Superhero Alias: (if you're a first year or someone who has just transferred to the school, it's likely you won't have one of these yet)
Gender:
Age: (for kids, this would be between 11 and 18, but for teachers, it can be pretty much any age above 25)
Appearance: (pictures are allowed)
Power Set:
Other Skills: (e.g. martial arts, a good amount of knowledge on a particular topic or subject, cooking, photographic memory, good at reading and understanding people, able to speak another language etc etc.)
Weaknesses: (from emotional to physical. Of course, be logical about this. If your character's powers are fire-based, then they'd be weak against water. Of course, adding other weaknesses like a low self-esteem or an inability to work well with others is good too.)
Subject: (Teachers Only)
Personality:
Backstory: (should include: whether their parents have powers or not, whether their parents are heroes, villains or civilians, how your character got their powers, and what they were doing before the school found them)
Other: (e.g. voice actors, theme songs, any quirks or tidbits that weren't included above)
Superhero Alias Technically not a real alias, but his transformed persona seems to refer to himself as Yuugure
Gender Male
Age 13
Power Set Cheol has no powers on his own, but possesses a magical Tengu mask which, when he puts it on and says the words "Kaa kaa!", which is the Japanese onomatopoeia for the sound a crow makes, it turns him into a Karasu Tengu, a crow demon. He gains wings, which give him the ability to fly, and incredibly quickly at that, a very minor increase of strength, and enhanced senses. And while he can't telepathically communicate or talk to crows, they have a tendency to be attracted to him, and he has found a way to influence them into helping him sometimes in battle, though more as use of a distraction. He changes back to human form by saying his full name three times.
Other Skills: - Has had two years of karate training.
Weaknesses - Yuugure is somewhat of a 'glass cannon'. In exchanged for his flight and speed, he's got a light bone structure and is incredibly fragile. He'll bruise far easier than even a normal human while in Tengu form, and his bones are incredibly likely to break if given enough impact. And like any flying creature, strong winds or forces can push him back, even when he's not flying.
- As Yuugure, he can easily be carried away by his newly-found animal instincts, sometimes to the point that he may become feral, wild and even unable to speak. This usually passes in an hour, but sometimes he has to be pacified in some way before he can regain his senses. This usually happens when he's startled, incredibly enraged or, as he's technically a crow now, when he's around dead bodies or raw meat, as his hunger for the taste of carrion takes over.
- As mentioned previously, Yuugure is a bit of a daredevil and incredibly arrogant in his powers, and will often underestimate his opponents, which can cause him to get into a lot of trouble.
Personality Cheol seems to have two sides to him. In his everyday life, he's come across as a shy, polite and relatively friendly boy. He doesn't talk much and is rarely the first to start a conversation, but he's a good listener, and if you tell him something, he's likely to remember it. However, when around him, you will occasionally get this feeling that he's not entirely relaxed or comfortable. It's minor, but if you focus long enough, you'll start to see that that small, shy smile on his face looks just a tad forced. Because deep beneath Cheol's kindly exterior, there is a well of built-up anger, slowly collecting over the days and desperately desiring to get out. Sometimes it does. Sometimes Cheol's facade slips and the rage comes out, he looses control, but it usually only last a minute before he manages to pull it back, only to excuse himself from any people who may be watching.
The only time this anger is ever properly let out is when Cheol is fighting crime as Yuugure, in which he seems to become a completely different person. It is unknown if this is a side-effect of the mask's power, a separate personality within the ask or simply Cheol free to show his real nature, but he changes from quiet and polite to raging and reckless. He's much more at ease and may be a bit of a thrill-seeker, feeling more happy for a fight if he feels the odds are a little more against him. He's also mischievous, often taunting his foes as he flies above them and even might use similar taunts on his own allies, albeit with a lot less maliciousness.
Backstory Born and raised in Yokohama, Japan, Cheol grew up in fairly well-off family. His father was Japanese and a policeman, who always taught him to stand by his morals, and his mother was Korean and a business woman, who always taught him to aim high and be ambitious. They were loving parents who perhaps spoiled their son a little and may have sheltered him somewhat from dangers of the world, but they did care for him, and Cheol cared for them in turn. However, they were almost always busy work, which meant Cheol often came home to an empty house, and was the main reason they never noticed that, once Cheol reached junior high-school, he was being bullied.
Accused of being very 'feminine' and a bit of teacher's pet, Cheol was often teased by the older boys at his school. This started off mildly, but became worse and worse as time went on, and Cheol became a little more withdrawn with each day, and cut himself off from any chances of friendship. He became bitter, angry, and unsure of what to do. Worst of all, he started... fantasising about things. About hurting his classmates and all the terrible things he could do to them, and this made him worried. It got so bad, he started feigning illness so he didn't have to go to school, but after the first three times, his parents stopped listening to his excuses.
Then, one day, when his tormentors followed him from school, cornered him in an alley way and stuffed him into large dumpster and slamming the lid on him, Cheol found something in the dumpster. It was a mask, like the ones you found in Japanese theatre, which had been formed into the likeness of a crow. Once he finally got out of the dumpster and headed home, taking the mask with him, he decided to put it on for laughs, running around the house, pretending to be a bird and wishing he could just fly away. However, when he said the words 'Kaa kaa!', the sound a crow makes, he ended up activating the mask's magic and turned himself into a Tengu. At first, he was reasonably freaked out, but then, after he had calmed, he started to think it was kind of cool, and started practicing, trying to learn how to fly. It took all evening, but eventually, he managed to fly, though it was by no means graceful. He flew high above the city for a long time, before realising he would have to change back, though had no idea how. He landed in a alley near his house and tried to pull the mask off... which was more like pulling at his own face as that was what his mask had become. He did this again and again, but to little avail. Just as he was about to get incredibly frustrated, a mysterious figure appeared, seemingly out of nowhere, and told him that in order to change back, he had to say his name three times (surname first, by the way, as this is Japan). Cheol did as he was told and changed back. Relieved, he was about to thank the figure, only to find that he was gone. Confused, but too glad to ask questions, Cheol returned home.
After this, he started using the mask after school, once even using it to frighten his former bullies, who never bothered him again. He also used it to fight crime, as his father did and just like the superheroes in some of his comic books or like those he'd heard about that lived in America. He adopted the name 'Yuugure', meaning 'nightfall', as he felt it 'just sounded right'.
Recently, he has been invited to join the Herculean Academy for Superheroes and, after revealing to his parents the truth about the mask and the powers it gives him, they decided to let him attend, hoping it would keep him out of trouble.
Power Set: Jack can use magic to fight. However it is not all that easy to do and he is limited by what is available. He can do a decent number of spells. When he does a spell, a circle appears around his hand until the spell is complete. The spells take energy away from him so he cannot chain spells without serious effects. Many of his stringer spells require a ritual to do them.
Other Skills: His mother taught him to use his fists instead of magic and he is a decent fighter. He can read and speak Chinese, Latin, and Greek.
Weaknesses: His father taught him the main rule of magic; nothing is free and it all comes at a price. His strong spells make him tired and he must rest if he runs out of mana. He is arrogant as well thinking he is the strongest around.
Personality: Jack is always smiling when out of missions. He has one hundred different jokes and quips for any occasion. Jack always has a smile on his face.
Backstory:
Jack Kyle was born to a pair of heroes. His father is Dr. Hermes and his mother is his side kick Black Cat. Jack got his powers from his father and has had them since birth. His father however bound his powers until he was 13. He then began to train him in the mystic arts since some day, it would be Jack's job to protect the world from evil that it tried to ignore.
Jack's mother taught him how to fight and talk his way out of anything. It was her idea to send Jack to the academy so he could be with children instead of quasi-physical demons. So he was sent there five years ago away from his training. His father still sends him books to study from and talismans he may need.
Other: Jack is bisexual and does not hide this fact. It is normal to him.
NAME: Paolo Marchelo Ray NICKNAME/ALIAS: Paul, Quake AGE: 18 GENDER: Male NATIONALITY: Greek-American PERSONALITY: Paul is that one laid-back guy that always gets on others nerves for being lazy and not more active. Although most people don't know this, he was quite obstinate and reckless when he was younger, but over time, he has attained a more cautious attitude towards life and now deals with problems carefully. He is very concerned about the people close to him but does tends to trash talk every now and then. Although not the romantic type, he does have a soft spot for women which does gets him into trouble some times. History: TBR IC
SUPERPOWERS/ABILITIES
-TERRA IMPERIUM The power to manipulate earth, including sand, stone, rock, lava, dirt, glass, metal and other naturally and artificially created minerals, is one of the four main Elemental Powers. Despite being the least used of the classical elemental powers, ("earth" powers usually manifest nurturing and proactive powers, capable of healing etc) there are many things one can do with earth. Earth-users may be able to cause earthquakes, rockslides or split the earth itself and crush their opponent between two slabs of crust or drop their opponent into a fissure; use sand, rock, or mud as an extension of their body to create tentacles or other objects, encase themselves in a rock shield to avoid attack and many other possibilities.
Users of this power can also generate, control and manipulate naturally occuring magnetism (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.
STRENGTHS: -He can pretty much use anything that has some connection to the Earth to his advantage. WEAKNESSES: -He detests flying and anything that has to do with flying. -His worst possible opponent would be someone who has control over the element of wind or someone with psychic powers as both render Pauls powers useless, the former by just flying away from his reach/blowing away any rocks he sends flying at them and the latter because people with psychic powers tend to mess with their opponents minds and Paul isn't very fond of someone screwing with his brain. -Although powerful, Paul tends to be a lone wolf and as such, doesn't cooperate very well when placed in a group. He will try but don't count on it.
