It's not what you think, when the faculty come to personally greet you at your own home, luggage in hand and either nervous or excited to meet others like you. I should have been able to hear the strangeness in their voice; maybe I was simply too trusting, too eager to get away from those assholes at school. You step on the shuttle, and away you go, watching as your mom and dad wave goodbye with hope in their eyes. Hope for you.
I wish I kept mine.
It is 2182, far into the age in which supernaturally powered individuals came into public knowledge. For a time, they were accepted by the world, their governments, and their peoples. There were those who scorned them, and those who embraced them. Of the supers, there were the good of heart, and the bad; the heroes and the villains. These individuals commonly did battle with one another, but as the number of such characters increased, so did the troubles that arose from the deeds of villains. It became too much for the public to handle, and the freedom of vigilantes was severed after the combined efforts of super and normal man to vanquish their current enemies.
When they had appeared long before, they were given the benefit of the doubt. A chance. Today, they have been given another. A second chance.
Though unfavorable to the supers themselves, it was altogether the most desired choice by the governments of modern society. Instead of simply culling them were they could, they resolved to design a facility to maintain them, where no innocents could be put to the harms of potentially malevolent supers. And yet, the pure supers were put in with the rest all the same. This is the Second Academy for Public Dangers.
A prison with a facade, is what it truly is. Designed as a tremendous complex to observe the nature's of countless supernatural children, it works to weed out those who might present trouble to the public, eventually freeing individuals who have proved themselves to be good natured and given to the service of all.
You will be playing as one of these "students" -a child aged 18 or younger and possessed of a supernatural power, whatever it may be. Agents of the facility approach your parents with a law that dictates your requirement to enroll in the academy, which has been painted as an advanced place of education for children like you to participate safely and without worry of shame or hatred. To the public it is a good place, but to those who enter its monolithic doors, it soon becomes a prison of paranoia and despair.
Unlike your standard (no offense to anyone participating or controlling such a roleplay) super school roleplay, your actions will be the things that matter the most here in Second Academy. As GM, I will be controlling every aspect of the facility, and how it deals with each one of your characters. For now, I am merely looking for interest. With enough of it, I will jump to produce the OOC and a character skeleton for everyone.
And to that I say, "Watch yourself."
=Character Sheet=
Name:
Age: (between 10 and 18 years of age)
Gender:
Appearance: (either written here or as an image at the top of the sheet)
Personality:
Power:
- Super powers should be reasonable; as children you will have limited control over them.
- Personality should be presented as a series of short bullet points, detailing positive qualities and negative qualities.
- I do not ask for a biography because we are assuming your characters led relatively uninteresting lives. If they did do something particularly noteworthy or the like, feel free to reveal it IC over time, or in a certain situation. Again, like superpowers, be reasonable.
- Limit 2 characters per players.
=Rules=
- Standard roleplay stuff. No godmoding, power-playing, etc, etc. Don't do it.
- Your characters, while possessing of supernatural abilities, are nevertheless mortal and human. They can make mistakes, and they can die. Realize this, as in this roleplay no character will have plot armor. If you do something stupid that lands you in a fatal spot with no way of getting out, your character will die.
- All of your actions have consequences, and as GM, I expect you to roleplay your character abiding by such consequences. Ignoring them or avoiding them with bullshit excuses will not result in favorable events.
=Character List=
Desmond Freeman - MrShoe
March Blakewood - Animus
Nikki and Micheal Biyung - Mr Allen J
Cormac "Zero Day" Leclaire - Cryptiic
Atticus Rhys Treharne - Malan
Kalk Zelo - Kilo6
Eva Ashton - Ionion
Kirill Yudin - Dead Cruiser
Brooks Moore - athanshadow
Isabelle Beaumont - Penguin
Sophelia and Lucas Baudelaire - Stormberry
Barbara ‘Babs’ Mizell - musicway
Randal Ryan - Smiral
Shane Casoni - Gentle Beast
Lukas Samsa - Card
Matthew and Miguel Garcia - Crazy Guy
=NPCs=
Madeline Louis
Cain Trimble
Kira Aberdale