Hidden 10 yrs ago Post by IncredibleBee
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I also have uprades -Summon Swords- Bee can summon any type of sword, from longswords to macahuitls to tachis. These range in size from the humble gladius to ridiculously large swords not designed for use by humans. If it can be called a sword, Bee can call it to his grasp. -Sword Spirit- Bee is now aware of a sword's "soul"- that is, the sword's essence, its being personified, containing the sum of that sword's history and culture. Though Bee is always aware of the sword's spirit, he can will it to be visible. -Arm Upgrade v2.0- In response to present danger, Bee's arm has unleashed several limiters. It now contains a collapsible shield, a chain fist, and a rocket punch attack.
Hidden 10 yrs ago Post by Kalamadea
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Kalamadea ...Wut

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Jack, Bee, and Jon, your upgrades look fine. Go ahead and stick them in your sheets.
Hidden 10 yrs ago 10 yrs ago Post by Prostagma
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I guess I'd go with: Manipulate Energy: Whereas before Cirno was only able to reduce the energy a given object had, Cirno now has the ability to add energy to something as well as remove it. Energy Conversion I: The ability to convert stored energy gathered from the environment into physical power. Additional Spectra I: Further expand the frequency of radiation Cirno can manipulate by 1 "block" (Up to UV and down to Radio)
Hidden 10 yrs ago Post by Kalamadea
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Cirno can be the strongest for real now! Her stuff's good. Samus gains: X-Ray Visor: The name is actually misleading, but this allows Samus to see through all but dense metals and certain materials that don't "agree" with the Visor, so to speak. Samus is, as with the Thermal Visor, able to engage in combat while this Visor is equipped. Ice Spreader: This is the charge combo for the Ice Beam, and costs ten missiles to use. A homing "ice missile" is fired from the missile launcher. If it hits its target while said target is on the ground, a sheet of ice coats the ground in a six-foot radius, freezing everything in that range solid for half a minute, after which the ice thaws. Due to the larger number of upgrades, Samus gains two energy tanks and four missile expansions compared to her usual 1-2, bringing her up to eight energy tanks and 80 missiles.
Hidden 10 yrs ago 10 yrs ago Post by Zero Hex
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Zero, could you include a cooldown on Immovable? I'm worried it could end up abused otherwise. I'm not saying I don't trust you to not abuse it, but I'd appreciate having that happen just to make sure. The other two are perfectly fine, it's just that one I'm a bit worried about.
Hm, yes, didn't really think about how it'd do away with the best way of dealing with Ajax, mostly just want "can reflect attacks" to do tag team moves with other characters like, idk, increasing the potency of Jack's guns by having him shoot Ajax and have the bullets bounce off at even greater velocities, or let Cirno or Okuu concentrate their magics on Ajax before he launches them again for greater impact. Since now he can actually get a good footing anywhere and getting knocked around the scenery is fun when your character can take it, I could make it a Tag Team Move power where he's able to stack powers with his allies in ridiculous ways that often make no sense.
Hidden 10 yrs ago Post by Kalamadea
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That'd be cool, actually. Give it some thought, we've got some time before the First Age aligns with Cynosure.
Hidden 10 yrs ago 10 yrs ago Post by Professor_Wyvern
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Such tag-team will have to include the Raining Lead Body Slam, where Rattlesnake Jack fires tons of shots at Ajax's stomach as he lunges forth to slam on-top of the foe.
Hidden 10 yrs ago 10 yrs ago Post by rawkhawk64
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I've got Rawk's three upgrades, and will have some character development for him when he gets them. The King: When Rawk gave up his Cyber Swords and most of his Psychic abilities, he gained a scepter instead. This scepter makes Rawk like a Chess King. He has even greater control over his Pieces, and can use the scepter for attacks that are between a Bishop and Queen's in strength. He can fire them at a rate of five per second, or can shoot a potent blast by charging for two seconds. Bishop: Rawk can now summon Bishops to aid him in battle. Checkmate: A tandem attack between Rawk and his Pieces. Rawk maneuvers an enemy so he is surrounded, before the enemy is hit by a barrage of blows. If any allies are in range, then Rawk can include them in the attack as they see fit. EDIT Also have Link's upgrades. Silver Gauntlets- Allows Link to lift very heavy objects as if they were nothing. He still has a discernable limit, but he can lift objects up to the size of a small house without any negative effects. Fire Arrows- Link fires arrows that are lit on fire. The fires are nearly inextinguishable. Iron Boots- Allows Link to increase his weight by about a ton. He is nearly immovable with them on, but loses the ability to jump above water. He is severely slowed, but he can move normally underwater.
Hidden 10 yrs ago 10 yrs ago Post by Earnest Evans
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Upgrades for me are...