Superhero Alias: Nothing official - but she has gave her the self title of 'Audiophile'
Gender: Female
Age: 16
Appearance: Alexis is fairly tall for a girl her age, usually a few inches taller than others her age. Her looks are average at best. She has black hair, that has light blue streaks in it. She normally wears a light jacket or shirt, with rough and torn jeans. She is a bit on the pale side, and has bright blue eyes. She is never caught without her headphones, which often play some form of rock or electronic music.
Power Set: ~Sound manipulation~ She has the ability to absorb outside sources of sound, and use her own body as a sort of amplification device to direct them towards a target. She doesn't exactly have fine control of this versatile ability at the moment. She tends to go more towards 'power' over 'finesse'. That said, if forced to she could probably get creative. There is a slight delay in the time between she absorbs sound, and the time she uses it.
Current abilities:
~Passive Abilities~ Sound Absorption - She can absorb any incoming soundwave, effectively rendering any sound based attack on her useless. And by 'incoming', it means she can't use her own voice as a weapon. Of course, its not an absolute thing and someone more skilled than her in the area would still probably cause some damage. She then converts the sound into offensive or defensive abilities using sound. The more she alters the sound, the more 'charge' time she needs.
Sound Perception - She can literally see soundwaves. The appearance of the wave varies on the source of the sound. Music, will have a more flowing appearance depending on the genre. Explosions and other harsh noises will usually have a more jagged appearance.
~Offensive Abilities~
Sonic Wave - After absorbing a sound wave, she can direct it to her hands, making the output a highly destructive blast or wave. Usually in a conical shape that radiates outwards.
Sonic Fist - If she punches or hits something hard enough for it to make an audible noise, she can focus that noise on her fist, increasing the amount of power behind it even if she's not that physically strong. She could potentially send someone flying into a wall once she becomes more refined in her abilities.
Sonic Scream - Probably her currently most powerful ability. Focuses sound waves into her mouth, and she unleashes it in the form of a powerful, destructive shout. Basically a more powerful version of Sonic wave, with more range and more destructive force.
~Defensive/non-combat abilities~ N/A, for now.
-Other Skills- - Fairly good martial skills with hand to hand combat. The people at the Illegal program made sure that she could handle herself in many situations.
- Knows her computers well. She spends most of her off time either playing on one, or doing some sort of computer programmy stuff. A skill she picked up in the year after being rescued from the program. She dabbles in hacking a bit.
-Weaknesses- While she doesn't really have any physical limitations, she suffers from quite a few emotional troubles. - Doesn't really work well with others. - Aggressive, and tends to fight first and ask questions later. - Numb to a lot of forms of pain. A psychological side effect. - She must have external sources of sound for her abilities to work. She can only amplify existing sound, not make her own from nothing.
Personality: Alexis, is a bit on the wild side. Following rules and listening to the teachers is not her strong suit. She'd rather day dream/listen to her music, or play video games. Yes, she's a bit of a geek and would rather spend her days slaying dragons in Dark Souls or some other playing mario kart or pokemon, rather than sports or studying. Also tends to 'party hard' too, and takes an 'I don't give a crap' attitude to everything.
Socially wise, she's...well, inept at best. She's a bit of a shut in and doesn't really engage in conversation with people she doesn't know that well. People usually have to approach her first if they want to be her friend. Unfortunately, she tends to come off as a bit of a sarcastic ass to people she's first meeting.
She has a very violent side to her towards people she doesn't like. Unfortunately, she tends to dislike people more than like them. She loves fighting, and proving that she's the best at everything. Highly competitive, she absolutely loathes losing, and isn't above 'cheating' to win. Of course, she says that there is no such thing as 'cheating' as long as someone wins, since all is fair in a competition.
Backstory: Alexis was born and raised in good 'ole new york city. Her father, was a wealthy club owner, and her mother was a 'business woman'. Of course, that's what they told her when she was a kid, and she believed them. They gave her a good life, and growing up a bit she may have been a bit spoiled. However, more often than not her mother was away from home for work, leaving her with her father to care for her.
Not that Alexis really mattered. She had a father who was one of the 'cool' dads. Laser tag, video games, you name it. Not to mention she was quite popular at school, and was practically a little diva. The other girls was jealous, and the boys of course, thought she was icky as all boys do. Save for one, her best friend by the name of Kenneth, or Ken for short.
Unfortunately around the time she was 10, she was waiting on her father to pick her up from school when someone kidnapped her. That was the last time for 3 years she saw her parents. At the time, she didn't entirely know what or why, but the men in the labcoats said that her mother was a...unique, individual, and that she should have some 'unique' abilities. Not really know what was going on, there was little a ten year old girl could do but to obey the adults around her. And what did they tell her to do? Well, they told her that if she wanted to not be punished, then she would succeed and be good. She complied with them, soon after discovering her abilities to manipulate and see soundwaves.
Three years later, she was rescued from the program, by none other than her own mother. Apparently she was a rather famous - or infamous 'Super Villain'. Needless to say, her mother made sure none of the people who so much as touched her, lived to see another day. She doesn't talk much about that time, but for the three years following her rescue, she was...different to say the least. She was quiet, and didn't talk much, rather spending her time on computers and videogames.
When she turned 16, her mom decided to send her to the school. She had long sense stopped her days of super-villaining, so she didn't have much of a problem getting her daughter in, hoping it would be good for her.
Power Set: Aspen has the power of Telekinesis, she can move things with her mind but the heavier the object the more concentration and brain power it requires. Just like physical training the more she tries to move heavier objects the easier it becomes.
Other Skills: Weak-medium eidetic memory and at least a blue belt in jiu jitsu
Weaknesses: Her eidetic memory and anything that can distract her
Personality: Aspen is a distant person, she keeps to herself and is reserved in what she says. Most of the time she only speaks when spoken to and is very obedient. Even among her family she is the same, she hardly shows any emotion and tends to think of herself as a more logical and rational person and refrains from childish things. Although her powers tend to get the best of her and she finds herself using them to scare people...but only if they deserve it, showing she does have a warmer side to her but deep within.
Backstory: Aspen's parents are superheroes but she didn't inherit her telekinesis from them as she is adopted. Aspen was rescued by her parents from the Esper program. She was held hostage by those that ran the illegal program for many years and was rescued when she was 14. As she had no one and claims she was too young to remember who her birth parents are, the superheroes who found her took her in but they were always suspicious of her and distanced themselves. They believed that when she was taken she was old enough to remember her old life but the fact she referred to herself with the name she was given in the Esper program was what made them uncertain. Aspen remained out of school for a few years to recover.
Appearance: That small fry would be Graham. Short for his age, and small in size to boot, Graham doesn’t stand out all that much. He hides his scalp under a messy mop of orangish-red locks and his green eyes behind a pair of green framed glasses.
The kid prefers his clothes somewhat baggy. He’ll mainly wear T-shirts, usually throwing on a button-up flannel over that should it be a bit cold, coupled mainly with khaki cargo pants or jeans. No shorts for this lad. As for shoes, just a pair of grey and blue tennis shoes will do.
Power Set: Biological Manipulation: Graham possesses the ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to:
-Physical distortion/augmentations: From increasing the subject’s hair length to growing additional limbs, Graham is your one-stop shop for a true “total makeover.” Of course, the larger the change, the more energy is required on Graham’s part. Regrowing a friend’s arm after losing an arm-wrestling match with a super-strengthed behemoth, while possible, is not something that Mr. Turner is able to do at his current level.
-Healing: Graham can dramatically boost a person’s natural healing. As of the moment, he has only succeeded in healing minor wounds, anything more rapidly drains him of his energy. As such, he is unable to revive the dead. Not that he’d want to, anyway. Sometimes dead is better.
-Disease: Similar to his healing, Graham is able to switch gears, so to speak, and empower diseases present in a subject, increasing their resistances to the host body, multiplying diseased cells, the whole nine yards. He unable to create diseases from nothing, though. Should he want to give someone a case of the superflu, he’d better hope they’re battling the sniffles. All a moot point, however. The disease portion of his ability is something Graham would like to avoid.
-Biological functions: Graham can affect the body at almost every level. It is not out of reach for Graham to be able to increase/decrease a subject’s metabolism, growth rate, muscle growth, so on and so forth. However, he can’t simply will it to be. Such changes require incredible concentration and intimate knowledge of the human body and how it works. Graham is sorely lacking on both fronts.
Or rather, Graham possesses the potential of such abilities. His abilities all require him to touch the subject to take affect. It is able to affect through clothing, however hard padding or metal will block any such attempts. As stated before, manipulation is very demanding on Graham’s body. He is prone to fatigue after using it. Major changes, while theoretically possible, are dangerous to Graham at his current stage. And try as he might, Graham cannot affect himself with his ability. No healing, no changing, nada. Physician, heal thyself.
Other Skills: While not the brightest kid on the block, and unable to fight his way out of a paper bag, Graham does have a great ear for music. He is quite proficient at the piano and guitar. He was quickly learning to play the sax, but somebody stole the beast, likely to hawk it for some nefarious means.
Weaknesses: As hinted at a few times, Graham is rather frail and, as the universe is fond of playing cruel jokes on us all, has a poor immune system. He is frequently sick, which compounds his current stamina issues with his powers. More likely to be curled up next to a book or a game pad, Graham is, understandably so, not very athletic. He’s very quick to trust people, which leads to him being used or misled easily. Not that he’s horribly gullible, he just likes to see everybody as inherently good.
