Hidden 7 yrs ago Post by Achronum
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Achronum The Pyro

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Well, a tank and a healer are good plus we have tons of dps. Seems though that we are lacking crowd control in the event we get overrun!
Hidden 7 yrs ago Post by HueMan
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*pretends not to be a GM for a sec*

And ranged damage.
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Hidden 7 yrs ago Post by hagroden
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@Achronum
See my last post guy
Hidden 7 yrs ago Post by Mage
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Mage 𝒊𝒏𝒔𝒑𝒊𝒓𝒆𝒅

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Regarding the whole discussion of classes and team-build up, I will shamelessly state that my character was the first ever, which takes off any responsibility off my shoulders. :D

...

...

I jest, I jest of course! If we're at fault for a particular class and if @HueMan authorizes, I have no qualms in reworking my character's class, stats, equipment and adequating her to something else.
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Hidden 7 yrs ago 7 yrs ago Post by Achronum
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@Achronum
See my last post guy


Oops my bad. I read that in terms of AOE damage opposed to control. Yay!

@Project Well let's see who else comes in. If we can get two more people and they play ranged, I don't think that'll be necessary! Only having one tank might be difficult but we have someone intending to play a support tank with the trainer class and I'm building a hyper focused healer so we should be okay. But you are a sweetheart for offering!

Hidden 7 yrs ago 7 yrs ago Post by Rune_Alchemist
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@HueMan

I think after thinking about it a bit more and taking everything into consideration, I shall be bowing out of the RP.

As much as I would like to enjoy it, I think this is going to be far to complicated and...gamey for my liking. Too many numbers - stats, money, experience, and just really sort of not fun class focusing and other things to take into consideration that just isn't going to be fun for me. I don't realistically have the time to keep up with or stress about all those different calculations or whatever.

I do wish you luck with this though, but I don't think this RP is going to be suited to me.
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Hastily made quick reference for current characters and classes. Yeah, we have a lot of damagers right now, heh.

And only one of them, the mage, is ranged.
Hidden 7 yrs ago 7 yrs ago Post by Achronum
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Achronum The Pyro

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Oh here is my character so you can see what I have so far. I realized I have only shown the GM.



Hidden 7 yrs ago Post by Thecrash20
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We seem to have confirmed:
0 Range
0 Rogue
1 AOE (@hagroden)
1 Tank (@Duoya)
1 Pet sitter (@Leaves)
1 DPS Mage and 1 Healer Mage(@Achronum) (@Assallya)
1 Melee DPS @Project

I will change out of a Marauder for Range(The bow kind and not magic) if needed. But I also see we don't have too many tanks, depending on how big our group overall is we might not need more than one.

I'll switch out my DPS marauder into any of those rolls we currently don't possess. Anyone want a specific one?
Hidden 7 yrs ago Post by Achronum
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@Thecrash20 If you do decide to switch, I recommend a ranged dps only so we have all of the bases covered at least once. As for another tank, we may want to make sure we have a second healer as well before getting that. Tanks do have high hit points, meaning they have some leaway but also they are more difficult to heal once they get lower. It might strain mana resources too much.
Hidden 7 yrs ago Post by Legion02
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Does there really have to be a balance... I really want to make a Trainer...
Hidden 7 yrs ago Post by hagroden
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Also, based off our group (currently) should I change some of my stats to make me a bit more mobile? If we don't end up getting a rogue or assassin, my character could do a fair bit of scouting with some skill/attribute changes.

Also, @Hueman, would speed be more reliant upon AGI stats, or would it be possible to have skills that increase speed?
Hidden 7 yrs ago Post by HueMan
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@Project
Anyone is authorized to edit their character before the game starts.

@Rune_Alchemist
That is completely fine, I really appreciate coming in to take a look. I hope you go and find something a little more suited for you!

@hagroden
Instead of Skills there would be Spells and Actions that increases speed. However, your "base" speed will depend on Agility.
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@HueMan That's another thing I was meaning to ask, how should we base mana cost for spells, and at what rate would mana regenerate (if at all)?
Hidden 7 yrs ago 7 yrs ago Post by Achronum
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@Legion02 Technically speaking no. However, due to the high risk of death it is beneficial to have a diverse group to be prepared for anything. What you make is ultimately up to you and the GM's approval.

@hagroden I was just thinking that actually! Not you specifically but it would be a helpful addition!
Hidden 7 yrs ago Post by HueMan
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@hagroden
One of the things I was working on ATM. It'll be up in the first OOC post before the game begins I promise.
But just to give everyone a hint, Mana and HP will regen overnight mostly. Unless someone drinks or potion or something of course. Entering Town or City will auto-replenish however.
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Hidden 7 yrs ago 7 yrs ago Post by hagroden
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@HueMan Alright, I'll move some of my Attribute points around, and switch up my skills, I think I can live without being a dual-wielder.


Alright, I made some changes to my CS that will allow for greater mobility. (For GM) Only changes were made in the Attribute, Skill, and Items sections.
Hidden 7 yrs ago Post by Mage
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@Thecrash20 I was considering changing to an archer as well, but if you'd rather do it, all good!
Hidden 7 yrs ago Post by HueMan
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NOTE - Updated OOC things. List of Skills, Spells and Actions.

@hagroden
Haha alright.

Hidden 7 yrs ago 7 yrs ago Post by Mage
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@HueMan

Some Marauder Actions suggestions:



If they're acceptable, I may keep going and make them for all classes. XD
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