It is a time when Heroes are needed.
Here in the confines of The City (though we’re not 100% on exactly where “The City” is), villains plot to overthrow the government. Street gangs and organized syndicates control the seedier parts and extend their influence into richer wards. Rumors come in from The Capital (ditto, still not sure precisely where, but it’s not too horribly far away) about domestic entities and international corporations squeezing their way into positions of power. Far to the east, a brilliant scientist mad with power conducts devilish experiments, slowly building a private army of abominations. It is indeed a time for Heroes.
Unfortunately, all they have is you.
The real Heroes, the big-name sirs and madams, are all spoken for - taking on their individual nemeses and banding into super groups to battle the big, scary forces of Ultimate Evil. These guys get the corporate funding, the military contracts. The President shakes their hand. Little kids want to be them when they grow up. They have the keys to several cities. These stalwart defenders of the masses get on cereal boxes and have action figures made in their likeness.
You are not one of these people. I cannot stress this enough.
Don’t get me wrong, you have powers. Most likely, anyway. Hell, you may not have any powers, and just be a hardboiled, Dedicated mundane. Either way, you’re in over your head, despite the fact that you’re still in the shallow end. So, fight the good fight, and above all: have fun with it.
If you are a fan of The Tick, Captain Hammer, or Human Occupied Landfill, this is the game setting for you. If you’ve never heard of these productions before, join in anyway. Just please try not to take yourself too seriously. Point of fact, it’s really best if you take nothing too seriously, at least at first. Those that choose to play in this setting will take on the role of neophyte Heroes. Some are wannabes, some actual persons of heroic potential. You guys are just starting out in a world FILLED with things that are probably more powerful than yourselves. Situations will come up where running up to the bad guys with guns a’blazin’ might not be the best approach.
This game will be very stereotypical. There will be henchmen. There will be cunning traps. People will be kidnapped and stuck in easily escapable deathtraps while the villain walks away, confident that their plans will succeed and the good guys/innocent will die. Banter, actual BANTER will be exchanged. Your Heroes will be half-qualified, but your enemies will be fairly predictable. Join us!
What I need from you:
Craft a character, run the idea past me, and let me make the final cuts to it.
Each character must have an overall theme/gimmick/tie-together for their powers. Keep it modest.
Each character may have THREE skills. These represent non-power abilities, trade skills, combat training, etc.
Each character may have TWO contacts, which may be most anyone. Again, keep it modest.
Give me a detailed description of your character. From there, I will assign numbers to your physical and mental stats. I have lovingly ripped them off from an older RPG, this is just a series of points that help me keep things together. I give advancement for ROLEplaying, not ROLLplaying.
After I spit the stats back at you, form a “Public Bio” for everyone else to see. Whatever you want to share, share. Whatever you want to keep quiet, keep quiet. For inspiration, I like to look at the old profiles at http://classicmarvelforever.com/cast_list/all.htm When we have enough characters to get started, I'll set us up in the IC.
One last thing: You throw the punch. I land it. Tell me your actions, I determine (through my own nefarious means) the outcome. Above all, HAVE FUN WITH IT.
And… begin.
Here in the confines of The City (though we’re not 100% on exactly where “The City” is), villains plot to overthrow the government. Street gangs and organized syndicates control the seedier parts and extend their influence into richer wards. Rumors come in from The Capital (ditto, still not sure precisely where, but it’s not too horribly far away) about domestic entities and international corporations squeezing their way into positions of power. Far to the east, a brilliant scientist mad with power conducts devilish experiments, slowly building a private army of abominations. It is indeed a time for Heroes.
Unfortunately, all they have is you.
The real Heroes, the big-name sirs and madams, are all spoken for - taking on their individual nemeses and banding into super groups to battle the big, scary forces of Ultimate Evil. These guys get the corporate funding, the military contracts. The President shakes their hand. Little kids want to be them when they grow up. They have the keys to several cities. These stalwart defenders of the masses get on cereal boxes and have action figures made in their likeness.
You are not one of these people. I cannot stress this enough.
Don’t get me wrong, you have powers. Most likely, anyway. Hell, you may not have any powers, and just be a hardboiled, Dedicated mundane. Either way, you’re in over your head, despite the fact that you’re still in the shallow end. So, fight the good fight, and above all: have fun with it.
If you are a fan of The Tick, Captain Hammer, or Human Occupied Landfill, this is the game setting for you. If you’ve never heard of these productions before, join in anyway. Just please try not to take yourself too seriously. Point of fact, it’s really best if you take nothing too seriously, at least at first. Those that choose to play in this setting will take on the role of neophyte Heroes. Some are wannabes, some actual persons of heroic potential. You guys are just starting out in a world FILLED with things that are probably more powerful than yourselves. Situations will come up where running up to the bad guys with guns a’blazin’ might not be the best approach.
This game will be very stereotypical. There will be henchmen. There will be cunning traps. People will be kidnapped and stuck in easily escapable deathtraps while the villain walks away, confident that their plans will succeed and the good guys/innocent will die. Banter, actual BANTER will be exchanged. Your Heroes will be half-qualified, but your enemies will be fairly predictable. Join us!
What I need from you:
Craft a character, run the idea past me, and let me make the final cuts to it.
Each character must have an overall theme/gimmick/tie-together for their powers. Keep it modest.
Each character may have THREE skills. These represent non-power abilities, trade skills, combat training, etc.
Each character may have TWO contacts, which may be most anyone. Again, keep it modest.
Give me a detailed description of your character. From there, I will assign numbers to your physical and mental stats. I have lovingly ripped them off from an older RPG, this is just a series of points that help me keep things together. I give advancement for ROLEplaying, not ROLLplaying.
After I spit the stats back at you, form a “Public Bio” for everyone else to see. Whatever you want to share, share. Whatever you want to keep quiet, keep quiet. For inspiration, I like to look at the old profiles at http://classicmarvelforever.com/cast_list/all.htm When we have enough characters to get started, I'll set us up in the IC.
One last thing: You throw the punch. I land it. Tell me your actions, I determine (through my own nefarious means) the outcome. Above all, HAVE FUN WITH IT.
And… begin.