@Framing A Moose The ways you can move AWAY from your Doom: {Team Move}When you share a triumphant celebration with someone, give them Influence over you and spend 1 Team from the pool to clear one box on your Doom track. {Team Move}When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there's hope for you. If they say yes, mark potential or clear one box of your Doom track. If they say no, mark a condition or mark your Doom track. {Advancement Option} Clear or take a Doomsign {Advancement Option, requires 5 previous advancements} Cure your doom; change playbooks
So...not a LOT of ways, but an acceptable number of ways? Maybe?
@Framing A Moose The ways you can move AWAY from your Doom: {Team Move}When you share a triumphant celebration with someone, give them Influence over you and spend 1 Team from the pool to clear one box on your Doom track. {Team Move}When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there's hope for you. If they say yes, mark potential or clear one box of your Doom track. If they say no, mark a condition or mark your Doom track. {Advancement Option} Clear or take a Doomsign {Advancement Option, requires 5 previous advancements} Cure your doom; change playbooks
So...not a LOT of ways, but an acceptable number of ways? Maybe?
Working on backstory, specifically using the questions from the playbook, for my Outsider...for "Noon". (Because that's easy to say. I went a little bit into the grammar of her people's language. <.< I'm a nerd. And a conlanger. And...mostly just a nerd, k?)
But tied to the Black Knight satellite. We can work on ties once that's done, @Raijinslayer.
Name: Malnuniaa:cphiiekneavosze:ia (Mal-noo-nya-chvee-ah-nyia-fo-zha-ya, "Noon"; means "Born in Earth's Orbit", a common girl's name; Colons are full stops while speaking, and separate the words - Malnuniaa means Orbit, ia means Born, cphiiekneavosze is the word for Earth (the meaning is derogatory, and Noon is one of a growing community of her people who wants to change it to "Earth" in their language)) Look: Shifting - Human Body - No Costume Abilities: Radical Shapeshifting, Telepathy and Mind Blasts
Moves: Belong in Two Worlds; Not so different after all; Alien Tech
Noon was, as her name suggests, born in Earth's orbit. However, she was born much farther away, in the Epsilon Boötis star system. She maintains that Homo Sapiens is just an evolution of their first scouting parties of the planet. She herself is part of a new group of scouts, though unlike previous ones, she will not be seen as a god now that supers are around. While she's here to do her mission - determining whether or not humans are advanced enough to be uplifted, and more importantly, whether her people can stay here safely permanently, with their planet soon to be lost to the twin suns - she stays because she cares more about their personal lives than her job requires.
Her people have no real interest in her coming home to their planet, but they do have a "lunar fleet" on the other side of the moon that serves as a near-Earth base. They also have a satellite that's been orbiting the planet for 13,000 years which has occasionally served as a temporary home for a small number at a time. They know that they'll have to either live on Earth itself or on a space station orbiting the planet; they can't stay on their own, after all.
@Ermine As far as appearances goes, I think that Kiante is going to look something like this, but with the ends of his dreads being dyed red, and him having a tattoo of the scepter of Was on the underside of his forearms.
Name: Shae Gregory Alias: Psyche Look: Woman, White, fashionable clothing, uniform costume Abilities: Telekinesis and Telepathy Labels: Freak -2 -1 0 +1 +2 +3 Danger -2 -1 0 +1 +2 +3 Savior -2 -1 0 +1 +2 +3 Superior -2 -1 0 +1 +2 +3 Mundane -2 -1 0 +1 +2 +3 (added 1 to Savior) Backstory: First used powers at the age of 13, when she noticed the development. Thinking they were really cool, she decided to show off to her close friends. It was then that she accidentally hurt her best friend, Vanessa. She tried picking her up, but Shae lost control and shot her across the field. Vanessa was hurt and called Shae a freak.
Her family sheltered her away from the outside, thinking it would be safer for everyone. However, word spread about Shae's gifts and some men in black took her away. She was forced in a lab and tested.
