Name: Ash Hare
Personality: Hair triggered with a penchant for violence. He is unafraid of playing dirty and will use every trick in the book. (Plus some outside it!)
Bio: Born to Mr. Hare, a ridiculously wealth and ridiculously uncaring man who lived in Stalac Heights, Mr. Hare had no time for his son and pushed all responsibility to his butler, Nelson. Nelson taught Ash reading, writing, pretty much everything. Young Ash responded with standard problem child behavior, crying and violence and the such. Nelson attempted to help, but was not well versed in the area, and Mr. Hare just threw money at the situation. Ash grew up resenting his father, frequently building "death devices" that would kill his father in odd ways, but almost all were given up on in the planning stage, the only one ever making it to prototype was the "Drillsaw." Eventually, Mr. Hare died of "mysterious circumstances." Some say he died of old age, some say he was murdered. Only Ash and Nelson really know.
Relations:
- Eyeclopsiel - Emotionless, unfit ruler that is trying to steal the proverbial crown away!
- System - Ally for hire, could be used to 'investigate' Eyeclopsiel.
- Angel - Possible advertisement, but gossipy. Keep distance.
- Mr. Hare - Dead.
- Nelson - Ah, good ol' Nelson. Ash's assistant and caretaker.
Skill: Surprisingly intuitive and creative. Also, commands with ease (That is to say- bossy.)
Weapon: Rusty Drillsaw [Essentially a giant sawblade that's hollow in the middle. Ash can hop in and propel it in any direction with his fire magic.]
Armour: Torn Cape
Fight: Though Ash can attack with his Drillsaw and fire magic, his true strength comes in using actions that don't require weaponry .He can throw sand in the opponents eyes [Cuts to another attack similar to the Sans fight], Trip the opponent, [Halves move-speed for current attack], Throw a rock [A rock falls from the top of the box during the current attack] and use the environment [Depends on his battleground]. His fire magic also reduces Invincibility frames. Luckily, they're orange, so as long as you're moving, you're safe.
Act:
[*Check] 10 ATK 25 DEF. He looks a little peeved, frankly.
[*Flirt] First time he spends a turn being flustered. After that, his attacks get faster. If used after nudity, possible date unlocked, possibly.
[*Nudity] GOD D**NIT HE'S NOT NAKED, OKAY?
[*Vote] You say you're going to vote for him. ATK reduced for one turn.
[*Dead] You pretend to be dead. He doesn't buy it. If used after Turn reaches 5, successfully tricks Ash.
If you have campaign buttons in your INV:
Ash Campaign Button - A frown can be seen on his face for just a split second. Reduces ATK for 3 turns. Can instantly Play Dead.
Eyeclopsiel Campaign Button - His eyes glow a sickly blood red. Raises ATK for 3 turns, If turn count is above 5, set turn count to 0. If it is not, lower it by 2.
Mercy:
Ash must be alone. Can let anybody think he's a loser!
There is a special "Turn Count" bar that goes from -2 to 5. It starts on 0, and any time You take an action, it raises by one. Once it hits 5, [*Dead] now successfully tricks Ash into thinking you've died. But before he leaves, he needs to make sure. He charges up a 'special attack', Blue Flame Burst. It's a cyan attack that fills the entire box. As long as you don't move, you won't get hit by it, and Ash leaves thinking he's won.
Finally, Papyrus's fabled 'blue attack, is
Wait.
I forgot what color it was. Green?
Sorry for the odd Spare mechanics. I tried to explain it best I could.