Name: Gabriella the Silent | Age: 21 | Gender: Female| Race: Human
This dishonest lady has round violet eyes that are like two windows on the evening sky. Her thick, straight, raven-black hair was shorn short, hidden under a scarf. She is short with a wiry build. Her skin is pale. She has a large mouth and small hands. She wears boys clothes to let her move more freely.
Main role: Expert Treasure Hunter (Thief) Secondary skills: Lock picking and Short Sword Minor: knife fighting, Fiddle playing
Personality: Suspicious, bit of a pessimist, argumentative, with a healthy regard for their own safety. Deep down, they have a heart of gold - but will not thank you for pointing it out.
Reason for joining: In it for the money.
Background: Orphan, raised on the streets. Suspected dip and second-story cat burglar. Got caught in a round-up and pressed ganged into the army. Inducted into the scout unit, proved quite capable in scrounging and obtaining intelligence. Gabriella was wounded and captured, spent several months healing and learning how to play the fiddle from a fellow prisoner. Wound up in solitary twice for an escape attempt, they didn't get her the third time.
Got locked up when she tried to get her owed pay, offered her freedom if she joins the guild and fights the monsters.
This leather belt is worn over one shoulder and runs diagonally across the chest and back. It has small loops or pouches for holding eight objects the size of a flask or small dagger. Up to two can be worn at the same time without interfering with each other.
Main role: Swordfighter Skills: Athletics and Horseback-Riding
Secondary Skills: First Aid & Storytelling
Reason for joining: Seeking to be a hero
Background: Alastrina was the youngest daughter of a guardsman who had married the daughter of an herbalist who had distant elven blood in his veins. Her favorite thing in life though was to hear stories of heroes, whether from a visiting bard or from her own mother's lips. And so she longed to be like those in legends. She saw her brothers getting lessons in fighting and convinced her father to teach her as well, allowing her to learn the sword and how to ride a horse. She learned basic herbalism from her mother and grandfather so she would know how to tend to wounds and those of any she met. And when she became old enough, she left home to seek her fortune, ending up at the starting of the new Adventurer's Guild.
Personality: Friendly and determined, she tends to be cheery and curious, interested in who she meets and those she comes across. When push comes to shove though, she will get serious and shove back, doing all she can to overcome obstacles. Her temper can be fiery and her inherent stubbornness can lead her to try the same thing over and over again until she succeeds.
Equipment: Sword, Dagger, Medium Armor, Basic Herbalist Set
Misc: Has a white stallion with a black mane and tail named Whimsey, the small elvish part would mostly help her have the reflexes and dexterity to better survive though I wouldn't complain if she ended up developing some minor magic in the course of the adventure
Side skills: Magic subversion (absorption, nullification, reflection), flicker (short-time phase-shift based invisibility)
Minor skills: Hunting, sense of orientation
Personality: Like most Fae Dragons, Flickerwing is a mischievous and playful creature, until he suddenly isn't. His natural ability to seemingly pop in and out of reality is useful for pranking others, something he frequently amuses himself with, and with which he will torment you savagely if he dislikes you. He is also one of the fae dragons who chooses not to speak unless the circumstances are very dire, and even then, he hardly offers more than a word. Instead, he communicates with various sounds like chittering, squawks and hoots, as well as facial expressions and the occasional hand claw signals.
Not originally of this world, he is curious, perhaps to a fault, opening doors that would have better been left closed. Of all discoveries, he likes new tastes the most. Flickerwing has sensitive nose, so he steers clear of pungent odors, to the point of blinking away, regardless of any objectives in the contaminated area. When not doing antyhing, he loves to lounge on a sunny spot or by a fire to soak in the heat, and he loves flying in the rain.
Reason for joining: He noticed others were venturing behind the walls, and followed them home.
Background: Flickerwing has grown bored in his home, using his world's saturation with magic to cast a powerful gateway spell to a new world to explore.
Coming from a different world or perhaps dimension, Flickerwing is stuck in an alien world, unable to find his way back home as this world is not rich enough in magic energy for him to open a gateway back home.
As such, he was forced to adapt to his new surroundings, surviving in the wilderness long enough to encounter the hunters. Recognizing a fellow intelligent creature, he followed them to one of the towns, observing it from afar and from up high. Eventually, he recognized the 'outgoers' started grouping up, and as someone venturing into the wild himself, he came to join them, because of course - There was no other company to be had on his explorations.
Name: Sevrin Creed | Age: 24 | Gender: Male | Race: Half-Furbolg Main role: Alchemist Side Roles: Herbalist/Perfumer
Minor Skills: Experimental Cooking (But in the “will eat anything once, Dungeon Meshi style”), Graphite sketching.
