Hidden 20 days ago Post by TaintedMushroom
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Yo.

Thanks for taking a peek, I've got the Avatar bug again. This time I'd actually like to see if I can find some likeminded writers that would be down to collaborate on a fun RP.

I don't have anything yet, except hope and a prayer.

But I'm willing to do the time and work to get something going of course, but I'd like to preferably find some individuals interested beforehand. Perhaps we could collaborate on the overall idea as well as I'm torn on what era to explore and what themes to approach.

I know for sure I'm not really trying to do an actual THE AVATAR type story unless there's a high degree of collaboration and investment and that's what all involved would like. So open to discussion I suppose.

I put this in casual because I overall would like to be flexible on the expected post length but I'm really looking for some individuals with a very solid grasp on their writing skills that can create well rounded and complex characters.

I'm not sure on size, I'm not really trying to get a massive party going but a good handful of people would be lit.

Definitely seeking to use discord for OOC and discussion purposes, I'm on mobile a lot.

Hope to find a few peeps who wanna sling some rocks and fire!
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Hidden 20 days ago Post by Crimson Flame
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Potentially interested, depending on what the plot is
Hidden 19 days ago Post by Zeroth
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Also potentially interested, based on plot/era. Not too fond of the Korra stuff, personally, but if you wanted you could look up the franchise's TTRPG stuff; they have a lot of good suggestions for campaigns in different eras of the setting.

I've always wanted to make an old, crotchety Earthbender kung-fu-master-archetype; the kind that's gotten old enough he can't do much of the flashy stuff anymore, but makes up for it with precision/ruthlessness. Like, another earthbender is getting ready to do their big stomp so they can throw a boulder at him---the old man kinda pokes his toe in the ground and a nail-shaped spike comes up right underneath where the opponent's foot is going to come down. Cue their reaction. But would a "been everywhere, done all that, killed a lot of people in my day" character be permissible in this RP, or do you think they'd come across as too OP?
Hidden 19 days ago Post by TaintedMushroom
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Also potentially interested, based on plot/era. Not too fond of the Korra stuff, personally, but if you wanted you could look up the franchise's TTRPG stuff; they have a lot of good suggestions for campaigns in different eras of the setting.

I've always wanted to make an old, crotchety Earthbender kung-fu-master-archetype; the kind that's gotten old enough he can't do much of the flashy stuff anymore, but makes up for it with precision/ruthlessness. Like, another earthbender is getting ready to do their big stomp so they can throw a boulder at him---the old man kinda pokes his toe in the ground and a nail-shaped spike comes up right underneath where the opponent's foot is going to come down. Cue their reaction. But would a "been everywhere, done all that, killed a lot of people in my day" character be permissible in this RP, or do you think they'd come across as too OP?


Not at all my guy, I'd love for everyone to be on a level that we can explore more serious themes and characters like that without worrying that someone's gonna go crazy and do far too much. I would also really like this to be a collaborative effort rather than me writing a plot and telling you guys where we're going. Not that I don't want to do the work, I very much do, I just like the idea of us all being on the same page with what we're looking for.

I had a few ideas as far as era, didn't look at the TTRPG stuff buuuut that's a good idea.

I was thinking of two ideas, one being that the fire nation wins perhaps? Maybe a rebellion story?
OOOrrrr maybe they win but lose? Devastate the Earth Kingdom with Sozin's comet and awaken a sleeping beast as the Earth Kingdom as a whole pivots and becomes a brutal force to be reckoned with, even going as far as to completely flip the script and become the would be conquerors.

I'm not married to any of these ideas in particular, just spit-balling so far.

Which brings me to ask,

Potentially interested, depending on what the plot is


Got any potential ideas?
Hidden 19 days ago Post by TaintedMushroom
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Also potentially interested, based on plot/era. Not too fond of the Korra stuff, personally, but if you wanted you could look up the franchise's TTRPG stuff; they have a lot of good suggestions for campaigns in different eras of the setting.

I've always wanted to make an old, crotchety Earthbender kung-fu-master-archetype; the kind that's gotten old enough he can't do much of the flashy stuff anymore, but makes up for it with precision/ruthlessness. Like, another earthbender is getting ready to do their big stomp so they can throw a boulder at him---the old man kinda pokes his toe in the ground and a nail-shaped spike comes up right underneath where the opponent's foot is going to come down. Cue their reaction. But would a "been everywhere, done all that, killed a lot of people in my day" character be permissible in this RP, or do you think they'd come across as too OP?


