Hidden 10 yrs ago Post by IncredibleBee
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Rawk, do you understand what sarcasm is?
Hidden 10 yrs ago Post by IncredibleBee
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Firstly, I'm gonna go over the weird weakness stuff. It's fucking ridiculous to believe that fire form can be weak to a chilly environment, but immune to say, a blast from Mr. Freeze's ice gun, because ice is super fucking cold. Traditionally, elemental creatures and armor are resistant (but rarely immune) to their element, but weak to its opposites, not resistant to both. This brings me to my second point: Do not write out all your weaknesses. Holy shit, dude. I know this is a high powerlevel thing but writing yourself as invincible is pretty bullshit, ESPECIALLY when it's a switch you decided to make mid-game.
Hidden 10 yrs ago 10 yrs ago Post by rawkhawk64
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I was kidding about the weakness thing. Of course it's gonna be there. And the immunities thing (like Ice/Fire that everyone's been so naggy about) makes sense to me, but (again, depending on what Kalama says) I can change them to just being resilient. However, you **do not** have to fucking nag me about the shit. I know how things _normally_ work, but maybe I'm trying to break outside of normalcy.
Hidden 10 yrs ago Post by Earnest Evans
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Wait, how does Ice/Fire make sense? You're immune to a power while using it, that's obvious. But how does being immune to everything but the ambient version of a power that damn near every setting agrees should be strong against you work? This breach of "normalcy" isn't going to help anyone. You won't get to RP out being challenged by anything, people won't get to RP out challenging you, and you'll just kinda *be there* in fights, since there's no reason for the enemies to attack you.
Hidden 10 yrs ago Post by IncredibleBee
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Stop getting so salty. It's normally done that way for zen balance and also mechanical balance.
Hidden 10 yrs ago Post by Prostagma
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Whoa, geez, I was just saying that you shouldn't feel the need to tack on arbitrary weaknesses to "balance out" your powers since the nature of the game itself makes doing so pretty much pointless and you should be able to exercise your freedom to make the most powerful character you like, but it looks like this conversation has taken a turn for the salty.
Hidden 10 yrs ago Post by rawkhawk64
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Prostagma, this character was not built for this RP. That's why the weaknesses are there. That's also where there's a mechanical change in how things normally work. For the third time, **I'm gonna see what Kalama says about this**.
Hidden 10 yrs ago Post by IncredibleBee
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If the character wasn't built for this RP, why didn't you just build a new character for the RP?
Hidden 10 yrs ago Post by rawkhawk64
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As I've said, I wanna give this character a test run. I figured an RP setting would be a likely place to start, since I could change the character if I saw any flaws. Which, it appears some have been pointed out, but that's just my weird logic at work again.
Hidden 10 yrs ago Post by Kalamadea
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Rawk, sorry, but I do agree with what people are saying. However much effort was put into the previous one doesn't really matter because the original was preferable to this new one, which is a bit generic comparatively. I would prefer that you stick with the original version, but I could approve this one if you really, really want it and if you write out the weaknesses. Kalama, for example, was never weak to cold or ice despite being designed entirely around fire, not even when he started out with total immunity to all things related to fire and heat. Ice and cold affected him just like any normal character would be affected. So while I would really prefer you stick with the original, cooler version, if you're dead set on using this new version at least write out the elemental weaknesses.
Hidden 10 yrs ago Post by Professor_Wyvern
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Personally fan of the Hero's Journey myself. With the characters having flaws/weaknesses, alongside their strengths fighting against odds that are against them, in a desperate quest. Giving their struggle a sense of _meaning_ cause they can't just quickly go through it and stop all foes in their way with relative ease. You know things like that, which tend to lead to fun stuff. But ah, not one to judge. Gotta be the best Übermensch you can be, with nothing stopping you, especially pesky weaknesses which are quite useful in shaping characters and such.
Hidden 10 yrs ago Post by Jerkchicken
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Campbell a shit Also hi
Hidden 10 yrs ago Post by Kalamadea
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It's mainly a matter of keeping bosses challenging. Bosses tend to scale up in this RP to match our power levels or even exceed them, while still mostly remaining lore friendly. You're about to see it with Ganondorf and Volvagia both.
Hidden 10 yrs ago Post by Earnest Evans
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Hey, Kalamadea. A bit of a word about Volvagia. It's basically a Chinese-style dragon, what with its *incredibly long* body. If it, all of it, burst forth from a hole and charged forward, it would look like a Wiggler from the Mario franchise. There's a good reason why it primarily fought by bursting forth from lava holes and either going directly vertically or only sticking its head and arms out.
Hidden 10 yrs ago Post by Kalamadea
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Yes, I know. Volvagia's strategy is changed up to make her a harder fight. Her entire body would only emerge when she charged forward enough to make it come out. She's still got much of her body in the lava hole she burst from.
Hidden 10 yrs ago Post by Earnest Evans
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Oof, wouldn't that make it susceptible to having the part of the body it's extending a big target? It's got no defenses for people who get behind its torso beyond just clotheslining them with its abdomen.
Hidden 10 yrs ago Post by Jerkchicken
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Ehh volvagia was a really weak bossfight to consider I mean even the first boss put up a better fight. Also am I accepted yet?
Hidden 10 yrs ago 10 yrs ago Post by Prostagma
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So Ganondorf covered all his straps and clasps... By strapping more armor over the straps, and then strapping more armor over those straps, ad infinitum? How does one have no exposed straps or clasps on their armor? The mental image of this confuses me. And yeah Volvagia's "new strategy" has remarkably few advantages, especially since it can apparently just be bitchslapped across the room with a cannon arm. You'd be better off setting the fight in a larger arena and adding holes on the walls and ceilings if you wanted to make it harder.
Hidden 10 yrs ago Post by Kalamadea
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You also have to keep in mind that was just the opening. She won't be on the ground for much longer. Next post is bringing her into the air, and I'll likely have her burrow additional holes since you made the suggestion. As for Ganondorf, I meant there were fewer exposed straps that were less essential individually, where Darknuts essentially had just two straps holding all of their armor on for some odd reason, which never made sense to me. Actual armor had multiple straps per individual plate, so cutting a couple straps would only cause a single plate to fall off rather than the entire suit. That's more what I was trying to get at, I just failed to gather the right words for it. You can bet I'll be editing that as soon as I'm on a less shitty computer that can actually handle the scripts for it.
Hidden 10 yrs ago Post by Kalamadea
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Completely forgot (and having to do a double post since this shit computer can't handle going into the editor), I'm having difficulty making sense of your character, Jerk. Could you be more specific with his first two abilities? They seem awfully open-ended, and last time we had a character with such an open-ended power they started causing massive explosions everywhere with no real limitation that would have broken the RP if Dawn and I hadn't intervened and forced them to place better limits on that ability.
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