It was here she met Dr. Quinn, the lead technician at the lab. Dr. Quinn assured Shae she wasn't going to be hurt, she would be able to return to her family, and she would be able to better use her gifts. Shae wasn't trusting at first, but Dr. Quinn proved it by displaying her own psychic gift. After months of tests and hard work, Shae was better able to control her telekinesis and use her telepathy. Dr. Quinn gave her a pass, a way to go back home. Shae decided that her gifts could greatly help the world and that she had to use them. Dr. Quinn was happy to hear that, and told Shae she would be around if she needed someone.
Shae joined the team to not only help others, but to also continue to control her abilities and master them, lest they consume her and put those she cares about in danger.
-Moves- I know what I am Never give up, never surrender
-Legacy-
Captain Eagle (Rex Hunter) was the first in the line, going all the way back to World War II. Silver Hawk (Joel Hunter) was the second in line, and is now enjoying his retirement. Black Condor (Jay Hunter) was the third to inherit the mantle, and is still on active duty. The Headhunter was their greatest foe... and he's still at large.
It started with Rex Hunter, better known as Captain Eagle. During World War II, Rex was among the first generation of heroes that took up the fight against the Nazis. Armed only with his guns, wits, and trademark sonic shout, Captain Eagle often found himself at the center of the front lines, either barking orders to the soldiers or even to his fellow superheroes about how best to efficiently to achieve their missions. When he wasn't doing that, he was fighting the Nazis himself, combining his military training, sharp cunning, and his one natural superpower to knock those German assholes down a few pegs. He was hero, a damned good one, often considered one of the best. Of course, those honors are all posthumous, as Captain Eagle heroically gave his life in order for the Allies to successfully invade Berlin and end the war in Europe.
Rex's legacy didn't end in Europe, however. In fact, it was only just the beginning. Before America's involvement in the war, Rex had recently married his high school sweetheart, Martha Crawford. They, er... "celebrated" their newlywed status before he shipped off to Europe. Nine months later, a baby was born, a boy named Joel. Having grown up with the stories of his father's endless heroics and daring-do in the war, Joel spent his youth idolizing the father he never had a chance to meet, honestly believing him to be a paragon of what a hero should be: Selfless, strong, and a leader of men. When he discovered he had inherited the sonic shout his father was famous for, Joel was all too eager to the join the good fight. But he was not as much a soldier as his father. In fact, Joel pursued science and engineering, believing that to be the future of how good was to fight against evil... and he wasn't entirely wrong. Joel invented a set of winged armor he called the Raptor Suit. With it, he could soar through the sky like many of his super heroic peers. The armor could help protect him as well, so that was also a plus. Donned in his silvery armor, Joel called himself Silver Hawk and took to the skies to fight for truth, justice, and the American way.
Sometime during his career, Joel too married and, like his father before him, had a son... Jay. Jay was pretty much groomed from the start to inherit the mantle from his father, but unlike him, Jay was resistant to the idea. Joel had already forged a strong reputation with his heroics and iconic superhero image. In fact, Silver Hawk was arguably one of the most marketed super heroes of the Silver Generation, even getting his own action figure and line of Comic Books. In his off time, Joel served as a sort of superhero ambassador, often asked to act as the face of the superhero community when dealing with the government at large. What was there left for Jay to do? Like many of his generation, Jay began to see older heroes for what they truly were... well-intentioned but also naive and misguided. He decided to focus on restoring law and order to the dark slums of the city. He built a Raptor Suit for himself, able to use more advanced tech to refine the design and give it a more stealthy and covert functionality, even adding a amplifier that increased the power of his shouts. Afterwords, he took upon himself the name Black Condor, and used this darker persona to pursue the truly twisted forms of evil. Criminal sociopaths and psychotic terrorists among others. It was Jay who first encountered Headhunter, a notorious assassin known for collecting the masks of the superheroes he kills as trophies. Headhunter was Condor's first true challenge, so much so that the recently retired Joel had to put on his suit one more time to help Jay take the assassin down. After this encounter, Black Condor began creating connections and ties to various branches of law enforcement, police, FBI, you name it. So determined to escape Silver Hawk's shadow was he, that Jay left barely enough time for his own family, having becoming married to the job as it were.
