Hidden 9 yrs ago Post by boomlover
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@Aristo Ill be fine. *crashes into a planet*
Hidden 9 yrs ago Post by Windicator
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Windicator Mocca Mecha / GMT+2

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Daymn, it's about time I got a post up even if it's shorter than I'd like. The schedule before Christmas got busy as people want everything done in the coming 2 weeks so everything would be ready when we get to holidays. I'll in the very least read actively but it's worth noting I'm a chronic procrastinator so if I'm not logging on to the site in a week or so, feel free to email me if I'm being miss'd. My email's in my bio.

Still feeling something is missing here...
Hidden 9 yrs ago 9 yrs ago Post by Foster
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For those wondering about the name of the pub, I'd nominate "The Loose Nail", for reasons.

-inserts radio-chatter
Hidden 9 yrs ago Post by Rhona W
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Rhona W Burd-Dragon

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I think I'm going to drop out of this too. I haven't made a post in a while, and now it's come time to make another one, I can't really summon any enthusiasm to write one. I'm not really feeling much of a connection with anything in the game right now, so I think it's probably best if I bow out and let the rest of you who are really enjoying it carry on without me.
Hidden 9 yrs ago Post by Windicator
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I think I'm going to drop out of this too. I haven't made a post in a while, and now it's come time to make another one, I can't really summon any enthusiasm to write one. I'm not really feeling much of a connection with anything in the game right now, so I think it's probably best if I bow out and let the rest of you who are really enjoying it carry on without me.

I won't stop you if that's how you feel but it was nice having you with us even if for such a short period.
May you find something you feel enthusiastic about on your way (if you've not got enough on your plate already)
Hidden 9 yrs ago Post by Slamurai
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@Silverwind Blade
Sorry, Silver; won't stop you if you're set on bowing out, but sad to have you go. As much as I enjoy working with you, it never does seem to last very long.
I was hoping we'd get to put that equipment we'd discussed to good use!
In any case, do you have any idea how we should handle your character if you take off?
Hidden 9 yrs ago Post by Rhona W
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@Aristo - I've sent you a PM with all of that info in it.
Hidden 9 yrs ago Post by Opposition
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Opposition 𝕋𝕖𝕔𝕙𝕟𝕠𝕝𝕠𝕘𝕚𝕔𝕒𝕝 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

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Sorry I've not posted in a while. I will crank one out ASAP.
Hidden 9 yrs ago Post by Windicator
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Sorry I've not posted in a while. I will crank one out ASAP.


Well at least you are doing better than I am in that department. (aside from the fact I posted not long ago but the gap was immense.)
Hidden 9 yrs ago 9 yrs ago Post by Foster
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I guess it's safe to assume there's a second mortar-team in the area.

For anyone interested in a rough map based on the IC goings-on:

Highview is the main-road and path of our advance, and appears to travel East-West, with resistance on the west-side.

Intersecting roads, from west to east:
Mulberry (where the lead elements of the enemy picket are pinned), Bembroke (where Cecilia is pinned), and 31st (Doesn't appear too significant, except maybe as a navigational-dogleg from Samigina [implying the Samigina is somewhere to the NE]).

OPFOR is engaged to our west, and is presently trying a north/south 30/70 pincer upon Bembroke.

Since YASSIR isn't too fond of engaging in the furball at Highview/Bembroke... will just keep skating south on 31st until I meet the two jokers trying to outflank from the south (implying I lobbed a mortar at a sniper to the north on Bembroke via an un-named street earlier).

The accuracy of this information may be questionable.
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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I guess it's safe to assume there's a second mortar-team in the area.

For anyone interested in a rough map based on the IC goings-on:

Highview is the main-road and path of our advance, and appears to travel East-West, with resistance on the west-side.

Intersecting roads, from west to east:
Mulberry (where the lead elements of the enemy picket are pinned), Bembroke (where Cecilia is pinned), and 31st (Doesn't appear too significant, except maybe as a navigational-dogleg from Samigina [implying the Samigina is somewhere to the NE]).

OPFOR is engaged to our west, and is presently trying a north/south 30/70 pincer upon Bembroke.

Since YASSIR isn't too fond of engaging in the furball at Highview/Bembroke... will just keep skating south on 31st until I meet the two jokers trying to outflank from the south (implying I lobbed a mortar at a sniper to the north on Bembroke via an un-named street earlier).

The accuracy of this information may be questionable.




