Naruto: Continuum
Notice:
Contrary to..."popular belief" this is not a 1x1. Seriously, please join, we don't bite...and we're lonely. Also, I know this looks daunting, but I promise we're very accommodating.It should be noted that all power levels and characters can and will be accommodated for. We're accepting of genin who want to go on small scale missions, or S rankers who want to take over the world. Trust me, we'll find a way to work you in. Anything that might initially appear intimidating, is something you ought to ask about. I'm sure we can help to put your worries to rest~
The Staff
GM: yoshua171--The Loremaster(Roleplay Overseer and Mechanics Expert).
Co-GM: CaughtinTheRiddle--The Goddess. [MIA]
Co-GM: Innue--The Old Timer.
Co-GM: Ganryu--The Overlord.
Co-GM: OneWayOut--Ms. Potential.
Co-GM: CaughtinTheRiddle--The Goddess. [MIA]
Co-GM: Innue--The Old Timer.
Co-GM: Ganryu--The Overlord.
Co-GM: OneWayOut--Ms. Potential.
Prologue
As seasons have cycles, so do war, peace, prosperity and ruin. While the world was once dictated by the wills of the great beasts that live in it, Imperial creatures more regale and refined than any royalty, it has fallen to the fate of man and their clashing desires. This world we share has had more time pass than we can fathom, yet it has never been whole or perfect for a single moment in its history. As with the seasons changing, each lack what others desire. As with each state of the world, there are those that wish for more and it is true that this world has always lacked something....
That was until, in terms of the infinitely etching history of this world, the Great Azure Dragon and the Majestic Vermilion Bird made the choice to put the world into the hands of those whom live within it. To usher in an era of man like none other. It is said, by the eldest of elders within every corner of the world, that there was once a great warlord named Tatasuko and a humble wise man known only as the Sage. The warlord Tatasuko coveted the lands of the Sage and thus conquered them ruthlessly despite the peaceful nature of the Sage and his kin. When the Sage, with mere words, stood up to Tatasuko, the warlord stole the Sage's sons. He murdered one and sacrificed the other to the great Phoenix, whom had shed its title as a mere Vermilion Bird.
The Sage, having lost everything and most importantly his family, sought out the Great Azure Dragon, his sovereign beast and the counterpart to the new Phoenix. The great Dragon, distraught with the pain and suffering of a worthy, faithful example of mankind, presented the Sage with six divine trials:
The Sage ascended to the Dragon Shrine where he was rewarded not only for passing the trials, but also his compassion and love for his son. There, the Dragon gifted the Sage with the Rinnegan - the eyes of the Dragon - and the ability to control chakra, life energy itself. The Sage was then told by the dragon, whom had given him a portion of his own strength, that if the Sage should return with his son and having defeated Tatasuko who himself had the power of the fallen Phoenix, he would be given one final gift. The story goes that a great battle, one that shaped the land itself and changed all of life in a single event, resulted in the victory of the Sage. The Sage then saved his surviving son and banished the Phoenix, but through his compassion for all life he could not bring himself to kill Tatasuko. He allowed the warlord, fallen like the Phoenix he worshiped, to flee into the veins of the Earth, never to be seen again.
The Sage returned to the Dragon with his son soon after, explaining his successes and failures. The Dragon, however, was pleased and told the Sage only that he had passed the final trial: The Trial of Yin and Yang. As he respected all life and did not take it, the Sage was granted the ability to give life by the Dragon, thus ushering in the era of the Sage of Six Paths. The Sage served the Dragon for the remainder of his life and continued to fight the Phoenix, but never attempted to end him. This was the new cycle. This was the new way. Even the Juubi was sealed by the Sage and given a chance at life in ways that stretched the imagination. He even loved his rescued son far too much to intervene with the Curse of Hatred placed upon him by the fallen Phoenix, fated to plague generations henceforth.
The Sage taught his trials, his journeys, his battles and his idealogy to countless apprentices in a style he called Ninshuu. As all life was connected, he wished to use the life energy he was taught to control to bring all life together. He scoured his apprentices that eventually became the first masters in their rights across the world to teach the ways of Ninshuu. As time passed and the Sage did as well, the following generations took Ninshuu and stripped it of its core values thus creating ninjutsu. Sages became Shinobi. Masters became veterans. The teachings and the trials of the Sage have been all but forgotten.
Those that mastered ninjutsu passed it on to only who they trusted most, eventually creating clans. Most have blood ties, and even some have such close ties that they have developed abilities and methods of manipulating chakra only they can use. These have become Kekkei Genkai, bloodline limits. New techniques have been created, limits have been pushed, and the imagination has brought forth power unconsidered by the Sage himself. These clans, ever expanding, growing more powerful with each generation, have recently begun their friction with each other. The world is not black and white anymore. Or, should one say, Azure and Vermilion. There are more sounds than can be counted, more leaders than any treaty can keep content.
