@yoshua171
Myrowyn – The Wandering Scribe
Name: Myrowyn
Nickname/Alias: Kikan Motooru
Gender: Male
Age: 28
Age Appearance: 25
Sexuality: Heterosexual.
Village: Land of Bears
Birthplace: Tasogare
Organization: N/A
Clan/Kekkei Genkai (or hiden): Dam of the Silver River
Rank: S
Position: Missing-Nin
Chakra Nature: Water & Earth
History: Hailing from the far-away land of Tasogare, amidst endless forests in the land of bears, Myrowyn is what you’d call a travelling storyteller. Never satisfied with what he has, the young scribe chose his destiny, to travel far and wide, in order to obtain the greatest story ever! Regardless of this epic quest, the young man’s past is as inspiring and unique as they come, as it should be for someone who has crossed the greatest deserts, and hiked across the most dangerous badlands. Ask him any question about his past, and he’ll hold your ears hostage for a while. Since current maps do not detail the location of his village, many people assume the storyteller is a spy or liar, thus travelling throughout the shinobi lands has been a dangerous trek so far. His customs were always odd to foreigners, and everyone is a foreigner to Myrowyn. Regardless, as one of the last remaining ancestors of the ancient Dam Architects, this scribe has the necessary skills to survive in the shinobi world.
At an early age, Myrowyn would be pushed towards the legacy of his forefathers, to build and engineer aqueducts and more dams to further manipulate the powers of the mystical Silver River. Up until his mid-teens he even accepted this as his destiny, allowing himself to be marked by the ancestral tattoos, and taught the ways of rune lore. Unfortunately for his family, who were very pushing with their beliefs, Myrowyn lost interest in the endless construction of buildings, half of which were meant for military fortification, which seemed unimportant in a land not stricken by war in decades. There was no painful past or conflict that would lead to the scribe’s departure, he simply grew bored of the world he lived in, and wanted more out of it. Fleeing his hometown was a simple task, and Myrowyn found himself lost in a fast world. Wandering the great deserts, hiking tall mountains, foraging through dense forests, everything a sheltered boy found difficult, Myrowyn adapted himself to. Finally the boy could call himself independent, he could call himself a man.
By his mid-twenties, Myrowyn could say he travelled through every major country in the East. Since he was named after an old rune phrase, he used the alias 'Kikan, Motooru' to blend in better. He learned to lie and lead the mind astray through story and imagination, often infiltrating villages on the premise that he had business, that he was but a simple merchant, or that he was indeed an ally. His illusory capabilities always came in handy, and his incredible knack for craftsmanship and enchanting made his wares a high demand in most military countries. Of course, there would be the occasional assassin, his fame and infamy across the land wavered, and he made most of his money as an arms, and arts dealer.
Nowadays, Myrowyn’s true calling is to expand his knowledge of rune lore, whilst collecting tales and legends from across the land in his book of stories.
Personality: A poetic and adventurous soul, always ready to hear out the old man’s story, or accept the strange woman’s quest. Myrowyn is a good hearted young man, who values individual freedom and beauty above all other things. His weakness for beauty women is only compensated by his analytic eyes, and a knack for scouting out the inner motives of other people. He is frugal, and a very difficult person to swindle or dissuade, especially when dealing with business matters. Often enough, Myrowyn can be seen as an eccentric habitualist, always hiding his nose behind a hardback book, scribbling doodles, or reciting weird, and often times irrelevant quotations he might have heard in the past. All jokes aside, he might seem weird or whimsical at first, however his impression is often his shell, as he is as cunning and thoughtful as any ninja, or hero, and strong enough to handle his problems like one; though if you were to confront him, he’d lead you to believe that he’s quite the pacifist, but that’s only half true. An odd weakness of Myron's is his Stendhal syndrome, which activates whenever he gazes upon something he finds truly beautiful, in such presence his heartrate increases drastically, and if left unchecked it can send him in to a daze.
[url=]Theme:[/url] youtube.com/watch?v=vRXAWA1yY0E .
Nickname/Alias: Kikan Motooru
Gender: Male
Age: 28
Age Appearance: 25
Sexuality: Heterosexual.
Village: Land of Bears
Birthplace: Tasogare
Organization: N/A
Clan/Kekkei Genkai (or hiden): Dam of the Silver River
Rank: S
Position: Missing-Nin
Chakra Nature: Water & Earth
History: Hailing from the far-away land of Tasogare, amidst endless forests in the land of bears, Myrowyn is what you’d call a travelling storyteller. Never satisfied with what he has, the young scribe chose his destiny, to travel far and wide, in order to obtain the greatest story ever! Regardless of this epic quest, the young man’s past is as inspiring and unique as they come, as it should be for someone who has crossed the greatest deserts, and hiked across the most dangerous badlands. Ask him any question about his past, and he’ll hold your ears hostage for a while. Since current maps do not detail the location of his village, many people assume the storyteller is a spy or liar, thus travelling throughout the shinobi lands has been a dangerous trek so far. His customs were always odd to foreigners, and everyone is a foreigner to Myrowyn. Regardless, as one of the last remaining ancestors of the ancient Dam Architects, this scribe has the necessary skills to survive in the shinobi world.
