Hidden 8 yrs ago 8 yrs ago Post by Gardevoiran
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A GOOD OLD DUNGEON SPELUNK



Outside of the dungeon, unofficially named Believer's Crypt...

A gnome wizard waits outside the grand doors to the catacombs, an open book in his hand. To passerby, this gnome would be unrecognizable, however to those who come from the dwarven city of Aleritos, they would recognize him as the head advisor of the Aleriton king, and his name was Irthorne.

A few fair citizens of the city had gone to the king with the plea of how they noticed that the old crypt was, to put it kindly, inhabited, by what appeared to be the undead. Deceased corpses of dwarves, elves, even unidentifiable races wandered through the halls of the dusty and dangerous ruin, and it concerned the citizens. How would they sleep at night knowing that they may wake up to a zombified great-grandparent breathing over their bodies? The citizens quivered in their shoes just thinking about that sight.

The king sent them away, and commanded more city guards to patrol the outskirts of the city in case this did happen. After that was all said and done, the king met with Irthorne and discussed the matters of this situation. The king pleaded to his advisor that he would not want his people to have to live in fear of the undead suddenly invading the city and slaying until there was no more to be slain, and he asked the wizard if he could do something about it. Irthorne had an idea of what he could do.

The city could not afford to send out any guards with the double-duty that was already being served with the patrolling, and asking a royal guardsman to do this task was just disrespectful, so the wizard called upon the help of any who were willing to help him brave the crypt, be it man, woman, dwarf, porc, or even goblin. Within a while, the group was settled, and the wizard and his group met together, where Irthorne debriefed them on the situation, and they were told to meet there on a specific date and time.

The gnome checked his pocketwatch to see the time, closing his book whilst doing so. It was an hour past noon, the time he gave his group when he debriefed them of this task. They were promised a hefty reward for the completion of this, and it wouldn't be forgotten as a task.

This is where our story begins...



Hello one and all. I am Banana, lord of the produce aisle, and welcome to the roleplay. I promise we'll have a good time here as long as I'm running the show. Anyway, let's get into it.

I call this setting "A Good Old Dungeon Spelunk".

Simply put, you all as players would be delving into a dungeon in search of what I will know and what you will not know. Depending on whether or not this has a lot of traffic at the end of the dungeon will lead to my decision on if I continue this setting. If I do though, be prepared to make a bond with your fellow players, be it in character or out of complete spite.

The way your CS would be set up is with typical D&D Races, like the standard Human (which will be referred to as a Tall Dwarf), Elf, Gnome, Dwarf, Half-Orc, yadda yadda yadda, and including Kobold. Undead races are allowed to an extent, but nothing overpowered like "I HAVE A LICH OFF THE BAT". You can receive lichdom in character if you are evil, but no lich off the bat. There are 2 added races to this setting that I'd like to talk about below.

The Porc.

To all of you unfamiliar with Unforgotten Realms (not Forgotten Realms, in D&D), I first highly suggest you watch it on YouTube under the channel name of BruceWillakers, and I'll explain how porcs work.

Porcs are pig-orc hybrid... things... that are by nature, incredibly dumb and goofy. They cannot eat food like a normal person, and must regurgitate any solid food then consume it, or they can just eat like yogurt and soup. You're basically a giant anthropomorphic Pig-Beast that cannot eat solid food.

and the Two Headed Ogre.

This is an ogre with two heads. If you want to be a single body with two players controlling it, then you can grab a friend and you both share the character. One player is each head, and you can work together to accomplish a goal, or work against eachother and get nowhere. It's up to you two.

Rules

As with near everything else on this website, there are rules that I'd like everyone to follow, as well as some things to remember.




Character Sheets and Information


Firstly, here's the character sheet.

If your character has a companion, please detail it with them when you apply, and explain how you got that companion in the first place.

All character sheets are to be put here in the OOC for evaluation by a GM or Co-GM unless specified otherwise.

NPCs will not be posted in this typically, as I want to keep their alignment and such a secret from the players, however that doesn't stop you guys from asking questions about them. If you want to ask a question about an NPC, feel free to do so. You'll probably get an answer unless it's something I wish to keep secret.


