I vote 2 as well. 4 would be useful for my character, but 2 will allow for certain obstacles to be crossed.
@Teyao this cowboy don't need yer fancy magic.
Can you guys do me a solid and not post IC for the next 3hrs? It's 6am here, and I need to get the ol' coffee to get my creative juices flowing as well as my ADHD. Seem to write like a demon when I got coffee in my body. Anyhow SLOW TF DOWN. lol jk but pls wait a bit.
Inb4 Kyōka makes a damn fine lie-acting:
"I dunno these people, I'm just a wanderer, I came across these hoodlums" type of deal.
Clive is now our official meme.
Okay dudes I need to talk with you all, my character can choose a single ability right now that can affect the whole party but I wanted to know your opinions on which will be more useful for the time being:
1.-One that lits your weapons on Fire and inflicts Holy damage
2.-One that enhances Endurance and allows underwater breathing (@Goblinguy this Is basically a sea blessing so your character could have an afinity with this one)
3.-One that enhances Strength for an undeterminated amount of time (But once It Is over It applies a debuff that does the contrary for the same amount of time)
4.-One that makes It so every proyectiles fired by the party has the probability to inflict Charm (@Zool and @Calle this one Is good for bow users)
5.-Or one that gives the party a buff to their Charisma or can be concentrated on a sole person (@Indrajita this one seemed a good fit to your character though she may consider It cheating)
Now please keep in mind that all of these have negative consecuencies to My character but the Strength one Is the only one that applies to the whole party, also I Will stick with this ability for an indetermined amount of time before being able to use one of the others or another of Equal impact