At an early age, Myrowyn would be pushed towards the legacy of his forefathers, to build and engineer aqueducts and more dams to further manipulate the powers of the mystical Silver River. Up until his mid-teens he even accepted this as his destiny, allowing himself to be marked by the ancestral tattoos, and taught the ways of rune lore. Unfortunately for his family, who were very pushing with their beliefs, Myrowyn lost interest in the endless construction of buildings, half of which were meant for military fortification, which seemed unimportant in a land not stricken by war in decades. There was no painful past or conflict that would lead to the scribe’s departure, he simply grew bored of the world he lived in, and wanted more out of it. Fleeing his hometown was a simple task, and Myrowyn found himself lost in a fast world. Wandering the great deserts, hiking tall mountains, foraging through dense forests, everything a sheltered boy found difficult, Myrowyn adapted himself to. Finally the boy could call himself independent, he could call himself a man.
By his mid-twenties, Myrowyn could say he travelled through every major country in the East. Since he was named after an old rune phrase, he used the alias 'Kikan, Motooru' to blend in better. He learned to lie and lead the mind astray through story and imagination, often infiltrating villages on the premise that he had business, that he was but a simple merchant, or that he was indeed an ally. His illusory capabilities always came in handy, and his incredible knack for craftsmanship and enchanting made his wares a high demand in most military countries. Of course, there would be the occasional assassin, his fame and infamy across the land wavered, and he made most of his money as an arms, and arts dealer.
Nowadays, Myrowyn’s true calling is to expand his knowledge of rune lore, whilst collecting tales and legends from across the land in his book of stories.
Personality: A poetic and adventurous soul, always ready to hear out the old man’s story, or accept the strange woman’s quest. Myrowyn is a good hearted young man, who values individual freedom and beauty above all other things. His weakness for beauty women is only compensated by his analytic eyes, and a knack for scouting out the inner motives of other people. He is frugal, and a very difficult person to swindle or dissuade, especially when dealing with business matters. Often enough, Myrowyn can be seen as an eccentric habitualist, always hiding his nose behind a hardback book, scribbling doodles, or reciting weird, and often times irrelevant quotations he might have heard in the past. All jokes aside, he might seem weird or whimsical at first, however his impression is often his shell, as he is as cunning and thoughtful as any ninja, or hero, and strong enough to handle his problems like one; though if you were to confront him, he’d lead you to believe that he’s quite the pacifist, but that’s only half true. An odd weakness of Myron's is his Stendhal syndrome, which activates whenever he gazes upon something he finds truly beautiful, in such presence his heartrate increases drastically, and if left unchecked it can send him in to a daze.
[url=]Theme:[/url] youtube.com/watch?v=vRXAWA1yY0E .
Base Weapons & Items:
Ink Vials (x20) (6 of which are enchanted to hold over 10 gallons)
Deck of Cards (Various have pre-written combat runes on them.)
Specialized Weapons & Items:
Name of Weapon or Item: Witchwing
Description: A long black feather, plucked from the wing of a transformed witch. Myrowyn has enchanted the quill to work like a makeshift wand. This ink quill is used to write all of Myrowyn’s runes, and can be used to unlock sealed runs from a distance. Losing this quill will likely halve the scribe’s writing speed.
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Name of Weapon or Item: Runic Tome
Description: A book with many different runes written within its bindings, many of which are theories, or information pertaining to different kinds of seals, glyphs, and marks. The tome is how Myrowyn figures out new idioms, and it includes writing styles and ancient texts from many cultures, allowing the scribe a chance at decoding or copying unique runes and seals.
Ink Vials (x20) (6 of which are enchanted to hold over 10 gallons)
Deck of Cards (Various have pre-written combat runes on them.)
Specialized Weapons & Items:
Name of Weapon or Item: Witchwing
Description: A long black feather, plucked from the wing of a transformed witch. Myrowyn has enchanted the quill to work like a makeshift wand. This ink quill is used to write all of Myrowyn’s runes, and can be used to unlock sealed runs from a distance. Losing this quill will likely halve the scribe’s writing speed.
====================
Name of Weapon or Item: Runic Tome
Description: A book with many different runes written within its bindings, many of which are theories, or information pertaining to different kinds of seals, glyphs, and marks. The tome is how Myrowyn figures out new idioms, and it includes writing styles and ancient texts from many cultures, allowing the scribe a chance at decoding or copying unique runes and seals.
Special Traits
Extremely quick reaction & combat analyzing speed.
Average level martial prowess.
Below average level physical strength and durability.
Above average chakra pool.
Extremely skilled at zoning and controlling areas.
Extremely dextrous and clever with spells.
Morally biased. (Neutral good)
Stendhal syndrome episodes.
Name of Kekkei Genkai/Hiden/Kekkei Tota: Dam of the Silver River
Clan: Thought to be a place of myth, the Silver River is a stream said to have fed the roots of the god tree at some time, its lush shining water is a wonder of the natural and magical worlds. The Dam is a manmade construct, built by ancient architects who would go on to harvest and manipulate the river’s immense power. Powerful seals were carved in to the dam, allowing the architects to better study, extract, and transport the silver stream to other locations. The builders would form several clans that would carry on the duties of maintaining the dam, however over hundreds of thousands of years, knowledge and use of the dam became sparse. Nowadays, Myrowyn is one of the few, if the only man to know the location to one dam, however it is not the original.
