Hidden 9 yrs ago 9 yrs ago Post by Unoedipal
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Unoedipal Something

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Servant/Master Pairs:


Saber- El Cid by @Zobozun / Kurokiri Hyuuga by @kusanagifire
Archer- Andrew Jackson by @Hantu Kongkek / Aisaka Shinobu by @Black Alice
Lancer- Vlad III by @kusanagifire / Grigori Yefimovich Rasputin by @Zobozun
Rider- Baldwin IV by @Moonman / Lú Qiūyuè by @vFear
Caster- Tamamo-no-Mae by @ADamnFiddle / Wes Downgate by @Turboshitter
Assassin- Solovei by @Flamelord / Hector Cavala by @Scrapula
Berserker- Penthesilea by @Turboshitter / Giorgio Armadi by @ADamnFiddle
Saber (False)- Miyamoto Musashi by @IncredibleBee / Billy Jameson by @Sodium

Non-Master Magus: Seyrun-i Lhu ri Viathan by @Hantu Kongkek

NPCs:




Dead Apostle Ancestor 19: Raina Mephestiphos by @EstABest
Holy Church Knight-Captain Katherine Klienrech by @LaXnyd
Hidden 9 yrs ago 9 yrs ago Post by kusanagifire
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kusanagifire

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Name:Vlad III

Class: Lancer

Gender: Male

Appearance:


Alignment: Lawful Good

Personality: Lancer is a deranged individual with twisted notions of love, expressing his feelings when killing his opponent. The reason for his personality and affections towards his master can be blamed for his skill, Protection of the Faith, which increasingly degrades a Servant's sanity and personality the higher its rank (his being ranked A+++).

History: Can be found here.
Weapon: A stylized spear.

Parameters:

Strength: B

Endurance: A

Agility: E

Mana: A

Luck: D

Class Skills:
Magic Resistance C
Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

Personal Skills:
Protection of the Faith A+++
a Skill possessed only by those who have sacrificed themselves for a religious view. Despite being a form of divine protection, it is not a blessing from a higher existence. It is only the absoluteness of one's body and soul, which is born from faith. But if it is too high, it causes abnormalities in the personality. Lancer, being Vlad III or Vlad the Impaler, possesses this ability due to his brutally effective methods of protecting Christianity and the lands of Wallachia. At such a high rank, however, it took a heavy toll on his sanity.
Battle Continuation A
The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.

Innocent Monster A
An attribute possessed by Servants whose history and existence have been distorted by the monstrous reputations they accrued across the course of their life and thereafter. As a consequence, the Servant's abilities and appearance have been rendered to conform to the specifications of their legend. Incidentally, this personal skill cannot be removed. His Innocent Monster skill has made Lancer with vampire attributes.

Noble Phantasm(s):

Name:Kazikli Bey

Title:The Fortress of Impalement

Rank: C

NP Type: Anti-Army

Range: 0-50

Maximum Number of Targets: 300

Description: It is the Noble Phantasm that is synonymous with the Servant who was called "Kazıklı Voyvoda", which means the "Spear Impaler." It is Dracula's torture of curses and iron hammers released from the demonic spear.The pain the target receives increases in proportion to their sins of immorality and depravity as a fitting "blow of justice." It summons countless spears and polearms of various shapes and sizes to impale the enemy. Also, as a hidden component, Kazikli Bey’s damage is increased when used on people who qualify as “enforcement targets.” If the enemy has committed the crimes of escape from prison, immorality, or violence, Kazikli Bey’s destructive power increases.


Name/Title: Kurokiri Hyuuga

Gender: Female

Age: 26

Personality: Soft spoken and gentle, she could be mistaken as kindly as first, but under that smiling facade was just.... nothing. No real animosity, no real anger, no hostility, nothing. She does not act the way she does because she feels like it, she acts the way she does because that was what she was expected to do; a demure gentle daughter who thinks of others before herself.

Appearance:

Biography: Her grandfather was a mage. Her father was a mage. Thus it was only logical that as the one and only child he has, that Kurokiri continue his work. He didn't leave much, only a healing spell and some odds and ends for rituals. She persisted however, and eventually developed a spell of her own that didn't seem to have much use. Altering the direction of an object wasn't really her idea of a magnificent spell.
Soon she finished school, and took up a job at a local bar, one that wasn't of dubious reputation. It wasn't long before she found her hand having some sort of bruise forming. Soon it formed into a perfectly drawn and symetrical sigil, much to her surprise. It was then that she started learning about the Grail War, where she scrambled to summon a servant of her own.
Not because she wanted to live or of any fear of dying. But simply because it was what she would be expected to do.

Family History (if applicable): No real history. While her father was a mage, he was hardly skilled or powerful, instead teaching her the basics of magecraft. She is the 4th generation of magus in her family.

Origin: Direction

Elemental Affinity: Wind.

Number of Magic Circuits: C

Quality of Magic Circuits: B

Od: B

Magecraft: She knows how to set up basic bounded fields for some basic alarm and privacy spells, some basic healing spells that accelerates natural healing and thats about it. However, her main ability is a redirection spell she made up, though it works if she actually touches it with her hand, or if something touches a sigil invoking it. Bigger objects need more prana and a larger sigil. Stepping on one of the sigil would simply cause one to turn immediately towards the direction of the sigil, unchanged, unharmed, and unaltered except for the change of direction.

Has a small Crest on her left forearm, containing what little magic her family knew.

