Roleplay Synopsis
The island village of Starlight Cove is in a rough place.
Established many, many moons ago, the rural community has begun to show signs of age as it struggles to adapt to the modern world. The elder populace despair, watching their homeland dry up as the new generations are drawn away by the fancy, alluring lights of the mainland. What were once happy meadows, taverns and other locales are now desolate, left empty and abandoned to nature. For the passerby, Starlight Cove is quite the depressing place, but to those stubborn enough to remain, it's home—a home worth saving.
Established many, many moons ago, the rural community has begun to show signs of age as it struggles to adapt to the modern world. The elder populace despair, watching their homeland dry up as the new generations are drawn away by the fancy, alluring lights of the mainland. What were once happy meadows, taverns and other locales are now desolate, left empty and abandoned to nature. For the passerby, Starlight Cove is quite the depressing place, but to those stubborn enough to remain, it's home—a home worth saving.
Roleplay Overview
Starlight Cove is a roleplay inspired by the likes of Animal Crossing, Harvest Moon, and Stardew Valley. It is a small scale, rural slice-of-life roleplay with minor fantasy elements (such as monsters lurking in caves and ancient forest spirits).
Similar to its inspiration, the goal of the roleplay, as well as the player characters, is to ensure the town doesn't disappear and remains a place worth living. How this is accomplished is up to the cast, as there is no path or plot route aside from the predetermined background. Consider the roleplay a blank slate, or otherwise a free roam-esque sandbox to do as you wish and/or explore potential character ideas or plots you've been wanting to write but never had a chance to.
After all, the world's your oyster now; you just gotta save it first.
Similar to its inspiration, the goal of the roleplay, as well as the player characters, is to ensure the town doesn't disappear and remains a place worth living. How this is accomplished is up to the cast, as there is no path or plot route aside from the predetermined background. Consider the roleplay a blank slate, or otherwise a free roam-esque sandbox to do as you wish and/or explore potential character ideas or plots you've been wanting to write but never had a chance to.
After all, the world's your oyster now; you just gotta save it first.