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Megatron Godgiven

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Quirks, an extensive expression of ones likeness

The pedigree that wrought the Quirktastic World

A page ripped straight out from the Comic Books

Teeming with the caricature of extraordinary Stories

At the epicenter of the gray sky world behelds fights of


Good vs Evil | Day vs Night | Hero vs Villain

Hero Society Against The League of Villains

Yet the world is no longer black and white in these gray skies

If Man can make God bleed, people will cease to believe him

The Age of Quirks is taken aback at this revolutionary scene

Humans...Quirkless...Rising

Humarise

Humarising

Act 2 Plot
8-years flew since the battle between Hero Society against The League of Villains, amidst the Herobiz, Quirkless Heros grew to be commonplace due to the surge of Antiquirk Technologies and support items, those with Quirks became weary of the changing tides.

Under the belief that the Quirkless will be undermining their statuses as the ones on the top of the food chain. The Quirkless are now equal to the Quirkful, capable of hustling with the same opportunities and benefits, no longer swept under thou rugs. It's said that with great power comes with great responsibility, but people are just too divided by their beliefs. Some side with the Quirkful Status Quo, others are for Quirkless equality, then there's mutant minorities and some just wanted to see the world burn.

Humarise, an antiquirk organization has been working on the shadows, instilling a quirkphobic agenda to the masses. While the world is too indulged in their foolish things, Humarise has been on the move, dismantling societies as we know it and feeding on the Quirklesses beliefs. Under the pretense and advocacy that all men are equal, Quirkless or Quirkful.

If not for the purehearted, at these gray skies covering the balance between good and evil, there'd be no cause to strive for the meaning of true heroism.

Your Role
You're a College Prohero who's not only licensed but also paid to commission Hero work/on the job trainings, whether supervised by a Hero Agency or independent.
Useful Notes
This is a continuation of Just Another Hero from Act 1, it was a fun investment and everyone grew together, especially, I grew to find out the type of GM I am.

The reason why I'm making a new thread is the sales appeal and realization that Players flock to cleaner beginnings and I'm grateful that we finished the first arc.

I know some will be asking me questions: do you need to be part of the previous? No, to better integrate you into the storyline, You're Here All Along, either in the background and if you're truly new, you are a Transfer Student.

For those that know me well enough, I'm the type of GM who values your wellness and mental health, this RP is for you!

Lore Drops







Time to pull a Sho 😏
We follow all Fundamental Rules of Roleplayer Guild as found by clicking this link


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O T H E O N
O T H E O N
Europe



Along with its neighbor, Klayd, Otheon is one of the two nations on the island of Salva. This island was named so after the fact that it was raised during the Dawn of Quirks by a powerful geokinetic, Salvatore Del Cano, to serve as a refuge for displaced peoples throughout Western Europe and beyond as quirked warlords rose everywhere to sow chaos and discord.

Otheon is a melting pot of various Western European and North African peoples. However, it is believed that the greatest portion of its population originally came from Iberia, Great Britain, and the Maghreb, which were particularly devastated in the aptly named Quirk Wars. Otheon does not possess an official language, though English is the most widely spoken by the population, who are usually bilingual or trilingual. Portuguese, Spanish, French, and Arabic are also widely spoken.

Locations:

Kessel - The capital city of Otheon, founded along the banks of the river Kes. It is divided into the Overcity, the wealthy, cosmopolitan portion that any tourist is most familiar with; and the Undercity, a large area of slums where crime is commonplace and heroes rarely patrol.

New Liverpool - A coastal city and Otheon's busiest seaport. Well-known for its picturesque beaches.

Salanaga - A coastal town built on tall cliffs. Renowned as a romantic destination.

Crater Lake - A leftover from a great battle between Salvatore Del Cano and a quirked warlord who attempted to invade the island. A massive crater was formed during their battle, which was then quickly filled with water from the nearby tributary of the river Kes. Nowadays, the lake is a tourist destination.

The Great Divide: A deep canyon that forms a natural border between Otheon and Klayd. Passable only through a single pass, where the town of Karakoroum is built.

Dos Arriagas: A pair of mountains of completely equal height; created by Salvatore Del Cano when he raised the island.

More WIP
Hidden 1 mo ago 17 hrs ago Post by Megatron
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Quirky Classifications
Quirky Classifications
Your Quirky Guidelines


Quirkless
Quirkless
Quirkless people in our MHA Roleplayverse are around 40% of the world while 60% are Quirkfuls. Being Quirkless means room for maximizing ones physicality to that of an Olympian Athlete. This doesn't guarantee you becoming Batman nor have every answer and counter against Quirkfuls, you are nothing against overwhelming power, this isn't DC.

