He name is unknown he calls himself Warden, or The Warden, and he is a complete mystery. He showed up out of the blue one day, and said he was gathering people into a guild to fight evil and asked five people, Ark, Kira, Rida, Mari and one other if they wanted to join. That was only half a year ago. They know little of his plans, other than what he has said and don't wholly trust him. They know his is a strong fighter and he seem to always know more than he should. He is always late to everything and has a flippent, laid back personality. No one has ever seen behind the mask, and never seen him out of those clothes or know the reason behinds the chains. Any inquiries are denied or ignored by The Warden.
A mountain of a man, at 6' 9" tall and incredibly mucsular. He was a big-time mercanary before he joined the Guild. He is obviously a very skilled fighter. He is a blunt man who has no tolerance for fools.
A former noble, with a dark past. She is level-headed, with a quick wit and an easy laugh. She is good with people and very friendly, however, she is also devious and calculating. She weilds a special magitech prototype sword that generates electricity.
Inheritance: Fierce Deity Mask- A mysterious mask that is said to have extrordinary powers. Unfortunately, it exhibits nothing of the sort, remaining a simple (but creepy) mask.
Broken Sword- A massive two handed sword, broken into three pieces. The hilt piece is long enough to pass as a short sword.
Personality: A very mysterious man. He is a wanderer who doesn't like to get involved, but too often he does. He is a very light hearted and seemingly carefree soul who likes to joke around and entertain people through jokes or stories or music. Especaly childern, he has a soft spot for childern. He is also very kind hearted and a good man through and through, he always tries to do the best thing in any situation, even if it goes against his personal beleifs. He doesn't get angry easily, but when he does, he explodes like a volcano. He loves food and has a fondness for strong drinks that is without equal. That said, his tolerance for it is quite high. In combat, however, the easydoing facade drops and he becomes an emotionless killing machine. He has mood swings in other ways, too. Sometimes he gets melancholy and speaks little.
Recent history: A wanderer shrouded in mystery, he spends his days going from town to town, earning a living however he can.
Personal Goal: He seems to be searching for someone or something...
Three strengths (Not just combat) 1. An incredible warrior 2. A kind heart 3. Gets along easily with others
Three weaknesses (Not just combat) 1. Often takes too much on himself 2. Prefers to be alone 3. Merciless
Greatest Love: Coffee
Hates the most: Cowards (and a certain person)
Misc: He plays a hand drum he keeps in the pack he carries around. The feather in his hair has a sharp blade point He is a good artist and carver. Terrible morning person.
Inheritance: Gate of Souls: It allows her to summon creatures from other worlds, she most commonly summons chickens to do her bidding. But has been known to summon other creatures as well including deku’s, though she strains herself to summon the dekus and will only summon them when in a corner as they have been known to turn on her when she does so.
Personality: Rida is like a coin. She has two sides to her personality. On one side Rida is a kind and caring child, she is also extremely curious often getting herself into trouble even. On the other side of personality is one that is darker, and power hungry, where it came from is a bit of a mystery though.
Recent history: Much of Rida’s early past is questionable, but for the post part Rida grew up on a farm. Rida one day the wagon that Rida was riding broke. When she went into the storage room she found what she thought was a wheel, however once she touched it she found that it became a the Gate of Souls. Ever since she has been using the power of the gate to perform various deeds within the guild.
Personal Goal: The make Cuccos a respected power.
Three strengths (Not just combat) 1. Understanding Cuccos 2. Early awake 3. Skilled with a pitchfork, though she doesn’t carry one.
Three weaknesses (Not just combat) 1. Physically weak 2. Can’t swim 3. Loses control of the portal from time to time.
Greatest Love: Henry, the Cucco
Hates the most: Questions about who she is descended from
Misc: Has a Cucco named Henry who can sense other Descendants.