With the large amount of people currently in the check, I'd like to have two groups of people in the setting, one group in charge of guarding the entrance of the crypt, and another actually delving into it. I had 12 people in the Int Check so this would make it a bit more balanced in terms of combat.
With all of this out of the way, let us begin!
Hidden 8 yrs ago 8 yrs ago Post by Gardevoiran
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Hidden 8 yrs ago 8 yrs ago Post by The Wild West
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Character Name: Ingrim Nesfit

Race: Gnome

Gender: Male

Age: 63

Appearance: Reaching to the prime height of his race, Ingrim reaches to the skies with his 3'6" little body. Plain and simple, he is short, but what else can you expect from this race? An older gnome, Ingrim was born with short snow white hair with a glorious handlebar mustache to signify his rather strange appearance as his clothing resemble that of a ring master from a circus. Yep, tail coat and the top hat included, Ingrim also carries around a spell imbued walking cane and metallic gauntlet with his generally black and red, golden trimmed clothing.

Personality and Motivations: He is weird, I'm just going to say right now that this character is just plain strange and rather awkward to be around when he speaks to anyone. He generally acts like a ring master, pompous, boisterous, and generally an attention hog. Ingrim, while sounding and most likely being a huge bother to everyone around him is quite kind as well. He likes putting on a show with his many creations, but he does it to help others around him... Generally. In the end, he is eccentric and possibly insane, but has a somewhat golden heart within that tiny body. Also, his motivation to enter this little dungeon crawl is to gather more resources and gold to create more magical objects, and old decrepit dungeons always has stuff to raid and loot for adventurers!

Class and Alignment: Neutral Artificer

History: Ingrim is a wandering adventurer, himself and his constructs roam the lands to entertain, fight, and gain money in the process. Gnomes have always had a knack for being rather playful and curious to boot which make adventuring wanderlust gnomes quite common in the line of business. Ingrim wasn't too different from the average gnome, but his affinity to magical construction raised a few eyebrows. The gnome focused more on constructing other beings to fight for him rather than his own body as getting hit with blunt and sharp weapons tend to kill people. It was only until a wandering circus had set up near his town that finally gave him the last push to finalize his plans of leaving his town to adventure, and that encounter has influenced some things about him.

So, he left and is now on the road with his constructs acting almost like a wandering circus... A wondering circus that can murder you with their dangerous weapons, but if you are a nice person they won't murder you. Generally, he just makes money off strangers preforming and doing quest to further expand his little menagerie of magical constructs to bring more fun to the world and also more power to defend and attack other people.

Equipment:
On person:
  • Magical Cane - A short walking cane with a blue orb on the top which can fire out a Cone of Cold, can be fired three times a day and recharges at night.
  • Magical Gauntlet - A metal gauntlet that is imbued with Dragon's Breath which fires out a cone of fire, can be fired three times a day and recharges at night.
  • Bag - Assorted magical concoctions, empty scrolls, and basic survival equipment including a small journal and some ink.
  • Crossbow - Just a crossbow, nothing too awe inspiring but a decent long ranged weapon that can do some damage.

Constructs
  • Zip Zap - A metal dog reaching to the height of two feet is comprised of iron with their jaws lined with serrated blades of steel. Imbued with magic for their bites to send a powerful shock through the body.
  • Match Stick - A metal dog reaching to the height of two feet is comprised of iron with their jaws lined with serrated blades of steel. Imbued with magic for their bites to burst in flames on contact.
  • Pupsicle - A metal dog reaching to the height of two feet is comprised of iron with their jaws lined with serrated blades of steel. Imbued with magic for their bites to freeze the area on contact.
  • Cross - A walking crossbow, this tiny construct is perched on the shoulder of the Ingrim that carries twenty bolts and fires at anything the master says so.
  • Bow - A walking crossbow, this tiny construct is perched on the shoulder of the Ingrim that carries twenty bolts and fires at anything the master says so.
  • Pack-Man - A walking chest with arms, this rather unsightly creation has several compartments to store a fair amount of objects, but it excels in supporting roles as it can forcibly remove objects by the owners will. This includes extra ammo, potions, and even stored weapons that scurries along the battlefield.
  • Smokey The Thief - An 18 inch humanoid shadow, this little thing isn't meant for combat but for sneaking in the background to steal from unsuspecting enemies. They are fast, tiny, and can move almost undetectable in the darkness with a knack for stealing without anyone the wiser.