Here's what we've got going on. One of the mooks was pinned by Cecilia on the corner of Highview & Mullberry. Cecilia and presumably, most of the Panthers, are on Pembroke. The three new mooks in the dialouge are approaching from the west (we've made contact with some). The second team has not been detected yet, but are moving somewhere to the east, attempting to loop and hit our south. We don't know there's a second team yet, so this should come as a surprise.
And the map is deceptive; this engagement is happening at night.

@OppositionJ
I'm not sure where Ryder would be in the scheme of things; the HQ is north-east of us, off the map. The enemies were originally in that direction, in-between us and the complex, but obviously they're moving now to pincer us. Since whoever's raiding the HQ is going for a fast, in-out attack and retrieval, there aren't too many defensive positions, like mortars, but those could be coming from the FRAMEs to our north-west.
The floors aren't tall enough to fit a FRAME from head-to-foot, so that's why they have infantry scouring the building.

In hindsight, the engagement is crystal clear in my head, but that's obviously because I'm creating it! I realize that others might piece it together differently than me, so I hope the visuals help.
Hidden 9 yrs ago Post by WilsonTurner
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@Aristo
Mind you, there's also now squads backing up the mechs, with snipers capable of penetrating light armors, and joints.

Cause I threw that in the mix, as if we already don't have enough trouble on our hands :b

Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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@Aristo
Mind you, there's also now squads backing up the mechs, with snipers capable of penetrating light armors, and joints.

Cause I threw that in the mix, as if we already don't have enough trouble on our hands :b


Oh gods, what was supposed to be an elite, A-Team, precision operation has turned into a full-on invasion.

Hidden 9 yrs ago Post by WilsonTurner
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@Aristo
Pfft
Just an invasion of A-Teams
Right now the A-Team of mechs are engaging us
They're being backed up by A-Teams of soldiers

Maybe later we can introduce the A-Teams of tracked armor, and then the A-Teams of air support. :b
Hidden 9 yrs ago 9 yrs ago Post by Foster
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<Snipped quote by Foster>



Here's what we've got going on. One of the mooks was pinned by Cecilia on the corner of Highview & Mullberry. Cecilia and presumably, most of the Panthers, are on Pembroke. The three new mooks in the dialouge are approaching from the west (we've made contact with some). The second team has not been detected yet, but are moving somewhere to the east, attempting to loop and hit our south. We don't know there's a second team yet, so this should come as a surprise.
And the map is deceptive; this engagement is happening at night.

-I'm not sure where Ryder would be in the scheme of things; the HQ is north-east of us, off the map. The enemies were originally in that direction, in-between us and the complex, but obviously they're moving now to pincer us. Since whoever's raiding the HQ is going for a fast, in-out attack and retrieval, there aren't too many defensive positions, like mortars, but those could be coming from the FRAMEs to our north-west.

In hindsight, the engagement is crystal clear in my head, but that's obviously because I'm creating it! I realize that others might piece it together differently than me, so I hope the visuals help.


The explanation helped immensely, because although YASSIR is still going to be [doubling-back] to the south along 31st for flank-protection, the direction her gun will be pointed has changed (still towards Mulberry, though). The subtlety of these differences would have made them likely missed for several more posts.

Also, figuring standard block-lengths, the distance between Mulberry and 31st is roughly 400 meters.
Hidden 9 yrs ago Post by DarkStar
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So let me get this straight. Sarah is on the opposite corner of Mulberry and Highview. I assume she can circle around the mainstreet and flank them?
Hidden 9 yrs ago Post by Foster
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So let me get this straight. Sarah is on the opposite corner of Mulberry and Highview. I assume she can circle around the mainstreet and flank them?


From what I gathered, there was a sniper 2 blocks to your west that I pumped a mortar-shell into (from 31st) the side of the building they were using for cover.
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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So let me get this straight. Sarah is on the opposite corner of Mulberry and Highview. I assume she can circle around the mainstreet and flank them?


Sarah and Ryder sure like lonewolfing it. If you're by that corner, then there's still the FRAME that Cecilia was suppressing right by you. However, he's about to move down the next street. But this also means you're pretty extended from the rest of the Panthers.

I'm assuming that Ryder's made contact with two of the new FRAMEs to the west. Technically, you could go after either, if you knew where they were. The only FRAMEs that we don't have any sign of is the second team. And yes, you could also target the FRAME that Foster rained debris on (However, he did manage to fire a shot at Sarah, while locked on, which I expect some kind of reaction to)
Hidden 9 yrs ago Post by DarkStar
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@Aristo I said in my IC post that she was literally on the opposite corner of Cecilia. So I am unsure. As she came around with her.
Hidden 9 yrs ago Post by EmptyArmor
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@WilsonTurner
Heya boss, think you'll be making a post soon? Just want to make sure I don't jump the gun here.
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