Ok, well the wording is misleading and I can know how to use my sense of smell so no need to tell me how but thank you@Bright_Ops
Character Name: Alexander Salzar
Alias: -None-
Age: 21
Race: Human
Gender: Male
Height: 5'10"
Weight: 80kg
Hair Color: Dark brown but there is a hint of white at the roots. It's as if the hair itself darkens the longer it gets.
Eye Color: Normal brown, human eyes. But when he uses magic they turn slightly purple. Most only see it when it either gets pointed out for them or when they focus on his eyes when it happens.
Visual Description:
Written Description: Alexander often appears pretty clean and well shaven and such. Though his clothes aren't particularly flashy, they certainly are practical. Unlike robes. They are also always absolutely spotless. He makes sure of that. Alex himself is by far not strong, nor as lean as thieves or barbarians would be. Though he isn't frail as the common wizard, nor as old. He has a scar on the back of his right hand from a blade. He keeps his body devoided of any gold and keeps his copper orb in a satchel on his hip.
Level: 1
Class: Sorcerer (Sorcerers, unlike wizards, have a natural aptitude for magic. Them harnessing magic is akin to a poet writing a poem.)
Abilities:
1. Mana blast - The sorcerer concentrates mana in front of him and releases the violent energy in an instant. It's a short ranged spell (How far in meters can it reach?) with devastating effect. The size, as well as the power of the blast, depends on how long the Sorcerer has been channeling mana & how capable a sorcerer is at channeling Mana. (You should know how capable your character is at channeling mana. He's level 1. So what do you think?)
2. Mana orb - The sorcerer gathers Mana around his enchanted Orb. Allowing the Mana to remain stable as it clings to the object. It can throw said orb for explosive effect. Again, power depends on how capable the sorcerer is at gathering Mana, as well as how long he/she was channeling. (Same comments as above.)
Skills:
1. Beast knowledge - Alexander knows about the many beasts of Bridgewater, as well as whatever roams the fields & forests around it. This knowledge translates into knowing what beast may drop what resources, as well as where it may be the weakest. This applies to wild creatures (like wolves) and any related creatures (like giant rats). However, it does NOT apply to humans, demons, mystical creatures, etc etc.
2. Alchemy - Give him a cauldron and the required materials and he'll whip you up whatever potion you want. One that enhances the mind, one that makes you stronger or one that knits the flesh together faster. The opposite is possible too. The fastest way to kill a man is by making sure his heart stops without even making a wound. Aside from those serious businesses, it's also pretty profitable when you learn how to make potions that just get someone high as a kite. (He's a level 1 character in a RPG. Therefore, his Alchemy is going to be very basic to just making basic health potions, basic mana potions, and antidote. He will have to RP in-game making these tonics each time and collecting the ingredients for them. Whatever you deem the ingredients to be. This has to be believable. I don't want people pulling any potions, tonic, etc. out of their bum.)
Weapon: Orb - The preferred weapon of the Sorcerer is an orb. From when they were little, most Sorcerers learned how to levitate tiny rocks or objects. Most learned that an orb quickly becomes a sling without a rope attached. Which is how they commonly fight when someone gets too close and they can't gather Mana. Sorcerer's their spells often depend on the Orb so there is often a built in safety making it return after used.
Personality: Alex is by all accounts a bit of a hard-ass. He stands on politeness and seriousness. Though he will laugh at a joke, don't expect him to make any himself. During job, he tries to be the epitome of professionalism. That all lasts until you get him drunk. Becuase then he's as loud as a dwarf and as foul-mouth like a sailor. However, while his is polite and such, he is also pretty greedy and his only loyalty is to money. He ain't an idiot thought. You'll have to pay him a lot if you want him to break any laws. And even then he needs to be sure he won't get caught. All in all, he ain't stupid.
Quirks: Greedy, believes that black cats actually bring luck.
Likes: Wealth, magical power, having a great pub party, influence
Dislikes: Poverty, powerlessness, barfights
Inventory: Empty
So, because we have an increase in interest. The parties are arranged under a guild. The guild's name is being voted on. The guild leader is being voted on. The parties are arranged by priority for quests. Players who go AWOL and disappear will have their place in the party forfeit, which will allow players from Second, Third, and any other party to advance into the next party to cover the gap. First Party has first dibs on quests, then second, then third, etc.