Skills and Spells: Nothing magical going on here, sure he can create magical items but no magic here. Nope. Well, he can create magical items... So I would actually say lots of potential spells that can be imbued in objects but nothing of the sort at the moment.

Miscellaneous:






Hidden 8 yrs ago 8 yrs ago Post by DracoLunaris
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I never realized how many races d&d had https://en.wikipedia.org/wiki/List_of_character_races_in_Dungeons_%26_Dragons.

@Banana is the etc. on races a justification to take basically anything fantasy themed so long as it is not broken has hell, is intelligent(ish) and fits in a dungeon? or would you rather people stuck to the more standard races and your two mentioned ones?
Hidden 8 yrs ago Post by Gardevoiran
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@DracoLunaris
I'm in a Skype group with a few people who asked if they could be different races as well if they do this. As long as you can link the race in some way in your CS, it's fine.

@The Wild West
It looks good from my first glance over. I'll look at it a bit more thoroughly in a small bit.
Hidden 8 yrs ago 8 yrs ago Post by Cuccoruler
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Whew done!
Hidden 8 yrs ago 8 yrs ago Post by DracoLunaris
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Character Name: Andrik Nordin

Race: Vaulter (basically human and almost literally a tall dwarf.)
endlesslegend.gamepedia.com/Vaulters

Gender: Male

Age: 34



Personality and Motivations: Andrik is one of many scouts chosen by his clan to leave the frozen wastes of the north where the vaulters emerged and have made home. His mission is to explore the southern lands for the purpose of gaining, recording and then returning with knowledge of the peoples and places he finds. He does this so that his people may know of the new world and be prepared for what it contains when more of them venture south to escape the freezing north. As such his goal is to travel and acquire as many writings, artifacts, accounts and first hand experiences with the various cultures and creatures of the land. However modes of transport and literature require money and as such he has put to use his military training to do mercenary work. Getting first hand experience with the dangers of the world is good for his mission anyway, so he is more than happy with this situation. Andrik Nordin is a naturally inquisitive individual in a scholarly sense, everything must be investigated, questioned and document, which is why, along with his training and skill, he was chosen for his mission.

motivation for this event inperticular: personal encounter with the undead to gauge their threat, learn what causes them to rise and aslo a chance to talk to someone in power.

Class and Alignment: good warrior/scout





Skills and Spells:
Dark vision.
Expert marksman.
Generally resistant to the cold.
Tracking.
More stealthy than a man in armor has any right to be.
The enchantment/mutation makes him stronger than a normal human, allowing him to run faster than he should in heavy armor, as if he wasn't wearing it. His blows have more force behind them and he can rewind his crossbow considerably faster.

Miscellaneous:
Magic sickness, using a magic item disallows the use of others as it makes him feel ill to use that much power at once.
Basically he is that one unit you use to explore the map at the start of a 4x game
Hidden 8 yrs ago Post by Gardevoiran
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@The Wild West
You're good with one thing. If one of the creations is destroyed, it'll be a while before Ingrim can remake it. Start out strong, then get progressively weak from there.

@Cuccoruler
Minor nitpicking time! I like your character, but I have a question and a thing to tell you.

Question: Why are they going with Irthorne into this dungeon? What is her motivation?

Thing to tell you: "Humans" don't exist in this setting. They are instead called Tall Dwarves. I don't know why I wanted that, but I did. Wanted to tell you so you wouldn't be confused when this starts.
Hidden 8 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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I've been talking with Banana over Skype and this seems fun. If someone doesn't show, I'll be taking their spot. Fill it with my murderous little fairy girl.
Hidden 8 yrs ago Post by RoflsMazoy
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I decided not to go with Guile from Street Fighter because I realized he;d be pretty boring to play. Anyone got any ideas for me? :V
Hidden 8 yrs ago Post by Cuccoruler
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Minor nitpicking time! I like your character, but I have a question and a thing to tell you.

