Name: Priscilla Edgard Harker
Aliases: Scilla, Mosi
Age: 26
Birthday: October, 31 1897
Ethnicity: American
Birth Place: San Francisco,USA
Residence: How Long In Cairo: Freshly arrived
Gender: Female
Major/Minor: Arts/History
Occupation: Freelance artist and occult researcher
Languages: English*, French*
Height:5’10’’
Weight:155 lb.(the lean muscles weight)
Build:Atheltic
Eyes:Green
Hair:Black
Skin Tone: Fair
Tattoos/Scars/Piercings: Scar like birthmark on the left side of her neck, Ears pierced, Black cat tattoo on her upper back.
Personal Style: Priscilla more often than not wears very tomboyish attire. Loose comfortable, but sturdy trousers, tall boots and w white shirt with long sleeves and usually one or two of the top buttons undone. Depending on the time, she may or may not also wear a cowboy hat for good protection from high sun and a gray jacket to protect from the chill of the night.
She rarely wears much fashionable clothing or dresses for that matter, but is known on occasion to wear simple black dress with high cut around the right leg.
Brave * Wild * Strong willed * Blunt * Passionate * Ruthless
Sexuality: Homosexual
Relationship Status: Single
Personality: Mosi as she preferred to be called is a very opened up person. She’s frank about what she’s thinking and basically almost never lies. She believes lying is not a good thing to do, but under specific circumstances she's known to lie with quite the ease though, usually ones where the well being of others depend on it. She considers helping others a virtue, but she's not a fool about it either. Helping without regard or thought could cause the one helped more evil than good. Priscilla also has a strange obsession with her dreams. She never completely remembers them, but is always left longing whenever she has them. They tease at her as a distant mirrage that shimmers into nothing the moment she gets too close. Whatever seh can remember, she writes in her journals.
Beside those traits, she is hard to anger person and prefers to enjoy her time as much as she can. In short she LOVES to fool around and just have fun. She loves visiting bars, find people she enjoys talking to, among other things. She's passionate about her interest and other people. What she does dislike is being told what to do, whom to talk to, what to wear and so on. She's a free spirited person who does what she wants to do.
Final characteristic of hers is that she's completely ruthless whenever it comes to people who wronged her in any way. Priscilla's not new to fighting and considers it a very viable method to deal with annoying people. Breaking bones, causing great pain and continued causing of pain are things she almost enjoys doing as a lesson towards the next person, a lesson that she's not harmless.
Habits: Plays with her hair, Scratches with her nails softly on tables, desks and so forth while waiting, smoking pipe, looking at her medallion.
Hobbies: Smithing, Drawing, Engraving metal, Smoking pipe, reading, Dancing.
Fears: 3 real fears that make your character unhinged (You will be expected to play to these fears. They will be noted by the Gm and used against you ~grins~)
- Failing a friend
- Lightning
- Suffocating
Likes: 6 minimal
- Cats
- Alcohol
- Sleeping
- Campfires
- Playing around
- Smithing
- Weapons(mainly bladed ones)
- Stories
- Occult
- The past
- Feathers
Dislikes: 6 minimal
- Dogs
- Big bodies of water
- Limitations
- Cold
- Decaying bodies
- Arrogance
- Guns
General World Skills: Max 9 - History must reflect these knowledge's - Once again, it is the 1920's: so few will know how to drive, or even have ever been in a car. Skills must reflect the time of the RP.
- Forging
- Engraving(metal)
- Painting(mainly sketching)
- Maintenance(blades)
- Research
- History
- Occult(Mostly researched European and North American Occultism)
- Wood carving
- Great observation(trained from art classes)
Combat Skills: Max 5 - History must reflect knowing these - Keep it grounded in the real world. Not everyone is a bad ass. This covers things such as Athletics, Diving, Stamina, Acrobatics, Weapons, Swimming, Riding. Now each weapon type is broken down into the following; Edged Weapons (Is further broken down to type - Dagger, Foil, Long Sword, ect - ask if you want to know if a certain weapon would fall into a certain category), Clubs, Pole Arms/Staffs, Unarmed Combat(This is limited to Boxing, Brawling, or Wrestling - each one takes up 1 slot), Throwing Weapons, Projectile Weapons, Pistols, Shotguns, Whips. Remember - this is 1924 - Keep it realistic please. Riding has to be broken down by Animal - Camel and Horse are two different skills and take up a slot each. (Now to ride a donkey, it can be defaulted to Camel or Horse)
- Long Swords
- Focus
- Athletics
- Stamina
- Riding(horses)
What Is On Your Person:This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for 1924. Limited to spots provided.