Quirkful
Quirkful
The Quirkful are individuals with an active Quirk Factor, normalized in linguistic terminology as the Q-Gene, they evidently capitalize upon a superhuman society with their Quirks.

Quirkful Physiology
Quirkful Physiology
The Superhuman Physiology, The New Normal
Quirkfuls while still considered Human are actually distinct from their 'primitive' counterparts, the Quirkless. This helps Players conform to the generic anime physics, surrounding Quirkful individuals as tamed as possible. Open for intelligent discussions with Players to set ideal boundaries for pros & cons.

The Ones
The Ones
The Quirk Primes, The Honored Ones
These are rare Quirkfuls with the unique likeness to see the invisible world, known as the Vestige World. As byproducts of the mysterious, Quirk Doomsday Singularity, these people tend to swing with broken abilities. Often referred to as Quirk Messiahs like All For One, One For All & New Order since they can commune with paranormal events like the deceased embers, those of the One For All/All For One. They can even perform miracles like giving and taking away Quirks, it is also a belief in some that there can only be two Ones, often battling for the good/evil: One For All VS All For One. This is just a loredrop and good to know, I made it clear that we're not going to be exploring the meta conceptual side of MHA that much. This is just a loredrop and good to know, I made it clear that we're not going to be exploring the meta conceptual side of MHA that much. Yeah I said it twice cuz y'all lack brain cells to understand my greatness.

The Quirk Doomsday Singularity
The Quirk Doomsday Singularity
Evolution Upon The QuirkfulsLearn More
In our MHA Roleplayverse, Dr. Maruta Kyūdai's research is a scientific fact & not a theory because he's not mocked by the masses.

In our MHA Roleplayverse, the Quirk Doomsday Singularity plays an important role for the Players characters, not only in Quirk Progress but also Worldbuilding. Likewise the QDS is the actual basis for the MHA Roleplayverse's power system, your characters are evolving in a harmonious relationship between Individuality & Quirk. Your Quirk is a parallel path to your personality, it doesn't always influence it but it's part of you just as how it's an extension of your body.

Whether you like it or not. I will pay respects to feasible concepts that Horikoshi got while I will only omit things that don't make sense.

Quirky Power System
Quirky Power System
Your Quirky Guidelines

Quirks are a metaphysical concept, as I've mentioned earlier, Quirks in our MHA Roleplayverse are tied to the Quirk Singularity. Harsh as I am about sound to anime-onlys and simpleton MHA Players, that is a you problem, anyhow, MHA already ended, I'm sure y'all got the brain cells to keep up. I really haven't made any controversially offensive changes to the Quirk stuff at all, I'm just making it more organized. I am on the other hand will be consistently snarky but careful with how I approach you because I love you, so here are your Quirk Types.

EmitterOperative
Abilities that affect the environment, the most common Quirk Type, this is often *insert* - kinesis.

MutantHeteromorphic
Mutant-type Quirks create bodily structures that grant the user more complex abilities that Emitter & Transformation Quirks can't give.

DeterrentCanceller
These are Quirks that specializes on countering/turning off anothers Quirks.

PhantasmalMentalist
These are abilities of cognition & mental faculties at its peak as well as Illusions & Intelligence.

TransporterTraveller
Quirks that require instantaneous movement & mobility to control the space around them or make a temporal reality landscape.

AccumulationStockpile
Accumulation-type Quirks require the user to accumulate something ahead of time, such as power, energy, mass, or a particular resource.

Transformation Composite
Abilities that cause the user to take on a temporary alteration of some kind, physically or not.

MetaphysicalDefiant
The most powerful type of quirk, they operate outside the laws of natural physics and tend to follow their own set of rules.

Quirkful Power Levels
Quirkful Power Levels
Your Quirky Guidelines


Avenger
Avenger

Avengers are capable of dwarfing Cities and bend the nation to their will.
Examples
• All For One, MVA Shigaraki, Prime All Might

Thunderbolt
Thunderbolt

Thunderbolts are Individual Heroes who can take on a City.
Examples
• End of Series Shoto, End of Series Dabi

Inhuman
Inhuman

Inhumans are Heroes who are you day to day, street level protectors.
Examples
• Hawks, Mirko, Best Jeanist

Quirkless Power Levels
Quirkless Power Levels
Your Unquirky Guidelines

Quirkless people don't always fair well against the Quirkfuls & that's an unfair fact.

For two centuries of Antiquirk Combat, peakhuman condition became the norm for the Quirkless. What's seen on the Guiness World Records became the benchmark for mankind, the Quirkless undertake rigorous training to attain sustainable physiology. Lifespan is optimized to 90yo, humans age slower, greyhair and oldage is visible at 65, making it the new middleaged.