As he’s a pacifist, Graham isn’t much help should a physical confrontation break out. He doesn’t exactly know how to fight, and his small stature isn’t about to overpower anybody anytime soon.
Personality: Some people are content to bask in silence, pondering the nature of the universe and one’s self. Graham would not be one of those people. A loud-mouth hothead with a silver tongue and a rather low boiling point resides in the frail outer shell. Graham is one to find something to talk about with anyone. He hasn’t met a stranger yet. Not to say that he is beloved by one and all. He’s a pretty blunt guy, saying what comes to mind be it cruel or otherwise. Not that he means to be rude, he just doesn’t like to lie. If one can get past that, they see that Graham is a loyal, protective guy.
He also loves order. Rules, law, there is always a way things are to be done, and Graham sticks to that closely. When he does inevitably fly off the handle, Graham is quick to try to resolve the issue and return things back to pristine order.
Graham considers himself a pacifist, though he does (barely) support physical violence for emergency defence of self or others, although never in lethal ways. As such, the boy can’t fight and quite frankly, doesn’t want to. He’d rather give out a mighty tongue lashing than a roundhouse kick. Also, Graham is unable to perform roundhouse kicks.
Backstory: Reared by a coal miner and factory worker in a one-stoplight town in Eastern Kentucky, Graham had a pretty average childhood. His parents made enough to get by without worrying about ending up in a soupline down at the shelter. Neither of which displayed any signs of abnormality beyond a fondness for cheesy movies, puns, and all things KISS, thus making Graham a first generation mutant.
His powers didn’t start awakening until around his twelfth birthday. Maxie, the aging, hard-of-hearing family dog , had urged Graham into another game of “Throw the stick, and I’ll bring it back. Forever. Seriously, don’t stop” right in the front lawn. The Turner boy, more preoccupied with thoughts of video games, TV, and that babelicious fox called Heather that sat two seats up and one over from him in class. Maybe he was caught up in one of his fantasies when he threw the stick just a little too hard and it landed in the road. Maxie saw it land and his ancestral wolf blood began to boil. The hunt was on. He launched forward with all the strength of a dog half his age. Perhaps if he were half his age, he would have hear Graham calling him to stop. He wasn’t and he didn’t, though. Just as Maxie triumphantly retrieved the stick, he was clipped by a red Ford going twenty over the limit. And no, the driver didn’t stop. Didn’t even tap the brakes afterwards.
Graham rushed to the dog, tears flooding his face. Maxie was a mess. His legs in angles they shouldn’t be, blood dripping from his mouth. Probably only a few steps from the Great Dog Park In the Sky when Graham pulled him closer, begging him not to go. Then the blooding stopped. And after a few moments, the dog got up and licked his face, eager to continue the game. The dying pooch looked as if nothing at all had happened. Graham could have even swore he saw the dog’s ears twitch when he called it’s name.
Many similar events occurred in the passing days, months, and years. He never spoke a word of it to his parents. Didn’t speak a word of it to anyone, actually. And then he received a letter in the mail. Perhaps a bit vague, and omitting any and all obvious mentions of superpowers, but Graham got the message. Someone somehow had noticed what he could do. And that someone or someones was now offering to help him learn about this...thing. How could he refused. His parents took some work to convince, especially with his health issues, but he won in the end. Enthusiasm always wins in the end.
Other: Graham is prone to “verbal diarrhea” when too excited. The more worked up he gets, the more likely for his sentences to become just long words.
Power Set: With a host of psionic abilities and a superhuman intellect, Jinni is a force to be reckoned with. His psychic powers are formidable, as he is a strong telepath, proficient in telekinesis, a decent illusionist and a near-masterful pyrokinetic. Jinni's flames do not obey normal laws of physics, and may assume strange shapes, spread unnaturally, or burn upwind, upside-down, or even underwater. Assuming the fire is even real, and not merely illusory flames that burn as painfully as real ones. He can also summon the "cold fire," lightning, though he is far less comfortable with it. While not precise enough to be truly practical, Jinni can glimpse visions of events both past and future by meditating on a fire. This ability is more effective when something distinctly sacrificial is being burned. Jinni's mind is powerful enough to perform numerous highly complex calculations simultaneously, and is both a sponge and steel trap of information; a thorough mind-sweep can grant him the knowledge and memories of a person as though he had always had them. A tactic he uses against his enemies is to overwhelm their less powerful minds with the sheer amount of information in his possession; to the Firemind, there is no difference between knowledge and flame.
Other Skills: Jinni has been studying the lost art of alchemy, and though he has yet to gain a practical grasp of the subject, he is still quite knowledgeable on the matter. He also possesses a great deal of knowledge regarding world history, religious scriptures, occult orders and lost civilizations. Something of an omniglot, Jinni speaks numerous languages, both alive and dead, and some that are believed not to originate from this world at all. While not much of a physical fighter, Jinni takes good care of his body, and is in excellent physical shape.
Weaknesses: Jinni has a complete lack of ability to comprehend magic, and as such is almost completely defenseless against it. Psychic attacks that hinder his concentration are also a bane to him, though he has more practice in defending against such attacks. Jinni's pride is also a major weakness, as he considers himself to be powerful beyond reproach, and rarely accounts for failure in his plans.
Personality: While polite and well-spoken, Jinni is prideful and vain, with an air of arrogance about him and a cruel streak. He firmly believes that his opinion is objectively correct, and sees little reason to explain himself to others. "Lesser minds" bore him terribly, and he finds entertainment in their torment. Despite his seemingly evil characteristics, Jinni is not an inherently bad person, and wants what is best for the world at large. That is, what he believes is best for the world.
Backstory: The man that would come to be known as Jinni, the Firemind, was originally an orphan baby, found in the streets of Sana'a, the capital of Yemen. Found by a mysterious man known to the world as the "Mad Prophet of the Sun," Abdul's psychic potential was detect in his infancy, and as such he was inducted into and raised by an esoteric order known as the "Brotherhood of Holy Fire." Abdul was raised and educated among the other psychics and metahumans within the order, who trained him in their uses as soon as he could speak. It was their intention to raise the boy into a living weapon, to be used against the superhumans of the west, who forced their ideals on the peoples of the Middle East.
Through his youth Abdul traveled far and wide, from Tripoli to Kabul, and learned from the many men in leagues with the secret Brotherhood. Though he considered them to be his family, he questioned their motives, as he could hear their secret-most thoughts, and could never quite be successfully brainwashed by them. In time, however, the Esper Program was brought down, and soon after, the Brotherhood, which had been founded by splinter members of the research team that later formed the Esper Program. Abdul was brought into the Herculean Academy and had his dangerous extremism scrubbed from his psyche, but his desire to shape the world into a utopia of his own design (willing or otherwise) remained.
Power Set: Bionic Philosophy: Tony Hart is a cyborg and was constructed using advanced nanite technology that will evolve and mature with Tony into adulthood so that his robotic innards will transform into artificial human organs, indistinguishable from real ones. Tony has several computer-related abilities, including a high level of intelligence, vast amounts of hard drive memory, and the ability to communicate with other machines directly. Tony also possesses some level of superhuman strength, incredible speed, a powerful jumping ability, and an automated self-repair function.
In combat, Tony primarily employs his electromagnetic abilities; he is capable of directing high voltage electrical energy from his hands and manipulating magnetic fields to reshape and bend metallic objects. Much like Magneto, Tony can use Earth's natural magnetic lines of force to levitate and fly.
Other Skills: Plays guitar, enjoys sports, any sort of brain game, learning new things, analyzing, extensive training in hand to hand and close quarters combat.
Weaknesses: Tony sets off all metal detectors unfortunately, which can draw unwanted attention.
Someone could technically hack into him, or download a virus into him (his form of getting sick).
Personality: Tony Hart is a funny and social guy. He loves talking to people and cracking jokes, and can be quite charming. Despite his vast knowledge, he tends to slack off and put up a persona of being laid-back. He always seems to be calm, no matter what happens. With his laid back personality, people sometimes mistake him for being dumb, which he seems to find entertaining. Tony is also very witty, using his smarts to fire back with a tongue that could send the devil back into hell with his tail tucked in between his legs. A flaw of his would be that he can get easily annoyed, especially by dumb people. Hart will do anything for his friends and family, which can also be a flaw. Tony just wants to do the right thing and help those who need it.
Backstory: Tony's parents knew there was something different about their son the second he was born. During birth the machines in the hospital turned on and off sporadically, complicating the process. Once he was home, random electronics would turn on and off while Tony was near them, even more so when he was crying. By his teenage years, Tony was creating things that even scientists and inventors couldn't explain. One of his best inventions was creating armor using nanotechnology, the government confiscated the invention and alerted the Herculean Academy of his abilities. Tony has been attending the academy since he was 14. He has made quite a few nifty inventions during his stay there.
Other: Fun Facts: Tony is left handed, hates cherries, and has a tattoo of a demon and an angel intertwined on his shoulder. Ask him about it sometime, it's a pretty good story.
Appearance: Jay is an attractive dark haired man. He has dark brown eyes and black hair that he keeps clean and tidy but long enough to reach to his neck. He wears thick black rimmed glasses and is usually found in a button up shirt and jeans, and sometimes a blazer over top. He has an athletic build and is about 180 pounds. He is 6 foot tall and often sports a short and clean black beard.
As Candle Light he wears a red and yellow fireproof spandex suit, though often not seeable due to the aurora of flames constantly surrounding him. He also wears only a red cover over his eyes and a red hooded trenchcoat that goes down to his legs over everything.