And then there's Max, Jay's son. With such a rich family history, one would think a kid like Max would have it easy. They'd be wrong. Max's mother passed away of breast cancer only a couple years after he was born. And his father? Well, maybe his wife's death had something to do with it, but Jay became even more absorbed in his work, becoming so married to the job that he hardly had time to raise his own son. As such, Max has probably spent more time with his grandpa than he has his own dad. Of course, being so frustratingly optimistic as he is, Joel insists that things aren't easy for Jay either and yadda yadda yadda. After a while, it started feeling like Grandpa Joel was just making excuses for the bastard. Still, Silver Hawk has proven to be a rather awesome grandpa to have, one time when Max turned sixteen, Joel let him try out his old raptor suit, even teaching Max how properly fly with it. Now that, Max will always admit, was really freaking cool. If anyone's got any suggestions or wants to have any connects to any of the Hunters, let me know and we can talk.
Costume: A skin tight black body suit with a denim jacket worn over it, as well as a pair of combat boots. The only parts of his body left exposed are his hands, eyes, and nose. Despite looking like a single suit, it's actually split into three pieces (bottom, top, and head) that have to be put on one at a time.
Moves The Bull's Heart Punch Everyone There When It Matters
Backstory
When Mike was eight years old, he was kidnapped by the organisation NOBLE. Brought to their secret base in Alaska, Mike was forced to undergo a procedure that gave him super powers. By changing his red and white blood cells into organic nano-machines, his body became stronger then ever. His new Noble cells (what replaced his red and white ones) did all the work of their predecessors and more, they upgraded his entire body; from creating super strong muscle, to making his bones tougher then steel, to shielding his internal organs with a stringy mucus that functioned like chain mail, and even assisting with repairs to his body. The only downside to these enhancements was his drastically increased metabolism, requiring him to eat much more food then before just to fuel his body.
Mike was only one of the kids that NOBLE had taken from their homes. The others were also subjected to augmentations, although they weren't the same as Mike's. Mike was put through test after test. Some were simple but tedious, and some were much more unpleasant. His contact with the other children was extremely limited, and none of them were allowed to use their real names without being thoroughly punished. Each kid was given a code name, with Mike's being Argon.
One day, NOBLE was finally able to get their hands on some brainwashing tech that they felt was of suitable strength. With that now in their possession, they were going to turn the kids into their loyal soldiers...starting with Mike. Before they brought him to the room, they heavily tranquilized Mike. However, they forgot to take into account his still growing body. His metabolism had gone up since the last time they had tested it, and so the dosage wasn't enough to keep him under for the whole procedure. Because of this he was able to break free right before the procedure began, destroying the machine in the process. Mike then began his very destructive escape from the facility. NOBLE tried to stop him, but the augmentations they gave him worked to well. Mike wasn't able to find any of the other kids, however the fact that someone triggered the self destruct sequence implied that they managed to escape in the chaos he caused.
Now free from NOBLE, Mike began the painfully long walk home. Months later, he finally reached his destination. However his excitement quickly died when he made a horrible discovery; his parents were dead. Since neither of his parents had any living family, this meant that he was an orphan. Mike wandered around aimlessly after that for awhile...until he got involved with the team.
Again, this is just a work in progress, so I may go back and add things to the backstory
Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions.
Flares
Reality Storm: You channel a destructive burst with your powers. Spend 1 Burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another Burn.
Constructs: Spend up to 3 Burn to create a construct that will obey your orders. Each Burn you spend gives the construct an additional condition it can mark, choose: Broken, Stunned, Confused, Fragile, Weakened. The construct is only good for physical actions. When the construct would trigger a move, roll + the Burn spent in its creation (max +3) instead of the normal Label. At the end of any scene, the construct dissipates.
Juggling: Spend 1 Burn to rearrange the location of up to three unanchored people or important objects (not yourself) in the area, each one up to the size of a normal human being. Spend 1 more Burn (total of 2 Burn) to rearrange objects up to the size of a car. Spend a total of 3 Burn to rearrange objects up to the size of a truck.
Worship: You put out a tremendous display of your might. Spend 1 Burn to awe an audience into silence, respect, and attention when you unleash your powers.