Humans just have more oxygen these days, because evolution and nobody wants to die against Quirkfuls.

S-Tier Human
An S-Tier is built different
• Holds breath underwater for an hour
• Bench presses of strengths to 500 kg
• Sustained Usain Bolt speeding levels, in this case for familiarity, Hero Killer Stain levels of speed
Wim Hof's extreme temp. resistances
• Better memory retention

A-Tier Human
An A-Tier Human is the pinnacle of human physiology that you can just attain through natural training.
• Holds breath underwater for 30 mins
• Bench presses of strengths to 250 kg
• Sustained Ethan Hunt speeding levels, for familiarity, 10% OFA Deku Full Cowling speeds

B-Tier Human
A B-Tier Human is one that passed the harsh training regimes to battle Quirkfuls, this is the entry level.
• Holds breath underwater for 15 minutes
• Bench preseses of strengths to 125 kg
• Sustained "Ben Affleck's Batman" speed/reflexes, around 5% Deku Full Cowl speeds
Hidden 1 mo ago Post by ERode
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ERode A Spiny Ant

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Ho hum, may join this.
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Hidden 1 mo ago 1 mo ago Post by The Jest
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Although I'm technically new, I joined and was working on CSes during Act One. Therefore, @Danyel gave me permission to use the "Vet" CS for these CSes.

This is the first one completed. A few more is on the way. ^^

Hidden 1 mo ago Post by CronicCrystalis
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CronicCrystalis Equilibrium Nephilim

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Can't have one of the Crystalis Siblings without the other.

Hidden 1 mo ago 1 mo ago Post by uuahee
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uuahee

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Hidden 1 mo ago Post by Megatron
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@uuaheeIt's fine, finish what you need to finish first.
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Wip


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uuahee

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@uuaheeIt's fine, finish what you need to finish first.


I requested a post deletion anyway!

My sheet is almost done, I'm struggling with the backstory though. I'll add more later but are you OK with the idea?
Hidden 1 mo ago 1 mo ago Post by Megatron
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@uuaheeI won't judge until the full product, join Discord if you wanna get things done, faster.
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Aw, I can't, Discord is blocked in my country.
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@uuaheeAyt then we can settle it here and PMs.
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King Kindred

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Hidden 1 mo ago 1 mo ago Post by Megatron
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Megatron Godgiven

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Daily Reminders
Oldtimers are auto-approved as there are no changes from Act 1, especially in Power Levels/Quirks

The GM Team will be reviewing three sheets at a time

The GM Team has the right to reject Applications with reason but not outright rejection, lest no reforms made

IC start date is Feb 14, same day as Captain America Brave New World it's the internet and I like to make fun of us singles
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M Y H E R O
M Y H E R O
MILITARISTIC HERO - EURMAJESTY


I d e n t i t y
Shirakawa Kagari, 17
3 ★ P R O H E R O Japan, Unranked - Eirei College

P e r s o n a l i t y
A creepy mad-scientist otaku type. Though introverted in that she prefers being left to her own devices, Kagari is excessively passionate about military technology and mecha, utilizing her talents and her Quirk to create all sorts of nonsense (that usually gets her in trouble afterwards). In a world where superheroes are a reality that children can actually aspire towards, she nevertheless chases another fantasy.

While not entirely heroic in the same 'protect the weak' way that her fellow peers are, Kagari nevertheless sticks with the profession because there's nowhere else she can test out her gear.

Origin
Some found their calling in the real-life heroics of real-life heroes. Maybe they saw All Might drag twenty civilians out of a burning building at once. Maybe they saw Endeavor drop a Prominence Burn on some dastardly villain in 4k. Maybe they just saw the interviews, associated heroes with celebrities, and decided that they wanted to be famous too.

Shirakawa Kagari, however, already had her heart stolen at the age of eight, when she watched her first Gundam movie off of her older brother's tablet PC. Her parents entertained her dreams, then became concerned when it was clear that it wasn't just a childish dream. With outsized passion, a compatible Quirk, and a desire to do whatever was necessary, the girl got to work.

After all, her teachers always told others to follow their dreams. Heroes always told others to reach for their aspirations. Politicians always told others to desire a better tomorrow.

So Kagari...well, Kagari didn't want to make 'customized hero suits' or 'practical gadgets for apprehending criminals'. She wanted to become the pilot of a twenty meter tall mecha!