Personality: Sevrin is your typical distracted field researcher who loves to study all things plant-related and who isn’t afraid to get down and dirty if it means collecting a good sample. He has very few friends but is loyal to a fault to those he does have. While he tends to be cautious to the point of ‘analysis paralysis’ he is quite brave when push comes to shove. Will absolutely answer every biology-related question you didn’t know you had and probably never asked.
Reason for joining: Sevrin believes the guilds are the best way for him to get out past the city walls where he can study all sorts of flora and fauna to his heart’s content. He also has hopes of finding his missing mother someday.
Background: Atticus Creed was a lumberjack in a more isolated human settlement. It was a dangerous profession, one that often saw him traversing the dangerous forests around the town. One day he and his team were attacked by a manticore and while the others were killed he was only wounded and was saved by an Furbolg woman, Willow Woodright had been traveling the woods nearby. They fell in love and had a son, Sevrin. Sylian was delighted when her som began to share her affinity for the natural world and things were happy in the Dunsford household for many years. When Sevrin turned 19 his father passed away from illness and his mother was heartbroken. After he began working as a local alchemist he was completely blindsided when his mother suddenly announced her heart “has called upon the wanderer within her”. One year later and with many tears and wellwishes she left the city. Sevrin hasn’t heard from her in 3 years and has decided to accept a job offer with a new guild in order to get out into the forest in the hopes of finding clues to her whereabouts.
Equipment: Alchemist’s Field Kit, Sample Tubes, graphite pencils, leather bound journal, a dagger, boiled leather armor, traveler’s attire, mortar and pestle, potion bandoleer, mess kit, bedroll, fire-starter.
Name: Taxian Furthlowe| Age: Mid Thirties| Gender: Male | Race: Human
Main Role: Blacksmith
Skills: Armor smithing, Weapon smithing
Secondary Skills: Alchemy, Veteran fighter
Reason for joining: Seeking materials create more unique weapons and preposterous gear to provide for his clients.
Background: Taxian would be considered by many, a bit of a mad scientist, yet some would regard him as a pioneer, ever pushing the boundaries of known smithing techniques. Self taught from a very young age he began his delve into crafting all sorts of weapons and armor, basically throwing them together with whatever materials he could find. Once he was considered old enough to work a forge, he further developed his skill-sets. It took him many years and a few missing fingers to actually gain an understanding of how bits and pieces of creatures and objects could be used to forge weapons and armor. Due to an experiment gone wrong, the blacksmith is missing the index and middle finger of one of his hands, but has since forged prosthetic fingers which function just like the original digits. Taxian has spent significant time with mercenary groups over the years and thus honed his fighting skills as well as his ability to implement strategies to minimize the risk of him being killed on the field, as he prefers to gather up his own materials, for the unorthodox methods he implements into his crafts.
Personality: Perhaps a little too carefree for his chosen professions, he is charismatic and despite his gargantuan size he still considers himself approachable.
Main role: Supplies guy Secondary : Adventurer, skilled hooch maker Skills: Some manor of botanical knowledge, throwing hands (despite possessing none)
Abilities: Due to being a slime, Asparion's body is a lot more flexible and allows for certain tricks other more solid type beings can't do.
One of these tricks is being able to adjust the shape of the body. Which allows for a certain degree of mimicry of things. Although nothing at the level of say shapeshifting into a humanoid form. Asparion is fond of doing this as a party trick during drinks.
The other that's tied to this is the ability to extend multiple tendrils/tentacles/pseudopods out and adjust length and thickness and handle multiple things at will. Despite the seeming soft-squishiness of his body, they can strike down with a surprising amount of force and heaviness to them. Which has served to cut down on any shit-talking he's received.
Personality: Gregarious but also with bit a of temper. Likes to bullshit around but can be gruff and abrasive when it comes to his job of handling stuff. Said temper has also grown somewhat acute due to the speciesism encountered in the city.
Background: Asparion hails from the Jambyrr region knowned for both its rocky terrain, cloud forests in the higher elevation parts, and wetlands in the lowlands. It's here where he'd be grow up as much as slmes do. His experiences there was pretty ok, but like many other people in this world. He desired to see more beyond the Jambyrr region. And he'd land into Saulvuar.
Saulvauar has posed somewhat of a headache for him. On one hand this is a place designed for and by humanoids. Which to be expected and could be a mere annoyance. What's been the real pain in the proverbial ass, has been the less than great treatment by the locals. Eventually he'd find a place to work at with the guild. Where he'd make use of his wits.