Hidden 1 mo ago 29 days ago Post by vietmyke
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vietmyke

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Falling Skies


Plot, Premise, Expectations:

Hello everyone! Welcome to the interest check for Falling Skies! This is a reboot of a particularly old series- the original being written about a decade ago, and the last iteration being about 4 years ago. This Space-Opera-with-mechs RP follows the adventures of a group of men and women from the Empire's 101st Special Operations Group. I will be accepting a relatively small number of players- thinking between 3 and 5 not including myself or any co-gms, so this is not first come first served. This is a Mecha RP, with the idea that the mechs themselves are reminiscent of Gundam (specifically its 'grunt' suits), Macross/Robotech, Front Mission and Armored Core.

While nothing about giant mechs really fit the premise of 'hard sci fi', this RP will be aiming to fit something along the lines of 'hardish' sci fi: grounded in reality where possible, with some rule bending of realism and suspension of disbelief where needed. Something sorta like classic Halo 1-3 in terms of gritty military fiction vs space fantasy.

We the players will play the role of the 7th MAS Squadron, a squad from the United Earth Empire's 101st Special Operations Group, as they embark on their next campaign into the Persean Sector, a stretch of hotly contested space. Par for the course, absolutely everything goes wrong and they'll find themselves struggling for survival in increasingly hostile space. The RP itself will loosely follow a mission -> hub -> mission framework, though things may change and adapt as the RP progresses. Posts will be expected within 7-10 days following the GM post, with extensions to be provided as necessary. This RP aims to blend the melodrama of a space opera with the cold and harsh realities of war, and of course with giant robots.


Terminology and Technology:




Mobile Armor Suit Builder:


Tech Room:


Character Sheets:

The following are the Character Skeletons for the the 7th MAS Squadron. The CS's are a 2 part set. The first part is your character, the pilot. The second part is your mech, which you can make using the builder above or choose one of the UEE MAS' from the Tech Room.

A note on Callsigns: A callsign is a typically a name given to you by the rest of the squadron (whether you want it or not). There are very few people that will be willing to unironically call you "Grim Reaper" or "Kingslayer". Nicknames and Callsigns should be short, sweet, easy to call out. Examples of common callsigns are in reference to habits people observe you doing or quick shortening of your names: eg "Brit" because you have a strong English accent, "Twitch" because you tend to look around a lot/rapidly, "Kanga" because your last name is Roo, etc. If you're a brand new pilot and haven't been around long enough- or haven't been notable enough- to have an established callsign, you either won't have one or will be referred to something along the lines of "Noob", "Rook", "Rookie", "FNG", etc.

As far as roles within the squad goes- I'd like to see a relatively diverse mix of experience and talent. Squad leader, Rookie, Veteran, etc.





A PC for reference:



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Hidden 1 mo ago Post by Abstract Proxy
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Abstract Proxy

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I'm interested!

Dig the lore and the overall vibes. :D
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Hidden 1 mo ago Post by Psyker Landshark
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Yeah it's me, I'm here.
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Hidden 1 mo ago Post by Eisenhorn
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I am rather fond of mechs and space operas, plus the idea of being able to make a truly Heavy MAS does give me some initial ideas already. I'll put my interest in as well.
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Hidden 1 mo ago Post by HereComesTheSnow
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HereComesTheSnow dehydration expert

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Some men aren't looking for fame
Some men aren't looking for fortune
Some men
just gotta go fast
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Hidden 1 mo ago Post by vietmyke
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vietmyke

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Nice! Happy to get a bit of traction! I'll have a character up soonish for a reference/example!
Hidden 1 mo ago Post by Timuir
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Im definitely a heavy class for this and totally invested here
Hidden 1 mo ago Post by Blizz
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Blizz Grand Chancellor Supreme of the Wizard Council

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Wait a damn minute this isn't Spiritum
Hidden 1 mo ago Post by vietmyke
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All of the international war crimes we've come to know and love, now with only 50% of the child soldiers. Probably.
Hidden 1 mo ago Post by High Moon
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I'm not that much of a Mech-nut but the Space Opera/Team aspect of this has got my tenative interest.
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Hidden 1 mo ago Post by Hi Vietmyke
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Hi Vietmyke

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I got Lucina from the last rendition commmissioned recently


@vietmyke
Hidden 1 mo ago Post by Whoami
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Whoami All things atmospheric...

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I hear the summons, and I answer.
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Hidden 1 mo ago Post by Psyker Landshark
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Question while I work on the sheet: how long has it been since mobile armor was developed? Going off the blurb, the war's been going on for about a quarter of a century, I estimate.
Hidden 1 mo ago 1 mo ago Post by vietmyke
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vietmyke

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@Psyker Landshark Mobile armor has been a thing for about 20 years, UEE made their first models about 10ish years ago, but didn't really begin rolling them out in considerable numbers until about 5 years ago

Elite pilots and special forces most likely had access to MAS 8-10 years ago. Rank and file have had access to MAS for about 5 years
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Hidden 30 days ago Post by vietmyke
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vietmyke

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For those that would like an example character to reference, my own character has been added to the bottom of the int check
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Hidden 29 days ago 26 days ago Post by Psyker Landshark
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"why did you join the navy"
"free college, lmao"

"why did you stay"
"haha funni plane go brrr"
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Hidden 29 days ago Post by Kero
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Kero

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Considering a Heavy mobile suit, and I'm trying to figure out what to do for a superheavy weapon. I've only really played Armored Core games out of all of the mentioned inspirations, so the only thing that's popping into my mind are the ultimate weapons from ACVD, particularly the Giga Cannon and the Giga Missile. Would those kind of things be classified under superheavy weaponry?
Hidden 29 days ago Post by TaintedMushroom
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Hmmmm...I diggity.
Hidden 29 days ago Post by vietmyke
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vietmyke

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Considering a Heavy mobile suit, and I'm trying to figure out what to do for a superheavy weapon. I've only really played Armored Core games out of all of the mentioned inspirations, so the only thing that's popping into my mind are the ultimate weapons from ACVD, particularly the Giga Cannon and the Giga Missile. Would those kind of things be classified under superheavy weaponry?


I don't have any knowledge on the giga cannon/missile, but maybe? Superheavy weapons are getting into the point of "This is basically a ship based weapon put into a mech's hands. Loosely anything that is capable of posing a credible threat to warships. It's like bringing a rocket launcher to a knife fight. It's often to the point that you'd probably have difficulty trying to use it to track another mech
Hidden 29 days ago 29 days ago Post by Abstract Proxy
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Abstract Proxy

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Here's what I have so far for a MAS pilot, pending some edits when I have time and sleep cashed in to spend.

Concept: A Strange Deep Space Merchant Civilian MAS Pilot Turned MAS, MAS Pilot in the 7th MAS Squadron of the honorable 101st SOG.



I've got the bones of hybrid MAS meant to bring the fight to the baddies (I'd call it something like heavy cavalry, Battle Line + Cavalry). Will probably add some missing details, a picture, and some much needed technobabble tomorrow.


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