> I'mma start by saying that I very much prefer simpler designs with little visual clutter overall. Now.
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> I feel as though this one is rather overloaded what with the two gun arm sets and the little extra arms all poking out the back spread like that, and the shade of blue is definitely too strong and used too much across the entire thing. If we're talking specifics and assuming all the machinery's 100% mandatory, I'd start by picking out a less agressive blue, something like blue-gray or steel blue, and then cutting down on it. Keep it as the machinery color, so the eyes are specifically drawn towards those. I'd use the gold as a machinery exclusive too, but keep the eye golden. The bandages on the face and body should be white and the chest bandages need to have black lines.
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> The coat and shoes should be beige or khaki to go with the grey clothes and white bandages. That way the body and clothes all have lighter, less eye-catching colors compared to the blue and gold of the machinery. The little gun arms poking out from just below the guy's ass should be higher up, coming out of the lower back, right above the ass instead. If at all possible I'd shorten the huge bars that hold the guns out, they feel too wide, but that might make them harder to tell apart from the guy's actual arms. If you go with the white bandages, get rid of the white in the mechanical arms, replace it with gold.
Good imput, thank you. To be fair, the "guns" are meant more to be spider leg like appendages. Thus why his feet are dangling. They also hold the projectors for his mass shifting ability, thus the size of them. I..don't see where you spot white bandages? I used gold in this redesign for ornateness, though I see the point on the coat color. I should probably change it to gray, to match the hood. Maybe use a duller more metalic blue. Would have to see what I can work with on the heromachinne pallet.