It is in this political climate that the clans fall to warring amongst themselves as tensions reach their breaking point. Clans slaughtered, alliances made, coalitions formed. As the years pass blood continues to stain the earth's poor soil until finally the skirmishes gradually cease. The land is left bloodied, the people ragged and tired. The war, in future years, will be known as the First Shinobi War, but for now it has no name...it is a nebulous tragedy, tainting everything and everyone who took part. Taining generations of shinobi.
Afraid of those outside their newfound allies, clans begin to congregate, form small settlements. Perhaps it is the beginning of a new era, regardless it is the rise of the great shinobi villages. What form they will take however is unknown.
Here and now is the time to decide.
That was until, in terms of the infinitely etching history of this world, the Great Azure Dragon and the Majestic Vermilion Bird made the choice to put the world into the hands of those whom live within it. To usher in an era of man like none other. It is said, by the eldest of elders within every corner of the world, that there was once a great warlord named Tatasuko and a humble wise man known only as the Sage. The warlord Tatasuko coveted the lands of the Sage and thus conquered them ruthlessly despite the peaceful nature of the Sage and his kin. When the Sage, with mere words, stood up to Tatasuko, the warlord stole the Sage's sons. He murdered one and sacrificed the other to the great Phoenix, whom had shed its title as a mere Vermilion Bird.
The Sage, having lost everything and most importantly his family, sought out the Great Azure Dragon, his sovereign beast and the counterpart to the new Phoenix. The great Dragon, distraught with the pain and suffering of a worthy, faithful example of mankind, presented the Sage with six divine trials:
The Trial of Earth was first, and was passed when the Sage used only words to unite those against or free of the Warlord, saving thousands from depravity and darkness.
The Trial of Fire was second, and was passed when the Sage again used only words to stop rebellion and unneeded conflict, once more saving the people.
The Trial of Wind was third, and was passed when the Sage understood his followers, their passions, their goals, and their values, uniting not just the people, but himself within them.
The Trial of Lightning was fourth, and was passed when the Sage was given a quest to leave his people and find the Dragon Shrine. He had saved not only them but himself from destruction, thus was worthy of meeting the Dragon once more. His journey took him through the world and fostered within him an understanding beyond just his people, but one of life itself.
The Trial of Water was fifth, and was passed only when the Sage understood that humility before the Dragon included that of his people and previous trials. He was a living creature, as all things were and so deserved respect.
The Trial of Fire was second, and was passed when the Sage again used only words to stop rebellion and unneeded conflict, once more saving the people.
The Trial of Wind was third, and was passed when the Sage understood his followers, their passions, their goals, and their values, uniting not just the people, but himself within them.
The Trial of Lightning was fourth, and was passed when the Sage was given a quest to leave his people and find the Dragon Shrine. He had saved not only them but himself from destruction, thus was worthy of meeting the Dragon once more. His journey took him through the world and fostered within him an understanding beyond just his people, but one of life itself.
The Trial of Water was fifth, and was passed only when the Sage understood that humility before the Dragon included that of his people and previous trials. He was a living creature, as all things were and so deserved respect.
The Sage ascended to the Dragon Shrine where he was rewarded not only for passing the trials, but also his compassion and love for his son. There, the Dragon gifted the Sage with the Rinnegan - the eyes of the Dragon - and the ability to control chakra, life energy itself. The Sage was then told by the dragon, whom had given him a portion of his own strength, that if the Sage should return with his son and having defeated Tatasuko who himself had the power of the fallen Phoenix, he would be given one final gift. The story goes that a great battle, one that shaped the land itself and changed all of life in a single event, resulted in the victory of the Sage. The Sage then saved his surviving son and banished the Phoenix, but through his compassion for all life he could not bring himself to kill Tatasuko. He allowed the warlord, fallen like the Phoenix he worshiped, to flee into the veins of the Earth, never to be seen again.
The Sage returned to the Dragon with his son soon after, explaining his successes and failures. The Dragon, however, was pleased and told the Sage only that he had passed the final trial: The Trial of Yin and Yang. As he respected all life and did not take it, the Sage was granted the ability to give life by the Dragon, thus ushering in the era of the Sage of Six Paths. The Sage served the Dragon for the remainder of his life and continued to fight the Phoenix, but never attempted to end him. This was the new cycle. This was the new way. Even the Juubi was sealed by the Sage and given a chance at life in ways that stretched the imagination. He even loved his rescued son far too much to intervene with the Curse of Hatred placed upon him by the fallen Phoenix, fated to plague generations henceforth.
