CONCEPT In this medieval, light magic, fantasy setting the battle is not between good and evil, law and chaos, right and wrong, but civilisation and the wilds. There are various races throughout the world but only the most humanoid are not deemed monsters, and even they keep to their own lands. The world is divided and fear rules most hearts. Cities are all walled in, protecting themselves from the myriad of creatures that come out at night and from that which lurk in the forests depths.
This however offers plenty of opportunity for those willing to risk it all to hunt, fight and defend others against these cursed abominations. It is a task none can do alone and therefore the business of mercenary guilds is popular.
This will be the story of one such guild. Your goal will be to build your guild, build your rep all whilst staying alive. Sometimes it won't only be monsters you have to watch out for.
Name: Gabriella the Silent | Age: 21 | Gender: Female| Race: Human
This dishonest lady has round violet eyes that are like two windows on the evening sky. Her thick, straight, raven-black hair was shorn short, hidden under a scarf. She is short with a wiry build. Her skin is pale. She has a large mouth and small hands. She wears boys clothes to let her move more freely.
Main role: Expert Treasure Hunter (Thief) Secondary skills: Lock picking and Short Sword Minor: knife fighting, Fiddle playing
Personality: Suspictious, bit of a pessimist, argumentative, with a healthy regard for their own safety, but deep down, they have a heart of gold - but will not thank you for pointing it out.
Reason for joining: In it for the money.
Background: Orphan, raised on the streets. Suspected dip and second-story cat burglar. Got caught in a round-up and pressed ganged into the army. Inducted into the scout unit, proved quite capable in scrounging and obtaining intelligence. Gabriella was wounded and captured, spent several months healing and learning how to play the fiddle from a fellow prisoner. Wound up in solitary twice for an escape attempt, they didn't get her the third time.
Got locked up when she tried to get her owed pay, offered her freedom if she joins the guild and fights the monsters.
Equipment: Armor: Leather
Weapons: Blowgun, Dagger, Shortbow, Short sword (sawback), sling.
Gear:
This leather belt is worn over one shoulder and runs diagonally across the chest and back. It has small loops or pouches for holding eight objects the size of a flask or small dagger. Up to two can be worn at the same time without interfering with each other.
Pockets contain: Mirror, Fortune-teller's deck, 7 blowgun darts, Dice, Chalk (10), yatate ink pot/brush, Flint & Steel, tinder, two candles, flask (alcohol), thieves tools, caltrops, metsubushi (2 black eggs), vial of purification tablets (x5), vial of poison.
Main role: Swordfighter Skills: Athletics and Horseback-Riding
Secondary Skills: First Aid & Storytelling
Reason for joining: Seeking to be a hero
Background: Alastrina was the youngest daughter of a guardsman who had married the daughter of an herbalist who had distant elven blood in his veins. Her favorite thing in life though was to hear stories of heroes, whether from a visiting bard or from her own mother's lips. And so she longed to be like those in legends. She saw her brothers getting lessons in fighting and convinced her father to teach her as well, allowing her to learn the sword and how to ride a horse. She learned basic herbalism from her mother and grandfather so she would know how to tend to wounds and those of any she met. And when she became old enough, she left home to seek her fortune, ending up at the starting of the new Adventurer's Guild.
Personality: Friendly and determined, she tends to be cheery and curious, interested in who she meets and those she comes across. When push comes to shove though, she will get serious and shove back, doing all she can to overcome obstacles. Her temper can be fiery and her inherent stubbornness can lead her to try the same thing over and over again until she succeeds.
Equipment: Sword, Dagger, Medium Armor, Basic Herbalist Set
Misc: Has a white stallion with a black mane and tail named Whimsey, the small elvish part would mostly help her have the reflexes and dexterity to better survive though I wouldn't complain if she ended up developing some minor magic in the course of the adventure
Side skills: Magic subversion (absorption, nullification, reflection), blink (short-range teleport)
Minor skills: Hunting, sense of orientation
Personality: Like most Fae Dragons, Flickerwing is a mischievous and playful creature, until he suddenly isn't. His natural ability to seemingly pop in and out of reality is useful for pranking others, something he frequently amuses himself with, and with which he will torment you savagely if he dislikes you. He is also one of the fae dragons who chooses not to speak unless the circumstances are very dire, and even then, he hardly offers more than a word. Instead, he communicates with various sounds like chittering, squawks and hoots, as well as facial expressions and the occasional hand claw signals.
Not originally of this world, he is curious, perhaps to a fault, opening doors that would have better been left closed. Of all discoveries, he likes new tastes the most. Flickerwing has sensitive nose, so he steers clear of pungent odors, to the point of blinking away, regardless of any objectives in the contaminated area. When not doing antyhing, he loves to lounge on a sunny spot or by a fire to soak in the heat, and he loves flying in the rain.
Reason for joining: He noticed others were venturing behind the walls, and followed them home.
Background: Flickerwing has grown bored in his home, using his world's saturation with magic to cast a powerful gateway spell to a new world to explore.
Coming from a different world or perhaps dimension, Flickerwing is stuck in an alien world, unable to find his way back home as this world is not rich enough in magic energy for him to open a gateway back home.
As such, he was forced to adapt to his new surroundings, surviving in the wilderness long enough to encounter the hunters. Recognizing a fellow intelligent creature, he followed them to one of the towns, observing it from afar and from up high. Eventually, he recognized the 'outgoers' started grouping up, and as someone venturing into the wild himself, he came to join them, because of course - There was no other company to be had on his explorations.
