Ordrin Entheys is a man of particular taste and of particular wealth.
However, for over three decades he has sought a particular item, a sealed chest lost to time itself. The contents of the chest remain unknown, but whatever inside has gotten the old merchant giddy. There are many rumors out there about what’s inside the box. Some say it is ancient gold while others lead to the more magical and mythic. However, whatever is inside remains to be seen. The frozen wastes of the north have many stories, after all. However, word has reached Ordrin that the caravan that the chest was on has not reported in to the second checkpoint after leaving the stronghold of Auonar.
Ordrin suspects the worst and has hired a team of specialists to track down the caravan and his treasure at all cost. Failure is not an option.
You are a member of that team. Usually you work alone, but this is a special occasion. You owe a great debt to Ordrin and whatever that debt is you would like it paid off. Ordrin has tasked you with this job and he expects results. He will be paying for your expenses when you return to him with treasure in hand and if you don't, well, you'd rather that not happen.
This RP is:
To start, I will be looking for people I’m familiar with or can contend with my inconsistent RP schedule but generally be in it for the “long haul”. The writing level expectations will fall somewhere in the vein of casual if that isn’t clear, though larger posts would not be discouraged by any means. As of right now I am designed this world from scratch with suggestions and am looking for the following roles.
The Fighter, the Wizard, the Rogue, the Ranger, and the Cleric.
We will be starting in the far north, a largely contested region that has a penchant for adventurous expeditions and danger. The current presentation of the story is that you have been hired to dive into this dangerous frozen north to retrieve an item that has been stolen after a caravan was ransacked outside of the stronghold of Auonar on route to its destination in the greener, more vibrant southron kingdoms. I will be posting the character sheet within the next two hours and explaining how character determination is going to work. Generally, though, as with most of my RPs don't expect me to have advanced expectations or try to force things too much. The goal here is a classic D&D-esque adventure with no dice.
With that, I leave it to those who would want to give this a shot.
However, for over three decades he has sought a particular item, a sealed chest lost to time itself. The contents of the chest remain unknown, but whatever inside has gotten the old merchant giddy. There are many rumors out there about what’s inside the box. Some say it is ancient gold while others lead to the more magical and mythic. However, whatever is inside remains to be seen. The frozen wastes of the north have many stories, after all. However, word has reached Ordrin that the caravan that the chest was on has not reported in to the second checkpoint after leaving the stronghold of Auonar.
Ordrin suspects the worst and has hired a team of specialists to track down the caravan and his treasure at all cost. Failure is not an option.
You are a member of that team. Usually you work alone, but this is a special occasion. You owe a great debt to Ordrin and whatever that debt is you would like it paid off. Ordrin has tasked you with this job and he expects results. He will be paying for your expenses when you return to him with treasure in hand and if you don't, well, you'd rather that not happen.
This RP is:
- A small group RP based on staples of Dungeons & Dragons within an original, procedurally-generated setting.
- A serialized format with loosely-woven arcs that function similar to adventure paths.
- NOT a tabletop experience, though we would be looking at 5th Edition D&D for inspiration and to set a sense of familiarity.
To start, I will be looking for people I’m familiar with or can contend with my inconsistent RP schedule but generally be in it for the “long haul”. The writing level expectations will fall somewhere in the vein of casual if that isn’t clear, though larger posts would not be discouraged by any means. As of right now I am designed this world from scratch with suggestions and am looking for the following roles.
The Fighter, the Wizard, the Rogue, the Ranger, and the Cleric.
We will be starting in the far north, a largely contested region that has a penchant for adventurous expeditions and danger. The current presentation of the story is that you have been hired to dive into this dangerous frozen north to retrieve an item that has been stolen after a caravan was ransacked outside of the stronghold of Auonar on route to its destination in the greener, more vibrant southron kingdoms. I will be posting the character sheet within the next two hours and explaining how character determination is going to work. Generally, though, as with most of my RPs don't expect me to have advanced expectations or try to force things too much. The goal here is a classic D&D-esque adventure with no dice.
With that, I leave it to those who would want to give this a shot.