The Sage taught his trials, his journeys, his battles and his idealogy to countless apprentices in a style he called Ninshuu. As all life was connected, he wished to use the life energy he was taught to control to bring all life together. He scoured his apprentices that eventually became the first masters in their rights across the world to teach the ways of Ninshuu. As time passed and the Sage did as well, the following generations took Ninshuu and stripped it of its core values thus creating ninjutsu. Sages became Shinobi. Masters became veterans. The teachings and the trials of the Sage have been all but forgotten.
Those that mastered ninjutsu passed it on to only who they trusted most, eventually creating clans. Most have blood ties, and even some have such close ties that they have developed abilities and methods of manipulating chakra only they can use. These have become Kekkei Genkai, bloodline limits. New techniques have been created, limits have been pushed, and the imagination has brought forth power unconsidered by the Sage himself. These clans, ever expanding, growing more powerful with each generation, have recently begun their friction with each other. The world is not black and white anymore. Or, should one say, Azure and Vermilion. There are more sounds than can be counted, more leaders than any treaty can keep content.
It is in this political climate that the clans fall to warring amongst themselves as tensions reach their breaking point. Clans slaughtered, alliances made, coalitions formed. As the years pass blood continues to stain the earth's poor soil until finally the skirmishes gradually cease. The land is left bloodied, the people ragged and tired. The war, in future years, will be known as the First Shinobi War, but for now it has no name...it is a nebulous tragedy, tainting everything and everyone who took part. Taining generations of shinobi.
Afraid of those outside their newfound allies, clans begin to congregate, form small settlements. Perhaps it is the beginning of a new era, regardless it is the rise of the great shinobi villages. What form they will take however is unknown.
Here and now is the time to decide.
It is the time to shed the Jaded Ideals of the past and shape the Continuum's future. Be it great...or not.
Naruto: Continuum is an alternate universe of the popular Naruto manga and anime. Created with the collaborated ideas of many and a large pool of assistants, this roleplay was designed by yoshua171 to give people a chance to help have a large hand in a Naruto world before it was even created. The "ideal" is not only to create a fantastic roleplay, but to weave a community of like-minded individuals together to create a strong social fabric for the roleplay. Ideas have been bounced around and evolved over time, taking new forms and becoming parts of the roleplay when at first their rough forms may have not as easily fit. This is the true ideal. To sand down any idea and build it back up until it fits perfectly, and create a community that can help in that process. In that sense, the roleplay has thus far been successful, as many new ideas have been and are constantly being incorporated into the roleplay and reviewed by its community.
It should be noted that this RP serves as both a reboot for Jaded Ideals, and a sequel of sorts.
Notable Information:
"Welcome to Naruto: Continuum, If you’ve gotten down to this point and intend to still reading, I’m happy. If you intend to join, even better! Here I will give you some additional information that was not contained in the history above.
The Daimyo, and thus the Land of Iron, exist already. As such the world is separated into the Elemental countries we know so well. They are the Land of Wind, the Land of Lightning, the Land of Fire, and Land of Water, and the Land of Earth respectively. The villages have just begun to take shape and it is up to you to decide what shapes they take.
The map below is primarily for geographical purposes so that we can measure distance and the landmarks of various areas.
I hope you enjoy our RP, and feel free to come to me or any of the Co-GMs if you have any questions."
Timeline Notes
>The Sage died three-hundred years ago, which was also when the Juubi was split into the nine Bijuu.
>The First Shinobi War lasted 15 years.
>It has been 10 years since the end of the Shinobi War.
Current Playable Dates:
5/1/1925---5/7/1925
5/1/1925---5/7/1925
The Rules
1. Metaphors, similes, analogies and other figures of speech used in any description made by a roleplayer are not considered 'true' and can be contested and/or debunked by a Moderator or two-thirds vote of the present player roster. This applies to any background, history or description of an item, character or event not made by Staff.
2. Anything created by the players for the setting, or for their characters, is subject to use and subjugation by the Staff. This does not apply to specific characters or items, but it does apply to anything not approved into the setting and used as descriptors for their characters, items, or events, such as NPCs.
3. The staff/moderators have the privilege of going back and changing any aspect of this roleplay, including characters, events and even dialogue which have happened and/or were not created by /and/ subsequently accepted by Staff; anything that was accepted will require approval from its creator.
4. I, and any other GM have the right to end an arc and skip it with a timeskip resulting in whatever edits, additions, and/or plot events we see fit from the last posted point in the Arc, till the point after the time skip. We may kill a character or the roleplay entirely at any time and that they decide whom may create a splinter RP in the same extended universe. I will usually ask to kill someone’s character, and will try to work with people if we need to skip an arc entirely.
