Camp Halfblood: Return of Heroes
Note: This RPG assumes that the Camp and characters alive at the end of the Last Olympian are still alive and that the Camp is still intact ten years later.
This is a revival of JUL's RPG last site, and JUL, if you're reading this... PM ME AND JOIN GOSH DARN IT XD I'll cede the game to you, if you want. All chars from that game are still valid, though if you have a story you want to keep (I'm looking at you, Somewere :P) talk to the people involved. New players: Just join! I promise this won't be hard to keep up with, almost all of the original players are gone.
The ice quest is postponed at least until we have the main participants back.
With that, we get to the meat of the OOC.
Rules:
1. Be cool.
2. This RPG will remain open, hopefully. In the event we get entirely swamped new people will be closed off, but if someone quits their slot will open.
3. For now, only one child from each of the Big Three. However, you can't reserve them. First to have a profile done (and make it good) gets it.
4. There ain't no chosen one.
5. Roman demigods are allowed, but they must have a reason for being at camp. Yes, the inclusion of the Romans allows there to be six children of the Big “Three.” That should be plenty.
6. Respect the Manlycore.
Profile form:
Name:
Age:
Picture (Realistic Preferred):
Godly Parent:
Years at Camp:
Weaponry:
Fatal Flaw:
Special Abilities (Limited to 2):
Other (Background information, etc.):
Locations: Instead of making a long list of locations, here is the wiki article: http://camphalfblood.wikia.com/wiki/Camp_Half-Blood
My profiles:
Name: Alexandra Smith
Age: 15
Picture (Realistic Preferred):
Godly Parent: Hecate
Years at Camp: 6
Weaponry: A sword, named Runeweaver, covered in runic markings. It has very specific capabilities, as detailed in the special section, along with being bound to Alex. She can be separated from the blade, but upon touching it can cause it to vanish into thin air, to reappear when she summons it again.
The blade itself is pure black Stygian Iron, with glowing purple runes written on it.
Fatal Flaw: Alex is fine with people, until they challenge her ability.
Then she seeks to prove it.
Essentially, she rarely lets a challenge go unanswered, and this can be easily exploited by enemies.
Special Abilities (Limited to 2): She has an encyclopedic knowledge of power channeling runes, which she inscribe on objects with the tips of her fingers. Where this is all leading up to: she can channel magic through previously inscribed objects, such as her sword. Her magic's forms mostly pertain to magnetism and temperature control, though they are limited to her blade or whatever object she has inscribed.
Living things are immune to inscribation.
Other (Background information, etc.): She's lived at the camp most of her life, and anything before that is a mystery. Her sword was taken off a child of Hades a few years after she came to the camp, the price of a wager she made when challenged to a duel. She inscribed it using a more permanent method than most, heating it up and ignoring the pain as she bound the magic to the weapon, impossible to separate.
Unfortunately, the magic repels the essence of monsters. Ordinary creatures will be absorbed by the blade, but a stronger monster (particularly one of magic inclination) is pushed away, to Tartarus.
Since, she's developed a reputation as a loner around camp, trying to stay out of squabbles unless she's specifically asked to join in.
Note: This RPG assumes that the Camp and characters alive at the end of the Last Olympian are still alive and that the Camp is still intact ten years later.
This is a revival of JUL's RPG last site, and JUL, if you're reading this... PM ME AND JOIN GOSH DARN IT XD I'll cede the game to you, if you want. All chars from that game are still valid, though if you have a story you want to keep (I'm looking at you, Somewere :P) talk to the people involved. New players: Just join! I promise this won't be hard to keep up with, almost all of the original players are gone.
The ice quest is postponed at least until we have the main participants back.
With that, we get to the meat of the OOC.
Rules:
1. Be cool.
2. This RPG will remain open, hopefully. In the event we get entirely swamped new people will be closed off, but if someone quits their slot will open.
3. For now, only one child from each of the Big Three. However, you can't reserve them. First to have a profile done (and make it good) gets it.
4. There ain't no chosen one.
5. Roman demigods are allowed, but they must have a reason for being at camp. Yes, the inclusion of the Romans allows there to be six children of the Big “Three.” That should be plenty.
6. Respect the Manlycore.
Profile form:
Name:
Age:
Picture (Realistic Preferred):
Godly Parent:
Years at Camp:
Weaponry:
Fatal Flaw:
Special Abilities (Limited to 2):
Other (Background information, etc.):
Locations: Instead of making a long list of locations, here is the wiki article: http://camphalfblood.wikia.com/wiki/Camp_Half-Blood
My profiles:
Name: Alexandra Smith
Age: 15
Picture (Realistic Preferred):
Godly Parent: Hecate
Years at Camp: 6
Weaponry: A sword, named Runeweaver, covered in runic markings. It has very specific capabilities, as detailed in the special section, along with being bound to Alex. She can be separated from the blade, but upon touching it can cause it to vanish into thin air, to reappear when she summons it again.
The blade itself is pure black Stygian Iron, with glowing purple runes written on it.
Fatal Flaw: Alex is fine with people, until they challenge her ability.
Then she seeks to prove it.
Essentially, she rarely lets a challenge go unanswered, and this can be easily exploited by enemies.
Special Abilities (Limited to 2): She has an encyclopedic knowledge of power channeling runes, which she inscribe on objects with the tips of her fingers. Where this is all leading up to: she can channel magic through previously inscribed objects, such as her sword. Her magic's forms mostly pertain to magnetism and temperature control, though they are limited to her blade or whatever object she has inscribed.
Living things are immune to inscribation.
Other (Background information, etc.): She's lived at the camp most of her life, and anything before that is a mystery. Her sword was taken off a child of Hades a few years after she came to the camp, the price of a wager she made when challenged to a duel. She inscribed it using a more permanent method than most, heating it up and ignoring the pain as she bound the magic to the weapon, impossible to separate.
Unfortunately, the magic repels the essence of monsters. Ordinary creatures will be absorbed by the blade, but a stronger monster (particularly one of magic inclination) is pushed away, to Tartarus.
Since, she's developed a reputation as a loner around camp, trying to stay out of squabbles unless she's specifically asked to join in.