(in parenthesis: from which character the information comes)GODS:Faerthus (Altim) - God of Wisdom
Novissah (Sikes) - Goddess of Knowledge
Goethia (Pricia) - Queen of the Wilds
Tavra (The Green Knight) - Goddess of Nature
Saevus (Daen) - God of Truth
BESTIARY:Dire wolf (Norco Khan)
Torgarian (Pricia)
Kallimor (Pricia)
PLACES/PEOPLES:Cynderia (Altim)
Bytheron (Altim)
The Mountains of Dust (Ellarian)
The Heartlands (Ellarian)
The Bastion of Light (Ansur)
The Kulgan (Norco Khan)
Ironmaw Mountain (Norco Khan)
Borgar Castle (Pricia)
Borgaria (Pricia)
Lone Mountain - King's Crown
(Borgarian: Urgain) (Pricia)
Kaleze (Ki'ira)
Ynys Mons (Clarent)
The Tear (Clarent)
ARTIFACTS:Faerthus's ViolinAn instrument made of spruce with engraved runes along the bouts. It is capable of powerful, almost divine magic, channeled via song. Only Altim, Faerthus, or a worthy individual can play it. Belongs to Altim.
Staff of Seven SkiesA hard, birch staff. It held influence over the weather and could call lightning. Primarily used by Altim, granted by a temple in the West. Anyone could use it, but even Altim had to work hard to gain its trust and favor. Belongs to Altim.
The Truth SwordA long, angular broadsword, with a wide fuller at its base that was engraved with the symbol of Faerthus after its blessing. One notable feature of the sword is its shortened forte and raw-quartz handle and guard. It gained its name after Altim reportedly stabbed a king with it and refused to remove the blade until the truth came out. Belongs to Altim.
The Bow of LightA longbow made of enchanted yew. It could shoot arrows that shined bright with holy light and could pierce bronze. It allegedly struck with the might of the prayers of martyrs. Belongs to Altim.
Imperial Aegis (Ellarian)
Banner of the Forefathers (Ellarian)
Rusty Dagger (Crow)
Glaive (Crow)
Gems (Sikes)
Crystal Bowl (Sikes)
Banemaw (Norco Khan)
Staff of Nature's Breath (Pricia)
Pendant (Pricia)
Mark of the Wild (Pricia)
Infernal Fang (Ki'ira)
Blessings of the Fox Goddess (Ki'ira)
The Bow of Swift JusticeA massive bow made of stout wood and covered with moss, uncannily accurate and possessing a silent bite that few beings could survive. Although the Green Knight could use the bow with ease, legend says that only one granted the favor of the knight himself could draw back the string of the bow even halfway. Belongs to the Green Knight.
The Heartwood SpearA heavy spear carved entirely out of ancient oak and dressed in dark green vines. The spear was said to stand taller than even the Great Knight himself and was adorned with a leaf-shaped spearhead, fashioned from a piece of dark wood, perfectly smooth to the touch. Far stronger than steel, the remarkable spear bristled with arcane energies. Affixed just below the spearhead was a simple yellow banner, referred to by bards as the "Banner of Tavra." Belongs to the Green Knight.
The Sword FoebaneA grim, two handed blade, forged by Tavra with one purpose in mind, to restore the balance of nature. Far too large for any normal man to wield, the longsword was said to bring instant death to the unnatural beings which plagued the lands. Nonetheless, it is a beautiful weapon, inlaid with intricate patterns of silver that seem to mimic the branches and leaves of a tree, with the hilt of the legendary sword forming the stem and roots. Belongs to the Green Knight.
Oaken ArmorIn all the stories, even the most ancient, the Green Knight is described as wearing a green robe and a strange set of armor crafted out of a wood and metal. No mortal smith could have forged the steel just so, nor could the finest carpenters in all of Nalmor have bent the wood in such a manner. The exceptional armor was capable of absorbing great blows and it was said that it allowed the Green Knight to weather even the worst of storms. Belongs to the Green Knight.
The Seed of TruthThe seed of truth is an enchanted gem created by Saevus (god of truth) and bestowed upon Daen. It grants him the power to unmake (unravel) magic much more quickly, thus allowing him to maintain a larger portion of his sanity while unraveling. It also acts as an eye that can see magical structure. And also perform all the actions a regular eye does. Belongs to Daen.
The Mark of the SeekerThe mark of the seeker is a magical artifact that binds to ones soul. There is no known way of removing it without completely destroying ones soul. The mark protects Daen's sanity. As unraveling magic also slowly unravels Daen's mind, the mark halts him losing sanity all together. It also protects him from magic that tries to impact his psyche. This means magic that attempts to terrify, confuse, belittle, etc, does not work on him. With the mark Daen could unravel any magic given enough time. Belongs to Daen.
Regent (Clarent)