Appearance: Quite tall, broad-shouldered and muscular compared to most Zora. His skin is a light blue, while the fins on his arms are much darker than the rest of him. His eyes are the same dark blue as his fins. He wears a necklace made of seashells all the time, only taking it off to sleep, as well as a simple rope bracelet on his left wrist. He also wears a belt where he keeps his whip and a spear strapped to his back.
Inheritance: Whip (Skyward Sword) – Currently allows him to swing over gaps, strong enough to carry his whole weight with little trouble. Magic makes it near-impossible to break. Can also be used in battle once he masters it further.
Personality: Proud and hotheaded, fiercely loyal and determined to prove himself to others, he has a tendency to throw himself into dangerous situations with little thought of the consequences, although he has the decency to be sorry about it afterwards. He will often throw himself into danger to protect others that he cares about. Generally cheerful, and makes an effort to get along with people when meeting them, most of the time, but has a tendency to hold grudges against people who do him wrong.
Recent history: The youngest prince of his tribe, he has always competed with his older siblings and come up short, finding himself outclassed time and time again, despite his determination to succeed. On one of these occasions, something went terribly wrong because of Karu’s actions, leading to his being sent out into exile, with orders not to return until he had proven himself worthy as a prince. Finding himself completely alone for the first time, Karu now searches the land for people in need and quests that need completed in an effort to prove himself, and in a hope that eventually he will receive the message that would allow him home.
Personal Goal: To prove his worth to his people.
Three strengths (Not just combat) 1. Swimming and breathing underwater. 2. Determination – Once he sets his mind on something, it is impossible to change it. 3. Skilled with spears, can use then to fight and also to fish for food.
Three weaknesses (Not just combat) 1. Hot-tempered – easy to offend, and holds grudges. 2. Doesn’t know when to keep his mouth shut. 3. Vulnerable to heat and fire
Greatest Love: Diving, especially from cliffs and waterfalls – The higher the better
Hates the most: People who disrespect him or question his honour
Misc: Karu is surprisingly good at dancing and singing, although the only songs he knows are those from his tribe.
Cricket is of average to shortish height and lean, with thick white hair, tawny skin, and wiry muscle. His eyes are his most striking feature, red and very expressive, with three triangles tattooed above and a teardrop tattooed below his left eye. His style of dress is distinctive, combining elements of Kokiri and Sheikah attire, mostly colored black with an extra scarf-like bit around his neck that acts as a half mask when necessary. Cricket’s ears are pierced in three places each with small, simple gold rings. A brown hooded coat covers most everything. This is good because he is generally covered with kunai daggers and two particularly large and nasty blades: Sheikah kodachi. The last two are worn openly. He carries a simple, utilitarian backpack that looks like it is made of tree bark.
Inheritance: Magic Boomerang – At this time, capable of stunning enemies and retrieving objects. Fast movement, long range. Always returns to Cricket, regardless of those pesky laws of physics.
As he gets better acquainted with the item, upgradable abilities may include manipulation of flight path, attacking multiple targets in one throw, and spontaneous generation of three such boomerangs.
Personality: In contrast to the reputation of his people, Cricket is warm and friendly, and just a bit of a showoff. When he’s on the clock, however, he’s all business and no emotion. This has caused people to wonder if he has a split personality, and this is exacerbated by his lack of speech. He adores music, either performing or listening to it.
Cricket was born into a clan of Sheikah, living in secrecy in the forests near Kokiri lands. The two peoples were more than a little wary of each other at first, but over time they came to be allies. The Kokiri helped them adapt to the ways of the forest and attune their skills to their new environment, and in return the Sheikah defended their forest and taught them the ways of stealth and martial prowess. In these hard times, sadly, even the innocent must take up arms from time to time. As generations passed, the two cultures diffused, resulting in a more forest-running and musical clan of Sheikah, skilled in the use of Kokiri tools in addition to their own. Deku staves became an easy to make and use weapon alternative, and deku nuts became a staple product.