Description: Seals are the cogwheel, switch, and lever to the Silver River Dam. The essence of the river can be extracted in many forms, such as a mist, or a stream of flowing reflective water. Elementally, the liquid is water of a purer state, infused with the spirit of life, a blessing from the god tree. This silver essence in its core state can be used to supplement chakra resources, when spending them on creation magic. When using the silver river instead of one’s own spiritual energy, any spells used will be much weaker. Generally, the first unlockable use of the river is a ‘quantity over quality’ resource boost. The second stage of usage, comes in the form of invisible tattoos marking the entire body of an individual, often written when they reach the ripe age of twelve, it grows with them. Each ancestry line dating back to the original architects detail a different set of markings, and thus different powers, Myrowyn’s are ingraved in to his back, both of his hands, and lastly his eyelids. In to the very marrow of his spine, runic magic infuse the silver essence in to his body, allowing him to manipulate the stream as if it were an extremity, as long as it is connected to his spine. Several points on Myrowyn’s back are portal access runes, which pour silver jets of water out when unlocked. Along his arms, seals describe the process of growth, and life, and allow him to fuse his silver essence with anything that will absorb it. An example is forming glossy mud out of silver essence and dirt, the mud is physically more durable than the water, the mud can be controlled just like silver water, but with a bit of effort. Lastly, the cross-air like runes tattoo’d to Myrowyn’s eyelids symbolize the transcendence between imagination and reality, allowing him to control and re-imagine the stream as something else, blink, and then visualize his fantasy. Myrowyn’s eyes will become kaleidoscopic, changing between many hues as he activates this optical technique. It takes more energy using his eyes to control the stream, compared to if it were attached to him. His final ability is more of a physical illusion, since all it does is alter the appearance of his silver water; though it appears as if Myrowyn is summoning waves of dragons, hordes of spiders, or even an army of wasps, what is pictured is merely the scribe’s imagination reflected through the silver stream’s shape.
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Techniques:
Custom Jutsu
Name of Technique: Runelore Mastery
Type of Jutsu:
Rank: E – S+
Range: 10 ft (to write a rune)
Nature Type: N/A
Handseals: None
Description: A rune comes in three major categories, seals, glyphs, and marks. A seal is often used as a container of sorts, as they are used to conceal or compress something within pockets of space, or release something that was once trapped. Glyphs are the opposite, their effects are cast upon whatever it is they’re facing, and often have their own set boundaries when written. Marks effect what they’re written upon, and can generally effect an entire object made of one material, marks rarely if never effect multiple materials. Idioms are powerful rune combinations, used in synergy with the effects of multiple runes.
Weakness: Each and every rune has its own unique boundaries, but they all follow a law and weakness. Every rune is unbiased, and their effects are dangerous for both the caster, and their enemy. The ink used to write these runes must be infused with spirit energy, and the process requires they be written within close proximity to the caster, though their effects may travel far. A rune can be written larger, to encompass a bigger area, and this usually always costs more energy from the user. Another common weakness all runes share, is relying on a strong base to be written on, almost always, a rune will be at its strongest if written upon a flat and extremely hard surface. Often times, exactly where the rune is written, becomes that rune's weakness if the ink is easily smeared, and the earth easily destroyed.
Seal: Rift
Effect: This sealing rune has a myriad of uses, the most common being a means of transportation. By connecting the rift with a pathing phrase, two-way portals can be created between long distances. An initial sum of energy is required to write the rune, it doesn’t feed on a continuous supply, however it will deactivate after a day. If a path rune is not written, the rift will lead to a ‘void pocket,’ which has no gravity or air, the void can be used as a deadly trap to anyone without any anchoring abilities.
Seal: Leech
Effect: This seal is simple and deadly, for once it is written on a person, it will gradually begin to sap them of their spiritual and physical energies, trapping that chakra in to the seal’s written word. The leech seal can only extract chakra that passes within its boundaries, however, and thus cannot sap anyone dry without being written on one’s palms or head.
Seal: Echo
Effect: Sealing sound within its confines, to be released later – this technique is useful for long distance communication. When paired with a path rune, direct telecommunication is made possible.
Seal: Envision
Effect: This rune is more complex than it should be, however is incredibly useful when understood. By sealing a certain point of view and pathing it to another rune, this seal can be used to scout far away locations. So far, only Myrowyn can use this rune, because of his enchanted eyelids. Opon closing one eye, as long as the envision rune is up, Myrowyn can periodically see whatever the rune faces, without the traditional use of a scrying orb.
Seal: Lock
Effect: Perhaps the simplest and most widely used seal to date. Myrowyn most commonly uses this rune in synergy with others, forcing completed runes to become dormant until the lock rune is removed. This is the only safe way to activate runes beyond reach of Myrowyn’s quill wand.
Glyph: Divide
Effect: Strangely named, this glyph is actually the most powerful defensive spell among Myrowyn’s arsenal. It requires a circle to be drawn around the rune, which would then divide everything within the squared circumference of the rune from what’s outside. The ‘division’ comes in the form of an invisible barrier that cannot be breached by the corporeal. A weak point in this barrier exists exactly at the base of the barrier, where the rune is written, enough strikes from a powerful attack will break the barrier at this spot.
Glyph: Gravity
Effect: This rune word means exactly what it controls, gravity. If written face-up, it will suck in everything it faces directly, with extreme pressure at close range. Treading the vacuum will make any man feel ten times heavier than they actually are. If written in an inverted fashion, the rune will negate gravity, creating a powerful anti-pressure capable of lifting grown armoured men high off the ground in an instant.
Glyph: Wither
Effect: This strange rune creates a pressurized dome encompassing the squared circumference around its written area. Treading through the zone would feel similar to attempting a deep-sea dive, since pressure is heavier within the area. The bigger the rune, the more dangerous its center, since the pressure stems from there, and at a mere width of fifty feet, the core becomes a lethal trap.
Glyph: One
Effect: Once written, this rune will attune itself to its surroundings. Writing the rune is simple, and there is a trick to expanding it at will. Anyone who stands at the very center of this rune will feel as if they are one with the world, allowing greater perception of an area, or better meditation circumstances.
