Hidden 14 hrs ago Post by mickilennial
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mickilennial The Elder Fae

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I'll catch up on posts and write two of my own soon. I got plans tonight.

- The dispassionate, unfriendly and angsty proprietor of the local general store(?).

General Store/Market, but yes, she is quite prickly.
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Hidden 14 hrs ago Post by Cyrania
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@Xaltwind

Doesn't look like it. Mistress Dizzy is planning to create a restaurateur/baker and Carlyle is planning a second guy but we don't know who or what they will be. But any other position should be fair game. Only real stipulation is that Carlyle wants future entries to only be island-natives instead of outsiders, though you might have some wiggle room if they grew up in Starlight Cove, had to move away with their parents, then ended up coming back, but you'd have to ask the DM about that.

And yeah, that is an apt description of Jane. XD. I don't plan on having her be annoying about it though, so if I go too far, I'm open to pushback and being told to back up.
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Hidden 14 hrs ago Post by Xaltwind
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Xaltwind Disgruntled Dragonfly

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Well, yes, I had planned to make my character a native of the island from the very get-go. That is part of the premise after all. ^^;

@mickilennial
Wow, yeah, you weren't kidding. That was a long time ago, huh... Kind of amazed you even managed to find those old CS'es of mine. xD
Hidden 14 hrs ago Post by mickilennial
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mickilennial The Elder Fae

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@mickilennial
Wow, yeah, you weren't kidding. That was a long time ago, huh... Kind of amazed you even managed to find those old CS'es of mine. xD

Seems longer than it was, tbh.
Hidden 13 hrs ago Post by Carlyle
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Carlyle

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I'm home. Give me a few minutes to unwind and I'll answer some questions.
Hidden 12 hrs ago 12 hrs ago Post by Carlyle
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Carlyle

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@Cyrania I've already posted the second CS in the CS tab. It's under the original post I made for my characters.

As for the various other questions I've been asked:

This roleplay has modern technology. We've got electricity, we've got busses, we've got anything modern day imaginable. And yes, this does include guns (not like, AR rifles, but guns nonetheless).

HOWEVER.

The concept of firearms is antithetical to the nature of the roleplay I intend to run. It is supposed to be Stardew-lite or the like; a peaceful rural village simulator with slight magic. While those games do contain mention of guns (see: Stardew's Kent having war PTSD about no-man's land), it is not a topic I would like to focus on in this roleplay. It's like if someone were to make a Victorian child for a scifi mech game. The likelihood of it flowing well with the theme is slim, hence my desire to avoid it.

Magic is possible. It *will* be useable as the story progresses, but, like the inspiration before, don't expect much out of it now. You gotta work your way to unlock it, be it helping out the magic spirits, finding an ancient artifact or having slight magic heritage (like Mimi, though I don't want the entire cast to end up as mages lol). Again, this is inspired by everyone's favorite village/farming sims.

Monsters, while primarily existing in dark caves or abandoned ruins, do exist on the surface. You'd see them mostly in the wilderness/at night, not in the civilized portion of Starlight.

The rest mentioned were covered by @Lemons.
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Hidden 10 hrs ago Post by Cyrania
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My mistake. With the profile change, I'm still getting use to that being you.
Hidden 10 hrs ago Post by Carlyle
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My mistake. With the profile change, I'm still getting use to that being you.


I change my aesthetic frequently, so don't get used to things.
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