Cricket received a calling; a bit of wanderlust, if you will. Among his own people, he is just now considered an adult, and as such is allowed to explore the wider world. He is compelled to walk the path of the Hero, such as it is in this day and age, even if the means to the ends aren’t always that heroic (in the classical sense). He believes that there is a great future ahead of him, so long as he follows these compulsions and gut feelings. Curiosity as to where this takes him next drives him forward.
Personal Goal: To see what he can see, help where he can help, and bring what he learns back to his people.
Three strengths: 1. Extensive stealth training – Sheikah Rule #1: Don’t be seen, don’t be heard. 2. Agility Monster – Fast, dexterous little lunatic, Cricket is an accomplished acrobat and is most proficient with short blades and thrown items. 3. Musically adept – Plays several instruments proficiently, particularly his fiddle. Reads music and can genuinely feel emotion from the notes.
Three weaknesses: 1. Mute – Cricket cannot or does not speak, for reasons unknown by most outside of his clan. 2. Race – Sheikah are distrusted by many, and he cannot hide his appearance short of magic. 3. Apparent Age – Cricket is considered a man by his clan; he is old enough. Unfortunately, he looks like a kid and is often treated as such, even by individuals that can look past his heritage.
Greatest Love: Good music. Cricket is drawn to it; listening to masterfully composed and performed music is worth as much as gold to him.
Hates the most: People who are unnecessarily cruel to kindly, chirping crickets. Bastards, all of them.
Ancestor: Impa, Sage of Shadows and Royal Guardian
Most of the people of Cricket's clan are descended of Impa's family. A few can say they have direct lineage to Impa herself.
Companion: Cricket is accompanied on his adventures by a fairy who goes by the name of Faye. She has noted that Faye is not her real name. Faye and Cricket aren't fast friends just yet; the fairy is compelled to follow him for her own reasons. Having spent a lot of time observing the Shadow Folk; it has influenced her behavior. She is knowledgeable of the world's lore and the creatures within it, often acting as an adviser to young Cricket.
And yes, she will shout "Hey! Listen!" when angry or excited.
For some odd reason, crickets seem to like him. He will often walk out into a clearing in the dead of night, sit down, and play short chirps rhythmically on his fiddle. A truly remarkable chorus of the little guys respond, creating an awe-inspiring nocturnal symphony. He is rarely without one or two on him, who appear to know when he needs to be quiet. They seem to take care of themselves. It is unknown why this phenomenon occurs, or if he has some kind of unconscious control over them. Regardless of why, it has served no actual practical purpose thusfar, aside from being fairly impressive and a little creepy. It earned him his public name. His birth name revealed only to his clan, maybe a trusted few.
Cricket doesn’t speak, communicating with hand gestures, facial expressions, and occasionally his music. He is multi-lingual, being familiar with Sheikah, Hylian, Ancient Hylian, and Sheikah hand signs. Good luck getting him to translate for you, though. Sleeps in trees, rafters, or other high places when possible.
Inventory: Kodachi (2), Kunai (8), Deku Nuts (20), Deku Stick, Finely crafted fiddle (in case), Some rations, large blanket, pen, ink, and papers in a scroll case. Oh yeah, Magic Boomerang.
Rupees: 50
"Shadows", by Lindsey Stirling. I try to imagine the percussion done by rhythmically chirping crickets.
Personality: He may be a Goron of few words, but that's not from a lack of intelligence or wisdom. In fact he's considered a wise man by his tribe. He's strong and values honor above anything else, fairly typical for one of his kind.
Recent History: Argon can trace his ancestry all the way back to Sage Darunia. In recent years he has stepped up as one of the leaders of the Goron people, effectively following the path of Sage Darunia. Becoming a leader is all well enough (Argon is more than happy to serve the Goron people), but it did mean giving up his childhood dream. For you see, Sage Darunia isn't Argon's only ancestor, his lineage can also be traced back to the great swordsmith, Biggoron. In Argon's youth, he dreamed of reforging the Biggoron Sword, which was lost long ago during the first battle against the Tyrant. But stepping into the role of a leader often demands that one set aside one's personal goals.
