Fleo Plector – Phoenix Wing Hall
With the passage of a day, the time for departure had arrived. With Fleo, Trinity, and Ariel around, Annalise had been kept from being too much of a nuisance, and the new dawn heralded the start of her quest for her cure. After putting on again her new getup from the previous day, Fleo headed toward the job board to find the other members of the group. Ariel stood there already, along with the subject of the job herself, who for the moment had silently occupied herself with her butterflies.
”Good morning, Ari. Looks like you're ready to start off. Have you seen Trinity yet?” Fleo couldn't help but cast a glance at Annalise. If the job flier was to be believed, the young woman had a shard of glass in her head. Admittedly, the dusty woman wasn't an expert in the realm of deadly projectiles, but to her knowledge such intrusions into one's head usually proved lethal. If the fragment was really in there, was it responsible for Annalise's current state of mind? It made Fleo shudder to consider it.
Yesterday had been an eventful day for Frenzy Plant. Two new members, the final decision of Grand Magic Games team composition, and finally, the returning of the suppression squad from a long job near Web Valley in the evening. The arrival of Indigo Afina, tired and sweaty as she was, and her five companions Kumbha, Virgil, Jane, Owen, and Arivaderci, had been a welcome sight for the soldiers. That, however, hadn't been the end of the reunification. Overnight, a small team of four sent to visit the guild Phoenix Wing in Magnolia -Xyster, Harper, Nandy, and Joakim- returned as well, though to significantly less general applause given the late hour at which they came.
Today, now that the entirety of Frenzy Plant was present save for the brawling chef Demetri and the ever-enigmatic Ludo, promised to be an even grander occasion. Horns sounded the waking call precious few minutes after the crack of dawn, and the soldiers accustomed to the noise jumped to it. The new members, unfortunately, did not, and by the time that Thor and Gabriel had cleaned up, eaten breakfast in the mess hall, and made their way to the job board, only three low-level jobs remained.
Dousing the Fire
Requester: Clover Town Mayor
Location: Clover Town
Description: A Treasure Hunting guild, Flare Blitz, has recently been assembled in Clover Town. Though a small venture at first, it is growing in size due to continued success. However, Flare Blitz contains more than a few seedy characters, including its leader, and the mayor of Clover Town fears for the general peace should Flare Blitz become too powerful. The guild's next acquisition, the Lodestar Chalice, would accomplish just that, and it's staking a lot on that expedition. Our job is to get to the ruins where the Chalice is hidden before the Flare Blitz team does and prevent them from being able to attain it. Then, Flare Blitz will sputter, and its ability to threaten Clover Town will disappear.
Notes: Bringing down the ruins, destroying the Chalice, or acquiring the Chalice are all valid methods. Attacking the Flare Blitz group head-on is not, and would tarnish our reputation. Should we be able to acquire the Chalice, the Mayor will pay extra to get a hold of it.
Reward: 200,000 Jewel w/o Chalice, 300,000 Jewel w/ Chalice
More Than a Feeling
Requester: Hanover Crunkite
Location: Akane Resort
Description: The head of Akane security, Mr. Hanover Crunkite, has received reports as of late of an eerie presence stalking the resort at night, from guests and watchmen both. Ordinary means have proven ineffective at either containing or attacking the thing wherever it manifests, so it seems magical help is in order. Try not to cause a big fuss, and whatever you do, do not damage the resort!
Notes: One guest, who claims to have been attacked by the thing, tells tales of a ghostly horror. Because of this, it may be wise for at least one member of the wizard team sent to complete this job to have prior experience with spirits.
Reward: 175,00 Jewel
Deadeye
Requester: General Sanders
Location: Acalypha Town
Description: One of the guild's old associates has been up to no good. Montresor Amontillado, or 'Monty' as we called him, was part of the roaming squad of mages that eventually settled down to become Frenzy Plant, and we've received a tip off from a woman who called herself 'Tiny' that Monty's turned his talents to the wrong cause as a highwayman. It is your job to seek out Monty, capture him, and bring him back to the Frenzy Fort. We will not let one of our own tarnish our guild's visage.
Notes: Monty is not a magic user, though from his luck you wouldn't be crazy to assume so. He's a sniper, able to shoot with deadly accuracy at incredible ranges, but he's deceptively powerful up close. His rifle has been customized to function as a melee weapon, with which he fights at a high skill level. He's also been known to shoot up close, even in melee range, with a gunslinger's style. From so much shooting, however, he's gone partially deaf in his old age. That may be the key to beating him.
Reward: Freedom from rent/food pay for two monthsFour Frenzy Plant soldiers, however, stood by the job board already. Among them was Eliza, the haughty and recalcitrant Cross Sync mage, who stood off to the side and read the jobs with crossed arms. Her gaze lay most often on the job entitled 'More Than a Feeling'. The ever-stylish Virgil Marowit seemed intent on 'Dousing the Fire', but was having some trouble convincing the others. His kama-wielding brother Mercury thought that 'Deadeye' deserved the guild's attention more, as it entailed personal Frenzy Plant business. Arivaderci, whether from her own restlessness or as a result of her bizarre curse, looked to want to go out on another job already, but having just arrived before Gabriel and Thor, didn't have a good idea of what job she might prefer.
What a glorious day! A refreshing, dreamless sleep after his strange dream washed away the genie's soul fray. After rising from his bed and donning a couple of
new clothes he'd kept shrunken in his pouch ever since he'd won from from an Iron Enigma goon in a game of Go Fish, he ventured out into the main Dragon Fang hall. The thought of breakfast lay heavy on his mind, and with a few coins to spare, he could finally treat himself.
Unfortunately, he rounded a corner and witnessed a pair of Rune Knights standing outside an unknown room. Instinctively, Nero froze. Very slowly, he made his mouth into a wide smile, waving merrily. “Good morning, officers!” he enthused, pretty sure that he hadn't ever tangled with Rune Knights before, despite his escapades all over Fiore. “Nice day, isn't it?” He made a sharp turn and headed for the bar, casual as could be.