- Clothing – Sturdy pair of dark gray trousers, white sturdy linen shirt, leather belt, tall leather boots, dark gray jacket, cowboy hat, leather sword sheath.
- Purse/Wallet – American Dollars, Passport, Egyptian money, Papers
- Steel Long sword
- Her hefty journal
- A bundle of Pencils
- Pouch of ground graphite
- Tobacco
- Smoking pipe
- Matches
- Knife
- Silver Medallion with a 'C' engraved in it.
Residence:This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
- Spare clothing
- Empty journals
- Set of 3 Forging hammers
- Set of small chisels and engraving hammers for metal.
- Files(for metal and wood)
- Carving knife
- Set of thick leather Apron and Gloves for forging.
- A Sketchbook
- This spot is for an animal only – N/A
What Brings You To Cairo: Minimal 1 well developed paragraph
Priscilla's decision to go to Egypt was very sudden and triggered by the news of the deaths caused by the so called pharaoh curse. Among her more unusual interests, one of the ones she was more obsessed with was the occult. She had researched and studied whatever she could find about the occult in America and Europe, the latter mostly by written works and the like, but then she realized her thinking was too narrow. Egypt was a land of mystery with ancient customs and secrets to uncover, it was brimming with the Occult. Besides, she wanted to see the pyramids.
Life Before You Moved To Cairo: Priscilla was born in a very well off family. Her father was the owner of a few metal factories and he was able to provide to her a good upbringing. She was a beautiful child and her parents were very happy when she was born, because she was their only child after long years of being unable to have one. She was even born on Hallow's eve. Though their joy quickly turned into confusion as she grew up.
To simply put it, she was one weird little girl. She had nearly no interest in toys. She was overly energetic, preferred company of older people, likes to listen to war stories, ancient myths, disliked most of those girly stories about a prince that saves the princess and they all lived happily ever after. Her family found her quite the handful to deal with, but since they loved her a lot, they never stopped her in doing anything she liked.
Years past so fast as she grew up and finished school. She was turning into more and more of an athlete no matter what her mother and father tried to do. She ran all the time, basically extorted them into finding her a fencing teacher. She often spoke of weird dreams and by the time she decided to continue her education, she also extorted her father to find a smith to teach her the craft. Naturally that was the last straw and her father refused, but she didn't give up. Went on a complete staving strike until he agreed. She even fainted from lack of food, but managed to get her point across.
From there life continued and time raced on. She grew up, learned the craft of her choice, went to college with major in arts also picked up history as minor because she found herself attracted towards the past. She also grew very interested into the occult while in college, used the library to start her own research into the matter. With people such as John Dee and eventually proceeding into more ancient and abstract sources such as myths, legends and historical texts of supposed occult events.
Her parents luckily though managed to have another child while she was in college. It was a son so the future of the family's fortune was secured. Still she was the first born, despite her eccentric interests and complete disregard towards marriage. She was given a free reign of her life as long as she didn't do anything too absurd and provided with money to live. It nicely supplemented her lower income from the art pieces she did for books, newspapers and the like. All the while having enough free time to continue her other passions. When the sudden decision to go to Egypt came, her father decided that she might as well go. She didn't seem to show any desire to act properly and settle down after marrying. If she wanted to travel, he was going to help her, for he feared what she'd do if he didn't.
Life Since You Moved To Cairo: Minimal 1 well developed paragraph
Priscilla's time in Cairo so far is extremely short. She's just arrived in the city, barely fresh out of the train. What was in her mind was that this felt like a completely different world after all. The scenery was so different from America. The languages of the people talking, the way people dressed or looked, everything was different and she oddly enough loved it for it. She had her heavy suitcases by her side, her hat on her head and a huge smile on her face.
Character Quote:
- The past is so alluring
- Forging is art, one moment there's nothing, the next you hold a work of art
- I'm not obsessed with the dreams! Who am I kidding, yes I am.
- What’s the point of living… if you aren’t going to enjoy life’s gifts?
- Why care what others think? You have a mind, don’t you? Is your mind not worth as much as others’?
- Touch my journal without my permission and I will tear off that arm.
Theme Song: https://www.youtube.com/watch?v=rQKQdmwutsQAnything Else: Thoth,
https://www.roleplayerguild.com/posts/4074615*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.