5. Going hand-in-hand with the first rule, I and the other GMs are allowed to interpret metaphor, simile, and the like as I see fit as long as my interpretation does not contradict previous actions in the course of the RP.
6. No godmodding, metagaming or powerplaying. If you forgot what these mean, read below:
7. This roleplay, as a collaborative project, is about working with one another, and while there is certain to be conflict, due to the nature of the Narutoverse, please remain civil. If an issue cannot be solved amongst yourselves and it is not strictly personal, refer to the GM(s), aka myself (for the moment). If it is personal, you will be promptly told to take it to PMs, and if you don’t, there can and will be consequences for disrupting the peace.
8. My word is law, if I say no to something, or allow something, it’s typically a done deal. If I however missed something, feel free to inform me. I am not beyond reproach.
9. This is an AU(Alternate Universe) roleplay, and as such none of the canon characters ever existed excluding the Rikudo Sennin (Sage of Six Paths) and his two sons.
10. If you need to take a leave of absence, tell myself or someone in the RP who can get the message to me, first. I will be quite aggravated if people disappear all willy-nilly. If you have lost your will to be in the RP, exit your character, or at least tell me you are officially leaving. If you are gone for 3 days without prior notice and you are holding up posting, I will puppet your character out of the way. If you are gone a week, I will begin moving them into position for removal. If you are gone 2 weeks, then your character will be killed off. However, if you tell me, I will merely move your character aside and you may pick up with him or her later on. Oh yeah, and have fun damn it!
11. When one begins to develop a piece of equipment, jutsu, or otherwise ability one should get it approved or modified by the GM BEFORE the technique/equipment is gained by the character. This is to prevent one from gaining things ICly that would be game breaking and retains the necessary amount of balance on a given character.
12. Time is Semi-liquid in this RP. The limitation is stated above. At the end of an IC week a summary will be constructed before we move on to the next week.
--In laymen's terms, do not try to slip in loopholes by using clever wording or hiding abilities throughout your sheet that ought not be there. Be straightforwards, and honest about your characters abilities and I’ll never have to point you back at this rule.
2. Anything created by the players for the setting, or for their characters, is subject to use and subjugation by the Staff. This does not apply to specific characters or items, but it does apply to anything not approved into the setting and used as descriptors for their characters, items, or events, such as NPCs.
--Basically, if you make a clan, I may make an NPC, as can anyone else, within that clan without asking first. If you make three ancestral weapons for your clan and only use one for your character, then a GM, or other individual, may use said weapon for another character or plot point. That’s the jist of things at least.
3. The staff/moderators have the privilege of going back and changing any aspect of this roleplay, including characters, events and even dialogue which have happened and/or were not created by /and/ subsequently accepted by Staff; anything that was accepted will require approval from its creator.
--Myself and/or any future GMs may go back and make changes where needed, though we cannot do so after a character, or the like, is accepted unless the creator of said character gives permission.
4. I, and any other GM have the right to end an arc and skip it with a timeskip resulting in whatever edits, additions, and/or plot events we see fit from the last posted point in the Arc, till the point after the time skip. We may kill a character or the roleplay entirely at any time and that they decide whom may create a splinter RP in the same extended universe. I will usually ask to kill someone’s character, and will try to work with people if we need to skip an arc entirely.
5. Going hand-in-hand with the first rule, I and the other GMs are allowed to interpret metaphor, simile, and the like as I see fit as long as my interpretation does not contradict previous actions in the course of the RP.
6. No godmodding, metagaming or powerplaying. If you forgot what these mean, read below:
Godmodding: The practice of controlling someone else’s character without their express permission to do so. Even minor actions can fall into this category. Autohitting falls into this area as well, as does being able to dodge/block anything/everything
Metagaming: The practice of your character knowing OOC knowledge that he, she, or it had no way of obtaining. This will include suddenly figuring out someone else’s abilities/jutsu and how it functions after it has been told or narrated to in the IC. Unless there is a logical manner to discover in the information and you successfully achieve such, your character should not and will not know it. I may chew people out for doing this, seriously.
Powerplaying: Basically making your character godawful powerful for the sake of being powerful, often without the character having any real substance (personality, backstory/history etc). Not as terrible an offense, and it won’t happen since I’ll be grading CSes. To avoid this consider whether or not your technique/Kekkei genkai/Weapon/Armor abilities can each be counter in some manner and that together they do not make you invincible, if they are counterable, then they’re likely fine.