Q u i r k
Sympathy for the Machine
Gen 5 - Psychokinesis/Emulation - Awakened


Kagari can speak with machines and metals through physical contact. Through this communication, she can learn how they are constructed, understand their current capabilities, and 'ask' them to do things. A computer that's password-locked will open up if she asks nicely. A motorcycle would push past its mechanical limits if she was the one riding it. Metal itself would bend and contort in incomprehensible ways if she told it what to do. Nuts and bolts will loosen or tighten, gears will spin or pop off.

With a touch, Kagari can give machines life.
Supermoves
° Disassemble: Eurmajesty asks an object to take itself apart, causing it to unmake itself. Though exceptionally effective towards high-tech gadgets, even simpler objects can be affected by this, such as a regular sword have the tang slip off the handle.
° Quick Fuse: One object connects with other objects, disassembling and then repurposing their components to create a new machine according to the designs inside Eurmajesty's mind.
° Man-Machine Integration: Eurmajesty dives deeper into a machine, enabling her to move, manipulate, and use something as if it were an extension of her own body, while simultaneously boosting the machine's own capabilities. When utilized upon a computer, she can literally dive her mind into the internet, but this causes greater mental strain than if she only used this ability to drive a car good.

Ultramoves
° AWAKEN, MECHANICAL EMPEROR DANTALION! Eurmajesty pushes her Quirk to the maximum, while utilizing a special Support Item to call her magnum opus to her location. Dantalion is a five meter tall mecha that currently is incapable of moving if not for Eurmajesty's own Quirk working to supplement its mechanical capabilities. Armed with a pile bunker, an energy saber, as well as four armored plates strapped upon its back, Dantalion is able to move at speeds rivaling trains and has rocket boosters to enable it to leap thrice its height in a single bound.

Right now, it has a maximum operating limit of three minutes, before it overheats and shuts down in consideration to its pilot.
S k i l l s
Engineering • Data Analysis • Memorizing Pointless Trivia
Support Item - Solomon's Ring - Self Made


A mechanical bracelet that Eurmajesty wears on her right wrist. It serves as a booster for her Quirk, which is primarily based off of her body's bioelectricity, and enables her to communicate with machines and metals within a two-meter radius of herself instead. As well, it serves as the signal beacon that can remotely catapult Dantalion to Eurmajesty's current location.
Support Item - Sony Sight - Patented


Contact lenses produced by Sony Group Corporation. Allows for basic vision-enhancement functions such as vision magnification, night vision, and thermal vision, alongside other functionalities like being able to take pictures, record videos, or set up minimaps with navigation assistance.
Support Item - Trenchcoat of MAJESTY - Self Made


An oversized coat worn by Eurmajesty. Outside of being super cool and having great vibes, its also made up of carbon fibers and the same special metal alloy utilized in the construction of other restraining devices. Works great for protecting against various forms of physical attacks. In conjunction with Eurmajesty's Quirk, however, she is further able to take advantage of this by freely shaping its form to suit her needs, turning this mass of metal into anything from a formal suit to a giant shield to a living rope.
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Hidden 30 days ago Post by Megatron
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Ya know I may just release an IC post for preptime, date might still be the same or earlier.
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I've set the status to full we have a total of.
1. @Thayr
2. @Aku the Samurai
3. @BlackMaiden
4. @Iamme
5. @Digmata
6. @El Gato Naranja
7. @Dragon Arts
8. @JrVader
= 9 OG members including myself

New Blood
1. @Remram
2. @Theyra
3. @ERode
4. @The Jest
5. @CronicCrystalis
6. @King Kindred
7. Bismarck from Discord
8. @LC
9. @Randomguy
= 9 New Blood

My Team and I are qualified and capable dealing with a big group like this, nevertheless, it's all about the proper interaction management for y'all not to get lost.

I will further elaborate our plan of attack.

Likewise what I can tell you is that, you're in good hands.

RP start date is on or before Feb 14, I gotta traumatize y'all for Valentine's for being Single, jk.

Doing the math, there's a total of 3 GMs for us to attentively cater to you.

To micromanage tasks.

Here's a buddy system.

@Megatron
@Thayr,@JrVader, @BlackMaiden, @Theyra, @Remram

@El Gato Naranja
- Bismarck, @Dragon Arts, @ERode, @Iamme, @LC

@Digmata
- @Randomguy, @The Jest, @CronicCrystalis, @Aku the Samurai, @King Kindred

These are your Cellgroups for immediate assistance, answering IC stuff questions via OOC.

We'll be proactively listening to you.
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Hidden 30 days ago Post by Megatron
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@uuahee My sincere apologies, I'm turning this down, we already reached the expected Playerbase.

I wish you the best on your future RPs.
Hidden 30 days ago 30 days ago Post by LC
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Buddy time
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