Mark: Adamant
Effect: This powerful rune enchants an object’s fortitude to endure almost anything. Physical attacks bounce off the item with ease, as its edges become sharper than diamonds, and its solidity makes folded steel look flimsy. High grade adamantium weapons, and antimatter / particle altering techniques still effect on adamant enchanted items, though.
Mark: Erode
Effect: The most common mark used by assassins, thieves, and spies. This rune seeps in to whatever it’s written upon, and slowly deteriorates the surface, boring a hole relative to the size of the mark. There are very few substances existing that can withstand the erosion, and all of them are heavily enchanted beyond anything natural.
Mark: Agony
Effect: Simple and effective, this mark burns whatever touches it, and hurts like hell for anyone unlucky enough to have it written upon their flesh. A sensory overload is possible if written on the base of an individual’s neck.
Mark: Ecstasy
Effect: Think pain medication on pain medication. This mark numbs pain where it is written, and can cause full body ecstasy if written on the base of the back of one’s neck.
Idiom: Ignorance is Bliss
Effect: This combination of Ecstasy, and Leech runes creates a powerful idiom when properly pathed, capable of turning your brightest pupil in to a vegetable in minutes. If written on the spine, neck, or head, this idiom will sap the victim of their ability to process new memories or thoughts properly. The simple effect? Short term memory loss, until the idiom is lifted.
Idiom: Time-Space Paradox
Effect: Wither time, erode gravity, divide from reality, and what do you get? The time and space altering rune, which can speed up or slow down time within its field of control, depending on what order its supplementary runes are arranged in. At its peak, it can amplify the speed of a dagger to pierce through high grade armours, or slow that item down to a fifth of its initial speed.
Idiom: Beacon of Nihil
Effect: Amplify gravity, and erode everything caught. This idiom is by far the most dangerous in speedy combat, for the minute it is unsealed, a powerful material-disintegrating beam of pure energy will be let loose in the facing direction. The beam will last for a second, maybe two, before the rune itself will evaporate. The laser beam can eat through metal with ease, and annihilate flesh instantly if caught within the first fifty feet, beyond that will leave searing burns, that are just as lethal if not immediately treated. Variants of the beacon explode on contact with anything it cannot erode.
Idiom: Nowhere of Importance
Effect: Combine a pressure space, nullified, and altered to only leech from a vicinity, and you wind up with an anti-magic area of effect ability. The rune itself is immune to most nullification, thus saving from self-disruption, while fully disabling any and all chakra based manipulation within its boundaries. Merely standing within the area can be dangerous, as it starts to block and sap its victims of their energies.
Idiom: Eye of the Storm
Effect: Among the most important zone-controlling runes in Myrowyn’s arsenal, this technique allows him to negate the effects of one of his other runes, in a small compact space within the actual effects of said rune.
Idiom: Fountain of Youth
Effect: A complex and advanced variant of the time-space paradox idiom, this rune phrase created an area of focused power, where time is completely reverted, rather than slowed down or sped up. Requiring a lot of energy to sustain, this technique can be used to heal wounds that are otherwise impossible to remedy any other way. The Fountain of Youth cannot heal any injury dealt over a few days prior.
Idiom: Event Horizon
Effect: True chaos, and hell – this idiom will likely kill anyone caught inside. It is an idiom created from each and every one of Myrowyn’s most dangerous runes, threatening the entrant’s life through leeching their spirit, pressure crushing their body, eroding their flesh, and even sucking them deeper in to the zone if they’re already caught. The downfall of this idiom is how much time it takes to write, making it only truly useful as a trap, and not an in-combat technique.
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Name of Technique: Shining Ascent
Type of Jutsu: Kekkei-Ninjutsu
Rank: A
Range: Personal
Nature Type: Water
Handseals: None
Description: Tendrils of silver water sprout from the user’s back, before taking on the shape of giant wings. Of course, the wings can be flapped, and the dream of flight becomes reality.
Weakness: Flying is difficult in certain weather conditions, such as hurricanes. Also, constantly flapping these wings grows physically exhausting over a long time-span. Myrowyn has been able to keep his ascent active for a maximum of one hour, without using any other techniques.
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Name of Technique: Donning The Silver Armour
Type of Jutsu: Kekkei-Ninjutsu
Rank: S
Range: Personal
Nature Type: Water
Handseals: None
Description: Silver water begins to coat the body like a second skin, before bulking up, and slowly turning solid through trained and practiced close-range rune writing. Once the runes are written, the armour will become nearly indestructible to the point where only adamantine or enchanted diamonds could scratch it.
Weakness: Actually ‘donning’ the armour requires a lot of concentration, meaning it is not a useful trump card in fast-paced combat. This technique is best used premeditating a fight.
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Name of Technique: Fantasia
Type of Jutsu: Kekkei-Ningenjutsu
Rank: A
Range: Personal – Indefinite
Nature Type: Water
Handseals: None
Description: This technique requires the sudden expunging of a large sum of silver essence, usually completely enveloping Myrowyn’s body and progressively growing outwards. This technique is used best in dire situations, when surrounded, since the spouts of water often drag away harmful projectiles and weak attackers before they can get close. At Myrowyn’s will, and with enough resource and energy, the entire growth can be imagined as something else, such as an actual explosion, or perhaps the birth of a multi-headed hydra.
Weakness: Maintaining this technique over long periods of time is very taxing, extremely so if it’s allowed to continuously pour out.