Metagaming: The practice of your character knowing OOC knowledge that he, she, or it had no way of obtaining. This will include suddenly figuring out someone else’s abilities/jutsu and how it functions after it has been told or narrated to in the IC. Unless there is a logical manner to discover in the information and you successfully achieve such, your character should not and will not know it. I may chew people out for doing this, seriously.
Powerplaying: Basically making your character godawful powerful for the sake of being powerful, often without the character having any real substance (personality, backstory/history etc). Not as terrible an offense, and it won’t happen since I’ll be grading CSes. To avoid this consider whether or not your technique/Kekkei genkai/Weapon/Armor abilities can each be counter in some manner and that together they do not make you invincible, if they are counterable, then they’re likely fine.
7. This roleplay, as a collaborative project, is about working with one another, and while there is certain to be conflict, due to the nature of the Narutoverse, please remain civil. If an issue cannot be solved amongst yourselves and it is not strictly personal, refer to the GM(s), aka myself (for the moment). If it is personal, you will be promptly told to take it to PMs, and if you don’t, there can and will be consequences for disrupting the peace.
8. My word is law, if I say no to something, or allow something, it’s typically a done deal. If I however missed something, feel free to inform me. I am not beyond reproach.
9. This is an AU(Alternate Universe) roleplay, and as such none of the canon characters ever existed excluding the Rikudo Sennin (Sage of Six Paths) and his two sons.
10. If you need to take a leave of absence, tell myself or someone in the RP who can get the message to me, first. I will be quite aggravated if people disappear all willy-nilly. If you have lost your will to be in the RP, exit your character, or at least tell me you are officially leaving. If you are gone for 3 days without prior notice and you are holding up posting, I will puppet your character out of the way. If you are gone a week, I will begin moving them into position for removal. If you are gone 2 weeks, then your character will be killed off. However, if you tell me, I will merely move your character aside and you may pick up with him or her later on. Oh yeah, and have fun damn it!
11. When one begins to develop a piece of equipment, jutsu, or otherwise ability one should get it approved or modified by the GM BEFORE the technique/equipment is gained by the character. This is to prevent one from gaining things ICly that would be game breaking and retains the necessary amount of balance on a given character.
12. Time is Semi-liquid in this RP. The limitation is stated above. At the end of an IC week a summary will be constructed before we move on to the next week.
Banned/Limited Jutsu
This list is subject to edits as I may see fit to add other techniques to it. Additionally, game-related jutsu, kekkei genkai, weaponry, or hiden are not considered canon and thus are not available for use.
Shunshin, the Body Flicker technique, and Lightning Release armor cannot be used simultaneously--End of story.
Body Replacement Technique
Body Flicker Technique
Jinchuuriki
Senjutsu
The Uchiha
The Rinnegan
Space-Time Ninjutsu
Shikotsumyaku
Shunshin, the Body Flicker technique, and Lightning Release armor cannot be used simultaneously--End of story.
Body Replacement Technique
The Body-replacement technique requires you first mark an object with your chakra. Once marked, you must execute two handseals to activate it, after which it will activate 1 second later switching the user’s position with the marked object. A marked object may be effected by this technique for a maximum of 12 hours after which point the chakra necessary for the technique will have dissipated too much for the technique to be utilized.
Body Flicker Technique
Individuals below C rank may not use this technique in combat unless it is their main focus. Those of B rank can use it 3 times and those above can use it up to 5 times in combat. You can be hit while it is in use, which will interrupt it as it is high speed movement, not teleportation.
Jinchuuriki
You may not start as a Jinchuuriki. These must be captured by clans/villages ICly. Additionally, capturing one is a huge pain in the ass; this pain gets progressively worse as the beast’s tail count rises. As such it would be no small endeavor to catch even the One Tailed Shukaku, so don’t go about thinking that kind of thing will be easy.
Senjutsu
Senjutsu may be learned at around chuunin rank, but it will be rudimentary at first and require diligent training and development. Tapping into senjutsu will only be useful if one intends to become a fully-fledged sage somewhere down the line. Otherwise any senjutsu talents/abilities you learn are likely to be grossly limited due to lack of skill/training as well as dedication to the art. Sages will be around the same level as, other individuals of their respective rank.
The Uchiha
For the moment the maximum amount of player characters possessing the Sharingan is 5. For now these characters must all be Uchiha, meaning you cannot make someone who has stolen the Sharingan and implanted it. This is subject to change depending on the circumstances and the outcomes of the roleplay.
The Mangekyou Sharingan, when unlocked is not immediately an Uchiha’s default doujutsu. They may continue to use their normal sharingan, choosing when to activate or deactivate their Mangekyou. Typically you will be required to gain the Mangekyou ICly. However, an exceptional character sheet, which is sufficiently balanced, may be accepted with it.