Personal Goal: His dream is to find and reforge the legendary Biggoron Sword.
Three strengths (Not just combat) 1. Basically a walking tank 2. Can travel deceptively fast once his rolling picks up speed. 3. He's generally pretty good at earning respect from others.
Three weaknesses (Not just combat) 1. His top speed is based on momentum, meaning it's slow to start. 2. His bulky form is pretty much the opposite of agile and flexible. 3. He's a Goron, so he obviously can't swim for shit.
Inheritance: As a descendant of Vaati, Vieru inherited powerful wind magic, with it he can shape the wind many different ways, including sharp blades, strong breezes with which to carry people on, and even small tornados and cyclones. Magic takes energy though, and the big stuff can tire him out.
Personality: Calm and quiet. Much more of a listener than a talker. Brave and stubborn, won't give in without a fight. Protective and loyal, a good ally through and through. Despite being a demon and the descendant of a villain, Vieru really is a good guy, just a little misunderstood. Okay maybe a lot misunderstood.
Recent history: Vieru has never had a place to call home. He hides during the day, when people are more likely to see him, and travels by night. He avoids towns as much as possible, because people don't respond well to a demon hanging around them. There are several times when he's been attacked just for wandering near a town. Though many don't know, or care to know, he's the one responsible for quite a few monster deaths as he quietly protects the people, even if they don't want his protection.
Personal Goal: To one day be accepted by people.
Three strengths 1. Long range fighting 2. Sewing 3. Finding places to hide when there doesn't seem to be any
Three weaknesses (Not just combat) 1. Fighting in closed in or small spaces 2. Talking to people 3. Due to his nature as a demon, he's weak to light magic. Even outside of battle it makes him nauseous.
Greatest Love: His one and only friend, the wind.
Hates the most: People who judge others based solely on looks.
Misc: Can see nearly perfectly in the dark. Most likely to fall for puppy dog eyes.
Theme song: Can't think of one at the moment. Will add later
Inheritance: Bomb Plants (Calls them his special crop) These grow on his back, and he can pluck them when ever he wants. His hardened skin, (along with a few accidents) have given him some resistances to most forces, such as explosions or sword hits. Magic Items still do normal.
Personality: Easy going, Forgiving, very opposite of his bomb for which he loves so much.
Recent history: Got into a skirmish with some wolfs while dealing with a volcano. While Gorons did not need to deal with this threat, the wolfs were very scared and Crop helped them, but they got angry for some reason and attacked him, causing a bomb to slip off. That killed one of the wolfs he was trying to help. He felt like he had to make up for it some how.
Three strengths (Not just combat) Can swim in lava Master Gardener Dabbles in Potion making
Three weaknesses (Not just combat) Scared of big machines He wont go too far in lava for fear his bomb plants might burn away Too loving in some situations
Personality: Arrogant and prideful. Navoori isn't afraid of making her opinion known. . . loudly. Always ready to follow her hot blood into conflict it is usually the cooler heads of others that stave off her desire for perpetual combat.
Recent history: With multiple signs pointing to the imminent return of the dark tyrant Navoori has decided to strike out on her own, determined to prove both her own personal strength as well as the strength of her lineage. Riding out from Gerudo valley for the first time she's had about a year to interact with and explore the other areas of Hyrule.
Personal Goal: To see to the resurgence of Gerudo power and the reconstruction of a Gerudo Kingdom. To become a leader of the Gerudo people.
