All rights go to Jian Guo, the artist.
“Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in halls of stone,
Nine for Mortal Men, doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
In the Land of Mordor where the Shadows lie.”
TL;DR Summary:
- Set within Tolkien's universe, I intend to stick to the lore as closely as possible while still retaining some form of originality and invention; if you're not a Tolkien purist or utter nerd, that's fine.
- This takes place around in the opening months of 2512 T.A. (912 S.R.), fifty-two years after the return of Sauron to Dol Guldur and two years after the formation of Rohan as an independent and settled Kingdom.
- An artifact of a bygone age has been found, something that could potentially defeat the Free Peoples before the War of the Ring even begins, and with the interference of wizards (as is usual in these tales) a group of individuals must band together and see that it does not fall into enemy hands.
- Sound familiar? That's because it is. Don't worry, they'll be plenty different.
- Elves and Dwarves are acceptable, but I would much prefer a majority of characters from the Race of Men.
- Each of the characters has – in the time honoured tradition of Fantasy tropes – received a letter requesting their presence at Aldburg, the capital of Rohan.
- Please private-message character sheets to me for approval. I will put a template up in the Char tab.
In Character Info
In the years of the First Age, when the Valar were the stewards of the world and the first Dark Lord helped to darken Arda by his evil and malice, many artefacts and items of power were crafted by deity and immortal Eldar alike.
Most such items were destroyed, lost or simply withheld by the power of the Valar, but there are some...some very few...that went unaccounted for.
One such item of myth and legend is the little known 'Anvil of Aulë' or 'Aulë's Anvil', one of the many tools crafted by the smith-god himself in his mansions upon Valinor in the early days of the world. Although exact specifics on the power (if any) of the anvil, it is claimed by many learned scholars of the Eldar race that it was an item capable of giving life to the inanimate – an artifact that could potentially allow the wielder to construct an entire army from clay alone, breathing life into it and controlling it through their own will.
It cannot, it must not, be allowed to fall into the hands into the hands of the Enemy; Sauron has returned to Dol Guldur and is slowly regaining his strength. Should he discover the whereabouts and how to use the Anvil, then covering Middle-Earth in a darkness greater than his former master will be all too easy.
Most such items were destroyed, lost or simply withheld by the power of the Valar, but there are some...some very few...that went unaccounted for.
One such item of myth and legend is the little known 'Anvil of Aulë' or 'Aulë's Anvil', one of the many tools crafted by the smith-god himself in his mansions upon Valinor in the early days of the world. Although exact specifics on the power (if any) of the anvil, it is claimed by many learned scholars of the Eldar race that it was an item capable of giving life to the inanimate – an artifact that could potentially allow the wielder to construct an entire army from clay alone, breathing life into it and controlling it through their own will.
It cannot, it must not, be allowed to fall into the hands into the hands of the Enemy; Sauron has returned to Dol Guldur and is slowly regaining his strength. Should he discover the whereabouts and how to use the Anvil, then covering Middle-Earth in a darkness greater than his former master will be all too easy.
Out of Character Info:
So, there you have it!
The Anvil is, of course, a purely out-of-lore creation of my own devising and the entire plot a rather trope-filled affair. Then again this is a Tolkien-based tale, the writer who created most of the tropes in the first place, so that's to be expected.
Nothing is really known of the Anvil – its origins, its exact location, or precisely how to use it – but Elven scholars of elongated life, as well as early Mannish manuscripts, mean that fragmented information has survived to the present day. It is this information that can be used as a basis for a quest that is certain to take our adventurers to places both known and unfamiliar alike.
Each character, by the means of plot magic, will receive a parchment summoning them to Aldburg in the recently established Kingdom of Rohan. What they do with it, think of it, or ultimately decide to do is more up to the player.
Any questions? Please ask.
The Anvil is, of course, a purely out-of-lore creation of my own devising and the entire plot a rather trope-filled affair. Then again this is a Tolkien-based tale, the writer who created most of the tropes in the first place, so that's to be expected.
Nothing is really known of the Anvil – its origins, its exact location, or precisely how to use it – but Elven scholars of elongated life, as well as early Mannish manuscripts, mean that fragmented information has survived to the present day. It is this information that can be used as a basis for a quest that is certain to take our adventurers to places both known and unfamiliar alike.
Each character, by the means of plot magic, will receive a parchment summoning them to Aldburg in the recently established Kingdom of Rohan. What they do with it, think of it, or ultimately decide to do is more up to the player.
Any questions? Please ask.
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