Amaterasu will be unable to be put out with water or oxygen deprivation as per the usual, but it can be absorbed via seals, or filtered out/sealed in advanced seals/barriers if they are not outright destroyed by the flames first. The flames will move slowly. These weaknesses will apply to scorch release techniques as well, which must be learned from an Uchiha via observation or direct tutoring.
Susanoo may not possess the Yata mirror or the blade that Itachi’s wielded. Its manifestation is not instantaneous and the skeleton/figure created by the technique is incredibly heavy, disallowing high-speed movement almost entirely during its activation.
Both Susanoo and Amaterasu will possess high chakra costs no matter the user’s chakra control.
As the Mangekyou was originally stated to give unique abilities to each Uchiha who awakened it, this will be the case in this RP. You may choose to possess Amaterasu and/or Susanoo, but you do not have to. Any given Mangekyou Sharingan has a maximum of three abilities, two if you wish both to be expansive and particularly potent.
The Sharingan will not allow perfect replication/prediction of people's techniques ever. Replication of people's techniques can certainly happen, but depending on the skill of the Uchiha it will take them less or more training to properly copy someone's technique(s). Prediction will work, but only 2 steps ahead with normal sharingan and 4 with Mangekyou unless you have a unique ability of your own construction for that. Keep in mind that eventually, with overuse of Mangekyou, an Uchiha will go blind and lose their sharingan's abilities overall.
Izanami, Izanagi, Kotoamatsukami, and Kamui are outright banned and thus do not exist in this verse. The same is true for the Eternal Mangekyou Sharingan.
The Mangekyou Sharingan, when unlocked is not immediately an Uchiha’s default doujutsu. They may continue to use their normal sharingan, choosing when to activate or deactivate their Mangekyou. Typically you will be required to gain the Mangekyou ICly. However, an exceptional character sheet, which is sufficiently balanced, may be accepted with it.
Amaterasu will be unable to be put out with water or oxygen deprivation as per the usual, but it can be absorbed via seals, or filtered out/sealed in advanced seals/barriers if they are not outright destroyed by the flames first. The flames will move slowly. These weaknesses will apply to scorch release techniques as well, which must be learned from an Uchiha via observation or direct tutoring.
Susanoo may not possess the Yata mirror or the blade that Itachi’s wielded. Its manifestation is not instantaneous and the skeleton/figure created by the technique is incredibly heavy, disallowing high-speed movement almost entirely during its activation.
Both Susanoo and Amaterasu will possess high chakra costs no matter the user’s chakra control.
As the Mangekyou was originally stated to give unique abilities to each Uchiha who awakened it, this will be the case in this RP. You may choose to possess Amaterasu and/or Susanoo, but you do not have to. Any given Mangekyou Sharingan has a maximum of three abilities, two if you wish both to be expansive and particularly potent.
The Sharingan will not allow perfect replication/prediction of people's techniques ever. Replication of people's techniques can certainly happen, but depending on the skill of the Uchiha it will take them less or more training to properly copy someone's technique(s). Prediction will work, but only 2 steps ahead with normal sharingan and 4 with Mangekyou unless you have a unique ability of your own construction for that. Keep in mind that eventually, with overuse of Mangekyou, an Uchiha will go blind and lose their sharingan's abilities overall.
Izanami, Izanagi, Kotoamatsukami, and Kamui are outright banned and thus do not exist in this verse. The same is true for the Eternal Mangekyou Sharingan.
The Rinnegan
Do not ask for it, for the answer will be, no. It does exist, though the form it exists in are somewhat different. When and if the Rinnegan is implemented only two people, maximum, may have it. Possessing the Rinnegan will not grant the individual all five affinities unless they obtain both types.
The two types of Rinnegan are as such. There is the Paths Rinnegan (eyes of the Dragon), which allows the holder the potential to learn and utilize the six paths. The second form is the Sensory Rinnegan, which allows sensory abilities roughly equivalent to the Byakugan in addition to Onmyouton(yin-yang release). The two forms are equally powerful and equally rare.
Rinbo: Hengoku and Amenotejikara are both banned. Ashura and Indra, the sage’s sons in canon, will not reincarnate, and as such their DNA is not strictly required to possess the Rinnegan.
The two types of Rinnegan are as such. There is the Paths Rinnegan (eyes of the Dragon), which allows the holder the potential to learn and utilize the six paths. The second form is the Sensory Rinnegan, which allows sensory abilities roughly equivalent to the Byakugan in addition to Onmyouton(yin-yang release). The two forms are equally powerful and equally rare.