Three strengths 1. Very blunt, capable of intimidating others into doing what she wants 2. Exceedingly physically strong 3. A very capable equestrian
Three weaknesses 1. Not the most diplomatic person, easily makes enemies 2. Capable of being convinced pretty easily by others 3. Easily driven to anger if someone slights the Gerudo race in her presence
Greatest Love: The Gerudo people
Hates the most: Losing
Misc: Loves to gamble and has a hard time turning down a bet. Navoori also possesses a steel sword with a blue stone set into the base of the hilt. She wears light traveling clothes over chained mail.
Personality: Easy to frighten, and fairly unsure of himself.
Recent history: Rima grew up in a small town that had cropped up not far from Ordon that had a much greater focus on hunting than that of its neighbor. The two became trading partners, naturally, and all the better for it. However, that isn’t particularly important as Rima was always much more interested in histories and lore. Due to his being in a small village, however, he didn’t exactly have a lot of historical tomes on-hand. So, he had to put up with having to learn to hunt until he had made enough money to be able to go to castle town. It made him a decent archer, enough so to deal with anything he met on the road, but he never really was as good as most other people from his village his age. Once he had gone to Castle Town, he managed to find a job at a library that payed just enough to live in a crappy apartment. With a roommate.
Personal Goal: To one day be a great Loremaster
Three strengths: 1. Decent-ish Archer 2. Knows a bit of ancient lore 3. Diligent
Three weaknesses (Not just combat) 1. Glutton 2. Can’t hold a drink 3. Clumsy
Greatest Love: Books
Hates the most: Blood
Misc: Most likely to interrupt a monologue to correct grammar.
Appearance: Joseph stands at approximately 6'2", with blonde hair and blue eyes, with a lithe, atheltic build that hides not only a strong body, but a strong mind and will. Has a lightly tanned complexion, but looks like a normal Hylian otherwise, including the pointed ears.
Inheritance: Hero's Bow
Personality: Joseph is a gruff person, but sociable for a Hylian Ranger. He's also been known to be clever in ways you wouldn't expect.
Recent history: Joseph is an interesting character, having been born in Castle Town but spending most of his life out in the forests and fields of Hyrule. His father was a ranger of sorts who spent his time hunting out pockets of monsters, stalfos, wolfos and the like, and wiping them out with both magic and blade. When he grew to be old enough, his father began to teach him how to properly use a sword and archery, starting with basic parries, slashes and thrusts and eventually going into more advanced maneuvers. However, the young Hylian took to archery more than swordplay, so his father shifted focus into archery, teaching him how to do trick shots and improve his accuracy with his magic.
Joseph, however, never knew his mother, who his father said died of an illness when he was no older than two years of age. The magic his father knew he learned from his mother and so it was the same magic that Joseph learned, though in his travels he has learned other forms of magic as well. In the years since he was old enough to wander as a ranger himself, he's lost his father and the small home they had lived in and now has a small cabin built on the edge of Odon Forest well away from an old village. He didn't like the feeling he got from it when he passed by and he could remember his father clearing out monsters from there more than once in his youth.
Personal Goal: To keep Hyrule safe the only way he knows how
Three strengths (Not just combat) 1. Knowledge of the wilds 2. Cooking skills from time in wilds 3. Knowledge of poisons
Three weaknesses (Not just combat) 1. Not as strong people person 2. Likes to work alone 3. None to welcoming to anyone he doesn't know
Greatest Love: The Wilds
Hates the most: Monsters
Misc: Most likely to put an arrow in your knee.
Hylians have a strong skill with both magic and martial combat. Dane uses both as a swordsman and an archer, turning his magic inward to increase his natural reflexes and strength to greater heights than a normal person, even imbuing arrows with fire and wind spells. Also has a great amount of dexterity and speed, allowing him to more aptly wield his single sword and his bow. Also well versed in archery.
Appearance: A petite 5’3’’ young woman with somewhat short Hylian Ears.
Inheritance: Fire Rod – Capable of channeling her magic powers into fiery blasts which doubles as a lighting tool and a weapon.