Question: Why are they going with Irthorne into this dungeon? What is her motivation?

Thing to tell you: "Humans" don't exist in this setting. They are instead called Tall Dwarves. I don't know why I wanted that, but I did. Wanted to tell you so you wouldn't be confused when this starts.


I thought by tall dwar you were being comedic. Also added the motivation
Hidden 8 yrs ago Post by DracoLunaris
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@RoflsMazoy we don't have any dedicated casters, any healing or unusual races so far. so my suggestion is a drider cleric
Hidden 8 yrs ago Post by Gardevoiran
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@DracoLunaris
I'm unfamiliar with Vaulters, so bear with me. It looks good, but I have a few things I would liked changed about it...

The enchantment/mutation makes him stronger than a normal human, allowing him to run faster than he should in heavy armor and jump several meters into the air. His blows have more force behind them and he can rewind his crossbow considerably faster.

It seems a bit strong for a person to be that agile in a suit of heavy armor, even if you are a mutated guy. I'd give you no movement penalties, but no benefits either. You can move in heavy armor like it was a standard set of clothes if you were a normal human, but you definitely cannot jump more than (at the very most) 2 meters in the air.

As a result of his exploration Andrik has come into the possession of a number of magic artifacts.
A small iron bar that holds an electric charge that can briefly stun anyone stabbed with it. A leather handle protects the user
A talisman of virgo that can project a nigh invulnerable shield around him for 10 seconds. 4 uses before recharging.
A necklace of coral that lets the user breath underwater
A bracelet with an orange crystal that fires a cutting beam. 4 uses before recharging.
A rune covered metal flask that will refill itself every night with whatever substance it was last filled with. currently holds a potion that gives the drinker frost breath. 4 uses before recharging.

That's a lot of things that can work well when used in quick succession, especially the talisman. If you could add a catch to each of the artifacts, and also have it so that they're only able to be used one at a time, that'd be good.
I'm also going to say, make the talisman a one-use item, then a recharge. It's too OP how it is right now.

Currently I'm not accepting it, but I'll reevaluate it after you revise it.
Hidden 8 yrs ago Post by Gardevoiran
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@Cuccoruler
She's good now. I'm looking forward to having some comedic moments with her in the IC.
Hidden 8 yrs ago Post by Lord Wyron
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I'll get to work on my CS now!! If it's not up tonight, it should be hopefully by tomorrow :)
Hidden 8 yrs ago 8 yrs ago Post by DracoLunaris
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@Banana Shield disallows attacking and is single use, removed the bracelet, rod can shock user, positions are nauseating. Water breathing I felt was situational enough to leave alone, but I will change it if you want. Also magic sickness as a reason to not use multiple items at once. Removed the jumping aspect.

I really didn't think the implications of the shield through.
Hidden 8 yrs ago Post by Gardevoiran
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@DracoLunaris
You can leave water-breathing up there. It seems like a good thing to have, albeit probably going to come in to play very rarely, but it'll be incredible when it does.

He's good in my book. Acceptance!
Hidden 8 yrs ago 8 yrs ago Post by Starberries
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@Banana Quick question since you mentioned undead are allowed to an extent, what are your thoughts on vampires (or, like, vampire spawn or dhampirs or something if you want something less powerful)? I've been in a mood to play one or something similar but I'll totally be cool going with something else if that's a no go.
Hidden 8 yrs ago 8 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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Undertale trash AND a work in progress? For shame Kafka. Anywho, here this is.

It's all subject to change but Ban cleared most of the mechanical stuff over Skype so I feel fit to post this here, if only for ease of access and to cement my Fairies.
Hidden 8 yrs ago Post by Leotamer
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Color me curious. I have an eye on a few other rps, but this one looks I might join.
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