A GOOD OLD DUNGEON SPELUNK
Outside of the dungeon, unofficially named Believer's Crypt...
A gnome wizard waits outside the grand doors to the catacombs, an open book in his hand. To passerby, this gnome would be unrecognizable, however to those who come from the dwarven city of Aleritos, they would recognize him as the head advisor of the Aleriton king, and his name was Irthorne.
A few fair citizens of the city had gone to the king with the plea of how they noticed that the old crypt was, to put it kindly, inhabited, by what appeared to be the undead. Deceased corpses of dwarves, elves, even unidentifiable races wandered through the halls of the dusty and dangerous ruin, and it concerned the citizens. How would they sleep at night knowing that they may wake up to a zombified great-grandparent breathing over their bodies? The citizens quivered in their shoes just thinking about that sight.
The king sent them away, and commanded more city guards to patrol the outskirts of the city in case this did happen. After that was all said and done, the king met with Irthorne and discussed the matters of this situation. The king pleaded to his advisor that he would not want his people to have to live in fear of the undead suddenly invading the city and slaying until there was no more to be slain, and he asked the wizard if he could do something about it. Irthorne had an idea of what he could do.
The city could not afford to send out any guards with the double-duty that was already being served with the patrolling, and asking a royal guardsman to do this task was just disrespectful, so the wizard called upon the help of any who were willing to help him brave the crypt, be it man, woman, dwarf, porc, or even goblin. Within a while, the group was settled, and the wizard and his group met together, where Irthorne debriefed them on the situation, and they were told to meet there on a specific date and time.
The gnome checked his pocketwatch to see the time, closing his book whilst doing so. It was an hour past noon, the time he gave his group when he debriefed them of this task. They were promised a hefty reward for the completion of this, and it wouldn't be forgotten as a task.
This is where our story begins...
A gnome wizard waits outside the grand doors to the catacombs, an open book in his hand. To passerby, this gnome would be unrecognizable, however to those who come from the dwarven city of Aleritos, they would recognize him as the head advisor of the Aleriton king, and his name was Irthorne.
A few fair citizens of the city had gone to the king with the plea of how they noticed that the old crypt was, to put it kindly, inhabited, by what appeared to be the undead. Deceased corpses of dwarves, elves, even unidentifiable races wandered through the halls of the dusty and dangerous ruin, and it concerned the citizens. How would they sleep at night knowing that they may wake up to a zombified great-grandparent breathing over their bodies? The citizens quivered in their shoes just thinking about that sight.
The king sent them away, and commanded more city guards to patrol the outskirts of the city in case this did happen. After that was all said and done, the king met with Irthorne and discussed the matters of this situation. The king pleaded to his advisor that he would not want his people to have to live in fear of the undead suddenly invading the city and slaying until there was no more to be slain, and he asked the wizard if he could do something about it. Irthorne had an idea of what he could do.
The city could not afford to send out any guards with the double-duty that was already being served with the patrolling, and asking a royal guardsman to do this task was just disrespectful, so the wizard called upon the help of any who were willing to help him brave the crypt, be it man, woman, dwarf, porc, or even goblin. Within a while, the group was settled, and the wizard and his group met together, where Irthorne debriefed them on the situation, and they were told to meet there on a specific date and time.
The gnome checked his pocketwatch to see the time, closing his book whilst doing so. It was an hour past noon, the time he gave his group when he debriefed them of this task. They were promised a hefty reward for the completion of this, and it wouldn't be forgotten as a task.
This is where our story begins...
Hello one and all. I am Banana, lord of the produce aisle, and welcome to the roleplay. I promise we'll have a good time here as long as I'm running the show. Anyway, let's get into it.
I call this setting "A Good Old Dungeon Spelunk".
Simply put, you all as players would be delving into a dungeon in search of what I will know and what you will not know. Depending on whether or not this has a lot of traffic at the end of the dungeon will lead to my decision on if I continue this setting. If I do though, be prepared to make a bond with your fellow players, be it in character or out of complete spite.
The way your CS would be set up is with typical D&D Races, like the standard Human (which will be referred to as a Tall Dwarf), Elf, Gnome, Dwarf, Half-Orc, yadda yadda yadda, and including Kobold. Undead races are allowed to an extent, but nothing overpowered like "I HAVE A LICH OFF THE BAT". You can receive lichdom in character if you are evil, but no lich off the bat. There are 2 added races to this setting that I'd like to talk about below.
The Porc.
To all of you unfamiliar with Unforgotten Realms (not Forgotten Realms, in D&D), I first highly suggest you watch it on YouTube under the channel name of BruceWillakers, and I'll explain how porcs work.
Porcs are pig-orc hybrid... things... that are by nature, incredibly dumb and goofy. They cannot eat food like a normal person, and must regurgitate any solid food then consume it, or they can just eat like yogurt and soup. You're basically a giant anthropomorphic Pig-Beast that cannot eat solid food.
and the Two Headed Ogre.
This is an ogre with two heads. If you want to be a single body with two players controlling it, then you can grab a friend and you both share the character. One player is each head, and you can work together to accomplish a goal, or work against eachother and get nowhere. It's up to you two.
Rules
As with near everything else on this website, there are rules that I'd like everyone to follow, as well as some things to remember.
Character Sheets and Information
Firstly, here's the character sheet.
If your character has a companion, please detail it with them when you apply, and explain how you got that companion in the first place.
All character sheets are to be put here in the OOC for evaluation by a GM or Co-GM unless specified otherwise.
NPCs will not be posted in this typically, as I want to keep their alignment and such a secret from the players, however that doesn't stop you guys from asking questions about them. If you want to ask a question about an NPC, feel free to do so. You'll probably get an answer unless it's something I wish to keep secret.
With the large amount of people currently in the check, I'd like to have two groups of people in the setting, one group in charge of guarding the entrance of the crypt, and another actually delving into it. I had 12 people in the Int Check so this would make it a bit more balanced in terms of combat.
With all of this out of the way, let us begin!