Personality: Her magical prowess kind of gets to her head, making this small mage a bit of a narcissist. Stubborn to a fault, she can get exasperating at times. She also possesses a quick and often sharp wit which can put people off quite quickly. Another characteristic is her belief in justice and the destruction of evil, so at least her heart is somewhat in the right place.
Recent history: Descendant of the Oracle Din, Tina is charged with a destiny of keeping evil in check which she takes quite seriously. During her somewhat extensive travels it came to her attention the increased progression of natural disasters, evil rising up, and so on meaning that the land could soon plunge into darkness again. Feeling the call of her Oracle blood Tina has decided to find out the cause of the approaching storm and stop it.
Personal Goal: To become an unstoppable Oracle who can beat back evil without having to rely on others.
Three strengths (Not just combat) 1. Magical Prowess – Tina was born with a great affinity for magic with a large and efficient mana reserve.
2. Fire Affinity – Part of the Din line her powers align greatly with the fire element. This makes fire magic easier than most and she can easily tolerate the heat.
3. Keen Mind – Being an Oracle descendant is not just for show, her mind can work fast and furiously, allowing her to adapt to situations and notice things out of the ordinary.
Three weaknesses (Not just combat) 1. Stubborn – She can be stupidly stubborn, unwilling to change her mind at inappropriate times and may refuse help even when she clearly needs it.
2. Fragile – She is a mage, not a physical fighter. As such while not exactly weak she can easily be overpowered and physical exertion can quickly wear her down. Her height doesn’t really help matters either.
3. Overconfident – Tina is sure of herself, too sure a lot of the time and this overconfidence can get her into trouble, be it battle, a friendly game, and a tendency to believe she alone can do anything.
Greatest Love: Dark Chocolate, totally Divine.
Hates the most: Ironically those who put too much faith in their abilities. [Somehow she does not see this in herself]
Misc: Tina has a tattoo between her should blades that looks like a crystal with a red flame inside of it. [Din's Fire]
Appearance: Standing at 5'11, Sir Oryx is completely incased in his cursed armor which is decorated with that of skulls. Only those with keen eyes might see through his armor for what he actually is.
Inheritance: Sword of Valor - A sword passed through his family for generations, imbued with the spirit of Justice and Bravery that allows him to retain his mind and control over his cursed body.
Personality: Sir Oryx despite his horrific appearance and unsavory demeanor is still as noble and humble at heart as when he was still alive, living true to the fact it matters what's on the inside not on the outside. He is kind hearted and still holds onto his duties to serve and protect the people of his land and even those in need of help.
Recent history: Sir Oryx was not always as grotesque and offensive to the eyes as he is in his current state. Oryx served as a Hylian Knight to the Royal Family in his past days among the living. As a Hylian Knight he embodied the spirit to place others before himself and that there was no greater honor that to sacrifice one's self for another. He was the ideal Knight of the time, compared to many of his fellow comrades who more likened themselves to knight in name only, and not so much in practice. Oryx aspired to one day be a Royal Guard, only for the most worthy and humble of knights and he was on the right path to becoming one perhaps in a few more years of service. Disaster struck as an evil darkness descended upon the Kingdom and it was lost. With the Kingdom gone and the Royal Family gone Oryx went into self exile at his failure to protect his land from evil.
However a hero of light arose from the darkness and defeated the great evil, saving the land and restoring peace. Oryx returned from his exile to serve as a Hylian Knight and hopefully redeem himself. As time went on though evil once again slowly seeped into the land now from outside, but from within its borders and the source being the Legendary Hero of Time. Corrupted by unlimited power, Oryx devised a plan among fellow brave knights to stop their land from falling into darkness once more, but their plan was uncovered and they were punished harshly for their crimes. They were forced to serve as his knights for all eternity. Stripped of life, they were turned into Stalfos Knights to guard his castle.
