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Hidden 2 days ago Post by flux
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Apologies for being gone so long, been incredibly time poor lately due to work, study and a project starting to kick up into gear.

First I'll address the vote, thank you to everyone who responded to that btw~.

Graph 1&2 - Game system & PvP freeze


So it looks like the majority wants to stick to the original system of Wealth and Personnel as well as freeze PvP combat until May 6th (which will be voted on again then).

In this case I think it'd be best to freeze income until PvP returns, otherwise I see resources snowballing with nothing else to spend them on and all of Nocturnia being upgraded to Aristocrat districts. That'll mean from April 15th IC would continue mostly as character/story building scenes rather than active gameplay and we'll vote again on May 6th if we want to return to unrestricted play.

Graph 3 - Game system & PvP freeze


Most people were indifferent to this with one no vote, so we'll leave district upgrades out of the mix.

Graph 4&5 - Faction vs Faction & Action or Diplomacy Focusses


It looks like the majority is leaning towards a Criminals vs Cops focus. Cops and Criminals can of course continue to work together, there will never be any hard rules against that, but the world may react such collusion or be used as blackmail in game if it is discovered.

The last vote of focusing on Action or Diplomacy is split down the middle, so the only alteration to the game would be to try keep violence to a measurable scale for the most part. For example: A room exploding into violence, a tactical breach, a bar brawl. Large scale action spanning a district can of course still occur, but the military may shut it down if it gets out of hand/goes on for too long.

Next post: Options moving forward.
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Hidden 2 days ago Post by ERode
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Bwahaha, that one 14.3% on the Modify Resource Output vote. Truly indicative of how a single vote could change everything.
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Hidden 2 days ago Post by flux
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As mentioned, I've been incredibly time poor and that unfortunately looks like it'll continue to be that way for the next little while. I'll have to step away from the Beach Episode for now as well. As for running things, I have two options:

A: I run Nocturnia in the background
I remove what characters of my own I can from the game and focus on responding to players and keeping the world turning. Such would be providing direction to players if I'm approached and putting out an update to players actions once a fortnight (I don't think I could manage weekly at the moment unfortunately).

B: I run a new RP to test game systems I'm making
If I'm running a RP that I've created from the start that not only makes my life immensely easier in having full creative freedom but also lets me run an RP and continue project work at the same time. The structure would be very commitment light for players while still providing the option to delve as deep as people currently do in Nocturnia. This would also keep Nocturnia in it's current state until Esty returned while we still had an RP to play.

If people are interested in option B, let me know and I'll put together a little design doc for a more in depth explanation on how it would run.
Hidden 2 days ago 2 days ago Post by flux
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Sorry should add, option B would use the Wipeout universe (antigravity combat racing on a dying/recovering Earth), the RP focusing on the racing sport that unifies the world and exploring it through the corporate espionage, conflict and political endeavors happening in the background (Visionaries trying to lead humanity, Corporate trying to turn a quick buck, Criminals taking advantage etc). Players would play an organization and sponsor a team. If that team wins, profit.

Vid showing the sport:


Universe art (intentional code break):
[`img]img.roleplayerguild.com/prod/users/15…
[`img]img.roleplayerguild.com/prod/users/bc…
[`img]img.roleplayerguild.com/prod/users/60…
[`img]img.roleplayerguild.com/prod/users/2c…

Example Writing (Originally gifts for a friends):

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