Apophsis is an infamously twisted and dangerous super-villain, with abilities that can be very overwhelming to all but the greatest of heroes. While originally a hero of sorts during the Silver Age who went by the name of Osiris, a paragon of the city that was loved and respected by all other heroes. However, while he was praised for his accomplishments, it wasn't enough for the man formerly known as Richard Otis Moore. He began to slowly fall into obsession with gaining more and more power, to further his own magical knowledge in order to better protect the city from crime. He poured himself over many tomes of ancient history, traveled to distant worlds and dimensions well steeped in the ways of magic. His powers kept growing and growing, but it was never enough. Other heroes were worried for him, as he began to seclude himself from the world whenever he was off duty, and the few times people saw him, he looked disheveled and slightly maddened, whispering to himself and muttering about how close he was to the truth.
Another problem for him was the inevitable, as he felt his body and mind weaken with the onset of age. Looking down at his body as it began to decay, he felt great fear that he'd leave this world before he ever had the chance to find the truth. in this moment of weakness, he found himself besieged in his dreams by spirits and specters of darker forces, whispering into his mind that they had the answer. He tried his best to resist their temptations, but in the end, his mind shrouded by fear and under the influence of darker, stronger forces, he gave in. He faked his own death when fighting a powerful foe sent by these darkened forces, killing the man as part of the ritual as he began to commit many atrocities in his search for power and immortality, all the while convinced that it would all be worth it in the end. For 10 years after his death, the world mourned and consider the man a hero while he killed and terrorized people in secret, one step ahead of the heroes cause he knew how they woke, and losing his humanity and original reasoning for doing these things.
And then, he revealed himself.
It was at the birthday party of a small boy, put together by his superhero father as the family was a Legacy, having been going on since the beginnings of the Golden Age. The affair was one of merriment and wonder, especially when the entertainment arrived, a magician who awed the party-goers with his amazing stunts and feats of wondrous impossibilities. For his final trick, the mysterious magician asked for two volunteer, the birthday boy and his beautiful mother. He presented them on the stage a smile on his face as he clapped his hands together. A circle of red hieroglyphs would appear around the two, and the two volunteers would only have enough time to scream out in terror as they fell into some sort of portal, which was soon closed afterwards. And then, a multitude of portals began to open up, and from them came hordes of monsters of pure chaos and shadow, tearing apart the normal guest, and providing a fair challenge for the heroes their, who were enraged by what had happened. They struggled as one to get to the man responsible, but he simple waved his hands in front of him when they reached the stage. A wave of magical energy would wash over the heroes, twisting their forms into horrific amalgamations of flesh and bone, barely describable as human.
He came out to the world stage, lifting the veil he'd cast on himself to show the world the hero they had come all loved, looking like he was at his prime as he stood over the desecrated bodies of an entire family of heroes. Clapping his hands again, he brought up the bodies of the birthday boy and his mother, the mother near death and the boy crying over her. With barely a thought, they were both ended with a quick blast of chaotic energy, turning them into dust before they could even beg for their lives. The hero formerly known as Osiris renamed himself then as Apophsis and proclaimed to the world at large that his plans were simple: to rule the world with the powers he had been given as was his right as given by the forces above, and to destroy anyone who got in his way.
And from that moment onward, Apophsis has been seeking to do just that, except when he gets bored. It seems that whatever forces that gave the man his new found power, also made him quite mentally unstable. He goes into mood swings, tends to things at random, and has little sense of morality anymore. Heś quick to get bored with something and never truly commits to anything. It´s truly a wonder that he consistently focuses on his ambition at all. Despite these failings, however, he has a truly powerful force of presence, and type of charisma that draws others to him, even if it´s likely to get them killed. His powers and presence make some people worship him like a dark god, a being of such divinity that you´re blessed to be held worthy of his attention.