During a great battle waged by heroes of past, present, and future, he stood guard in the Tombs of Hyrule's past ruler to future increase their pain by standing in the presence of some of Hyrule's greatest rulers and to know that they failed them. When the Hero of Time was thrown into the future, they remained there, still stuck in eternal servitude to him as was per the chase of the curse. Standing there, completely aware of their surroundings, yet unable to control their own decomposed bodies they remained for 1,000 years. However while the other knights became made and their minds ultimately coming to reflect their bodies Sir Oyrx's remained true. He focused hard on what his duties were as Hylian Knight, even if he didn't resemble one no more. His family's sword that his hands still clung to began to create a magical barrier around him after absorbing the magical aura of the past rulers of Hyrule. His sword unbeknownst to him which had been past down through his family of 10 generations of Hylians Knights had been infused with goodness and the essence of what makes a true knight.
As he felt his master's return into the land of Hyrule, the magical barrier created by his sword solidified and broke him of his chains, he was free to control himself once more, but still cursed to be among the living until the creator of his curse was vanquished. Sir Oryx left the tomb and set out to defy his master once again, hopefully this time for good.
Personal Goal: To protect his homeland, free himself and his fellow comrades and to finally be laid to rest.
Three strengths (Not just combat) 1. Very skilled Swordsman. 2. Can speak to the more friendlier dead. 3. Noble of heart, always tries to see the good in people despite people always seeing the bad in him.
Three weaknesses (Not just combat) 1. Despite his good intentions at heart, his new form has made him incredibly weak against light magic. 2. As a Stalfos Oryx tends to cause panic and be seen as a monster, not as the person he once was. 3. Without his sword he mind will crumble, and the darkness the lurks within will be unleashed and he will fall prey to being a servant of darkness.
Appearance: To human to pass as a Zora. To Zora to pass for human. Raink stands somewhat taller then the average Hylian but isn't quite as tall as his Zora peers. His shoulders are broad and his skin is a rather pleasant shade of pale blue that matches the pale yellow of the fins along his arms. His head is similar to that of a hammer head shark, but unlike his zora peers does not have a second set of eyes on the head of his head. The pair of eyes he does have are blue.
He is somewhat bulkier then the standard Zora, his body taking more after his Hylian heritage to the point were he doesn't have webbed feet. He also seems to lack the gills on his chest that normal zora's have, a fact that he normally covers up with a simple blue shirt that has a couple of pockets for his things.
Inheritance: Zora's Sapphire - No known benefit beyond the fact that it is a priceless heirloom that has been passed down through the family for generations and Ruink will protect it with his life if need be.
Zora Tunic: Said to have been used by the lover of Queen Ruto, this Zora Tunic has long been used and taken great care of by his half breed descendants due to their inability to breath underwater naturally.
Personality: Ruink has always been a little distant from those around him. Not out of rudeness or pride, but simply because he has always felt like an outsider to his own people due to his mixed heritage. Despite this, Ruink still highly respects and takes great pride in both of his heritages and actively seeks to do whatever he can to live up to it when the opportunity presents itself. He is also something of a hopeless romantic, largely because he views his own existence and that of the original coupling that created his bloodline as proof that love will conquer all.
Recent history: While of royal blood, the branch of the family that Ruink is apart of lost the throne due to their status as half breeds after one of their line married the Hylian hero of the age named Link. Raised in a loving family without having to worry about ascending to the throne, Ruink grew up on the coastline between Zora and Hylian territories. Earning a living by serving aboard the various Hylian ships (mostly fishing, but occasionally trading) that operated out of a nearby village, Ruink heard a great many stories about the world and learned a large number of skills that would aid him in surviving out in it, including how to fight with his fins to the point were he would be able to go toe to toe with a skilled swordsman.
Recently however something in his blood started to boil, yearning for adventure... one that Ruink is more than happy to take.
Personal Goal(s): To go on an adventure worthy of his ancestors. To meet the love of his life. To have a story worthy of telling his descendants about.