Also what were your qualms with Korra? Character focused or world focused? NGL I like that one too but feel like all the characters were way weaker in depth than the ATLA, but I really enjoyed the ideas behind the world-building and some of the places they took things.
Hidden 19 days ago Post by Zanavy
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Potentially interested, will keep an eye on it
Hidden 19 days ago Post by Zeroth
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Also what were your qualms with Korra? Character focused or world focused? NGL I like that one too but feel like all the characters were way weaker in depth than the ATLA, but I really enjoyed the ideas behind the world-building and some of the places they took things.



I was thinking of two ideas, one being that the fire nation wins perhaps? Maybe a rebellion story?
OOOrrrr maybe they win but lose? Devastate the Earth Kingdom with Sozin's comet and awaken a sleeping beast as the Earth Kingdom as a whole pivots and becomes a brutal force to be reckoned with, even going as far as to completely flip the script and become the would be conquerors.

I'm not married to any of these ideas in particular, just spit-balling so far.

So an AU based on Aang somehow biting it, and presumably the next 2 or so Avatars who would've been born after him in the 100 year period before Sozin's Comet passed again also biting it? Or the AU Avatar simply being off somewhere leading their own revolution while the RP characters are on another adventure?

My recommendation would be to keep it small at least at the start---instead of our characters being part of some rebellion against the Fire Lord, for instance, maybe give us a Seven Samurai-esque scenario where we're trying to set a village free from a relatively low-ranking Fire Nation army-captain who has basically been made a provisional governor or something. Or defend a crumbling temple where a scant few Air Nomads have somehow escaped the Fire Lord's genocide, but their commitment to pacifism makes them a sitting duck to the soldiers hunting them down. Bring down a bandit gang led by a brutal Earthbender, or some Waterbending Pirates harassing a group of refugees on their way to Ba Sing Se via ship. So on and so forth.

Another recommendation I have is to look at Kung Fu/Martial Arts movies and think about how you might adapt some of those plots to the setting. For instance, maybe you take the plot of Ong-Bak: "In Thailand the Earth Kingdom, an impoverished village has its most precious Buddha Spirit Guardian statue stolen from the temple. The heroes must travel to Bangkok Ba Sing Se to wrangle the statue from a volatile drug Bending Steroid dealer."

Hidden 19 days ago Post by Sep
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Potentially interested. Like the idea of doing something one either the 100 Year War or while an AU Avatar (or even Aang) is off on their adventure doing their thang.
Hidden 18 days ago Post by King Cosmos
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I'd be interested in joining, if there's room.

Setting the story sometime during the 100 years where Aang was frozen, not even necessarily an AU just before Aang woke up, seems like something with a lot of potential. It could be something just after the Air genocide, early in the war where everyone is blindsided by the Fire Nation invading at scale for the first time, or something closer to the time Aang wakes up when people have grown up knowing nothing but a war with no end in sight.

Or possibly something set after the war but before Korra's time, since it might allow people a bit more freedom with what characters they make (i.e. non-evil Fire benders). Something that takes place after a war no one thought was going to end, at least not so suddenly, at a time when things are starting to change drastically; nations reaching out to each other more, the Avatar returning, the beginnings of an industrial revolution and I think the comics talked about more and more spirits abandoning the human world?

Both seem like they would be interesting, depending on what kind of story you want to tell.
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Hidden 18 days ago Post by Crimson Flame
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Or possibly something set after the war but before Korra's time, since it might allow people a bit more freedom with what characters they make (i.e. non-evil Fire benders). Something that takes place after a war no one thought was going to end, at least not so suddenly, at a time when things are starting to change drastically; nations reaching out to each other more, the Avatar returning, the beginnings of an industrial revolution and I think the comics talked about more and more spirits abandoning the human world?


I like this!
Hidden 18 days ago Post by Sep
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After the end of the hundred year war could be interesting, because with the backdrop of the Avatar doing Avatar things you also have military men who are used to having absolute power with the war on. I reckon you could have an Earth Kingdom warlord or even some elite Water Tribe warriors who decide... Why would we go home when we can take what we want here?

