I find some reasonable discussion entertaining at times. Not to mention openly discussing fascets of the game such as how fights are handled or the overall "mechanics" of the "setting" can lead to a better experience overall. We've talked about the setting and the stuff you guys have been dragging along for however many years before already. In fact, some other players and I were discussing the game and wrote up a list of things we feel could be improved upon.
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First Kalamadea's post speed, or lack of thereof. We make no judgement over this because everyone has a life of their own and it can be complicated to keep roleplays going smooth when responsibilities come a-knockin, but he averages one IC post every 24 hours, if we're lucky. You have to admit this is rather slow. It makes progress stilted, as it means that any time any player does something that requires GM input such as interacting with specific NPCs they need to wait a fair amount of time for a response, after which they'll post one of their own and it's back to waiting. We all agree that he probably shouldn't be using workplace computers to roleplay, however.
That he can only post within a short timespan, with the pressure of doing so at his workplace to boot, just lessens post quality and leads to things such as completely missing a player's post over the rush of just getting something IC out. This could be alleviated if the co-gm actually performed GM duties, that's you grandsword, but you seem entirely focused on playing your own characters and nothing else. Which is totally fine and understandable, but still makes your co-gm position rather pointless. We feel that someone who'll actually take over the reins of the game when Kalamadea isn't available would work better for the current situation.
Next is the matter of the fights. The "challenge" provided during the Ganondorf and Volvagia fights has been purely artificial. There's no real challenge, the PCs are all tremendously powerful and the fights are basically turning into competitive no-selling, that is, ignoring or otherwise nullifying or minimizing attacks and their effects unless someone takes over and powergames or instahits. A challenging bossfight for a game like this would be puzzle bossfights that go beyond "use given Sword of Boss Killing on Boss", fights that force the players to step outside their massive powerlevels and render their absurd combat abilities less prominent not by virtue of taking them away or actively trivializing them until a post quota is met, but by making them not part of the fight at all.
On the matter of instahitting, and this is a personal note from Zero Hex that was not discussed with others, I have resorted to it entirely because it seems like the only way to actually get things done. If I type about how my character could potentially do this or that, it feels as though I am only leaving myself entirely open to being nulled and ignored at every turn in this roleplay, in an unfun way. If we all agreed to not rely on autohitting and actually go along with others and not assume we can dodge and counter everything that isn't automatically declared successful, well, that'd be wonderful. Apologies to grandsword for the instahit headlock, but again, it seems as though such is the way of this roleplay.
Beyond the matter of artificial difficulty, the no-sells themselves aren't necessarily a problem. After all, without a proper system to quantify abilities, freeform fights are nothing but competitive bullshitting, it's kind of fine as long as the competitive bullshitting is fun to read, showy and cool and imaginative, creative writing in short. The problem is that the no-sells have been, frankly, rather boring and dull. We feel as though this ties over to Kalamadea's problem of having to post within a short time limit and under pressure of doing so from work. Ganondorf simply took the attacks and then put himself back together like a claymation man with no real drama or entertainment to it, barely displaying any sort of personality whatsoever.
He could've been parrying things with just a hilt or making a blade of pure fuck-you magics, if the hilt was cut off he could've controlled the blade with his mind alone, his severed hand could've become a separate enemy that grabbed another weapon and attacked Bee from behind or mutated into something monstrous while Ganondorf creates a magic hand construct, he could've used his magics for more than angry tantrum blasts that pointlessly damage his own holdings, he could've powered himself up without entering giant pig man mode and fought with his empty hands. As it is, the fight lacks showmanship with Bee doing the best he can to keep it entertaining while fighting an enemy that reconstructs itself like a videogame training dummy and barely has more of a personality than one.
Compounding this problem is how the party hasn't been split enough. The powerlevel in this roleplay is quite high, honestly if all of the PCs present at Ganondorf's had taken part in the fight from the get-go they would've either stomped him so hard he would've come out on the other end of the world or Kalamadea would've had to resort to maximum, ridiculous levels of no-selling, not to mention how clusterfucky it gets when all players are trying to smack the one guy alone.
At the very least, we feel that structuring a fight so it has clear "stages" where each character is obviously meant to do their thing is a must, and perhaps that is the plan, but considering the slow posting speed it feels as though Bee's sword duel has dragged on for forever despite not much actually happening in the fight. Something like this still reduces everyone else to commentators unlike actually giving them stuff to do, so it's not optimal, mind, far better to create situations for every character. Bring out new enemies to occupy the people not engaged in the one on one duel, give them something to do if it's clear they're letting the one guy roll with the swordfight.
So, there you go. A perhaps overly long compilation of kinks we feel could be easily ironed out, with suggestions on how to do so. The key here is effort. We're not saying that Kalamadea isn't putting effort into the roleplay, but if his personal situation leaves him unable to engage in longer, more time-consuming posts needed to create these varied situations, then perhaps it might be best for a co-gm to do so rather than trudge along as we are now.