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Name of Technique: Clear as Water
Type of Jutsu: Kekkei-Genjutsu
Rank: B
Range: Personal - Varied
Nature Type: Water
Handseals: None
Description: Myrowyn can only use this ability when seeing himself in the reflection of his mirror-water, or more effectively in conjunction with his ‘Envision’ rune. Being able to see what he wants to see comes with perks, and if he sees himself, he can quickly remove himself completely from the visual world. While rendered invisible, Myrowyn cannot write complex rune idioms, nor summon any new essence from his spirit dam. Myrowyn can alternatively only use this technique on his own silver essence, turning it invisible like air.
Weakness: Invisibility isn’t perfect, and anyone with a good sense of smell or hearing can quickly catch on to Myrowyn’s ruse. Also, the liquid essence itself creates minor distortions in the air that a keen mind can spot.
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Name of Technique: Omnidextrous
Type of Jutsu: Kekkei-Ninjutsu
Rank: B
Range: 10-50 feet
Nature Type: Water
Handseals: None
Description: A simple but incredibly useful technique; by shaping the silver stream in to the shape of a hand and controlling it dexterously, Myrowyn can slap his enemies silly with great ferocity over longer distances than his own arms could have reached.
Weakness: The hands do everything a normal pair of giant hands should, and cannot detach from Myrowyn’s body and freely continue controlled movements.
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Name of Technique: Mirror Clone
Type of Jutsu: Kekkei-Ninjutsu
Rank: A
Range: Indefinite
Nature Type: Water
Handseals: 5
Description: Unlike normal clone techniques, the mirror clone will not die immediately after being struck. The doppelganger can only use silver-river based techniques in combat, and fights at half the strength of Myrowyn. It is impossible to decipher whether the clone is real or not until striking it, for it will turn in to a puddle when defeated, only to be reformed whenever Myrowyn performs the handseals again.
Weakness: Only one mirror clone can be active at a time, and they are not as strong as normal clones.
====================
Name of Technique: Mapping the Landscape
Type of Jutsu: Ninjutsu
Rank: A
Range: 60ft
Nature Type: Earth
Handseals: One
Description: After striking the ground with a flat palm, and channeling spiritual energies in to the earth, the landscape becomes subject to change. The user can then flatten, divide, or cause sudden lumps in the landscape up to sixty feet in any direction. At any point during control, the user can choose locations to raise deadly piercing stalagmites, or flare their spiritual energy to cause fissures in the land.
Weakness: Commitment to this technique is mandatory, and the palm cannot be removed from place, else control will falter. This technique only effects earth, sand, dirt, and stone.
====================
Name of Technique: Rise, Golem Army!
Type of Jutsu: Kekkei-Ninjutsu
Rank: A
Range: Indefinite
Nature Type: Earth
Handseals: None
Description: If the landscape is supple with stone, dirt, and other earthy materials, Myrowyn can inject the ground with his silver essence, fusing life forces. Shaped to Myrowyn’s will, a living golem will be birthed, that instantly prioritizes defending its creator at all costs. Golems vary in sizes and shapes, and are capable of hurling rocks over incredible distances.
Weakness: Golems are big and bulky, meaning they’re slow compared to the average speed of an enemy. Enemies with powerful impacting abilities will be able to dismantle the golems with strong enough attacks.
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Name of Technique: Pulse Vibration
Type of Jutsu: Ninjutsu
Rank: B
Range: 500ft
Nature Type: Earth
Handseals: Three
Description: After three handseals are made, the user strikes the ground beneath them with their palm, sending a powerful pulse deep in to the earth. Much of the pulse echoes back upon locating underground ravines, bunkers, caves, and the likes.
Weakness: It’s difficult to tell the difference between caves and hidden bases, also, it takes a solid half-minute for the pulse to fully complete its course and return.
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Name of Technique: Stardust Blast
Type of Jutsu: Kekkei-Ninjutsu
Rank: B
Range: 100ft
Nature Type: Earth
Handseals: 5
Description: After performing the first four necessary handseals, rocks and debris within a 20 foot radius will shake rapidly, before rising in to the air directly above the caster. The last hand seal is pointed towards where the rocks will begin shooting at high speeds.
Weakness: No rocks, no technique.
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Name of Technique: Summoning Technique: Behemoth
Type of Jutsu: Ninjutsu
Rank: S
Range: Indefinite
Nature Type: Earth
Handseals: None
Description: The behemoth is a humongous creature of incredible girth and durability. Standing sixty feet tall, and two hundred feet long, with incredibly thick, bedrock-strong skin, the beast weighs more than most villages. A monster from ancient times, the behemoth resembles a cross between a wingless dragon, and a dinosaur, with countless stone spikes all over its back and tail. Its arms are massive and powerful, easily capable of tearing down a fortress.
Weakness: The behemoth has no magical powers, and it is not a fast creature in combat, however it is incredibly difficult to stop once its warpath is set, due to how strong and durable it is. Summoning the behemoth requires a lot of spirit, and it often goes on rampages and must be banished just as quickly.
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Extremely quick reaction & combat analyzing speed.
Average level martial prowess.
Below average level physical strength and durability.
Above average chakra pool.
Extremely skilled at zoning and controlling areas.
Extremely dextrous and clever with spells.
Morally biased. (Neutral good)
Stendhal syndrome episodes.
Name of Kekkei Genkai/Hiden/Kekkei Tota: Dam of the Silver River
Clan: Thought to be a place of myth, the Silver River is a stream said to have fed the roots of the god tree at some time, its lush shining water is a wonder of the natural and magical worlds. The Dam is a manmade construct, built by ancient architects who would go on to harvest and manipulate the river’s immense power. Powerful seals were carved in to the dam, allowing the architects to better study, extract, and transport the silver stream to other locations. The builders would form several clans that would carry on the duties of maintaining the dam, however over hundreds of thousands of years, knowledge and use of the dam became sparse. Nowadays, Myrowyn is one of the few, if the only man to know the location to one dam, however it is not the original.