Lot of potential for a story.
Hidden 17 days ago Post by TaintedMushroom
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Lots of great ideas so far, unfortunately I've been sleeping twelve hour days between work, recovering from a pulled molar. Funsies.

Hopefully I'll be feeling better over the next few days.
Hidden 11 days ago Post by TaintedMushroom
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It's been a rough week. I'm doing better now though, thankfully.

So I am vibing with two ideas in particular thus far, after rereading over things. I was digging what @Zeroth was putting down here,

My recommendation would be to keep it small at least at the start---instead of our characters being part of some rebellion against the Fire Lord, for instance, maybe give us a Seven Samurai-esque scenario where we're trying to set a village free from a relatively low-ranking Fire Nation army-captain who has basically been made a provisional governor or something. Or defend a crumbling temple where a scant few Air Nomads have somehow escaped the Fire Lord's genocide, but their commitment to pacifism makes them a sitting duck to the soldiers hunting them down. Bring down a bandit gang led by a brutal Earthbender, or some Waterbending Pirates harassing a group of refugees on their way to Ba Sing Se via ship. So on and so forth.


I was also vibing with this idea here as well, from @King Cosmos.

Or possibly something set after the war but before Korra's time, since it might allow people a bit more freedom with what characters they make (i.e. non-evil Fire benders). Something that takes place after a war no one thought was going to end, at least not so suddenly, at a time when things are starting to change drastically; nations reaching out to each other more, the Avatar returning, the beginnings of an industrial revolution and I think the comics talked about more and more spirits abandoning the human world?


What do you guys think?
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Hidden 11 days ago Post by Zeroth
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Glad to hear you're doing well!

I think the choice of story/setting will ultimately have to depend on what you as the GM want to accomplish/see through this RP. These questions aren't really something you have to respond to here, but just to consider: What is it about the Avatar world that's got you hyped to run the RP? Are you looking forward to descriptions of bending battles and that distinct Wuxia flavor? Or was there some aspect of the Avatar universe's storytelling or world that you really want to immerse yourself and the players in? For instance, did you find a lot of meaning in the emphasis the series puts on character development (every member of the main cast except arguably Toph changes significantly either in their own perception, or in how we the viewers perceive them, from who they were at their introduction)? Or did you really love exploring the fantastical landscapes within the world---the Earthbending rollercoasters in Omashu, the Three Walls of Ba Sing Se, the icy fortress of the Northern Water Tribe, etc?

Which of those things you want to put in front of the players, and in which proportions, should determine your bare-bones plot structure. If you want world-building, you'll need to implement a "journey" of some kind so that we travel a lot. If you just want high octane action, you might want to give more thought to the enemies we'll be facing, how they're organized, and how to make the Players want to kick their faces in.

Then, the rest of this is just my own personal opinion---feel free to ignore it if it's not conducive to your own GMing style:

Hidden 10 days ago Post by Stern Algorithm
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I might be interested in this. I had come up with a character that I was never able to use, so I'd like to use him here, but I want to make sure it's not too out of line.

He is an air nomad who started experimenting with sound as an aspect of air, developing his own form of bending. But he took it too far and was labeled an apostate for violating certain tenets.
Hidden 8 days ago Post by TaintedMushroom
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Glad to hear you're doing well!

I think the choice of story/setting will ultimately have to depend on what you as the GM want to accomplish/see through this RP. These questions aren't really something you have to respond to here, but just to consider: What is it about the Avatar world that's got you hyped to run the RP? Are you looking forward to descriptions of bending battles and that distinct Wuxia flavor? Or was there some aspect of the Avatar universe's storytelling or world that you really want to immerse yourself and the players in? For instance, did you find a lot of meaning in the emphasis the series puts on character development (every member of the main cast except arguably Toph changes significantly either in their own perception, or in how we the viewers perceive them, from who they were at their introduction)? Or did you really love exploring the fantastical landscapes within the world---the Earthbending rollercoasters in Omashu, the Three Walls of Ba Sing Se, the icy fortress of the Northern Water Tribe, etc?

Which of those things you want to put in front of the players, and in which proportions, should determine your bare-bones plot structure. If you want world-building, you'll need to implement a "journey" of some kind so that we travel a lot. If you just want high octane action, you might want to give more thought to the enemies we'll be facing, how they're organized, and how to make the Players want to kick their faces in.