It was this magnetic personality that allowed for Kiante to be born, as Apophis grew an interest in one of his cultist followers, and she was soon found to be pregnant. The thought of Father hod brought a change to his madness, as he seemed to take the responsibility of the position to heart. His plans became more solid, his demeanor less chaotic and mad. As he spent time with the child, and even began to care a bit for the mother, it almost was like the Richard was coming back to the surface. And then Kiante was taken from him, in a raid on his lair after one of his faithful was captured by a vigilante and interrogated for the information. Their were casualties on both sides, more on Apophis´ side than the heroes. He was forced to leave before he could retrieve his son, gravely wounded as he left with the remainder of his flock. This caused him to fully embrace his ambition, as he recovered from his injuries, as well as to take back what´s his. He began to actively recruit others to his cause, villains and mercenaries of great power, but not to great to avoid being sidelined by a coup. Soon, he´ll rise again to swallow the shining sun that is the world's heroes and rule it from his darkened throne.
After being separated from his father, a young Kiante was held in a sort of containment center. He had already made a showing of his potential power by nearly crushing an unsuspecting Protege with a huge mound of sand. Many felt that he was to dangerous, a few Bronze age heroes even considering of either nipping the potential threat in the bid or imprisoning the kid for the rest of his life. However, before such measures could be taken, Joel Hunter, The Silver Eagle, swooped down to take the child under his wing. There were some problems and arguments, of course, but in the end, Kiante would leave with the Silver Age hero and join the Hunter family. To say that there were complications at first in the family would be an understatement, as the teachings of the Lord of Chaos were hard to erase. However, as the boy grew up in this family that was so opposite in beliefs to his own, he felt a sort of . . . kinship with them. He never let them know it or see it, but he did care for these people, at least a little bit.
The next 9 years would show a slow, but noticeable, change in demeanor. While he still treats everyone as beneath him, he no longer actively tries to put them down, has developed some sense of self-control in using his abilities, and even wants to help people, having been infected by the old man's altruism. But his other, less heroic habits have remained, including a lack of care for the consequences of his actions, a lack in care in how he accomplishes what he needs to accomplish, and trouble working with others. He's definitely still toeing the line, and is always ready to fight off people who try to tell him what to do, but he's getting closer.
My stat sheet and a quick bit of backstory for my Apophsis character, whose powers I'll probably change and lessen a bit(if need be) once i get a better idea of him. I'll write in Kiante's history a little bit later once I have the time.
Name: Malnuniaa:cphiiekneavosze:ia (Mal-noo-nya-chvee-ah-nyia-fo-zha-ya, "Noon"; means "Born in Earth's Orbit", a common girl's name; Colons are full stops while speaking, and separate the words - Malnuniaa means Orbit, ia means Born, cphiiekneavosze is the word for Earth (the meaning is derogatory, and Noon is one of a growing community of her people who wants to change it to "Earth" in their language)) Look: Shifting - Human Body - No Costume Abilities: Radical Shapeshifting, Telepathy and Mind Blasts
Moves: Belong in Two Worlds; Not so different after all; Alien Tech
Noon was, as her name suggests, born in Earth's orbit. However, she was born much farther away, in the Epsilon Boötis star system. She maintains that Homo Sapiens is just an evolution of their first scouting parties of the planet. She herself is part of a new group of scouts, though unlike previous ones, she will not be seen as a god now that supers are around. While she's here to do her mission - determining whether or not humans are advanced enough to be uplifted, and more importantly, whether her people can stay here safely permanently, with their planet soon to be lost to the twin suns - she stays because she cares more about their personal lives than her job requires.
Her people have no real interest in her coming home to their planet, but they do have a "lunar fleet" on the other side of the moon that serves as a near-Earth base. They also have a satellite that's been orbiting the planet for 13,000 years which has occasionally served as a temporary home for a small number at a time. They know that they'll have to either live on Earth itself or on a space station orbiting the planet; they can't stay on their own, after all.
Name: Shae Gregory Alias: Psyche Look: Woman, White, fashionable clothing, uniform costume Abilities: Telekinesis and Telepathy Labels: Freak -2 -1 0 +1 +2 +3 Danger -2 -1 0 +1 +2 +3 Savior -2 -1 0 +1 +2 +3 Superior -2 -1 0 +1 +2 +3 Mundane -2 -1 0 +1 +2 +3 (added 1 to Savior) Backstory: First used powers at the age of 13, when she noticed the development. Thinking they were really cool, she decided to show off to her close friends. It was then that she accidentally hurt her best friend, Vanessa. She tried picking her up, but Shae lost control and shot her across the field. Vanessa was hurt and called Shae a freak.
