Hidden 9 yrs ago 8 yrs ago Post by TheUnknowable
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If you haven't seen it, you should. It's probably the bast Pixar movie they made.

I was wanting to make an RP in that world where the Bureau of Superhuman Affairs (what I call the group that helped the supers hide, as they didn't say in the movie) is trying to bring back the Supers. They convinced several teenagers and young adults that were Supers to become Heroes and put them up in rooms in an apartment building, one room for the guys, another for the girls. Frozone, who owns the building and lives in the penthouse, trains them, with the Incredibles coming by occasionally to help out. Tomorrow you'll go on your first patrol, but tonight you'll have your most difficult and dangerous mission yet: babysitting Jack-Jack. (Depending on how well it goes, I may spring something serious on you halfway through.)

A few specifics of this universe:









Hidden 8 yrs ago Post by DFTBA
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Here's a character!

Full Name: Rebekah Leah Green

Super Alias: Karearea (as in the bird)

Age: 18

Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long.
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Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see.

Genes: Reality warping

Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree.

She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers.

Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows.

Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super.

Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville.

Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way.

She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result.

Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a cahnce for her to make her mark on the world, and she wants to take it.

Her personality would be an I-N-T-J on the Myers Briggs Type Indicator.

Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special.

Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention.

Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences.

Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres.

All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments.

Her suit also contains the team’s standard additions: a global tracking device and secure communicator.
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Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there.

Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
Hidden 8 yrs ago Post by TheUnknowable
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@DFTBAApproved.
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Hidden 8 yrs ago Post by Pathfinder
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@TheUnknowable
I'd be game for this I've you'll have me.
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Hidden 8 yrs ago Post by TheUnknowable
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I had an idea for a character, but I'm not sure if I'll use them.

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Hidden 8 yrs ago Post by DFTBA
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Yeah, Mary sounds like a cool part of this team.
Hidden 8 yrs ago Post by Stern Algorithm
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I'd like to be part of this! I'll have a character up in a bit.
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Hidden 8 yrs ago Post by Mr Rage
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I'd like in, if you'll have me!
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Hidden 8 yrs ago 8 yrs ago Post by Stern Algorithm
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Hidden 8 yrs ago Post by TheUnknowable
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Hidden 8 yrs ago Post by Pathfinder
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@TheUnknowable
Sorry it's taking so long to complete the CS, I've been having trouble settling on a power set. But I think I found one in a super strength/density manipulation.
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Hidden 8 yrs ago 8 yrs ago Post by Mr Rage
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Name: Kai Mako
Super Alias: Magnastar
Age: 23
Appearance:

Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one.

Power(s): Magnetic Manipulation (Reality Warping)

Genes: Reality Warping

Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face.

Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese.

Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding.

Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go.

Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could.

Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
Hidden 8 yrs ago Post by TheUnknowable
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@Mr Ragetechnically reality warping can give you any power, (I think in the marvel universe all x gene mutants have it), would something like electromagnetism work better? Either way it's approved.
Hidden 8 yrs ago Post by TheUnknowable
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I'm adding the genes to OP for reference, but you aren't limited to using those genes for you characters.
Hidden 8 yrs ago Post by Mr Rage
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I had an idea for an arch rival for my character. The Plastique Mystique! A snooty Frenchmen who has control over plastics. He is a crafty and evasive sort of villian who commits crime for the fun of it. Incredibly intelligent and consistently outsmarts Magnastar, getting away with their crimes. The few times she has been able to capture him, he either gets off on a technicality, gets released for lack of evidence, or outright escapes!

Just a thought about a villian you might use. I leave the rest in your capable hands, oh GM!
Hidden 8 yrs ago Post by TheUnknowable
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@Mr RageI read Plastique and French and thought "Bomb Voyage?" Maybe he was once his sidekick, or is his son. Where one could manipulate certain explosives, he manipulates plastic.

You can write up a CS for him if you want to. I doubt I'll allow a second character, but we can make him an NPC.
Hidden 8 yrs ago Post by Mr Rage
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Yeah, something like that. Anyways, wasn't intended as a second character rather another bit of history that you might use in the story line to create depth by having my character and this npc having a history together. I can put a sheet together if you want, but it was never intended to be a second character, just villain fuel.
Hidden 8 yrs ago Post by TheUnknowable
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I'll make a sheet for them if you want me to. Sounds like I could use them.
Hidden 8 yrs ago Post by Mr Rage
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@TheUnknowable That works for me! So, when do we start?
Hidden 8 yrs ago Post by DFTBA
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Do you mean when do we (the RPers) start or what is the timeframe for the characters?

Players:

There were a few other people who expressed interest, so we might still get another character or two.
@Pathfinder, @Thundercrash, @Weird Tales, @rocketrobie2, Still interested?

Characters:

The first post says that the new supers' first patrol will be tomorrow (in world), so I'm guessing they've at least begun their training with Frozone. Perhaps they've been living together for a week or so? That's long enough that we don't have to RP the introductions and get on with babysitting, but not have the characters too familiar with each other, and able to grow quickly in their relationships.

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