Main role: Swordfighter Skills: Athletics and Horseback-Riding
Secondary Skills: First Aid & Storytelling
Reason for joining: Seeking to be a hero
Background: Alastrina was the youngest daughter of a guardsman who had married the daughter of an herbalist who had distant elven blood in his veins. Her favorite thing in life though was to hear stories of heroes, whether from a visiting bard or from her own mother's lips. And so she longed to be like those in legends. She saw her brothers getting lessons in fighting and convinced her father to teach her as well, allowing her to learn the sword and how to ride a horse. She learned basic herbalism from her mother and grandfather so she would know how to tend to wounds and those of any she met. And when she became old enough, she left home to seek her fortune, ending up at the starting of the new Adventurer's Guild.
Personality: Friendly and determined, she tends to be cheery and curious, interested in who she meets and those she comes across. When push comes to shove though, she will get serious and shove back, doing all she can to overcome obstacles. Her temper can be fiery and her inherent stubbornness can lead her to try the same thing over and over again until she succeeds.
Equipment: Sword, Dagger, Medium Armor, Basic Herbalist Set
Misc: Has a white stallion with a black mane and tail named Whimsey, the small elvish part would mostly help her have the reflexes and dexterity to better survive though I wouldn't complain if she ended up developing some minor magic in the course of the adventure
SO just how slightly Elvish is she? Soft points on her ears? See in the dark? Longer lifespan?
Side skills: Magic subversion (absorption, nullification, reflection), blink (short-range teleport)
Minor skills: Hunting, sense of orientation
Personality: Like most Fae Dragons, Flickerwing is a mischievous and playful creature, until he suddenly isn't. His natural ability to seemingly pop in and out of reality is useful for pranking others, something he frequently amuses himself with, and with which he will torment you savagely if he dislikes you. He is also one of the fae dragons who chooses not to speak unless the circumstances are very dire, and even then, he hardly offers more than a word. Instead, he communicates with various sounds like chittering, squawks and hoots, as well as facial expressions and the occasional hand claw signals.
Not originally of this world, he is curious, perhaps to a fault, opening doors that would have better been left closed. Of all discoveries, he likes new tastes the most. Flickerwing has sensitive nose, so he steers clear of pungent odors, to the point of blinking away, regardless of any objectives in the contaminated area. When not doing antyhing, he loves to lounge on a sunny spot or by a fire to soak in the heat, and he loves flying in the rain.
Reason for joining: He noticed others were venturing behind the walls, and followed them home.
Background: Flickerwing has grown bored in his home, using his world's saturation with magic to cast a powerful gateway spell to a new world to explore.
Coming from a different world or perhaps dimension, Flickerwing is stuck in an alien world, unable to find his way back home as this world is not rich enough in magic energy for him to open a gateway back home.
As such, he was forced to adapt to his new surroundings, surviving in the wilderness long enough to encounter the hunters. Recognizing a fellow intelligent creature, he followed them to one of the towns, observing it from afar and from up high. Eventually, he recognized the 'outgoers' started grouping up, and as someone venturing into the wild himself, he came to join them, because of course - There was no other company to be had on his explorations.
I'll get an opening post up today and the others can join/be recruited, when available. It will be a meeting at a tavern.
If there are any previous character connections now is the time to discuss. It will probably be easier for the fey dragon if they already have a friend. I'm also thinking no other guild would take the 'thief' so that's why they end up here.
Hi all. Sorry I posted this CS in the wrong spot originally. I'm not sure if you're still taking on characters, but here's a character sheet none the less. Let me know if you think it'll fit into the story. It's been a while since I've written on here and this seems like it might be a good casual RP to join.
Name: Taxian Furthlowe| Age: Mid Thirties| Gender: Male | Race: Human
Main Role: Blacksmith
Skills: Armor smithing, Weapon smithing
Secondary Skills: Alchemy, Veteran fighter
Reason for joining: Seeking materials create more unique weapons and preposterous gear to provide for his clients.
Background: Taxian would be considered by many, a bit of a mad scientist, yet some would regard him as a pioneer, ever pushing the boundaries of known smithing techniques. Self taught from a very young age he began his delve into crafting all sorts of weapons and armor, basically throwing them together with whatever materials he could find. Once he was considered old enough to work a forge, he further developed his skill-sets. It took him many years and a few missing fingers to actually gain an understanding of how bits and pieces of creatures and objects could be used to forge weapons and armor. Due to an experiment gone wrong, the blacksmith is missing the index and middle finger of one of his hands, but has since forged prosthetic fingers which function just like the original digits. Taxian has spent significant time with mercenary groups over the years and thus honed his fighting skills as well as his ability to implement strategies to minimize the risk of him being killed on the field, as he prefers to gather up his own materials, for the unorthodox methods he implements into his crafts.
Personality: Perhaps a little too carefree for his chosen professions, he is charismatic and despite his gargantuan size he still considers himself approachable.
@Affili Character looks pretty good. With the skills, you get two main skills, connected to your role, and then two secondary. (One of which should be a hobby or interest.)
(I think the Cha sheet was discussed in discord or maybe the interest check but you put it together pretty well considering.)
@Affili Character looks pretty good. With the skills, you get two main skills, connected to your role, and then two secondary. (One of which should be a hobby or interest.)
(I think the Cha sheet was discussed in discord or maybe the interest check but you put it together pretty well considering.)
I've edited it! should be ok now I think but let me know.