Three strengths (Not just combat) 1. Experienced Sailor/Swimmer 2. Has knowledge of a large number of cultures and stories. 3. Fighting with his hands/fins.
Three weaknesses (Not just combat) 1. Drying out if away from water too long/Fire (Through as a hybrid, he is more resistant to this then the average Zora) 2. Status as hybrid may make being accepted by others hard. 3. Cannot breath underwater; While he can stay underwater longer then the standard Hylian, he still needs to come up for air every now and then.
Greatest Love: He hasn't discovered her yet.
Hates the most: Fire.
Ancestor(s): Princess Ruto, Sage of Water and Queen of the Zora (Great grandmother) Link, Hero of Hyrule (Grand father)
Misc: Is the youngest child with six older sisters. Has always wanted to see snow.
Inheritance: Light arrows- Summons an arrow of pure light, not very strong, he can summon them six to seven times a day.
Personality: Swifty has never trusted anyone, he's never had anyone to look out for him either. With that said it's made him a rather fiery and smart individual. Even without a proper education he's smarter than most people and a quick study. Under all of that he is rather kind and decent knowing that he should look out for others. Prefers to talk things out but never afraid to scuffle.
Recent history: Hailing from that coast he traveled inland wanting to see the place his parents came from. He seeks to discover his origins, as he has only recently come into his magic and is unsure of it's true extent. Staying in a small inn the center of castle town, often visiting library and exploring old records.
Personal Goal: To find out what happened to his parents and why he has this power.
Three strengths 1. Intelligent and well spoken. 2. Magically talented. 3. Very good archer.
Three weaknesses 1. Physically weak. 2. Not great at getting along. 3. Easily sidetracked.
Greatest Love: For the parents he lost.
Hates the most: People who would hurt others.
Misc: A talented singer and musician, though he's extremely embarrassed about it. He can often be caught alone singing to himself.
Name: Kagumo Age: 26 Sex: Female Race: Gerudo Handiness: Left
Inheritance: Roc's Cape Recent History: Kagumo was born in Gerudo Valley. Ever since she was a little girl, she was trained to be a thief. She became a fast learner, being able to pickpocket people at the age of 10. During one of her travels, she stole Roc's Cape from a temple, and has been using it at her disposal. With this in her possesion, she could obtain the 3 mythical treasures: Naryu's Love, Din's Fire, and Farore's Wind.
Personal Goal: Kagumo's goal to have all three goddess treasures in her posession, making her become one of the best thieves the world has ever seen.
Strengths: -Very agile and quick on her feet -Knows how to blend into the crowd/surroundings -Knows how to use her appearance/persuasiveness to get out of situations Weaknesses: -Can get in way over her head when trying to acquire her target -While she does have weapons on her, she isn't very proficient with them and acts clumsy at times -Becomes easily flustered by anyone she is attracted to
Greatest Love: Treasure Hates the Most: People who try to impose themselves on her Random Fact: Is a very amazing dancer and can play the harp while dancing.
Alias: Happy Item Salesgirl (Some of her neighbors and relatives call her the Bitchy Item Salesgirl
Age: 17
Sex: F
Race: Hylian
Handiness: Right
Appearance:
Inheritance: Majora's Mask
Personality: Petty, selfish, greedy, sometimes rude but most of the time can hide her less desirable traits.
Recent history: Joined the Hero's Guild as soon as it was formed but never really came to meetings up until now. Spends a lot of time selling her wares.
Personal Goal: Reclaim the fortune that her family once had.
Three strengths (Not just combat) 1. Telekinesis (with mask) 2. Good barterer 3. Stubborn (Also a weakness)
Three weaknesses (Not just combat) 1. Stubborn 2. Apathetic 3. Poor hand-to-hand combat
Greatest Love: Herself/Money
Hates the most: Cheap customers
Misc: Most likely to screw somebody over for Rupees