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Hidden 13 hrs ago Post by Little Bird
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Little Bird I Am the Island

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@Little Bird I get you and your idea is completely valid. We could use Personnel as a sacrifice, and negate an invasion. However, it would negate one of the most important and central aspects of Nocturnal Memoirs - the battles. I am leaning away giving anyone a way to escape a battle via game mechanics. Instead, I would rather you deal with a battle in a roleplay sense. Fight it head-on, have an ally help you, cut a deal, kidnap the enemy so they're forced to back off. There are a miiiillion ways to tackle an invasion that are a million more times more satisfying to go through with than simply using a game mechanic to 'skip' it.


Outside of spending for upgrades and invasioms (which is also accomplished via Wealth) what can we legitimately do with Personnel to validate it as a separate mechanic?
Hidden 12 hrs ago Post by Estylwen
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Estylwen The Villainess

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Yep, you can lose Personnel as a seperate lose based on performance, whereas Wealth is only lost as the fee. So you could attack someone for -2 W and -4 P, but then also lose -10 P based on your performance.
Hidden 11 hrs ago Post by evierose
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evierose A Pear Bun

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From this new round of posting, it seems that personnel could be given (lent?) as well. I'm assuming personnel could be more freely traded compared to wealth, which as to come from something.
Hidden 11 hrs ago 10 hrs ago Post by Little Bird
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Little Bird I Am the Island

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Yep, you can lose Personnel as a seperate lose based on performance, whereas Wealth is only lost as the fee. So you could attack someone for -2 W and -4 P, but then also lose -10 P based on your performance.


That's more a consequence than an action that can be taken.

I stand by my underlying opinion. Give the core aspect of the RP, the Wealth metric alone suffices as the expense for actions. The Personnel metric as supply doesn't seem to contribute anything to game state.
Hidden 10 hrs ago 10 hrs ago Post by Estylwen
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Estylwen The Villainess

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@evierose Yess, good point. Personnel can also be traded, just like Wealth. Except instead of cash, you're trading people.

@Little Bird I still think I disagree, the strongest case being Emily and Antonia. Antonia gave men to Emily, which affected the Personnel of each. I believe Wealth and Personnel are both seperate mechanics that can come in handy depending on how they are used. If someone kidnapped all your people, how would I mark that down in your 'wallet'?




Happy holidays, folks! I made a little 'who's who' Christmas card. I think all y'all match the characters pretty good. :>



Hope you all enjoy the holidays, and look forward to continuing after lots of Christmas enjoyment has transpired. I will be here if you have any questions!

1x Thank Thank
Hidden 9 hrs ago Post by Little Bird
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Little Bird I Am the Island

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@Estylwen What I'm observing thus far is that there arem't many, if any, separate applications. On paper, spending W+P for either mounting an invasion or upgrading territory is it. In terms of *usage* (Spend Resource X to perform Action Y), that is, unless I've missed something, all we have on the table at the moment, and both W and P are being spend for the same action in (Spend W+P -> perform Action).

What I'm putting forth is potential actions that use ome or the other as a resource. (Spend (P) to perform X); (Spend (W) to perform Y).

Would kidnapping Personnel or stealing Wealth from another player require an investment of one or the other to accomplish? Or does it default to PC/NPC goes out and the player has full on narrate the effort?
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