Her family sheltered her away from the outside, thinking it would be safer for everyone. However, word spread about Shae's gifts and some men in black took her away. She was forced in a lab and tested.
It was here she met Dr. Quinn, the lead technician at the lab. Dr. Quinn assured Shae she wasn't going to be hurt, she would be able to return to her family, and she would be able to better use her gifts. Shae wasn't trusting at first, but Dr. Quinn proved it by displaying her own psychic gift. After months of tests and hard work, Shae was better able to control her telekinesis and use her telepathy. Dr. Quinn gave her a pass, a way to go back home. Shae decided that her gifts could greatly help the world and that she had to use them. Dr. Quinn was happy to hear that, and told Shae she would be around if she needed someone.
Shae joined the team to not only help others, but to also continue to control her abilities and master them, lest they consume her and put those she cares about in danger.
That's all the characters I found. Am I correct? And make sure I gave the right people credit >< These are direct copypastas; I only changed the locations of hiders and what the hiders say (hopefully I didn't miss any, but I'll catch them presently if I did). A few say they are incomplete (including mine), but some of that can wait a little while, and obviously they all require the team stuff.
Also, have another person still, iirc. But I haven't had confirmation that he'll actually be joining us.
O_O I AM SO SORRY. I completely forgot about you when I wrote that. >< I just kind of assumed you had a character and I posted it >< So...one, maybe two, more in our team left. >.>
Brief clarification: None of the Hunters use the same colors or birds in their names. Captain Eagle, Silver Hawk, Black Condor, and Red Falcon. Those are the main four, though I guess there might be other relatives in the family tree that inherited the Shout as well. Basically just pair up a color with a type of bird and that's how you're meant to know they belong to that Legacy. Only reason Rex didn't use a color was because he was a legit Captain in the US Army so he just used his rank... plus he was the first in the Legacy so he doesn't necessarily have to match up perfectly with his successors.
Real name: Doesn't remember (will be revealed later)
Age: 17
Appearance: Memory's appearance isn't all that special: she's 5 feet 7inches, has an athletic figure, and black hair that stops an two inches below her shoulders with bangs covering her forehead. The one thing that could be considered special about her appearance is her eyes; they're a light grayish silver color.
Costume: Memory's opinion on costumes is simple: they're stupid. So instead, she wears a simple black hoodie, black skinny jeans, and black sneakers.
Abilities: Memory manipulation, superhuman strength and speed
Sanctuary Description: Memory's apartment doubles as her sanctuary. It's a pretty average apartment: there's a bathroom, a small kitchen area, and a bedroom. The only special thing about it is the pictures that are hanging everywhere. These pictures are photos that Memory has taken. These photos all of times she doesn't want to forget.
Sanctuary Features: -Meditation Space -Art, Music, and Food -Locks and traps
Sanctuary Downside: -Easily damaged or tampered with -Location known to many
Background: Memory's past has been taken from her. She doesn't know how, nor does she know who did the taking. She only knows that she has powers and the consequence for abusing these powers. When she overuses these powers, she knows that she will lose the ability to remember. Now, she uses her powers to try to hunt down whoever did this to her, while also looking for lost memories.
Other: When she uses her Memory Manipulation power, black, mist-like vines creep from her head into the heads of her victims.
I just accidentally my whole computer. Back to what I was writing (a list of background questions that still have to be answered).
- Why do you care about the team?
- Who, outside the team, looks out for you now? (It was addressed he's an orphan. I suppose I can accept "no one".) - Why do you care about the team?
- Who was the first person you accidentally hurt with your powers? - Who, outside the team, can help you control your powers? (I mean...they're kind of taming you a bit, so I'll count it if you want) - Why do you care about the team?
Which is it? It's there as both >< - Why do you keep a secret identity? - Who (outside of the team) knows about your secret identity? - When did you first put on the mask? Why? - Who thinks the worst of your masked identity? - Why do you care about the team?
Why do you care about the team?
Pretty golden, actually.