Description: Seals are the cogwheel, switch, and lever to the Silver River Dam. The essence of the river can be extracted in many forms, such as a mist, or a stream of flowing reflective water. Elementally, the liquid is water of a purer state, infused with the spirit of life, a blessing from the god tree. This silver essence in its core state can be used to supplement chakra resources, when spending them on creation magic. When using the silver river instead of one’s own spiritual energy, any spells used will be much weaker. Generally, the first unlockable use of the river is a ‘quantity over quality’ resource boost. The second stage of usage, comes in the form of invisible tattoos marking the entire body of an individual, often written when they reach the ripe age of twelve, it grows with them. Each ancestry line dating back to the original architects detail a different set of markings, and thus different powers, Myrowyn’s are ingraved in to his back, both of his hands, and lastly his eyelids. In to the very marrow of his spine, runic magic infuse the silver essence in to his body, allowing him to manipulate the stream as if it were an extremity, as long as it is connected to his spine. Several points on Myrowyn’s back are portal access runes, which pour silver jets of water out when unlocked. Along his arms, seals describe the process of growth, and life, and allow him to fuse his silver essence with anything that will absorb it. An example is forming glossy mud out of silver essence and dirt, the mud is physically more durable than the water, the mud can be controlled just like silver water, but with a bit of effort. Lastly, the cross-air like runes tattoo’d to Myrowyn’s eyelids symbolize the transcendence between imagination and reality, allowing him to control and re-imagine the stream as something else, blink, and then visualize his fantasy. Myrowyn’s eyes will become kaleidoscopic, changing between many hues as he activates this optical technique. It takes more energy using his eyes to control the stream, compared to if it were attached to him. His final ability is more of a physical illusion, since all it does is alter the appearance of his silver water; though it appears as if Myrowyn is summoning waves of dragons, hordes of spiders, or even an army of wasps, what is pictured is merely the scribe’s imagination reflected through the silver stream’s shape.
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Techniques:
Custom Jutsu
Name of Technique: Runelore Mastery
Type of Jutsu:
Rank: E – S+
Range: 10 ft (to write a rune)
Nature Type: N/A
Handseals: None
Description: A rune comes in three major categories, seals, glyphs, and marks. A seal is often used as a container of sorts, as they are used to conceal or compress something within pockets of space, or release something that was once trapped. Glyphs are the opposite, their effects are cast upon whatever it is they’re facing, and often have their own set boundaries when written. Marks effect what they’re written upon, and can generally effect an entire object made of one material, marks rarely if never effect multiple materials. Idioms are powerful rune combinations, used in synergy with the effects of multiple runes.
Weakness: Each and every rune has its own unique boundaries, but they all follow a law and weakness. Every rune is unbiased, and their effects are dangerous for both the caster, and their enemy. The ink used to write these runes must be infused with spirit energy, and the process requires they be written within close proximity to the caster, though their effects may travel far. A rune can be written larger, to encompass a bigger area, and this usually always costs more energy from the user. Another common weakness all runes share, is relying on a strong base to be written on, almost always, a rune will be at its strongest if written upon a flat and extremely hard surface. Often times, exactly where the rune is written, becomes that rune's weakness if the ink is easily smeared, and the earth easily destroyed.
Seal: Rift
Effect: This sealing rune has a myriad of uses, the most common being a means of transportation. By connecting the rift with a pathing phrase, two-way portals can be created between long distances. An initial sum of energy is required to write the rune, it doesn’t feed on a continuous supply, however it will deactivate after a day. If a path rune is not written, the rift will lead to a ‘void pocket,’ which has no gravity or air, the void can be used as a deadly trap to anyone without any anchoring abilities.
Seal: Leech
Effect: This seal is simple and deadly, for once it is written on a person, it will gradually begin to sap them of their spiritual and physical energies, trapping that chakra in to the seal’s written word. The leech seal can only extract chakra that passes within its boundaries, however, and thus cannot sap anyone dry without being written on one’s palms or head.
Seal: Echo
Effect: Sealing sound within its confines, to be released later – this technique is useful for long distance communication. When paired with a path rune, direct telecommunication is made possible.
Seal: Envision
Effect: This rune is more complex than it should be, however is incredibly useful when understood. By sealing a certain point of view and pathing it to another rune, this seal can be used to scout far away locations. So far, only Myrowyn can use this rune, because of his enchanted eyelids. Opon closing one eye, as long as the envision rune is up, Myrowyn can periodically see whatever the rune faces, without the traditional use of a scrying orb.
Seal: Lock
Effect: Perhaps the simplest and most widely used seal to date. Myrowyn most commonly uses this rune in synergy with others, forcing completed runes to become dormant until the lock rune is removed. This is the only safe way to activate runes beyond reach of Myrowyn’s quill wand.
Glyph: Divide
Effect: Strangely named, this glyph is actually the most powerful defensive spell among Myrowyn’s arsenal. It requires a circle to be drawn around the rune, which would then divide everything within the squared circumference of the rune from what’s outside. The ‘division’ comes in the form of an invisible barrier that cannot be breached by the corporeal. A weak point in this barrier exists exactly at the base of the barrier, where the rune is written, enough strikes from a powerful attack will break the barrier at this spot.
Glyph: Gravity
Effect: This rune word means exactly what it controls, gravity. If written face-up, it will suck in everything it faces directly, with extreme pressure at close range. Treading the vacuum will make any man feel ten times heavier than they actually are. If written in an inverted fashion, the rune will negate gravity, creating a powerful anti-pressure capable of lifting grown armoured men high off the ground in an instant.
