he’s constantly pushed the boundary thanks to his combined types. These spells are the ones he truly considers his, from his sizeable spellbook. Curse of Entry: A primarily Blue spell with a hint of Pink, this spell is the fundamental of Charles’ spellcasting. It allows him entry through an Emotional Field. Once the curst is cast he can get past the target's Emotional Field as he pleases. He’s perfected this to the point of incredible subtlety and speed, along with it being very hard to break. This allows him to cast all of his other spells on Paranormal as if they were Blind. Curse of Hallucination: Curses the target to hear constant, auditory hallucinations in their mind. These feed off their fears and thoughts, able to have a conversation with the cursed as if there was someone else in their head. There’s no escape from it - and these hallucinatory thoughts are always negative. Curse of Erosion: A curse to cause someone to lose their sense of self. Slowly, they lose all the love and joy they get from the world - starting by losing what they got pleasure from. Then, their feelings towards places and people are dampened. Eventually all they feel is apathy. Curse of Incorrect Memory: A curse that subtly changes the cursed memories. Sometimes it removes slight details, sometimes it adds them, sometimes it changes the memory. This means that the target often looks like a liar, or like they might be going crazy. It’s inconsistent, and a spell Charles developed purely for the fun of it rather than any practical benefit to himself. Curse of Painful Resistance: A spell that Charles considers one of his masterpieces. It is a curse directly linked to the target's thoughts. When cast Charles chooses what thoughts trigger the curse. When the cursed thinks any of them, the curse is triggered, causing them intense pain. This is akin to a constant migraine at first, which spreads to their entire body as their nerves send pain signals everywhere. It lasts for half an hour. He can do this for anything - most often causing pain if the target has any thoughts of going against him, betraying him, or similar. Most typically this was used on stronger Paranormal, or the few people he ‘worked’ with. Curse of Command: Similar to Painful Resistance, this spell is one Charles has perfected. It’s an advanced form of typical Mind Control spells, which he viewed as inefficient. Instead of having to directly mind control people, he implants cursed commands into his targets. Certain thoughts trigger the curse, which then brainwashes them with Pink lux. With enough layered they’re completely under his control without him having to actively cast. Curse of Death: A spell from his twisted desire to cause pain rather than control, this is a curse that causes an incredibly long and slow death. It adjusts the brain to cause constant, excruciating pain while slowly killing it off. Eventually, they suffer from brain death, but not after a long period of suffering. Curse of Monstrous Magic: Beyond just cursing people to have monstrous appearances, Charles developed a spell to turn Blinds into Paranormal - an Abstraction Granting curse. He has a large list of different curses, and was constantly developing more on the Blinds captured for his experimentation. Brain Manipulation: Rather than a spell, Charles’ ability to permanently change the brain is a series of subspells he was constantly developing on his test subjects. More than just changing thoughts or controlling people - this spell allowed him to fundamentally change their mind. He could mess with their nervous system through the brain, forcefully remove memories, create an entirely new person by adjusting their neural pathways. All of these changes were permanent. He saw this spell as limitless with enough time and work. Brain Death: A quick pink lux spell which causes immediate death by ceasing the brain's function, so that it no longer sustains life. |
THE.ADEL.COVEN | |
............................................................. "We improve their lives, and, oh, how they are grateful." | The Adel Coven has existed for the past 200 years since the first ‘Adel’ was cursed. We say ‘Adel’ because the coven name itself has changed almost every ten years for the past 200. Adel is only the most recent installment of their name. It comes with new passports and other forged documents. A whole new identity to hide the fact that the Adels don't age, or age past their twenties, if they were born from an Adel and outside blood. Hierarchy is a complicated thing within the Adel Coven. Most authority was given to the ancient Adels, the ones who have existed for the past 200 years. However, Lorenza's father began challenging that old authority. This paved the way for his daughter, Lorenza, to inherit leadership from her father at a young age. However, the family is still tight-knit, despite this shift in power. Lorenza and her father discuss most everything before Lorenza goes out into the world to execute the next plan to bring power and standing to the Adels. The Adels has a few tenants they live by: 1. No killing humans. Sucking them out near-dry is fine, but to empty them and cause death is not allowed. The punishment is exile. 