Name (Former): Ito Hina
Name (Character): Chisuikoumori
Age: 16
Appearance: When Hina created Chisuikoumori she wanted to play a character that was small and cute, which wasn't so much a problem back when
Emerald Odyssey was still a game, but has since proven to be rather annoying and disorienting.
Character Level: 56
Character Class: Hemomancer
(Blood Knight subclass)Personality: Hina seems to alternate between acting like herself and acting out the personality she created for Chisuikoumori. For the most part she tries to be herself but is quick to switch over when that gets to awkward or when interacting with people she's uncomfortable with.
While acting as herself she's incredibly shy and socially awkward, but when she adopts the act of Chisuikoumori however her personality takes a full 180, while she still lacks any clue as to social norms, she acts far more confident and outgoing, with seemingly limitless energy. For those that witness her sudden change in character it can be somewhat disconcerting, but given that Chisuikoumori is still just a act she usually struggles to keep it up for long and generally begins looking for an opportunity to retreat pretty quickly.
In combat Hina would most like to be a frontline fighter, as it's what Chisuikoumori was built for, but due to the detriments of blood frenzy she pretty much always instead sticks to casting blood bolt and thinking up less conventional tactics that allow her to stay as far away as possible from the melee.
Abilities: Being a vampire Hina has a number of abilities:
- Undead: She has most of the standard undead traits including, having no need for and receiving no benefit from food, water and sleep and being immune to most poisons and diseases.
- Vampiric: Hina has a number of abilities commonly associated with vampires, including increased speed, night vision, a bite attack, and the ability to turn into a bat at the cost of blood.
- Sanguine Starvation: Instead of food requires blood, a common drop harvestable from most creatures, failure to fulfil this need results in a starved condition in which she looses most of her vampiric abilities, suffers from severe pain and may enter a frenzy in the presence of humanoids or warm blooded creatures.
- Creature of the Night: When exposed to sunlight Hina gains a debuff in which she will not naturally recover from damage, becomes severely lethargic and constantly looses blood in a red mist.
Skills: While
Hemomancers are a spell casting class that use their hit points in place of mana and
Blood Knights focus on using their enemies health to augment their physical abilities, Hina's skills seem to be a bit all over the place, with a number of low levelled skills chosen from pretty much every skill tree, seemingly entirely based of if they sounded cool with no concern for any kind of meta. The only consistency in Chisuikoumori being the excessive number of high levelled gathering skills she boasts. Some of her more notable skills include:
- Basic Spellcraft: Due to the HP cost imposed upon spellcasting for Hemomancers, most take very few non-combative skills, making basic spellcraft a skill seldom seen in hemomancers but extremely common in a number of other classes. What this skill allows Hina to do is create simple magical effects like sparks or lights, the most dangerous this skill can get is to produce a candle sized flame.
- Blood Bolt: The most basic skill in the Hemomancers arsenal. By expending some HP Hina can launch a mid ranged projectile comprised of her blood at a target. This skill has relatively high damage for its level, however as low as Hina has levelled it that's still realativly little.
- Thaumaturgy: Another basic spellcaster ability, this one next to entirely useless, but popular with some newer players. What thaumaturgy does is create arcane effects around a player that essentially function to make them look cool. They might make their eyes glow red, their cloak billow or their voice boom.
- Thicker than Water: A Blood Knight unique skill usually not taken in favour of armour, what this skill does is make Hina more durable and resistant to injury while she is outside of armour and reduces bleeding damage she takes by half.
- Haemophilia: A rather common Blood Knight skill that causes Hina's weapon attacks inflict a DoT bleeding effect on top of whatever damage they would normally deal.
- Blood Frenzy: One of the few non-gathering skills Hina heavily invested into and the only choice in creating Chisuikoumori she regrets more than being short. Blood Frenzy is a rather potent passive skill that triggers whenever Hina deals damage with a melee weapon or someone damages any creature within a close proximity to Hena. Whenever this skill triggers Hina gains a temporary cumulative boost to her stats, speed and damage up to a maximum level.
Unfortunately along with the rest of the Emerald Odyssey becoming real, the frenzy part of this skill also seems to have taken on a more literal interpretation which can quickly result in some borderline suicidal rampages should Hina ever engage in melee combat.
Backstory: Hina for the most part was never really more than your average student, with the most noteworthy thing about her having to be her overwhelming social awkwardness. It wasn't like people disliked her but it wouldn't have been an understatement to say she had no friends, which is why a few years back when she decided to give
Emerald Odyssey a go she immediately fell in love with the games world as a place where she could act as she pleased and talk to people without feeling embarrassed. Hina always intended to at some point follow
Emerald Odyssey's main storyline at some point, but for the most part always ended up getting distracted with exploring the games expansive world, grinding and completing side quests, particularly enjoying the gathering mini games of which she never seemed to get bored.
Other: Due to Hina's playing habits and being a long time player of the game she is incredibly high level for her progress in the
Emerald Odyssey's storyline and subsequently lacks a lot of the knowledge generally expected of someone if her level. On the flip side her tendency to exploration and gathering has left her a significantly wealthy player with a fair portion of knowledge on much of the games wilds.