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Hidden 26 days ago Post by Little Bird
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Little Bird I Am the Island

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@Little Bird I get you and your idea is completely valid. We could use Personnel as a sacrifice, and negate an invasion. However, it would negate one of the most important and central aspects of Nocturnal Memoirs - the battles. I am leaning away giving anyone a way to escape a battle via game mechanics. Instead, I would rather you deal with a battle in a roleplay sense. Fight it head-on, have an ally help you, cut a deal, kidnap the enemy so they're forced to back off. There are a miiiillion ways to tackle an invasion that are a million more times more satisfying to go through with than simply using a game mechanic to 'skip' it.


Outside of spending for upgrades and invasioms (which is also accomplished via Wealth) what can we legitimately do with Personnel to validate it as a separate mechanic?
Hidden 26 days ago Post by Estylwen
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Yep, you can lose Personnel as a seperate lose based on performance, whereas Wealth is only lost as the fee. So you could attack someone for -2 W and -4 P, but then also lose -10 P based on your performance.
Hidden 26 days ago Post by evierose
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From this new round of posting, it seems that personnel could be given (lent?) as well. I'm assuming personnel could be more freely traded compared to wealth, which as to come from something.
Hidden 26 days ago 26 days ago Post by Little Bird
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Yep, you can lose Personnel as a seperate lose based on performance, whereas Wealth is only lost as the fee. So you could attack someone for -2 W and -4 P, but then also lose -10 P based on your performance.


That's more a consequence than an action that can be taken.

I stand by my underlying opinion. Give the core aspect of the RP, the Wealth metric alone suffices as the expense for actions. The Personnel metric as supply doesn't seem to contribute anything to game state.
Hidden 26 days ago 26 days ago Post by Estylwen
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@evierose Yess, good point. Personnel can also be traded, just like Wealth. Except instead of cash, you're trading people.

@Little Bird I still think I disagree, the strongest case being Emily and Antonia. Antonia gave men to Emily, which affected the Personnel of each. I believe Wealth and Personnel are both seperate mechanics that can come in handy depending on how they are used. If someone kidnapped all your people, how would I mark that down in your 'wallet'?




Happy holidays, folks! I made a little 'who's who' Christmas card. I think all y'all match the characters pretty good. :>



Hope you all enjoy the holidays, and look forward to continuing after lots of Christmas enjoyment has transpired. I will be here if you have any questions!

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Hidden 26 days ago Post by Little Bird
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@Estylwen What I'm observing thus far is that there arem't many, if any, separate applications. On paper, spending W+P for either mounting an invasion or upgrading territory is it. In terms of *usage* (Spend Resource X to perform Action Y), that is, unless I've missed something, all we have on the table at the moment, and both W and P are being spend for the same action in (Spend W+P -> perform Action).

What I'm putting forth is potential actions that use ome or the other as a resource. (Spend (P) to perform X); (Spend (W) to perform Y).

Would kidnapping Personnel or stealing Wealth from another player require an investment of one or the other to accomplish? Or does it default to PC/NPC goes out and the player has full on narrate the effort?
Hidden 26 days ago 26 days ago Post by Estylwen
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@Little Bird What we could do, if you really wanted to, is this: If you wanted to spend P to subvert an invasion, I would demand a sacrifice of all your P. If you had over 50 P, I would demand half. And the invader would be repelled for three rounds before they would be able to invade again.

Nope, no investment would be needed, but the one who is stolen from loses their goods, and the kidnapper/wealth stealer gets to see their efforts added to their 'wallet'.
Hidden 25 days ago 25 days ago Post by Little Bird
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@Little Bird What we could do, if you really wanted to, is this: If you wanted to spend P to subvert an invasion, I would demand a sacrifice of all your P. If you had over 50 P, I would demand half. And the invader would be repelled for three rounds before they would be able to invade again.

Nope, no investment would be needed, but the one who is stolen from loses their goods, and the kidnapper/wealth stealer gets to see their efforts added to their 'wallet'.


The first part feels fair enough.

I trust then that it would, in general, follow that acts of theft and abduction would therefore have to be carried out over multiple rounds, with an opportunity for the targeted players prevent the losses? Like, we can't just declare that our (N)PCs found another's assets and took them all in one round. That would literally break the game.
Hidden 25 days ago 25 days ago Post by Estylwen
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Epic post.

Oh ho, I would never let someone steal all your wealth. I believe I wrote somewhere that you could kidnap and take up to 0.5 Wealth. And the victim does not get dinged - they keep their wealth and i just give the kidnaper the money. Like Monopoly. I didn't want victims to actually lose their money, they'd enjoy getting kidnaped. (And yes, it is something to be enjoyed!)

As for stealing, I'm inclined to allowed up to 0.5 to be physically stolen from, and transfer wallets. I won't pay for this one on behalf of the player.

As wealth grows, I will likely increase the amount that can be 'stolen' to continue incentivizing kidnaps. And increase the amount that can actually be stolen in heists.

So kidnaps and heists are treated differently.

I would also expect the kidnap or heist to span multiple posts, or take place in a collab. You have to ask permission before kidnapping a player, but it's also recommended to go along with a kidnapping.
Hidden 25 days ago Post by ERode
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ERode A Spiny Ant

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Huhuhu, gradually shifting to this pace now...

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Hidden 25 days ago Post by Estylwen
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Oh, absolutely-
Hidden 23 days ago Post by Estylwen
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To subvert an attack, you need a minimum of 10 Personnel. This sacrifice will take away all your Personnel if you have under 50 Personnel, and half of your Personnal if you have over 50. This safeguards your district from attack for three turns.


Added this to the OOC post. :>
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Hidden 23 days ago Post by Little Bird
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Do upgrades take effect immediately (in the next round)? Or is there a waiting period?
Hidden 23 days ago Post by Estylwen
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Upgrades take effect immediately, I'll be taking the funds from you and then giving you the next round of W and P on my post. //nods
Hidden 23 days ago Post by ERode
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<Snipped quote>

Added this to the OOC post. :>


Confirming, but that prevents attacks for three turns on just a single district? Or all districts owned?
Hidden 23 days ago Post by SporkoBug
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SporkoBug The Cosmic Engineer

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Someone remind me tomorrow to put "Emperors New Clothes" from Panic! at the disco as the Doctors Theme song in his character sheet.
Hidden 23 days ago Post by LanaStorm
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Someone remind me tomorrow to put "Emperors New Clothes" from Panic! at the disco as the Doctors Theme song in his character sheet.


How about Emperor's New groove ?
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Hidden 23 days ago Post by Little Bird
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Little Bird I Am the Island

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<Snipped quote by SporkoBug>

How about Emperor's New groove ?


PULL THE LEVER KRONK!
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Hidden 23 days ago Post by Estylwen
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@ERode Yep, that's correct, just on the single district. //nods
Hidden 23 days ago Post by ERode
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Alright, collab with Est and Yankee done.

Est, for reference on the finalized deal before I post it up:





Anyways, will maybe wait on some words from Qia and Evierose regarding muh previous pings. Or maybe I post and kick off a proper war.
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