2. Using thralls is preferred. Instead of stalking the streets at night, recruiting thralls to the benefit of the family is preferred. 3. Obey leadership in the family. If this tenant is broken, the challenger must fight the authority in an official duel. If the challenger loses, they are exiled. If the challenger wins, it is a way for authority to shift to them. 4. Secrets of the family must be tattooed for posterity, like a wampum belt. Knowledge of tattoos is only given to close family members, and can separate the family into sects: those who know, and those who don't. To spill the secrets of the tattoos to an outsider is death by fire. 5. The existence of the Adel Coven must remain a secret. This is a loosely enforced tenant, as a few chosen outsiders have been made aware for the benefit of both parties. Twenty years ago, this tenant required the Adels to remain in the city sewers except to recruit for feed. Now? It is a bit more loose, especially with the new mansion purchased in the Southside a year ago. It is typically the cousins or younger Adels that are tasked with going out to recruit useful thralls. Ones with either a large amount of residual pain (easy enough to find, given the state of the city), healthy blood, or tribute. Thralls are given a secure life with all their needs met, with the exchange of their autonomy. They must ask for permission to step outside the house, engage with the world, work, or pursue relationships outside the house. Typically, most requests are granted; the Adels are not monsters. Thralls often are encouraged to take part in ‘therapy sessions’, ‘group exercises’, and ‘blood letting sessions’. A therapy session is where a thrall sits down with a psychologist and a panel of Adels. The psychologist begins to unearth all the thrall’s pain, and the Adels feast. A group exercise is where more than one thrall gather in a group, witnesses but Adels, and inflict pain on each other, typically with knives or daggers, and the Adels feast. And, of course, blood letting sessions are usually one-on-one with an Adel and a thrall, where the thrall has their blood sucked. Adels take advantage of their thralls, knowing how addictive it is to have feelings numbed more effectively than novocaine, along with drops of serotonin and dopamine in the system. It's true that Adels lived in the sewers and cut out homes in the concrete and dirt below the city for the past 200 years. It's also true that the lower class cousins and weaker members were sent as spies to hide in plain sight within the city, learning about particular power players and anyone who could pose a threat to their way of life. It's true that Adels would kill a thrall without a second thought if they ran or spilled the beans on the Adel's existence. It's also true that the Adels have felt more secure in themselves, and have moved to live on the surface since the last year. Their goal is to gain more thralls, money, influence, and connections in the city. They are also concerned with anything that could threaten their way of existence. They are not opposed to forming relations with powerful, talented players in the city to see their vision progress. |
_______________________________________________ Joshua Quentin North He/Him | 19 | Caucasian | 6'2 | 180lbs _______________________________________________ Determined _______________________________________________ Skills & Talents "Just what I remember" ___________________________________ [Driver] ⫻ Joshua may not remember why he is good at it, but he is a skilled driver and is in control behind the wheel. [Mechanic] ⫻ For reasons that escape him, Joshua is a natural at fixing cars and has found employment as a mechanic at a local car repair place. [Basketball] ⫻ One of the few joys he remembers, Joshua is good at basketball and can beat most people at it. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Nothing fancy." Joshua is a tall person with a weight that matches. He is of fair skin and has long dark brown hair that he maintains. Mainly to stop his hair from getting knots. Along with having an average build but is in good health. He has multiple scars over his body, but the most eye-catching one is a large scar on his chest that is over his heart. He does not like to talk about his scars, especially the one over his heart. Clothing-wise, Joshua prefers to wear casual clothing like t-shirts and jeans. He likes to wear warm-colored clothing most of the time but does wear some more dark-shaded clothes. Like a black or a dark blue. Though, he does have more formal attire for when the situation demands it and likes to wear a white suit with a black tie. |
_______________________________________________ Faith Catherine Monroe She/Her | 26 | Caucasian | 5'8 | 150lbs _______________________________________________ Defiant _______________________________________________ Skills & Talents "Just the things I was allowed to learn" ___________________________________ [Botany] ⫻ One of the few things that Faith enjoyed learning and is an expert on plants. [Apparitions] ⫻ Due to her upbringing and past, Faith is knowledgeable about apparitions and how to seal them. [Perceptive] ⫻ Faith, growing up, developed a keen eye for identifying and gaining insight into people and paranormal beings. [Photograghy] ⫻ A hobby that Faith developed once freed from her family's hold and is quite good at it. