Hidden 10 hrs ago 10 hrs ago Post by vietmyke
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vietmyke

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Falling Skies


Plot, Premise, Expectations:

Hello everyone! Welcome to the interest check for Falling Skies! This is a reboot of a particularly old series- the original being written about a decade ago, and the last iteration being about 4 years ago. This Space-Opera-with-mechs RP follows the adventures of a group of men and women from the Empire's 101st Special Operations Group. I will be accepting a relatively small number of players- thinking between 3 and 5 not including myself or any co-gms, so this is not first come first served. This is a Mecha RP, with the idea that the mechs themselves are reminiscent of Gundam (specifically its 'grunt' suits), Macross/Robotech, Front Mission and Armored Core.

While nothing about giant mechs really fit the premise of 'hard sci fi', this RP will be aiming to fit something along the lines of 'hardish' sci fi: grounded in reality where possible, with some rule bending of realism and suspension of disbelief where needed. Something sorta like classic Halo 1-3 in terms of gritty military fiction vs space fantasy.

We the players will play the role of the 7th MAS Squadron, a squad from the United Earth Empire's 101st Special Operations Group, as they embark on their next campaign into the Persean Sector, a stretch of hotly contested space. Par for the course, absolutely everything goes wrong and they'll find themselves struggling for survival in increasingly hostile space. The RP itself will loosely follow a mission -> hub -> mission framework, though things may change and adapt as the RP progresses. Posts will be expected within 7-10 days following the GM post, with extensions to be provided as necessary. This RP aims to blend the melodrama of a space opera with the cold and harsh realities of war, and of course with giant robots.


Terminology and Technology:




Mobile Armor Suit Builder:


Tech Room:


Character Sheets:

The following are the Character Skeletons for the the 7th MAS Squadron. The CS's are a 2 part set. The first part is your character, the pilot. The second part is your mech, which you can make using the builder above or choose one of the UEE MAS' from the Tech Room.

A note on Callsigns: A callsign is a typically a name given to you by the rest of the squadron (whether you want it or not). There are very few people that will be willing to unironically call you "Grim Reaper" or "Kingslayer". Nicknames and Callsigns should be short, sweet, easy to call out. Examples of common callsigns are in reference to habits people observe you doing or quick shortening of your names: eg "Brit" because you have a strong English accent, "Twitch" because you tend to look around a lot/rapidly, "Kanga" because your last name is Roo, etc. If you're a brand new pilot and haven't been around long enough- or haven't been notable enough- to have an established callsign, you either won't have one or will be referred to something along the lines of "Noob", "Rook", "Rookie", "FNG", etc.

As far as roles within the squad goes- I'd like to see a relatively diverse mix of experience and talent. Squad leader, Rookie, Veteran, etc.


Hidden 10 hrs ago Post by Abstract Proxy
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Abstract Proxy

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I'm interested!

Dig the lore and the overall vibes. :D
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Hidden 10 hrs ago Post by Psyker Landshark
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Psyker Landshark return to monke

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Yeah it's me, I'm here.
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Hidden 8 hrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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I am rather fond of mechs and space operas, plus the idea of being able to make a truly Heavy MAS does give me some initial ideas already. I'll put my interest in as well.
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Hidden 6 hrs ago Post by HereComesTheSnow
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HereComesTheSnow dehydration expert

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Some men aren't looking for fame
Some men aren't looking for fortune
Some men
just gotta go fast
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