-Ship Upgrades-
Pete's pod is now officially Bigger On The Inside. Though from the outside it's still the same apartment-sized vehicle, it's now at least large enough from the inside to fill a wing of the space station it came from. The pod now has a few new rooms and a revolutionary new engine system.
  • Cargo Bay - With a brand-new Autolathe, a Robot (and Exosuit) Parts-construction Console, a direct link to Nanotrasen Central Command's supply warehouse, and a good-sized hangar to fit these new additions, the Cargo Bay is the center of the Petepod's industry.
  • Genetics Lab - Equipped with a cloning pod for making imperfect copies of dead creatures and a DNA modifier for making living creatures into super/sub-humans, the Genetics Lab is a slow but steady way to ensure Pete's got a supply of brains and bodies.
  • Xenobiology Lab - With four holding cells for xenofauna, two immature Grey Slimes for breeding purposes, a box of dehydrated monkey-cubes, and three hydroponics trays for xenoflora, the Xenobio Lab is excellent for keeping and experimenting on the freaks and geeks Pete captures in his travels.
-Bluespace Compatibility-
Since this is too big a change just to fit in the generic ship upgrades, I added this. The Petepod now has a sustainable power source in a miniature Singularity drive. By harnessing the power of the Singularity, Petepod is partially submerged in the nebulous dimension of Bluespace. Pete can now teleport his ship to anywhere he has left a Tracking Beacon. Tracking Beacons are notoriously flimsy, but partially act as anchors against the degenerate effects of an Avatar leaving a universe.
-Your Problem Now Field-
Pete now projects a field around him that subtly changes the laws of physics and basic biology around him to match them as they appear in Space Station 13. It has no noticeable effect beyond a few certain aspects, namely in conservation of matter and the way muscles tense up when struck. These effects are described as such:
  • Certain states of matter are now measured in Units. One Unit is approximately 25 ml for liquid chemicals, 1 kg for solid minerals, and 50 kPa for oxygen, nitrogen, helium, and gaseous Plasma.
  • Tools and construction are now significantly simplified. All sorts of furniture can be made by hand with nothing but one or two units of a solid mineral. However, even basic handheld tools must be constructed via an Autolathe, Protolathe, or specialized vending machine.
  • Basic physical exertion is both significantly less lethal and significantly more. Becoming tired is a thing of the past, and now people can sprint at full speed indefinitely. However, anything that is capable of knocking someone over will now fully paralyze them from the neck-down for a pre-determined amount of time. Slipping on water or by being pushed will paralyze someone for a mere 2 seconds. Slipping on Space Lube will paralyze them for a full 10 seconds. Suffering from an electric shock will paralyze them for 30 seconds. Being injected with paralytic toxins will paralyze them for several minutes, with the exact duration depending on how healthy the victim is. Non-humanoids are entirely exempt from this, in addition to no longer suffering from anatomical damage; they are either still kicking and raring to go, or they are incapacitated. There is no way for a humanoid to prevent being paralyzed if they are slipped/stunned/poisoned, but Hulks take a significant amount of electrical charge to bring into paralysis.
  • Pete is now creatively bankrupt. He can still create and research anything that appears in Space Station 13, but he will never invent anything beyond that. Though he can commandeer and utilize any technology he comes across of any material, he can only ever deconstruct it into the same Glass, Iron, Plasteel, Plasma, Uranium, Gold, Silver, Diamond, Bananium, and Phazon-Metal that appears in Space Station 13, and he can only ever figure out how to create Space Station 13-born tools from researching it. However, this does not restrict him from creatively utilizing what few tools he can create to make up for his industrial shortcomings.
This field extends to everything Pete will ever make. For Pete himself, the field extends to a radius of nine yards. For intelligent creations of Pete's, the field extends to three yards. For unintelligent creations and inanimate objects, this field extends only as far as the object's volume, and cannot be transferred by touch.