Glyph: Wither
Effect: This strange rune creates a pressurized dome encompassing the squared circumference around its written area. Treading through the zone would feel similar to attempting a deep-sea dive, since pressure is heavier within the area. The bigger the rune, the more dangerous its center, since the pressure stems from there, and at a mere width of fifty feet, the core becomes a lethal trap.
Glyph: One
Effect: Once written, this rune will attune itself to its surroundings. Writing the rune is simple, and there is a trick to expanding it at will. Anyone who stands at the very center of this rune will feel as if they are one with the world, allowing greater perception of an area, or better meditation circumstances.
Mark: Adamant
Effect: This powerful rune enchants an object’s fortitude to endure almost anything. Physical attacks bounce off the item with ease, as its edges become sharper than diamonds, and its solidity makes folded steel look flimsy. High grade adamantium weapons, and antimatter / particle altering techniques still effect on adamant enchanted items, though.
Mark: Erode
Effect: The most common mark used by assassins, thieves, and spies. This rune seeps in to whatever it’s written upon, and slowly deteriorates the surface, boring a hole relative to the size of the mark. There are very few substances existing that can withstand the erosion, and all of them are heavily enchanted beyond anything natural.
Mark: Agony
Effect: Simple and effective, this mark burns whatever touches it, and hurts like hell for anyone unlucky enough to have it written upon their flesh. A sensory overload is possible if written on the base of an individual’s neck.
Mark: Ecstasy
Effect: Think pain medication on pain medication. This mark numbs pain where it is written, and can cause full body ecstasy if written on the base of the back of one’s neck.
Idiom: Ignorance is Bliss
Effect: This combination of Ecstasy, and Leech runes creates a powerful idiom when properly pathed, capable of turning your brightest pupil in to a vegetable in minutes. If written on the spine, neck, or head, this idiom will sap the victim of their ability to process new memories or thoughts properly. The simple effect? Short term memory loss, until the idiom is lifted.
Idiom: Time-Space Paradox
Effect: Wither time, erode gravity, divide from reality, and what do you get? The time and space altering rune, which can speed up or slow down time within its field of control, depending on what order its supplementary runes are arranged in. At its peak, it can amplify the speed of a dagger to pierce through high grade armours, or slow that item down to a fifth of its initial speed.
Idiom: Beacon of Nihil
Effect: Amplify gravity, and erode everything caught. This idiom is by far the most dangerous in speedy combat, for the minute it is unsealed, a powerful material-disintegrating beam of pure energy will be let loose in the facing direction. The beam will last for a second, maybe two, before the rune itself will evaporate. The laser beam can eat through metal with ease, and annihilate flesh instantly if caught within the first fifty feet, beyond that will leave searing burns, that are just as lethal if not immediately treated. Variants of the beacon explode on contact with anything it cannot erode.
Idiom: Nowhere of Importance
Effect: Combine a pressure space, nullified, and altered to only leech from a vicinity, and you wind up with an anti-magic area of effect ability. The rune itself is immune to most nullification, thus saving from self-disruption, while fully disabling any and all chakra based manipulation within its boundaries. Merely standing within the area can be dangerous, as it starts to block and sap its victims of their energies.
Idiom: Eye of the Storm
Effect: Among the most important zone-controlling runes in Myrowyn’s arsenal, this technique allows him to negate the effects of one of his other runes, in a small compact space within the actual effects of said rune.
Idiom: Fountain of Youth
Effect: A complex and advanced variant of the time-space paradox idiom, this rune phrase created an area of focused power, where time is completely reverted, rather than slowed down or sped up. Requiring a lot of energy to sustain, this technique can be used to heal wounds that are otherwise impossible to remedy any other way. The Fountain of Youth cannot heal any injury dealt over a few days prior.
Idiom: Event Horizon
Effect: True chaos, and hell – this idiom will likely kill anyone caught inside. It is an idiom created from each and every one of Myrowyn’s most dangerous runes, threatening the entrant’s life through leeching their spirit, pressure crushing their body, eroding their flesh, and even sucking them deeper in to the zone if they’re already caught. The downfall of this idiom is how much time it takes to write, making it only truly useful as a trap, and not an in-combat technique.
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Name of Technique: Shining Ascent
Type of Jutsu: Kekkei-Ninjutsu
Rank: A
Range: Personal
Nature Type: Water
Handseals: None
Description: Tendrils of silver water sprout from the user’s back, before taking on the shape of giant wings. Of course, the wings can be flapped, and the dream of flight becomes reality.
Weakness: Flying is difficult in certain weather conditions, such as hurricanes. Also, constantly flapping these wings grows physically exhausting over a long time-span. Myrowyn has been able to keep his ascent active for a maximum of one hour, without using any other techniques.
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Name of Technique: Donning The Silver Armour
Type of Jutsu: Kekkei-Ninjutsu
Rank: S
Range: Personal
Nature Type: Water
Handseals: None
Description: Silver water begins to coat the body like a second skin, before bulking up, and slowly turning solid through trained and practiced close-range rune writing. Once the runes are written, the armour will become nearly indestructible to the point where only adamantine or enchanted diamonds could scratch it.
Weakness: Actually ‘donning’ the armour requires a lot of concentration, meaning it is not a useful trump card in fast-paced combat. This technique is best used premeditating a fight.