Power Set: Fire Manipulation
Other Skills: He is very knowledgable in the field of electronics, but no where near the best, and he shoots a bow and arrow.
Weaknesses: Water and Attractive Women
Subject: Manipulation
Personality: A smiley and outgoing man, he constantly cracks jokes, even in combat. He is a natural born leader and loves to take his students into the field and train them in real situations rather than simulations. Sometimes he gets in trouble for his drive and is accused of pushing students to hard, to soon....but he hasn't killed anyone yet!
Backstory: Scott was born with his powers, though neither of his parents had them (that he knew of), they died when he was young and he spent the majority of his life performing on streets for money until he was taken in and taught to use his skills more efficiently. He excelled in manipulation above his class and soon graduated. He spent a few years working with a squad of heroes, saving different people from different things, but the fact is that super heroing doesn't pay the bills and so he came to work for the school. Money is a big part of his life, because he never had any, so luxuries like fancy cars and watches are in his possession.
Other: He hates the government, because they often took advantage of him
Eternal Reincarnation: A designation and title prior to its adoption as a superhero/villain name in recent years, Holt is far from being the first Empyrean - a good couple of hundred thousand years too late for that. It is unknown what the Empyrean is exactly, other than that it may have some place within a greater cosmological hierarchy, but it either links individual humans and their memories/experiences to another individual humans, or it is these individual humans. Each new Empyrean adds to the memories and experiences of the collective Empyrean, accessible to the next one born after the prior Empyrean's death.
Eidetic Memory: Each Empyrean has perfect recollection of their own experiences in order for their memories to be added to the 'collective' without flaw. Holt is no different, and is seemingly unable to forget things. While this would eventually cause confusion and distress for most past a certain age, Empyrean's have long since been able to parse and organize these thoughts to the extent of willingly 'deleting' some. Their perfect memory does not always include retaining any glimpses of their past-selves, and may forget things they learn from them.
Past-Self Recollection: On top of their own perfect memories, the Empyrean of the time has the chance of being able to recollect the memories and experiences of their past selves. This is an unreliable ability at best, seemingly happening at random most of the time with each recollection pertaining to the situation the Empyrean finds himself in, and an increased chance of it occurring in stressful situations. While any experience gained from this is not permanent (example: Lukas may suddenly have the experience of a Spartan soldier but quickly lose the ability and skill of that soldier), however he will have the experience of having experienced having that ability and skill, so can work towards attaining it himself with relative ease.
Enhanced Physiology: Beyond his recollection of past lives, Lukas has no other superpowers to speak of. However, each Empyrean could be considered at the 'peak' of human conditioning and development (with the limitation being how conditioned and developed one can be at their age). From strength to speed, from healing to senses and processing, Lukas is an outstanding specimen of human biology.
Supernatural Invulnerability: Rather than invulnerability gained through supernatural means, Lukas is highly resistant to supernatural phenomena effecting him. Most notably telepathy and 'magic', or any combination of the two, are useless against him for the most part. A blast of purely arcane energy may take out a building, but the blast will do little more than beat him up a little - it will be the falling building that'll really hurt Lukas. However if say an alien had telepathy as part of their inherent nature as that species of alien, then they would be able to read Lukas' mind. Lukas is a magic-users worst nightmare. Why the Empyrean has this ability is unknown, but it may be an indicator to the true nature of the Empyrean.
Other Skills:
Multi-lingual: Lukas can speak English, Mandarin, Wu, Egyptian Dialect Arabic, Welsh, French, Hindi and some supposedly dead languages. While learning Welsh was of his own time and effort, the others were learned through direct transplanting from past-selves. While he cannot read any of the above languages (other than the dead ones, oddly enough), he is a competent speaker of them.
Martial Arts: One of Lukas' first encounters with his past selves was with the 'afterthought' of a man called Kei-ying. With the experience of Kei-ying, he quickly came to master Hung-Ga even after the exact details of Kei-ying faded. Since then he has branched out to learn more of his own accord, adding Boxing, Judo and Jujitsu under his belt of martial experience.
Amateur Historian: As is expected from one who has the memories of countless, outstanding humans somewhere in his soul, Lukas is rather fond of history and the contexts of those times.
People Reader: As part of his own experiences earlier in life, Lukas has become rather good at getting a 'read' on individuals and their feelings due to being a quick and convergent learner.
Weaknesses: Physically, Lukas has no real 'weaknesses' so to speak. Nothing which would not harm the average human (not counting what is resisted by his invulnerability) is enough to harm him, such as a car crashing into him or a solid punch to the face, but that in its self is not so much a weakness as it is his state as being mostly-human. He is a jack-of-all-trades with no real area of physical weakness, but nothing superhumanly outstanding.
Personality: Growing up Lukas was never much of a joker. Even as a baby, he was considered oddly quiet and complaint free, often distracted by mirrors and staring blankly off into the distance in a strange manner. This trait never faded as he reached his pre-teens and beyond, a quiet, serious but harmless child. A good word for Lukas would be 'intense', being very driven and full-on when it comes to things like learning and training. He's not much of a Daredevil.
Backstory:
Journal Entry 89 "Hello Journal. It has been a few weeks, I have been busy with issues at home. Mum and dad are not going through the best of times, and I'm not exactly feeling well either. I know I'm ill, I know the symptoms and effects of schizophrenia and I appear to be going through them to a bloody T. The visions have become more frequent, the man in the mirror is still there whenever I look. Kei-ying, he said his name was finally. He showed me some things, how to clear my mind with martial arts.
Do you know what it's like to never see yourself in a mirror? Does anyone know what that's like? Vampires, maybe. But that means they were alive once.
I'm going to tell my sister about this. She's older, she'll know what to do. "
Journal Entry 90 "Hello Journal. It has been a few months, things did not go as intended in the end. I am currently on section and undergoing medication for schizophrenia. I find myself being more and more tired each day, and my ability to feel has been numbed greatly due to this regimen. I am also putting on weight, apparently. How annoying.
Amusingly enough, the visions - no, they are memories, still occur and someone else has taken Kei-ying's place in the mirror. I have yet to learn their name. To be honest, I feel like I might die here. Hopefully I can be let out soon."
Journal Entry 92 "Hello Journal. Won't believed what happened since my last entry. I am off section, and they have put into the care of a superhero of all people. Apparently I'm not crazy, but something called the 'Empyrean'. Each vision is the experience of a past life, imparting knowledge briefly most times, and permanently rarely. Explains why I can speak Arabic and Mandarin. She said that more explanation will follow in the coming days. Will update when I get the chance."
Journal Entry 93 "Hello Journal. A year is a bit longer than I intended, but that's just how things are sometimes. I'll be going to a school for people like me, people who have power. Before I go I have to find something. I experienced another memory, a few of them actually. It was disconcerting, very recent and very dark. Given what I remember, no more than thrity-twenty years ago. I intend to investigate what I saw."
Journal Entry 94 "Directly from Heropedia: 'Empyrean was a supervillain who opposed the hero community between the years of XX39 to XX85. Among Empyrean's extensive list of villainous acts is: The murder of several superheroes (including the superalien Firehawk and his team, the Frontliners), destruction of several notable cities, creation of a mutant subspecies of human, alliance and cooperation with cosmic entity Xarros the Eternal and forming the pan-global supervillain team 'the Infinity Committee' of which he chaired.
Empyrean is not considered the most powerful villain of his time, but he was one of the most diverse and is considered one of the most intelligent still by the veterans of the hero community.'
In short, it appears I am the reincarnation of the devil. I will investigate more."
Journal Entry 95 "Paragon was kind enough to take me to a place I remembered. It was Empyrean's...the one who came before me, his base. His actual one, the one they never found. Most of it was perfectly in tact, well preserved other than the thick layers of dust and the odd, mutated animals that had taken it as a home. There was not much for us there, but it was enlightening. It felt good to know that I was not him.
However, I did feel an odd attraction to one of his costumes. With the hesitant approval of Paragon, I took it with me. It may be in bad taste to wear this, but it looks and feels right. When I become a superhero, I shall take the name Empyrean. I will not let one of my past selves taint the entire line."
Other: A lot of people still remember the previous Empyrean, especially a certain cosmic being.
Appearance: Ah, Brett, always on the cutting edge of each new trend, every school has that person who fancies themselves a bit of a runway model, always wearing designer clothing and generally wanting to capture the attention of a room. Brett, even when wearing casual clothing, does so to make a fashion statement above anything else. At just under six feet, Brett is tall and with a slender build; her hair is a striking platinum blonde that, in certain light, almost appears to be white in color. Her eyes, a deep green, are expressive, befitting one with a penchant for the theatrical.
Power Set: Sonokinesis
-Brett can, using her own voice, create and manipulate sound waves via the medium of song. She cannot manipulate sound from any other source other than her own voice and as of yet she has not found a way to tap into her power by any other method than song. At present, her sonokinetic abilities allow her to 'sing' out physical bolts and blasts of sound that sharply effect the eardrums; these manifest in the shape of circular rings that expand or contract depending on the note being sung. She can let loose a continued stream of sound in a sort of razor-sound wind that lasts for as long as she can hold a note; the sound waves used in this attack appear to be sharp, razor-like vibration blades and have the same feeling when they connect. Further abilities are yet unknown, but sonokinesis is a very flexible thing.
-Brett can also project her voice, as in she can be in one room and be heard in a room down the hall as if she were standing in it. Her range, at present, is limited to having to be on the same floor or level of whatever room she is standing on. This doesn't mean that she can attack when projecting her voice.