Hidden 10 yrs ago Post by grandsword
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Doing my upgrades, going to just spend both on alpha's end on one ability. Alpha gets -warrior state- One of the trials the Indrian people must endure is the enemy within, the culmination of their genetic lust for battle and instincts of war, boiling beneath the surface. This, is the warrior. Under duress, extreme rage or despair, in even the least warlike Indrian, the warrior takes hold. Pain is ignored, strength, pushed to phyisical limits. And a lust for combat is unleashed that can not be stopped until it has had it's fill. In the warrior state, alpha discards any notion of peace,morality or self preservation. His strength is boosted significantly and he ignores pain. In addition, his personality shifts, turning to one that craves, and thrives battle, pursuing combat whenever he can find it, refusing to cease until the bloodlust is satified. However, if knocked out, or forced to regenerate large portions of his body, the warrior will recede earlier. And as a drawback, alpha is limited to phyisical attacks in the warrior state, trading versitility for brutality. Omega gets -bearer of the testament This upgrade Allows omega to summon soldiers from the eternal testament without activating it, upto a unit of four at one time. The summoned soldiers are equiped with weaponry from omega's armory, but cannot summon them as he does. Furthermore, reality will reject their presence outside the testament, and attempt to banish them back to it's bounds. Thus, each soldier summoned this way can only be maintained a short time before being returned to their native bounds. -Distortion of Ω This upgrade is a semi-passive one, that hides omega's presence from others via enshrouding him in the paradox of his existence. In practice, it makes it that unless one focuses on him, or if he wants to be seen, he will be viewed as though always out in the corner of one's eye, a questionable existiance, dismissed as a hallucination by the unwary.
Hidden 10 yrs ago Post by SgtEasy
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Well, I need to leave this rp now. Because my schedule keeps racking up with college bullcrap. Sorry guys. My parents really want me to get a degree. This is an incredibly interesting rp and I'll promote it of course, as I will every rp I leave from. I am sorry, sorry and million more sorry.
Hidden 10 yrs ago Post by Prostagma
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Hey mang it's cool. Come back if/when things lighten up I guess.
Hidden 10 yrs ago 10 yrs ago Post by Zero Hex
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It's cool Sgt, at least you let people know, feel free to come back when you feel you can if the game's still alive. Also, posting the same list as before with the different final upgrade. -Relentless: Ajax can now fight to the best of his abilities anywhere. The sky, deep underwater, the void of space, any battlefield you try to use to your advantage. He can ignore impediments such as lack of gravity and oxygen or magical effects specific to the location, anything that might render his attacks less effective, letting him operate under normal conditions at all times. -Perfect control: Ajax is able to perfectly exert and manipulate the force his body could produce at any time as long as he can move a single muscle, giving him access to a varied kinetic arsenal that extends beyond his previous ability to cause shockwaves and the like. Attacks done in this way still benefit from his "Proud" ability that lets his body affect things it shouldn't be able to. -Tag-team champion: Despite his obsession with man to man battles and finding someone who can fight him evenly or even defeat him, Ajax is no stranger to team battles. He's had a long career of both being part of a legitimate tag team and adventuring with groups of people and can thus create deadly combo attacks with anyone who he identifies as an ally.
Hidden 10 yrs ago Post by Shisa
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Alright, upgrade time. True Fusion Manipulation: Okuu gains the ability to fuse anything together; even people, though the person(s) must be willing. Lunatic: When Easy mode is unforgivable unless you're a kid from elementary school, normal mode is for casuals, and hard mode just ain't cutting it, you've got to go Lunatic. As a stage 6 boss, Okuu just gets that much tougher. She's even stronger and more durable than before, and her capacity for fusion cannot be limited by anything. Manipulation of Density and Sparseness: Okuu can now manipulate density/sparseness in order to make something more or less dense/sparse. A suit of armor could become as loose as tin foil or as packed as a diamond, for example. This can also work on people, but the subject must be willing. It will make a person either much larger or split them into many small copies of them.
Hidden 10 yrs ago Post by grandsword
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so she can invoke a fusion dance? cool beans.
Hidden 10 yrs ago 10 yrs ago Post by rawkhawk64
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I sense some evil combos with lots of people. I am working on Link's upgrades, atm. Trying to figure out what to give him, exactly. I'm also gonna wait for Kalama's approval before I make a post for Rawk and Link.
Hidden 10 yrs ago Post by Zero Hex
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I sense some evil combos with lots of people. I am working on Link's upgrades, atm. Trying to figure out what to give him, exactly.
Have you considered any of the myriad of LoZ items not currently in his posession?
Hidden 10 yrs ago Post by rawkhawk64
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I sense some evil combos with lots of people. I am working on Link's upgrades, atm. Trying to figure out what to give him, exactly.
Have you considered any of the myriad of LoZ items not currently in his posession?
My issue was narrowing it down. I've edited my earlier post to show which items I've chosen for Link.
Hidden 10 yrs ago Post by Zero Hex
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My issue was narrowing it down. I've edited my earlier post to show which items I've chosen for Link.
Yes, I figured, that's why I made the thickest, most obvious and idiotically ample suggestion I could think of.
Hidden 10 yrs ago Post by rawkhawk64
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My issue was narrowing it down. I've edited my earlier post to show which items I've chosen for Link.
Yes, I figured, that's why I made the thickest, most obvious and idiotically ample suggestion I could think of.
There's really not a whole lot left outside of the items. Except at some point, I might give him the Triforce Slash as a finisher.
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