Rinbo: Hengoku and Amenotejikara are both banned. Ashura and Indra, the sage’s sons in canon, will not reincarnate, and as such their DNA is not strictly required to possess the Rinnegan.
Space-Time Ninjutsu
While I will not outright ban space-time ninjutsu, I will say that if you create one it is going to receive harsh scrutiny. Furthermore, Hiraishin, aka the Flying Thunder God Technique, will gain certain limitations depending on the skill of the user in the area of fuinjutsu. These weaknesses depend on how one wants to balance the technique.
Shikotsumyaku
As with Space-time Ninjutsu, the Shikotsumyaku kekkei genkai is not strictly banned. However, it will be strictly watched and severely graded if one is to put it on a character.
Mechanics
Combat and Jutsu
In combat and when describing Jutsu, you must use time, rather than post amount, to measure the duration or prep time of techniques or actions. More or less figure out how long something would take to physically do, figure the vague speed of the technique, and use that to assist in the conclusion.
It would also be quite helpful to state the distance between yourself and the one you’re fighting. Trust me, doing these two things not only helps the other players out, but it will also improve your own skill in combat as you become familiar with the method.
Rising to his feet, Kuro took his stance and waited for his enemy to attack him. His opponent, who stood only 8 meters away, braced himself before erupting forwards at high speed, charging Kuro. It would take the shinobi roughly 5-8 seconds to reach him, so Kuro acted swiftly. Weaving handseals and drawing forth his katana, the man had almost crossed the distance when Kuro’s katana ignited in flames as he slashed forwards. The shinobi would have to dodge the three arcs of fire, which would hit him 2 seconds before the man finished crossing the distance.
Time and Location Stamps
Basically, at the top of every post, please state the time and location of your character. If your character is going from one location to another you can state such. Here’s a helpful format to do so, though the format is not strictly necessary.
Location – Time
This assists in keeping everything in the same time so we don’t cause time paradoxes and also so we can document things on the site. Additionally, the time of day should be general, not specific, as we don’t exactly have clocks. So things like what follows:
Early Morning
Morning
Midday
Afternoon
Evening
Night
Midnight
Morning
Midday
Afternoon
Evening
Night
Midnight
As to location, it is good to list both the general location (which land you are in) and specific location (a forest, a clan compound etc etc).
Normal
Land of Fire/Uchiha Compound – Midday
Transitional
Uchiha Compound-->Senju Compound – Midday
Uchiha Compound – Between Midday and Afternoon
Land of Fire/Uchiha Compound – Midday
Transitional
Uchiha Compound-->Senju Compound – Midday
Uchiha Compound – Between Midday and Afternoon
Positions, Ranks, and Abilities
The more effort you put into your character’s history, personality, and clan information the more likely I am to allow your character(s) to have a higher position in a clan or organization, in addition to rank or abilities. If you have the concept for an ability or the like and can’t figure out how to balance it, present it to me and I may be able to help.
After all, I have a deep understanding of how chakra and the like functions in Naruto and I am willing to assist you in balancing things. However, if I outright say no to something, you need to accept that the answer is no. Typically I will give suggestions as to what you could change to balance something. If you want the technique, more often then not those suggestions are required.
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Sheets/Skeletons
The hiders are optional. As is the title and pic section at the top, you can place it elsewhere. The way this is formatted is more or less optional. As long as the necessary fields are there.
[center][h2][color=][U][B]Last Name, First Name[/B] - [I]Title[/I][/U][/color][/h2][/center]
[center][img][/img][/center]
[hider=General Data][B][U]Name:[/U][/B]
[I][U]Nickname/Alias:[/U][/I] Optional.
[I][U]Gender:[/U][/I]
[B][U]Age:[/U][/B]
[I][U]Age Appearance:[/U][/I] Optional.
[I][U]Sexuality:[/U][/I] Optional.
[B][U]Village:[/U][/B]
[I][U]Birthplace:[/U][/I]
[B][U]Organization:[/U][/B] If applicable.
[B][U]Clan/Kekkei Genkai (or hiden):[/U][/B] clan name/kekkei genkai or hiden name
[B][U]Rank:[/U][/B] D-S(Aka Genin-kage/sannin)
[U][I]Position:[/I][/U] Your purpose/position in the clan, village, or organization.
[B][U]Chakra Nature:[/U][/B] Max of 3 or 4 with few exceptions.
[url=]Additional Appearance Details:[/url] I, at the very least, need a height and general build. You can find a picture to replace most of this, but you still need height and any notable changes.
[B][U]History:[/U][/B] At least three paragraphs.
[B][U]Personality:[/U][/B] One or more paragraphs please.
[Url=]Theme:[/url] Optional.[/hider]
[hider=Equipment]
[B][U]Base Weapons & Items:[/U][/B]
X explosive tags.