-Brett has been learning to replicate voices, but as of present the most she can do is foreign accents and various celebrity impersonations. But they do sound good and are a good conversation piece.
Other Skills: Brett is a wonderful cook, or at least that's what she has been told by those she has cooked a meal for; but seeing as she wanted, or perhaps still wants, to own a fine dining restaurant perhaps it's not just simple complimentary phrases. While not especially good at more...hands on techniques, such as martial arts or melee combat, Brett is positively gifted in the art of social interaction and quick thinking since improvisation is a crucial part of any interaction with humans.
And this is less a skill and more a...quirk, but Brett can name every winner of the 'Best Musical' Tony Award and can do so by year. It's wonderful at parties with high class citizens.
Weaknesses: As her power requires her own voice, she cannot use outside sources of sound and any obstacle that impairs her vocal ability, be it a sore throat or even duct tape over her mouth, will render her quite harmless, or at least far, far less effective. Brett is, to put it as nicely as possible, a bit of a diva and will thus be less likely to want to do anything too...difficult and even when she does decide to 'help out' she desires nothing more than to be the center of attention, for better or for worse, and that has and can bite her in the ass. Of course, there's an emotional weakness of a fear of loneliness and unacceptance, but that's something she buries deep down.
Personality: There's a reason why Brett's alias is 'Prima Donna' and it isn't just because of her fondness and appreciation for operas and live musical theater; it's because she's quite taken with herself and her ego and constantly parades around as if she is the queen of the castle. Sure, she's sociable, but more often than not the people she interacts with would just as rather cut her out of a conversation completely or else not bother speaking with her in the first place. Not even Brett knows if she has friends, she's never really had to question it and she's far too socially conscious to ask that out loud.
In Brett's mind, all the world's a stage and she is the lead role, whether others know this or not. As such, other people are but characters in her mind, and she's certainly not above using socially approved tactics such as persuasion, flirtation, or little white lies to get ahead. Sound is not the only thing she can manipulate.
Backstory: Brett grew up without a father, he didn't run out or leave her mother pregnant at the altar or anything, he passed away in childbirth. In that he was in a fatal accident when he was driving to the hospital to be there for the birth. The accident was a side effect of two supers having it out in public, an innocent bystander just in the wrong place at the wrong time. If Brett holds that against powereds, she hasn't said so. Her mother was not always there in the developmental years as she was on tour with various Broadway performances. Always the lead role, her mother, and it wasn't until her pre-teen years when Brett learned that her mother's power was in manipulating others with her voice; she was able to make them feel things about her, hypnotize them, provided they weren't super as well.
Brett wondered if she took after her mother. Having been involved in singing from a young age, starting with church choir and moving on to school choirs and auditions, Brett worried that she was manipulating others - this was, of course, before she found much less sinister ways of doing so. But she found out that her power was a bit more...destructive than that when, in the middle of a choir recital, she accidentally caused the stage lights to shatter when she hit her high note.
When her powers came through her mother was so pleased. They would take over the entertainment world as a mother-daughter duo. The Sound and The Fury! While Brett was also excited at the prospect, she did start to wonder what intentions, if any, her mother had. As such, she fought hard to put those motherly plans on hold in order for her to properly learn to use her ability at Herculean Academy. Mother agreed, but was disappointed at first, and Brett still thinks her mother was at some point trying to use her manipulation thing on her.
Still, Brett does think sharing the stage with her mother could be a good path, but not necessarily the one she truly wants. And isn't that one reason for schooling? To figure out what one wants to do? It is for Brett. Among other, personal, less scrupulous reasons.
Standing at about five foot, eight inches, you can immediately tell by looking at Olivia that she leads a healthy lifestyle. She looks healthy, well-defined and is rather good-looking. Of course, that wouldn't be possible if she wasn't a more combat orientated Meta and if her time as an International Hero didn't teach her that she has to be fit and ready for any challenge. Her hair is a light shade of brown and her eyes are an intense green. She's one of those people who could smile and light up a room - a sure sign that her career so far hasn't been fraught with scarring situations. Overall, she looks like a hero but is pretty enough to gain a rather large male fan-base.
Clothing:
Power Set: Possibly one of the reasons why our species have survived up until this point is our innate ability to spot patterns. So good is this ability that we even spot patterns where there aren't any real patterns. Ever since we even developed intelligent-thinking, humanity has been looking up to the stars and finding patterns to suit a certain deity or maybe even a hero that was immortalised in the stars. They have been our way to guide ourselves but also our way to cement our culture into the surrounding universe.
Olivia's powers are the physical manifestation of these immortalised patterns in the stars. Strangely, she can take a pattern of stars that humanity has linked with a certain hero or being and then adopt the powers of that hero or being. This ability is possibly one of the strangest known to man, considering that star constellations aren't ingrained in our genes. In fact, they're not even part of the world around us like things such as fire or illusions. Star constellations are a man-made construct but somehow, Olivia has been able to utilise them. Up to now, she has only mastered three constellations. These constellations or forms are summoned by drawing the pattern in the air with a special tool that she had developed specifically for the role.
Pyxis itself was the first constellation that Olivia mastered, primarily because of its rather simple design and nature. Pyxis is Latin for mariner's compass but this strangely does not give her the great power to navigate the oceans with utmost efficiency. In fact, it isn't really a combat constellation at all. This constellation gives Olivia the ability to see the logical route through a problem even when she could be blinded by anger or need. It allows her to make informed decisions on any real matter.
Although this sounds rather normal, it improves her ability to think logically about certain decisions and it increases her intelligence to a much greater level. Pyxis is the constellation that she keeps active the most, considering that she's still going through the school-system and it increases her marks massively.
Orion is the only combat constellation she has learned to date. Olivia, being a rather peaceful person, would have never really defined the constellation into her powers but she needed something to protect herself and after learning that she would also gain three dogs (her father wouldn't let her get a dog) she picked it up instantly. The constellation itself is one of the only ones that she knows of that changes her physical being. Anyone who watches closely as she activates the form might notice her body becoming leaner and more packed with muscle while her irises become sharper, focusing down and allowing her to pick up on things that normal humans wouldn't pick up on. An awkward part of this constellation is that, on occasion, it will change her clothing as well to something that better resembled an Ancient Greek Hero. The process during this will expose her for a second so in case of an accident, she only activates Orion in private.
When activated, a spectral bow is summoned to her back with the strange ability to materialise arrows when the bowstring is pulled back. With her increased physical abilities and the mysterious power of the bow, it's an extremely potent weapon if used correctly. Granted, Olivia is usually never serious enough to do anything lethal with it. From the same spectral energy, three hunting dogs are formed as well. Olivia usually keeps Orion on at night because she strangely finds solace in having the three gentle giants keep watch over her.
Lepus was the third and final constellation she has learned to date. Her choice of this constellation was not only because it was rather easy to learn but it's also a more mobility-based power, allowing her to run at exceptional speeds and do small blinks, which for a normal person processing things at a normal pace, would look like she's jumping to a spot at a pace that causes her form to blur. With this power, she gains a great understanding of her surroundings, allowing her to escape harm by utilising any escape route. Basically, she becomes a parkour-master when she activates this constellation.
With great powers come a great amount of weaknesses. First and foremost is her need to have a direct connection to the stars. If she goes deep underground then her powers become non-existent and will only return when she returns to a more suitable depth. This applies to deep-sea diving as well. Another factor that can have a massive effect on her is the current light-levels. In low light-levels, her powers will be rather weak and she won't be as strong as usual. In high light-levels, such as a full moon, her powers become stronger.
Her Achilles Heel is when she's changing forms. Most of her enemies freeze when they see her summoning the power of the stars but if they choose that moment to attack, they'd find that she was in a highly-weakened state with nothing to defend herself with. This has two different forms though - if she's moving from her normal state to a star-form then she'll simply be a little more weakened but if she's moving from one star-state to another then the pain she experiences becomes extremely amplified. A weak punch could have the potential to make her double over in pain while a directed Meta ability could be the most painful thing she's ever experienced. It varies.
In terms of emotions, sometimes Olivia can be too trusting. This may lead to some individuals taking advantage of that fact and worming their way into her personal life before turning around and betraying her in the worst possible way. This has only happened once or twice, however, so her trust issues have never really been addressed by her.
If you had to use one word to describe Olivia, it would be quirky. She's a strange character that somehow has a personality that's completely abstract and very much her own but a personality that aligns well with most others. For that reason, despite her weird behaviour and generally curious actions, Olivia could be described as popular. Even still, however, she never allows her status to drag her down into something she doesn't want to be - a facade. She's random yet likeable and her rather innocent yet goofy grin could bring a smile to even those with the coldest of hearts. Pair that with an infectious laugh and you have someone who seems entirely designed around making others happy.
Yet, she is an independent and self-made young woman who was given her own independence and freedom of choice at a young age by her parents. They believed that if they truly wanted the best for her then it was only logical to allow her to forge her own path to greatness. Even still, they helped forming some of her early ideas of morality which later shaped into her pacifist beliefs. Olivia believes that the world would be a lot better place if people merely opened up to negotiations with villains and enemies instead of just setting the superheroes on them. For that reason, she's part of a growing front of liberal-thinking heroes who wish to change the process in which they live in.