Still need the answers for plot. You can PM them if you want, so the rest of the group still has the mystery. - When did you first learn of your doom? - Where did you get your sanctuary? - How is your nemesis tied into your doom? - Who, outside of the team, is crucial to facing your nemesis? - Why does the team matter to you?
When the team first came together... - We defeated a dangerous enemy. Who or what was it? - We destroyed our surroundings in the fight. Where was it? What did we destroy? - We didn't trust each other at first, but that changed. How? Why? - We saved the life of someone important, either to the city, or to us. Who was it? Why are they important? - We paid a high cost for victory. What was it? - All things considered, we did well and impressed an established hero. Who was it?
Also, just a personal curiosity, since we have so many, are we going to have a name for our team? And are we going to split up at points so we don't have 7 or 8 at a time and making things super (-snicker-) easy. Or will we have two separate, smaller teams?
- Why do you care about the team? Probably because he's had the "leader of men" part of Joel's "what is a superhero" dogma drilled into his head.
- We defeated a dangerous enemy. Who or what was it? Don't have many ideas for this one. But I can certainly guess who it wasn't: Headhunter. The man who gave Black Condor (the guy who is essentially the Batman of our city/world) so much trouble would be wasted if we treated him as an offscreen first-time villain.
- We destroyed our surroundings in the fight. Where was it? What did we destroy? Ummm..... good question. Maybe it was some kind small scale holding facility for a few supervillains that used the opportunity to escape? Would give the team an early goal to reach: catch the guys they accidentally helped escape.
- We didn't trust each other at first, but that changed. How? Why? Well I can't speak for everyone, but for Max I would suspect it has to do with the lineage of his Legacy. Rex often stepped into a leadership/commanding role during many of his missions and battles during WWII and part of the "tradition" of the Legacy is to step up and be a leader when needed. So if I had to guess, those instincts probably kicked in a bit during whatever our first battle was.
- We saved the life of someone important, either to the city, or to us. Who was it? Why are they important? Um... the mayor? I can imagine someone like that taking what we did and using it to promote their mayoral campaign. Not to mention we'd be off to a potentially awkward start as we're having to deal with our initial "15 minutes of fame" on top of getting our shit together as a team.
- We paid a high cost for victory. What was it? As a connection to one of my above suggestions, if what we destroyed was some kind of villain holding facility, then the cost of our win was that a bunch of villains were able to escape.
- All things considered, we did well and impressed an established hero. Who was it? Silver Hawk. That one's a no-brainer. He's probably the one that "encouraged" (pressured, some might even say) both Max and Kiante into making this team a thing in the first place, knowing him. I know he's technically not doing the super hero thing any more, but he would make more sense than Black Condor, who I imagine is the kind of who isn't easily impressed (he's based somewhat on Batman after all).
- When did you first use your powers? The first time Kiante used his abilities was around when he was held by heroes after the assault on his father's lair? - Who was the first person you accidentally hurt with your powers? That would be the protege that he kind of crushed, as he didn't meant to do it, though he wasn't sorry about it afterwards. The guy had been spewing a bunch of mean words and he'd gotten upset. - Who, outside the team, can help you control your powers? Directly, his father, but indirectly, I could say that maybe Joel. Not sure. - Why do you continue to use your powers? Kiante uses his powers because he feels he has a right to use them, and it's mainly because of Joel that he uses them to help others more often than he does to help himself. - Why do you care about the team? He may give off the appearance that he doesn't care for his team, but he does care for at least two of them, and that's why he works with the others, who he may just barely tolerate(Argon).
- We destroyed our surroundings in the fight. Where was it? What did we destroy? I say it was at some form of abandoned shack or something on the outskirts of the city, and I say we destroyed the shack and a lot of the surrounding area. In open areas like that, Kiante has very little thoughts about collateral damage.
Influence
I think either Max or Memory, though I;m not sure which. One is an old friend that he hasn't seen in a while, and the other is his foster brother that he's spent around 8-9 years with.
For Noon: Why do you care about the team? They are equals, and worthy allies of my people. Relationships You've been learning about Earth by spending time with Memory. You have a crush on Psyche but you keep it under wraps. Influence Choose your demeanor: haughty or cheerful. If you're cheerful, then you're thrilled to be here. Give everyone influence over you.