J O H N C O N S T A N T I N E ♦ U N E M P L O Y E D ♦ E N G L A N D ♦ I N D E P E N D E N T
C H A R A C T E R C O N C E P T:
"S'just the way of it. We all sell our souls sooner or later."
Every time I've tried playing Constantine in the past, I've started slap-bang in the middle of his career as an occultist, exorcist, detective, magician, etc etc, and often include nearly every major event of his canon in the biography. And I usually end up directionless after 2/3 posts with no real plan or solid character development to pursue. No more!
This Constantine is young. He's just been released from Ravenscar after an eighteen-month incarceration, with no home, family, friends or life to return to. His sister is still disappeared; his mother is still dead; his father still may as well be. He's a blank slate to carve scars and stories into, and there's a clear vision to begin setting him up as the equally legendary and infamous mage we know from DC today.
C H A R A C T E R M O T I V A T I O N S & G O A L S:
I've had a lot of ideas for John over the years, varying from continuing the canon to retelling an old story to redirecting existing character goals. This is none of them; this is a new origin story, this is taking the themes and story notes of the character that I love and running them through my personal lens, and developing a brand new Constantine that can be definitively mine while avoiding a complete departure from the source material.
John is young; 20-something, still several years before 30. His sister disappeared over a year ago, and he suffered a nervous breakdown that got him sectioned; he has only just been released from mental care at Ravenscar. He's done a lot of introspection and reflection during his incarceration and has come out of it seeking to repair the damage he's done to his minimal existing relationships and at least come to terms with, if not solve, his sister's disappearance. Unfortunately, he is yet unaware of the supernatural brush his life is about to be stained by, and the events shortly about to unfold that will change John’s life forever, and force him down terrible, grievous paths for a greater good he will never live to see.
C H A R A C T E R N O T E S:
A large mental health facility in the North of England, Ravenscar has existed in one form or another for hundred of years, and will exist for a hundred more. The 'treatment' used within is questionable and often outdated, and the staff are often negligent or outright cruel. It is not a place of dedicated healing, and most patients do not leave. John Constantine was one of the lucky few - but the fear that his fragile psyche will lead back to that shadowy building hangs over him eternally.
John's elder sister, who cared for John during their childhood and did her best to protect the both of them from their father. John and Cheryl enjoy a deep bond with each other via their shared childhood trauma, but also find it difficult to spend time together due to the memories that tend to resurface. Two years ago, Cheryl disappeared in mysterious circumstances, and shortly afterward John started experiencing horrific nightmares and strange visions. Coupled with his grief and the inability of all invovled to find her, he suffered a nervous break, and was committed to Ravenscar. Cheryl remains missing, and John refuses to believe she is dead.
John and Cheryl's alcoholic, abusive, general degenerate father. still in Liverpool. With several misdemeanor crimes on his record, he works basic labour at the docks, and uses the money to drink himself to death. John reckons he's well over halfway there; with a bit of luck, he'll do himself in by the end of the year.
S A M P L E P O S T:
Leeds. June. 2006. John was ten, Cheryl fourteen. Summer in Liverpool, as much as Liverpool could allow, and the sky was covered by a pallid shroud of grey clouds. They were collecting change - running through the streets, spotting shrapnel on the floor, on abandoned tables, in phoneboxes and ticket machines. John's pockets rattled melodically with coins as he joked, jostled, teased and cracked wise. Cheryl downplayed her amusement but could not stifle a chuckle here and there.
At a dockside cafe, Cheryl distracted the owner with meandering, protracted questions about the menu, while John took the opportunity to dip his hand into the tip jar and came up with a few more silvers than he had gone in with. Cheryl had ordered cola and sandwiches and the pair ate outside; when the owner turned to serve another customer, the pair had ran, laughing at themselves and each other as the frustrated shouts grew quieter and quieter behind them.
Back on the high street they ducked into a Boots and found a disposable camera; John emptying his pockets into Cheryl's outstretched hands so that she could count out their collection. They had only scrap left after their purchase, but they left the coins and the plastic wrapping of the camera on the counter behind them as they left with their prize. They filled the camera roll in only a few short hours, and then returned to Boots to develop the film. The lady behind the counter huffed and puffed as they turned out their pockets to pay the fee, and eventually, just waived it entirely as their performance grew too tedious to deal with any longer.
John and Cheryl sat on a street bench in the fading sunlight, thumbing eagerly through their envelope of photographs. Many were unfortunately marred by poor lighting, lens glare, or even intrusions from John's clumsy fingers as he had played with the camera. But one picture stood out: Cheryl, standing center frame with the Royal Albert Docks behind her, smiling and laughing at the John behind the camera. The clouds had opened up in a moment of serendipity to stream sunlight down onto the water, and it bounced off the surface of the docks to light up the photo from behind. To John, the photo was remarkable, perhaps the greatest accomplishment of his young life so far; it held a paradoxically fleeting and infinite moment of serenity, and seemed to capture an angelic quality about Cheryl. The photo was a gleaming representation of John's sister through John's eyes; he loved it, and her, and they spent the rest of the evening delaying their return home any way they knew how.
P O S T C A T A L O G:
You're all officially allowed to make IC posts again, I'm done procrastinating.
I recently found out John Wick have their own comics, sooooooooooo I have the opportunity for a OC of mine and incorporate the Continental in Gotham under the Justice League or operate in New York under the Avengers
I recently found out John Wick have their own comics, sooooooooooo I have the opportunity for a OC of mine and incorporate the Continental in Gotham under the Justice League or operate in New York under the Avengers
I recently found out John Wick have their own comics, sooooooooooo I have the opportunity for a OC of mine and incorporate the Continental in Gotham under the Justice League or operate in New York under the Avengers
1) Original characters are not allowed in this game. 2) Neither the Justice League nor the Avengers are a thing in this reality yet. 3) Not really sure the Wick world really gels with the comic book world
<Snipped quote> Just merge it with Guild of Assassins, tbh.
I mean, at that point just make a Wick-like story where Hawkeye or someone like that is part of the Assassin's Guild and wants out and goes on a rampage to do that
I mean, at that point just make a Wick-like story where Hawkeye or someone like that is part of the Assassin's Guild and wants out and goes on a rampage to do that
Bro I told you that in confidence don't go leaking my secret plans