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Name of Technique: Fantasia
Type of Jutsu: Kekkei-Ningenjutsu
Rank: A
Range: Personal – Indefinite
Nature Type: Water
Handseals: None
Description: This technique requires the sudden expunging of a large sum of silver essence, usually completely enveloping Myrowyn’s body and progressively growing outwards. This technique is used best in dire situations, when surrounded, since the spouts of water often drag away harmful projectiles and weak attackers before they can get close. At Myrowyn’s will, and with enough resource and energy, the entire growth can be imagined as something else, such as an actual explosion, or perhaps the birth of a multi-headed hydra.
Weakness: Maintaining this technique over long periods of time is very taxing, extremely so if it’s allowed to continuously pour out.
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Name of Technique: Clear as Water
Type of Jutsu: Kekkei-Genjutsu
Rank: B
Range: Personal - Varied
Nature Type: Water
Handseals: None
Description: Myrowyn can only use this ability when seeing himself in the reflection of his mirror-water, or more effectively in conjunction with his ‘Envision’ rune. Being able to see what he wants to see comes with perks, and if he sees himself, he can quickly remove himself completely from the visual world. While rendered invisible, Myrowyn cannot write complex rune idioms, nor summon any new essence from his spirit dam. Myrowyn can alternatively only use this technique on his own silver essence, turning it invisible like air.
Weakness: Invisibility isn’t perfect, and anyone with a good sense of smell or hearing can quickly catch on to Myrowyn’s ruse. Also, the liquid essence itself creates minor distortions in the air that a keen mind can spot.
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Name of Technique: Omnidextrous
Type of Jutsu: Kekkei-Ninjutsu
Rank: B
Range: 10-50 feet
Nature Type: Water
Handseals: None
Description: A simple but incredibly useful technique; by shaping the silver stream in to the shape of a hand and controlling it dexterously, Myrowyn can slap his enemies silly with great ferocity over longer distances than his own arms could have reached.
Weakness: The hands do everything a normal pair of giant hands should, and cannot detach from Myrowyn’s body and freely continue controlled movements.
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Name of Technique: Mirror Clone
Type of Jutsu: Kekkei-Ninjutsu
Rank: A
Range: Indefinite
Nature Type: Water
Handseals: 5
Description: Unlike normal clone techniques, the mirror clone will not die immediately after being struck. The doppelganger can only use silver-river based techniques in combat, and fights at half the strength of Myrowyn. It is impossible to decipher whether the clone is real or not until striking it, for it will turn in to a puddle when defeated, only to be reformed whenever Myrowyn performs the handseals again.
Weakness: Only one mirror clone can be active at a time, and they are not as strong as normal clones.
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Name of Technique: Mapping the Landscape
Type of Jutsu: Ninjutsu
Rank: A
Range: 60ft
Nature Type: Earth
Handseals: One
Description: After striking the ground with a flat palm, and channeling spiritual energies in to the earth, the landscape becomes subject to change. The user can then flatten, divide, or cause sudden lumps in the landscape up to sixty feet in any direction. At any point during control, the user can choose locations to raise deadly piercing stalagmites, or flare their spiritual energy to cause fissures in the land.
Weakness: Commitment to this technique is mandatory, and the palm cannot be removed from place, else control will falter. This technique only effects earth, sand, dirt, and stone.
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Name of Technique: Rise, Golem Army!
Type of Jutsu: Kekkei-Ninjutsu
Rank: A
Range: Indefinite
Nature Type: Earth
Handseals: None
Description: If the landscape is supple with stone, dirt, and other earthy materials, Myrowyn can inject the ground with his silver essence, fusing life forces. Shaped to Myrowyn’s will, a living golem will be birthed, that instantly prioritizes defending its creator at all costs. Golems vary in sizes and shapes, and are capable of hurling rocks over incredible distances.
Weakness: Golems are big and bulky, meaning they’re slow compared to the average speed of an enemy. Enemies with powerful impacting abilities will be able to dismantle the golems with strong enough attacks.
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Name of Technique: Pulse Vibration
Type of Jutsu: Ninjutsu
Rank: B
Range: 500ft
Nature Type: Earth
Handseals: Three
Description: After three handseals are made, the user strikes the ground beneath them with their palm, sending a powerful pulse deep in to the earth. Much of the pulse echoes back upon locating underground ravines, bunkers, caves, and the likes.
Weakness: It’s difficult to tell the difference between caves and hidden bases, also, it takes a solid half-minute for the pulse to fully complete its course and return.
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Name of Technique: Stardust Blast
Type of Jutsu: Kekkei-Ninjutsu
Rank: B
Range: 100ft
Nature Type: Earth
Handseals: 5
Description: After performing the first four necessary handseals, rocks and debris within a 20 foot radius will shake rapidly, before rising in to the air directly above the caster. The last hand seal is pointed towards where the rocks will begin shooting at high speeds.
Weakness: No rocks, no technique.
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Name of Technique: Summoning Technique: Behemoth
Type of Jutsu: Ninjutsu
Rank: S
Range: Indefinite
Nature Type: Earth
Handseals: None
Description: The behemoth is a humongous creature of incredible girth and durability. Standing sixty feet tall, and two hundred feet long, with incredibly thick, bedrock-strong skin, the beast weighs more than most villages. A monster from ancient times, the behemoth resembles a cross between a wingless dragon, and a dinosaur, with countless stone spikes all over its back and tail. Its arms are massive and powerful, easily capable of tearing down a fortress.
Weakness: The behemoth has no magical powers, and it is not a fast creature in combat, however it is incredibly difficult to stop once its warpath is set, due to how strong and durable it is. Summoning the behemoth requires a lot of spirit, and it often goes on rampages and must be banished just as quickly.
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