Although Olivia loves her parents to no end and calls them according to the position they took in her life, her parents aren't her biological parents. In fact, there is no real record of who her real parents were. They were indefinitely superheroes because her powers are rather strong and would require a direct ancestor with the superhero gene. Then again, they could very well have been villains but Olivia doesn't have any reason to believe they were. As a baby, she was left at a local convent were she was raised to the age of two. The nuns loved her but they took note of her strange attraction to the night sky and the stars in particular. The rest of the children at the convent were normal and acted normally but almost as soon as she could coordinate her hands to her eyes, Olivia began drawing patterns that matched precisely that of the stars.
Controversy surrounded superhumans at the time so the nuns decided it best to try and have Olivia adopted and taken away from usual children so she could be raised properly to understand her abilities. A rich, English couple, lacking the ability to conceive their own children, found her and couldn't resist her. The fact that she had powers made her all that bit more special so they quickly adopted her and, under the guidance of the nuns, took her out to their country home to be raised so she could discover her powers.
It was only a few years before she learned her first form - Pyxis. There was a very notable change in her intelligence levels as she somehow gained the intelligence of a child nearly five years her senior. Her parents still had no idea how she brought this about but her intelligence seemed to come and go. With her intelligence, they noted, she also grew an air of superiority about herself and could become confrontational in nature. It wasn't until she learned her second form at age twelve that they finally linked together her love of the night sky and her abilities.
All this time, Olivia had been educated at a private school where her intelligence and popularity seemed to contrast each other but work together wonderfully. Skip ahead a few years and she was accepted into Herculean Academy - a surprise to her parents, considering they kept her powers so well under wraps.
Superhero Alias: He would like to be called Fangsong
Gender: Male
Age: 17
Power Set: Scorpio has the ability to change into animals that are poisonous in some way and he can talk to them in their own language. He can also hum a tune that will render the listener immobile, like when a scorpion strikes it's prey. His favorite form is the King Cobra.
Other Skills: Scorpio has been taking street fighting lessons from the older kids in his neighborhood since he was old enough to kick someone in the shins. He can also handle guns and blades like a master.
Weaknesses: Sometimes Scorpio has trouble shifting back into a human or switching back to English. It's all very frustrating for him. He also has trouble controlling his anger and how he deals with it.
Personality: Most of the time, Scorpio is very laid back and relaxed, very rarely does he pick a fight, unless he strongly believes in what he is fighting about. He is also very protective of his mother and little sister, he loves them more than he can express and gets very angry when someone talks about his mother or his sister the wrong way. One time, he broke a man's nose for saying disgusting, rude things about his mother. Daredevil
Backstory: Scorpio's dad left his family when Scorpio was just seven years old, leaving him and his pregnant mother to fend for themselves. They had a rough time being able to afford food to put on the table until he was twelve, when one of the neighborhood kids started paying him to walk his dog everyday. It helped everything go just a little bit more smoothly.
Then the same kid, Ivan, started to teach him how to defend himself. They quickly became friends and Ivan helped Scorpio and his mom out a lot, especially when Scorpio's mom needed someone to look after his little sister, Valerica. By the time Scorpio was Sixteen, Ivan was nineteen and in college. They were still friends until the day Ivan was killed by a drunk driver on his way home.
Scorpio was heartbroken and blamed himself. He could barely keep his tears in check when his family went to Ivan's funeral. After that he bottled up his anger at the drunk driver who had taken away his best friend. He still looked after his mom and his sister, who was nine years old by now. One day, he'd been having a bad day at work, when he accidentally immobilized his boss when he told him to shut up. He went home a bit shaken, to find a letter waiting for him. It goes from there.
Other: Scorpio's entire family is Irish and Scorpio tends to indulge in a little Irish Whiskey on happy occasions, but not enough to get drunk. Ivan's death prevented that from ever happening. He also wears black mascara because his eyelashes are so bright you can hardly see them. He wears eyeliner just cause he finds some sort of weird humor in it.
Appearance: Sam has dark red hair and creepy black eyes. He is six feet tall and is of a slightly heavy build for his age, he’s not fat, but he is not skinny either.
His demonic form is a hulking grey beast with fanged mouths all over its body and has a dead that is almost like a canine’s in appearance.
Power Set:
Embodiment of Gluttony: Being the chosen host for the power of Beelzebub the demon of gluttony, Sam is living embodiment of gluttony and gets several powers.
Infinite ingestion: Sam can eat anything except silver and holy objects without suffering any Ill effects. When he consumes something it goes into his stomach, which is like a hellish sub-dimension of near infinite space.
Eating Empowerment: The more he eats the stronger he becomes, but he has to consistently eat in order to keep up his superhuman strength.
Consuming Wave: Sam can fire off a wave of gluttonous demonic spirits that try to eat away at enemies.
Demonic form: When he becomes angry he can start to transform into a demon that is very similar to Beelzebub’s real form. He can partially transform to have some parts of his body be demonic in appearance and regularly makes his teeth into fangs which can bite through most things.
Other Skills: Great knowledge of the demonic, very good combatant and excellent knowledge on his favorite things that he eats.
Weaknesses: Holy Objects can harm him badly and silver is almost like his kryptonite. Even though he can consume it Iron gives him a very bad stomachache. Unlike normal people Sam has to eat on much more regular basis to keep up his strength
Subject: (Teachers Only)
Personality: Sam is very dark in how he socializes with people, often talking about all of the things he likes to eat if he gets the chance to. He loves talking about food and demons, Thanks to having the powerful influence of the fifth prince of hell. Sam is right now trying to use his powers for good, but the demonic influence has made him more darker and violent. He has a bad temper and doesn't kindly to people who insult him and make rude comments. Sam is also a huge lover of food and will sometimes get distracted by the sight of something to eat. Finally he has no qualms with eating things that most people would find repulsive or sickening.
Backstory: Sam was born to John and Agatha Daman. Both of his parents were normal, but Sam was not, he was different. His parents didn’t realize that their son was the chosen one to be a host of the great power of the demon Beelzebub. From the moment he was born the mark of hell was upon him. The prince of hell came to Sam in his dreams giving him horrifying images of what his destiny would be.
Even though he had the terrible dreams and a massive appetite Sam’s demonic powers would not manifest themselves until he was older. Around the age of ten he demonstrated his ability to consume anything without becoming horribly ill or suffer from food poisoning. He felt stronger whenever he ate something and he confused his doctors when they found his body to not have any signs of obesity despite his excessive diet.
The power within him was incredibly strong and hard to control and made him dangerous. The nightmares gave him scenes of his possible future as being one of the children of hell to bring about the apocalypse. After his parents saw that he had strange and terrifying powers they decided that it would be best for him to find a way to keep his dark gifts under control.
One day when he was fourteen years old Sam got a letter from Herculean Academy inviting him to attend the school and learn how to be a hero. Even though he was not sure if his destiny could be changed, Sam stilled hoped that maybe he could use his dark powers for good and make his own destiny.
Appearance: At the tender height of 5’3”, Kitty’s kind of short. Coupled with her round cheeks and somewhat childish sense of fashion, it’s hardly surprising that she’s frequently mistaken --much to her mortification-- for a twelve year old.
Power Set: Kitty can teleport. That’s all fine and dandy, of course, except for the fact that she has a lot of trouble controlling her powers. Sometimes, when she’s feeling stressed out, she can’t visualize her destination at all and ends up completely unable to use her powers. Other times, when she’s particularly relaxed, she can’t stop herself from visualizing a place, and ends up teleporting completely by accident. Sometimes, she even teleports in her sleep.
Other Skills: - After years of waitressing at her mother’s restaurant, Kitty’s developed a pretty great memory! She has no problem memorizing things, so studying is fairly easy for her. She takes excellent notes, and tends to excel in her studies. - Kitty is surprisingly good at video games and arcade games. She plays a lot of MMORPGs, and is a highly ranked player in many of them. She always uses the handle name “Kitty_Cat”. Why? Who knows. - Kitty is very durable! Despite her complete lack of any kind of healing or durability powers, she can withstand most minor injuries due to her long and unfortunate history of clumsiness.
Weaknesses: - When she’s caught off guard and her concentration is thrown off, Kitty is almost completely unable to control her powers, thus rendering her pretty much useless, and more of a hindrance than a help. - Kitty also has some crippling insecurities about her appearance that can make her difficult to work with. - Her enthusiasm can make her a bit overwhelming for friends and teammates sometimes.
Personality: In certain moods, she’s a bit of a daredevil, but otherwise, she’s fairly laidback about things. Kitty is a cheerful and generally quite friendly person, though she tends to get very enthusiastic about things she likes and causes that she’s passionate about. However, to be honest, she can be quite insecure, and has a bit of a complex about being mistaken for a child, though she’s fairly used to it by now. She also happens to be a bit of a glutton, and has an enormous sweet tooth. Her stomach is the way to her heart! She is very easily impressed too, actually.
Backstory: Kitty’s parents are both Chinese: her father is a stock broker from Hong Kong, and her mother owns a small Chinese restaurant. She’s pretty sure her family is perfectly normal, actually, so she has no idea how she ended up with powers. Recessive genes, or something? Or maybe her mom drank radioactive… something… while she was pregnant? Whatever, she has no idea. Aside from many, many teleportation related mishaps that occurred throughout her childhood, Kitty had a fairly normal, somewhat sheltered childhood. (Although she doesn’t know it, her father is actually Dr. Freeze, a super-villain with ice based powers. He’s still pretty normal in his day to day life, though, and he adores his daughter.)
Other: - She has a deep-seated hatred of horror movies after one of her friends persuaded her to watch one with them and she ended up accidentally teleporting herself to a nearby abandoned mental asylum.
Real Name: Beiq'irq, was the name she recalls upon gaining sentience. To humans though, she tells them her name is Meredith Hillard - a name given to her by a man she had attacked shortly before gaining sentience.
