@Cyrania I've already posted the second CS in the CS tab. It's under the original post I made for my characters.
As for the various other
questions I've been asked:
This roleplay has modern technology. We've got electricity, we've got busses, we've got anything modern day imaginable. And yes, this does include guns (not like, AR rifles, but guns nonetheless).
HOWEVER.
The concept of firearms is antithetical to the nature of the roleplay I intend to run. It is supposed to be Stardew-lite or the like; a peaceful rural village simulator with slight magic. While those games do contain mention of guns (see: Stardew's Kent having war PTSD about no-man's land), it is not a topic I would like to focus on in this roleplay. It's like if someone were to make a Victorian child for a scifi mech game. The likelihood of it flowing well with the theme is slim, hence my desire to avoid it.
Magic is possible. It *will* be useable as the story progresses, but, like the inspiration before, don't expect much out of it now. You gotta work your way to unlock it, be it helping out the magic spirits, finding an ancient artifact or having slight magic heritage (like Mimi, though I don't want the entire cast to end up as mages lol). Again, this is inspired by everyone's favorite village/farming sims.
Monsters, while primarily existing in dark caves or abandoned ruins, do exist on the surface. You'd see them mostly in the wilderness/at night, not in the civilized portion of Starlight.
The rest mentioned were covered by
@Lemons.