X smoke bombs.
X kunai
X shuriken
X wire
[B][U]Specialized Weapons & Items:[/U][/B]
[B]Name of Weapon or Item:[/B] ([sub][/sub] [I]''[/I]).
[img][/img]
[B]Description:[/B]
====================
[B]Name of Weapon or Item:[/B] ([sub][/sub] [I]''[/I]).
[img][/img]
[B]Description:[/B]
====================
[B]Name of Weapon or Item:[/B] ([sub][/sub] [I]''[/I]).
[img][/img]
[B]Description:[/B] [/hider]
[hider=Combat Data]
[B][U]Special Traits[/U][/B]
How fast, strong, or durable are you?
How large is your chakra pool?
What types of jutsu are you best at?
Do you have good chakra control?
Do you possess any weaknesses/limitations?
[B]Name of Kekkei Genkai/Hiden/Kekkei Tota:[/B] ([sub][/sub] [I]''[/I]).
[B]Clan:[/B]
[B]Description:[/B]
=========================================
[B][U]Techniques:[/U][/B]
[B]Canon Jutsu[/B]
[url=LINK]Jutsu name[/url]: Only fill this out if they use the jutsu differently or have modified it slightly.
[url=][/url]:
[url=][/url]:
[B]Custom Jutsu[/B]
[B]Name of Technique:[/B] Japanese([sub]Kanji[/sub] [I]'English'[/I]).
[B]Type of Jutsu:[/B] Ninjutsu, genjutsu, taijutsu. If the technique requires a KG or KT then add Kekkei before the ninjutsu genjutsu thing. Feel free to specify if its defensive or supplementary or shape manipulation etc etc.
[B]Rank:[/B] Between E and S. E is academy rank, S is kage level.
[B]Range:[/B]
[B]Nature Type:[/B] Fire, water, earth, lightning, Wind or other affinity.
[B]Handseals:[/B] The amount.
[B]Description:[/B]
[B]Weakness:[/B]
====================
[B]Name of Technique:[/B] ([sub][/sub] [I]''[/I]).
[B]Type of Jutsu:[/B]
[B]Rank:[/B]
[B]Range:[/B]
[B]Nature Type:[/B]
[B]Handseals:[/B]
[B]Description:[/B]
[B]Weakness:[/B]
====================
[B]Name of Technique:[/B] ([sub][/sub] [I]''[/I]).
[B]Type of Jutsu:[/B]
[B]Rank:[/B]
[B]Range:[/B]
[B]Nature Type:[/B]
[B]Handseals:[/B]
[B]Description:[/B]
[B]Weakness:[/B]
[/hider]
[center][hider=Clan name][B]Clan Name:[/B]
[url=]Clan Symbol[/url]
[B]Country of Origin:[/B]
[B]Hierarchy and Focus:[/B] How they are governed and what their shinobi, or the like, are known for/skilled in.
[B]History:[/B] From their origins to present.
[B]Miscellaneous:[/B] Any information that doesn’t fit elsewhere.[/hider][/center]
[hider=Organization][center][b][u]Insert name here[/u][/b]
[img]Organization Symbol(if applicable)[/img][/center]
[i][b]Founder/Leader:[/b][/i] (name or alias they are known by).
[b][i]Purpose:[/i][/b] Short summary of what they intend to do. Try to keep it within 3 sentences. Usually best to write this after [u][i]Hierarchy and Focus[/i][/u].
[u][b]Hierarchy and Purpose:[/b][/u]
This includes the Chain of command(who answers to who), Divisions(if there are separate portions of the organization dedicated to specific things), and what their purpose/goals are.
[b][i]Influence:[/i][/b] If and when the organization develops. This is both a "starting point," in regards to the influence they hold, and a "progress report." Every so often, if their influence expands, this needs to be updated.
[b][i]Members:[/i][/b]
Same as influence. The names of its members should be listed here as people join.[/hider]
[center][b][u]Village Name Here[/u][/b]
[hider=Spoiler][u][b](San, Ho, Kaze, Rai, Mizu, Tsuchi)Kage:[/b][/u]
[i]First Kage Name[/i]
[b]Second/Current Kage name.[/b]
[u][b]History:[/b][/u] Include the first kage (you can choose name and disposition), when they formed (during the war, just before the war, near the end) and what clans were most involved (ask around/choose clans that are stated as prominent). Their part in the war. Their more recent history (after war, last 10 years).
[u][b]Focus:[/b][/u] (example: Military, Trade[economy], Diplomacy, Research/Knowledge, and many more).
[u][b]Miscellaneous:[/b][/u]
[/hider][/center]
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