Superhero Alias: As a 'Supervillain' she was simply known as the 'Ravager', due to her beast-like nature and lack of any seeming intelligence, and the fact she devoured/destroyed everything she got her hands on. She doesn't really have an alias as of now, though. Superheroing isn't her thing.
Gender: Female (though, she could switch genders easily if she ever wanted too.)
Age: Easily old enough to be your Grand mum. But she tells everyone she's at a young, mature age of 30.
Appearance: Meredith, has a two appearances she is most known for. Her first, is her common everyday appearance she uses before the students and other people.
Blond hair, brown eyes with black boots and long stockings. Petite, but beautifully pale skin and tall, but not lanky or unattractive. Usually carries a bag of various items in it.
Her other form is the 'You seriously done fucked up' form. Also what she actually looks like - her natural grown form if you will. After being a parasite, and living off of another living creature for a long time, most of her kind shed that skin and return to their natural forms, but Meredith rather likes her human form.
Soft, squishy, a bit damp to the touch, and whatever you do, do not call her 'squid lady'. She stands around 7 feet, normally, but could easily change her size should she need to. Instead of walking, she moves more fluidly, thanks to the tentacles that replace her legs.
Do not be fooled by her bodies soft appearance and feeling, it is a rather durable organic material that causes most attacks to simply be absorbed, but if she needed to, she could harden it to some sort of red-blood looking armor. The more bio-matter she stores and consumes, the larger her form becomes. There are members of her species as big as the empire state building, but they typically live deep in the ocean or deep underground, on her home planet.
Power Set: Self Bio Manipulation/Absorption.
She has control over her own body and can make her body do whatever she wants. Mostly used through some form of grotesque bone/skin/blood manipulation. Such as hardening the bones in her body to extreme levels, hardening her skin into nigh-impenetrable armor, and even using her own blood as projectiles. If its part of her body, she can manipulate it - even regenerate limbs or make new ones if she has enough energy. She could even change her appearance on a whim.
Of course, the greater the change she makes, the more energy and strain on her body it uses.
And to accomplish such feats, she has to absorb organic matter. As in, she literally must absorb outside organic materials. Plants, animals...humans. Any organic, fleshy matter she can absorb to some extent, and then use the energy she gains from it to alter her body in extreme ways.
Other Skills: - Excellent at Melee combat with a variety of weapons, which she easily has access to a lot of since most of the time an amalgamation of her bones and flesh is what she uses for weapons.
- Highly intelligent. Logical thinking and puzzle solving is something she is so good at, some consider it another superhuman feat of hers. Untrue, as she thinks at the same rate as other humans. She simply learns things fairly easily and likes learning.
- Despite her small size, she is quite strong - inhumanly so. She could easily punch a car and send it flying.
- Speaks and reads a variety of languages. Dead and even some obscure alien languages.
- She is actually able to telepathically communicate on some level to others of her kind. Not actual talking per se, but feelings and emotions, and general ideas.
- Tends to think very logically, and not creatively. As such, creative solutions are not her thing. She'd rather do something the tried and true way, than improvise. (Also a bit of a weakness)
Weaknesses:
- Ranged attacks. Since her body relies mostly on itself in some form to fight, ranged fights are quite difficult for her.
- Any part of her she modifies...well, she still feels pain should any new appendage be damaged in some way.
- Could be fairly vulnerable while restructuring her form. Depends on how big and how complicated the change is.
- Extreme heat and cold. While she is able to control her body, it is still flesh, blood, and bone fundamentally. She can change its natural hardness by making her bones out of pure carbon, changing the strength of her skin, and her muscle mass, it is all still fundamentally that. She burns rather easily, and extreme cold would make her sluggish and give her hypotermia, just as any human or other fleshy creature would.
- Energy gained from absorbing organic matter can only be stored a few days, as such she tends to eat constantly.
Subject: Biology. Anything dealing with the human body, bodies of animals, and other things she's a pro at.
Personality:
Honestly? Meredith isn't entirely all there. She's one of those people who always seems to be entirely 'too happy', with a smile on her face and a pleasant attitude to most things. She's often caught talking to herself, and actually having conversations with herself. And odd quirk, to be sure, and some question her sanity because of this.
Other than that, Meredith is usually quite the friendly person. She's a bit on the hyperactive side - or possibly insane side, take your pick. Especially right after she absorbs some organic matter. More often than not, she acts like a kid rather than someone who's been around long enough to be some of their grandmas. She would rather hang out with the kids, than with the stupid adults and heroes, which annoys some of her co-workers to no end.
She has a bit of a superiority complex, and does have the tendency to think she's the best thing on...erhm, two or three legs. Or no legs. Some days she has fun imitating a snail. Also tends to think she's the best looking thing too. Anyone who thinks their better than she is, is just one of the few ways to piss her off.
Of course, under that friendly exterior, is the parasite 'Beiq'irq. While not exactly hostile, it is extremely violent and sadistic once it starts getting aggressive. While she does tend to avoid fights and conflicts, once she does fight...well, lets just say she thoroughly enjoys it. This, is the true personality of the parasite. It likes nothing more than to just devour and assimilate everything into her own biomass. Being eaten/absorbed by her, is not a pleasant way to go.
Her people are a race of creatures that live and thrive off of absorbing other organic matter, and if given the choice they will always chose their own growth over other sentient beings. One must always keep that in mind - however, she is an oddity in that she actually cares to communicate with humans. Since they are the only sentient species on their planet, most use other animals as hosts, leading themselves to become a bit feral in the process.
Beiq'irq, is actually a parasitic being from the far reaches of deep space. Hatched - yes, hatched, on some swampy sea planet that orbited a bright red star. At least, that's about as much as she can remember about her home world. A group of alien biologists stumbled upon the planet and the curious organisms that lived there. She, was supposed to be sent back to their home world for testing.
Well, she had other ideas. She wasn't sure what happened exactly, but some time during the flight, something went wrong. She was ejected out the airlock - and ended up in an earth graveyard in the early 1900's. She had intended to latch onto a human, and she did - but unfortunately, it was a recently deceased human which made the process go a bit...haywire.
Instead of completely overriding the humans will and replacing it with her own, there was nothing to replace. The brain had already died, and since she was still a baby, a hatchling, she had no control over her own abilities yet. Infesting a dead body was a bit of a taboo back on her home world, at least for young ones. This caused a bit of a...problem, if you will. Since she couldn't assimilate the dead body, she had to do the best she could and unfortunately lost whatever semblance of 'sentience' she had in the process.
Yep, she was essentially what some might call a 'zombie' for her first few years on the earth. A seemingly mindless creature with a desire to eat human flesh. As she consumed more, she started looking like something out of a Lovecraftian horror story. This continued for at least fifty or so years, with her staying out of the highly populated areas and eating on whatever unfortunate traveler that came her way. Somewhere along the way, the superheroes became aware of her presence, and labeled her as a threat.
It wasn't until the 1980's did she finally gain sentience. After a fight with the superheroes in which she was almost completely incinerated, a scientist researching a way to combat cancer found a tiny little bit of her that wasn't incinerated. Curious, about the strange, grey goop that he found, he took it home with him.
He was surprised, the next morning when he found that it had grown to almost double its original size, and now sported several grotesque eyes, tentacles, and a mouth. It seemed docile, for the most part, and the eyes followed him curiously around the room. After running a few tests on it, he found the curious little parasite that lived in the center of the creature.
It wasn't until his own daughter was dying from cancer did he attempt to remove the creature and implant it into his daughter, in hopes of using its abilities to fight the cancer. It went horribly, horribly wrong. Finally free, she lashed out at the scientist. After a struggle, the scientist had removed the parasite from the fleshy mass, and did succeed in implanting it in his daughter. He didn't exactly get the result he was hoping for, but by the time Beiq'irq was conscious again, the scientist had expired.
Beiq'irq, felt terrible about the things she had done after she had regained her sentience. For a time, she just disappeared off the face of the planet. Went off the grid, as they say. Of course, the superheroes all believed her to be dead from their last confrontation, so it was easy enough to assume the identity of Meredith Hillard. Who, became a pretty successful Biologist in the time.
On a whim, she decided she wanted to be a teacher at the school, thinking enough time had passed that she could easily get in without too much trouble. She doesn't hide her identity, if asked, but she doesn't exactly like talking about it either.
Dear god this thing got long.
Other: Tends to eat a lot of raw vegetables. Might get uncomfortably close to people sometimes. No sense of personal space. She likes touching things and people. Also, when she says she has eyes in the back of her head...she usually means it. By her peoples standards, she's still just a kid, which is probably why she still acts like one a bit. Even if she's technically nearing a century in human years, and has the knowledge, experience, and position to back that up, she's still a teenager when compared to others of her species, meaning she still has a lot of skills to develop.
For a kinda brief example of her powers, think of her as a Necromporph from Deadspace xP
Also, daredevil. (I seriously need to pay attention more sometimes >_>)
Power Set: Isaac has the ability to read the minds of those nearby and those he knows that are far away, he can also communicate his thoughts in to others minds. Isaac also has the power of teleportation, he can teleport himself and other people and items.
Other Skills: Has a doctorate in Physics
Weaknesses: The mother of his son. The weight and size of what he teleports, sometimes it puts a strain on him, though he is able to do it but feels extremely drained afterwards but other times he is unable to teleport it to the right location and it will end up somewhere else and not always as a whole.