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "What I like to wear" Faith is a tall woman with a reasonable weight. She is considered attractive with a curvy body but sports some muscles in line with an above-average build. Having fair skin and is adorned with a single tattoo that she got on her left forearm, which is a symbol that means freedom. Faith is a natural brunette but has dyed her hair red since leaving Cloverfield and since coming back. She has taken a liking to it and keeps it that way for now. Along with having blue eyes, Faith wears makeup but not that much and sometimes goes without it. Liking to keep things natural at times. |
_______________________________________________ Destiny Avery Wright She/Her | 11 | Black | 4'10ft | 80 _______________________________________________ Inevitable. _______________________________________________ Skills & Talents "I didn’t survive the Pit by being smart. I survived by being good at staying alive." ___________________________________ Surival Instincts ⫻ After spending so much time in the Pit, Destiny has developed an acute awareness of her surroundings. She can sense danger, traps, or hidden threats, allowing her to stay one step ahead in the most hostile environments. Grit ⫻ Being in the Pit for so long has hardened her mind and body against the effects of pain. Destiny has trained herself to ignore, mask, or fight through injuries that would cripple others, allowing her to stay functional when others would fall. Improvised Weaponry ⫻ Through necessity, Destiny has learned to use almost anything as a weapon—rocks, broken glass, even scraps of metal. Stealth ⫻ The harsh and dangerous environment of the Pit taught Destiny the art of moving unseen and unheard. Whether sneaking past enemies, blending into a crowd, or moving silently through dangerous territory, she excels at not being detected when needed. Resourceful ⫻ Destiny can make the most out of whatever she finds. In the Pit, where resources were scarce, she developed the ability to scavenge, repurpose, and improvise to survive. This extends to creating rudimentary tools, finding food, or making shelter out of nothing. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "People look at me and think I'm just another quiet kid. Good." Destiny Wright has a reserved and severe aura that sets her apart even among kids her age. She doesn’t speak much, but her expression often says enough, a quiet intensity that suggests she’s always thinking, always observing. People frequently mistake her guarded demeanor for shyness, but it’s more of a cautiousness she carries, like she’s learned early on to protect herself. Her interactions are deliberate and measured, making her seem older than just twelve years. Her earnest gaze often gives the impression that she sees more than she lets on, a mix of curiosity and skepticism. Destiny is of average height for her age, standing around four ten, with a slim, slightly skinny build. She’s not particularly athletic, but there’s a quiet sturdiness like she’s used to standing her ground. Her hair is a standout feature, thick, oily, and voluminous, styled into a single high puff that crowns her head. It’s natural and unrestrained, drawing attention without trying too hard, and perfectly frames her heart-shaped face. Her puff seems like an extension of her personality: bold, distinct, and uncompromising. She takes care of her hair, maintaining it with pride, even if she prefers to keep her overall look simple. Destiny’s style leans toward practical and understated, reflecting her no-nonsense personality. She gravitates toward comfortable, functional, and durable clothing, pieces she can move around without worrying about wear and tear. She often wears neutral or earthy tones like browns, greens, and muted yellows that complement her skin tone. Denim is a staple in her wardrobe, whether sturdy jeans or a worn-in jacket that she throws on to complete her outfit. She favors sneakers or sturdy boots over anything flashy, choosing practicality over trends. On chillier days, she might layer with a hoodie or a light jacket, always preferring clothing that serves a purpose over anything overly decorative. Destiny doesn’t accessorize much, but she sometimes wears a simple bracelet or hair ties on her wrist, more out of convenience than style. The way she puts herself together gives off an air of quiet confidence. Nothing about her style is meant to draw attention, but her composed and self-assured presence ensures she stands out in her subtle way. Her face rarely betrays what she’s thinking. She’s not one to smile often; when she does, it’s small and fleeting, as if she’s guarding even her joy. The way she carries herself makes it clear that she doesn’t invite attention or rely on others’ approval. If Destiny does open up, it’s only to those she trusts and doesn’t trust easily. |