Appearance: Name: Althea “Beaky” Clemmons. Also responds to cries of "MEDIC!"
Age: 15
Bio/Summary:
War’s aren't just won by soldiers. Many an army has been felled before they even reach the enemy, struck down by that unseen foe of all humanity. Similarly if the people they are protecting are sick then there will be no supplies to help them carry on the fight. The Clemmons family is something more like an institution who have tasked themselves with thwarting those threats to the nation though the art of the medical sciences. The head of the family, Ambrosia Clemmons, often adopts orphans who have lost their parents to disease and funding the training of those who show promise. As a result these days it is rather common these days to find at least one Dr Clemmons in most hospitals.
Althea is the daughter of Corvus Clemmons, who is one of those who were originally adopted. She had been going through training to become a doctor like her father when it was discovered she had magical talents. She continues her medicine studies and her magic is just as often turned to keeping everyone alive and fighting fit as it is to hurting their enemies. While she enjoys helping people she does perhaps get a little to much enjoyment on inflicting harm upon her foes using her magics.
Vessel: Canus Manus
When dormant her vessel is a silver bangle that is warped around her right wrist outside her suit. When activated it becomes a gauntlet made of a silvery white metal covering that hand, a pale gem is set in the back of the hand. Hazy lines of energy radiating out of it which flows up her fingers when the gauntlet is in use. The gem and lines glow softly in different colors depending on what type of magic she is channeling. If all else fails it gives her a mean right hook.
Abilities:
Her power works by creating round glass chemical filled flasks in the palm of her hand. The more potent the contents, the longer it takes to make.
Green magic: these contain dangerous fluids, these explode on impact showering their contents around.
Recipes:
Sulfuric acid: strong acid.
Sodium hydroxide: strong alkaline.
Flash powder: explosion of light and sound.
Mercury: a flask of which is about as heavy as a brick.
Yellow magic: these contain dangerous gases, they create a small cloud when they shatter, enough to envelop a target. The more dangerous a gas the slower it spreads and the easier it is to escape.
Recipes:
Tear gas: irritating to the skin and eyes .
Noxious gas: what happens when you master the art of making stink bombs.
Red magic: drinkable potions that can provide beneficial effects.
Recipes:
Healing potion: The drinker needs to be stable for healing to work properly, wounds that have been properly treated will fully recover in minutes rather than weeks or months.
Water: self explanatory, first thing she ever formed.
Soup: Sometimes a good meal is more helpful than all the medicine in the world.
Essence of berserk: lets get a little wild. Drives the drinker into a rage for a little bit.
Blue magic: theses are beneficial gases that work the same way as the dangerous ones.
Recipes:
Neutralizing gas: can be specialized to stop the effect of any of her offensive gas, either to entirely remove them or to create a safe zones.
Equipment:
Her doctoring suit is sealed tight against the elements and acts as an extremely rudimentary hazmat suit, keeping her safe-ish from harmful chemicals, gasses and pathogens.
A small bag carrying various mundane herbs, bandages, surgical suture, poultices and other medical supplies that are used to patch up the wounded before magic healing can begin.
A drinking straw for sampling her own concoctions while wearing the suit.
A long knife used to fend off the baddies who get too close along side just punching them.
Trivia/Other:
She is one of the Academy’s best pitchers.
Yes she knows how to make alcohol. Not you can’t drink it, it’s for medical purposes.
Did you know that “Do no harm” isn’t actually part of the Hippocratic oath.
most people don't actually know what she looks like under her hood and mask