Then, the rest of this is just my own personal opinion---feel free to ignore it if it's not conducive to your own GMing style:


Great advice, although I was looking to have a more collaborative and less hands on approach for this, but I think I might pivot. It's been years since I've ran an RP so I gotta shake the rust off the chains.

I might be interested in this. I had come up with a character that I was never able to use, so I'd like to use him here, but I want to make sure it's not too out of line.

He is an air nomad who started experimenting with sound as an aspect of air, developing his own form of bending. But he took it too far and was labeled an apostate for violating certain tenets.


I'd love to hear more about this. Have you read any of the Chronicles of the Avatar books? I haven't myself but I was doing a bit of research on the concept of soundbending after you mentioned it and it's something that apparently avatar Yangchen might have developed well before Aang's era even. My only concern basically is how the whole apostate thing comes about, admittedly I don't know enough on air nomad lore myself.
Hidden 8 days ago Post by Zeroth
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Great advice, although I was looking to have a more collaborative and less hands on approach for this, but I think I might pivot. It's been years since I've ran an RP so I gotta shake the rust off the chains.


By that, do you mean you'd want Players to come up with the plot elements, design antagonist characters, or something else along those lines? If that's the case, you could make a list of things you'd want Player input on, or just ask them the same questions I pointed out before--"What do you want to see in this RP?" basically, but maybe more specific.

Do you have a Character Sheet drafted yet? For a collaborative plot, knowing what kind of characters you'd be looking at would probably help a lot. Like I mentioned before, getting characters to tie their backstories to each other or to other elements of the RP has, in my experienced, helped a lot.

Hidden 8 days ago Post by Stern Algorithm
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I'd love to hear more about this. Have you read any of the Chronicles of the Avatar books? I haven't myself but I was doing a bit of research on the concept of soundbending after you mentioned it and it's something that apparently avatar Yangchen might have developed well before Aang's era even. My only concern basically is how the whole apostate thing comes about, admittedly I don't know enough on air nomad lore myself.


I have not read the Chronicles of the Avatar, so I wasn't aware that soundbending already existed.

His apostasy happens due to several factors. One of his parents is a toymaker, inculcating him with a desire for 'efficiency of craft'. He didn't realize he had airbending capability until he was a little older than most, so he joined the air temple as a young adult instead of as a child, so he did not absorb their teachings from a young age. he was seen as something of a slacker, since he ignores 'discipline' and 'training'; if he already 'knew' how to do something, he didn't see the point of repeating the same motion a hundred times. He discovers soundbending and starts experimenting with it, which initially amazes his teachers. But when it came time for him to find an air bison partner, he emits a sound that is alien to the air bisons, scaring them. Since air bisons are sacred, this worries the air temples and they ask him to temporarily cease his activities. At this point, he has become obsessed with his new technique and continues developing it in secret. To test soundbending's efficacy as a martial art, he purchases animal carcasses and skeletons and practices on them, while also making 'soundbending tools', ie. musical instruments (using techniques he learned from his toymaker parent) which require animal parts. This violates the airbender's tenet of valuing the sanctity of life; even though he did not kill these creatures himself, he is financially contributing to their slaughter and using their parts in unceremonious and somewhat grotesque ways. This gets found out, which only cements the idea that soundbending is an evil practice in the eyes of his teachers. In an act of defiance, he shaves his head, declaring himself a master of his own school, has a confrontation at the air temple with his former masters, and steals one of the temple bells before apostating, becoming a deviant and hermit.
Hidden 8 days ago Post by TaintedMushroom
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<Snipped quote by TaintedMushroom>

By that, do you mean you'd want Players to come up with the plot elements, design antagonist characters, or something else along those lines? If that's the case, you could make a list of things you'd want Player input on, or just ask them the same questions I pointed out before--"What do you want to see in this RP?" basically, but maybe more specific.

Do you have a Character Sheet drafted yet? For a collaborative plot, knowing what kind of characters you'd be looking at would probably help a lot. Like I mentioned before, getting characters to tie their backstories to each other or to other elements of the RP has, in my experienced, helped a lot.


I was actually thinking more like how two people might go back and forth when developing a 1x1 plot, but with a small group instead. It's been a few years since I've GMed any RPs so I was merely trying to take a looser approach to things is all. I'll likely just work on it like a typical RP instead. I was worried about time commitment but I'll just keep things at a slower pace.
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