Subject: Physical Training
Personality: Isaac is a level headed man, his years as a young adult had helped him to become the man he is today as he grew from his many mistakes. He is now a wise and thoughtful person and has a warm grandfather feel to him. Although he has aged and matured, Isaac still likes to play harmless pranks using his powers. Don’t be fooled by his age, appearance and friendly personality, Isaac is not completely docile and helpless, when he is among those he deems as enemies he becomes a protective yet aggressive man that will not let harm come to anyone innocent, especially a child.
Backstory: Isaac was the son of two well-known superheroes, his parents fame led to his supercilious personality and behaviour that developed in his late teens. His powers appeared when he was 3 years old, he was nurtured and taught to control and use them by his parents. By the age of 13 he had a full grasp of what he was capable of doing but was nowhere near the full potential of the strength of his powers. Isaac was always fully aware of his parent’s status and by the age of 18 he began to use it to get ahead in life, using them to show off and assert his superiority. When he was 25 he met his match with the beautiful seductress who would eventually become his long-time foe, a supervillain with whom he often crossed paths with and on most occasions was romantically involved. 10 years later she gave birth to their son who was left to be raised by Isaac. The birth of his son changed his behaviour as he had to mature and become responsible. Almost 30 years later his son and daughter-in-law adopted a child they had rescued, his son would often confide in him about his uncertainties which led to Isaac accepting a job at the academy to keep an eye on and help Aspen.
Other: The mother of his son was partly estranged; she was a part of their lives but played no part in his son’s upbringing. Isaac is still in close contact with her but keeps this a secret as it would ruin both of their reputations. Isaac is also unable to read Aspen’s mind.
Appearance: Dorian would be the first to admit that he used to be a bit of a punk, and to be honest, he looks the part. With his dyed-white hair and all those tattoos on his arms, he unfortunately looks like the kind of person who you really, really wouldn’t want to meet in a dark alleyway. He’s never seen without his labcoat, mostly because he doesn’t want the students to see his tattoos.
Power Set: Dorian has control over people’s pain. While his powers have absolutely no effect on a person’s physical body, he can make a person without a single injury on their body feel excruciating pain, or make someone who’s going through open-heart surgery with no anesthetic feel like nothing’s happening to them at all.
Other Skills: - Dorian is a trained and practicing nurse, which is somewhat obvious, considering that he’s Herculean Academy’s resident school nurse. He’s actually quite talented, and graduated at the top of his class. - Dorian is an excellent shot with a gun, from his brief stint as a superhero. He could probably give private tutoring sessions, but since everyone has powers, most people wouldn’t bother to ask. - Although it might seem surprising, Dorian is also a wonderful chef. He makes the world’s best lasagna, according to many of his past students.
Weaknesses: - Dorian’s powers are completely mental-based, so a telepath could block him out, if they were strong enough. Dorian’s powers have always been particularly strong, however, and he attacks with all the force of a sledgehammer, so no one’s been able to block him just yet. - Dorian has to be able to see his target to use his powers on them. If he can’t see them, then, well. Too bad. - Unfortunately, Dorian’s a bit of an asshole sometimes, and while he means well, his propensity for scaring other people make it hard for him to work with people who don’t know him too well.
Subject: School Nurse
Personality: Dorian means well. Really, he does! He has a heart of gold, and wants the best for pretty much everyone he meets. Even the most ridiculous of sob stories make him tear up. Hell, he cried at the beginning of the Lion King. Yeah, not kidding. Unfortunately, he has a hard time expressing his feelings. He also happens to be incredibly, disconcertingly blunt. Because of this, Dorian comes across as a bit of an asshole, something that simultaneously dismays and embarrasses him. He’s very easily embarrassed, and occasionally has to go sit in a corner to cool down after a particularly embarrassing incident.
Backstory: Dorian grew up in the suburbs, with his little brother Kenneth and his parents. His mother was a superhero who retired once she found out that she was pregnant with Dorian, but everyone thought Dorian and his brother were both normals… that is, until one day Kenneth hit his head and Dorian kissed it better. Literally. After the discovery of Dorian’s powers, he was quickly introduced to a variety of tutors who would help him learn to control his powers.
In high school, however, Dorian grew tired of being “goody-two-shoes”. Out of a desire to seem ‘cool’, he ran away from home and joined a gang. He dyed his hair white and got a few tattoos, but a few weeks later, when he was asked to actually shoot someone, he realized that he was in too deep and headed home. He liked the white hair, though, so he kept it that way.
After graduating from high school, Dorian moonlighted as a superhero for a little bit. As Anesthesia, he saved a few people and did a lot of good, but he eventually decided that his true passion was medicine, and promptly started applying for colleges. He graduated from medical school at the top of his class, and soon ended up accepting a job at Herculean Academy. What better way to spend his days than patching up annoying superhero wannabes, after all?
Real Name: Marina Schmidt (changed to Nina Smith when she moved to America)
Superhero Alias: Mystic Magus
Gender: Female
Age: 31
Appearance:
Disclaimer: This image is not mine. I did not draw it.
Power Set: Nina is a magician who's source of power comes from the magical staff she possesses, which gives her the power to summon creatures called Will-O-Wisps, sometimes simply referred to as Wisps, which are beings made of quintessence and appear as little flying lights, which she summons from the crystal on her wand.
There are different types of Wisps, each a different colour:
- Yellow wisps, or Sprites, are the basic wisps, easiest to summon and control. They can't harm anyone, but Nina tends to use them to distract her enemies. She can also, if she gathers several Sprites and merges them together, can cause them to explode, creating a powerful flash that can momentarily blind her opponent.
- Blue wisps, or Radiants, are cool to the touch, and possess weak healing abilities that can heal minor injuries, and soothe the pain of more major ones. Each Radiant can only be used to heal or soothe a wound once, before fading. Radiants also feed of the natural life energy of those who cast them meaning that using their power too much can seriously weaken Nina.
- Green wisps, or Jacklanterns, are created from sunlight and can be used to accelerate the growth of plants and even heal withered ones. Like Radiants, each one can only be used once and feed directly from the caster's life energy.
- Red wisps, or Hinkypunks, are fuelled by the caster's rage and passion, and are boiling hot to touch. Because of this, they can used to attack an enemy, but will disintergrate upon touching their target. Afterwards, they dissolve. They feed off the caster's emotions, and using them too much can make Nina feel hollow and emotionally exhausted.
- White wisps, or Phantasms, are the most powerful of the wisps, but also the hardest to control. They can transform into any shape Nina desires, as long as she has piece or fragment of the object or person she wants to mimic. Trying to copy living or moving objects or creatures is more difficult than static ones, and they can quickly drain energy from Nina if she tries to hold them for too long. Sometimes, when mimicking a living creature, the Phantasm may gain a mind of its own and will start acting and transforming itself, with Nina unable to reel it in. However, the Phantasm will fade shortly after. While Nina can create multiples of any other types of wisp - though to many can drain her - she can only, at least at the moment, create and control one Phantasm at a time. Anything more is a great strain on her. Plus, she can't use or summon any other kind of wisps when she has a Phantasm active or for a long period of time after she has used a Phantasm.
Other Skills: - Has an in-depth knowledge of both mythology and philosophy. - Has a very good memory, able to remember and even specifically quote every book she's ever read. - Incredibly patient, especially with children. - Good at cooking. On special days, she will help prepare the food herself. - Has a basic knowledge of hand-to-hand combat, though she rarely uses, preferring to rely on her magic. - While she mostly uses the magic in her wand, she has also studied many books of magic, or Grimoires, and has a strong knowledge of other rites or magical rituals, though she had yet to practice these.
Weaknesses: - As mentioned before, using too many of any other kind of wisp besides Sprites can severely drain Nina's emotions and strength, causing her to become irritable or depressed and sometimes even blackout. Because of this, she has become quite frail and less energetic over time. It is hinted that, because of her using her magic, she may have also shortened her lifespan. - Her powers aren't very good for attacking, so she can only really act a support for other heroes. - If one knocks her out, her wisps are immediately destroyed as she can no longer focus on them. - Her powers come from her wand, which only responds to her. However, if she separated from it or it is destroyed, she'll be powerless.
Subject: The Vice Principal, though she also acts as a teacher for Magic Arts and the Basic Occult.
Personality: Nina has been described a little bit of an 'ice queen', as any emotion or words she expresses rarely come off as genuine. Her smiles rarely reach her eyes. Her tone, while can sometimes become very expressive when she is being dramatic, tend to fall into a bit of a monotone, and her rage seems cold and icy. She's not uncaring person, quite the contrary, and she feels incredibly love and care for all the students she had been put in charge of, and there are times where her students may even bring out a warm, motherly side to Nina's nature. However, Nina is painfully aware that the students are NOT her children, and she had to keep their relationship as that of a teacher to their students, and not a mother figure, as much as it upsets her to do so.
To her staff, she's a little more comfortable, yet also finds it easier to be professional. It's much easier to be so with adults and with children. Teachers are also probably much more used to her cold, angry side than the students are, as Nina displays amazing patience around children, constantly reminding herself that they are 'just children' and will learn and grow up. Adults, though, she can get incredibly frustrated with at times, especially if she ever finds them acting in an unprofessional manner in front of children.
As mentioned previously, when saving the day as a hero, introducing herself to new students or giving a lesson, she can occasionally become a little more dramatic, raising her voice, showing off with her Will-O-Wisps, and even being a little playful, trying to play up her persona as this powerful witch. It is unknown whether this is an act of sorts or if this is the real Nina showing her true colours. Either way, she often seems a little happier when she's doing this whole act. You may even get a genuine smile out of her if you play your cards right.