SAULVAUR
A crossroad of two trading routes, this small town acts as a waypoint for weary traders and travellers.
A recent increase in monster related fatalities lead to an accompanying shortage of supplies. Which in turn then lead to a few wild and questionable witch hunts, which only resulted in further fear and chaos. The consequent unruliness and burden of complaints to the crown saw new laws put in place.
Only authorised guilds could freely hunt monsters. And due to a lack of unity and coordination, all small and solo mercenary bands were ordered to join a guild or disband.
A meeting was held calling all potential hunters, applicants and leaders. For the sake of unity, the town would limit its number of guilds. For the sake of healthy competition it would have more than one.
...
As always, there are those that cannot agree. Were not chosen. Cannot get along. The outcasts if you will.
There were also those amongst that group who wouldn't take no for an answer, couldn't accept any other future than the one they sought. They banded together and despite not being recognised as an official monster hunting guild, opened up 'The Helping Hand'.
Not a monster slaying guild, nor mercenaries for hire, but a courier guild. Stretching the bounds of transportation and delivery services. Residing in an old lonely farmers spare cottage, funded by an young headstrong foreign noble. The only thing they share is a desire to add great deeds to their name.
A crossroad of two trading routes, this small town acts as a waypoint for weary traders and travellers.
A recent increase in monster related fatalities lead to an accompanying shortage of supplies. Which in turn then lead to a few wild and questionable witch hunts, which only resulted in further fear and chaos. The consequent unruliness and burden of complaints to the crown saw new laws put in place.
Only authorised guilds could freely hunt monsters. And due to a lack of unity and coordination, all small and solo mercenary bands were ordered to join a guild or disband.
A meeting was held calling all potential hunters, applicants and leaders. For the sake of unity, the town would limit its number of guilds. For the sake of healthy competition it would have more than one.
...
As always, there are those that cannot agree. Were not chosen. Cannot get along. The outcasts if you will.
There were also those amongst that group who wouldn't take no for an answer, couldn't accept any other future than the one they sought. They banded together and despite not being recognised as an official monster hunting guild, opened up 'The Helping Hand'.
Not a monster slaying guild, nor mercenaries for hire, but a courier guild. Stretching the bounds of transportation and delivery services. Residing in an old lonely farmers spare cottage, funded by an young headstrong foreign noble. The only thing they share is a desire to add great deeds to their name.