Equipment: Two double action old Type 26 revolvers with a 6 bullet cylinder, a black eagle talon for etching sigils, 8 bullets for the revolvers and speedloaders.

Skills: Some athletic skills, and an amazing sense for drawing. Dances and sings pretty well. Horrible at cooking, almost to the point of witchcraft, even if she follows the recipe to the letter. Odd considering she learns things fast.
Hidden 9 yrs ago 6 yrs ago Post by Moonman
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Moonman Ancient Aelings

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Name: Baldwin IV of Jerusalem, the Leper King

Class: Rider

Gender: Male

Appearance:


In battle, his attire would be similar to the above image, albeit with the heraldry of the Kingdom of Jerusalem emblazoned upon his ailettes and surcoat. In addition, the crown of Jerusalem rests atop his helm, signifying Baldwin's royal status. Having lost the use of his right arm, he possesses no shield.

In terms of build, he is a strapping youth of 1.83 meters, athletic in frame, and of impeccable posture. Going off his attire and noble bearing, one would expect Baldwin to be the prototypical dashingly handsome knight in shining armour. Were it not for one slight complication, that would be correct.

Beneath his kingly regalia is a far less pleasant sight. Much of his skin is wrapped in bandages, concealing the mottled and lesion-wracked flesh. His face is hideously deformed and almost monstrous in appearance, being vaguely leonine in structure. Baldwin is unsettling to look upon at best and, at worst, freakishly repulsive.

Alignment: Lawful Good

Personality: Baldwin is best described as the living embodiment of true Christian Chivalry. He is valiant and unflagging in both the face of danger and his own imminent demise. He is humble, kind, respectful, and pious. He is of nigh-impeccable character, and some may regard him as saintly in manner.

History: Given that Baldwin is a wholly historical figure of some repute, I'll be taking the 'look at the Wikipedia page' for 500.

Here's a link

Weapon/Equipment: Arming Sword: A resilient and remarkably effective, albeit mundane weapon, bearing no outstanding qualities.

King's Steed: A pale white horse, reflecting Baldwin's life and status in more ways than one. It may be called to him for a small modicum of prana, and will dutifully carry him into battle.

Parameters:

Strength: B

Endurance: A -> B (Rank down due to complications)

Agility: E

Mana: C

Luck: E

Class Skills:

Riding(B): Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts. While Baldwin was noted to be particularly skilled in equestrianism, his leprosy proves ever the hindrance, keeping him at the bare minimum for the Rider class.

Magic Resistance(B): Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. Despite having little contact with Magecraft in life, Baldwin's staunch and unshakable faith in the glory of God Almighty provides him some manner of resilience against what he considers 'unholy sorcery.'

Personal Skills:

Charisma(B): The natural talent to command an army. Increases the ability of allies during group battles. Baldwin was the third-to-last King of Jerusalem, beloved by his people and an inspiration to his men.

Leper's Curse(-): Baldwin was afflicted with this contagion from a young age, dooming him to a brief and painful life. While it renders him entirely immune to pain, his ravaged nerves have left the king slow and sluggish. Not only that, but Baldwin's right arm hangs limp and useless, having been claimed utterly by the disease.

Soul of a Martyr(A): Mental protection that negates mental interference. Baldwin is a man of unmatched devotion to Christendom, willing to endure agony in his defense of God's children and the Holy Land.

Noble Phantasm(s):

Name: Grand Charge of Montgisard

Title: Consecrated Beneath the True Cross

Rank: B

NP Type: Anti-Army

Range: 1-25

Maximum Number of Targets: 450

Description: Emulating Baldwin's greatest victory in life, he leads a great host of phantasmal knights in a thunderous charge, shouting and singing praises to the Almighty. While devastating, the army vanishes once the charge is completed, and the Prana expended in its activation is significant. May only be activated whilst astride his horse.
Hidden 9 yrs ago Post by Flamelord
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Flamelord

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Name: Solovei the Brigand
Class: Assassin
Gender: Male
Appearance:


Alignment: Chaotic Evil
Personality: Assassin is always out for his best interests, and has no problem killing people or acting in a morally reprehensible manner. He respects strength but has a bit of an ego, and may be prone to stealing your stuff. But he will still do what he is told, so long as you can earn his respect and loyalty.

History: Where Solovei came from is unknown. He made his home in the ancient woods of Russia, residing within a nest where he preyed upon those who traveled by, killing them with his song and looting their bodies, as many robbers are want to do. His reign of terror continued unimpeded until he met the traveling Ilya Muromets, who subdued him with arrows to the temple and the eye in spite of Assassin knocking down half the forest with his song. He was then taken to Vladimir the Great, who wanted to hear him sing. After receiving a drink he whistled for the Prince, which killed many people and leveled all of the Princes palaces, before his head was cut off by Muromets.

Weapon: Dagger

Parameters:

Strength: D

Endurance: D

Agility: C

Mana: D

Luck: E

Class Skills:

Presence Concealment (C): The capacity to hide one's presence as a Servant. Cannot be detected by normal methods, but can be detected through skills, magecraft, mystic codes, bounded fields, etc. Efficacy decreases when preparations to attack are made

Personal Skills:
Battle Continuation (D): Can continue fighting for a short time even when dealt serious wounds.
Natural Monster (C): Born with some of the features of a bird, Assassin is able to fly under his own power, as well as receiving a boost to his Presence Concealment while in nature

Noble Phantasm(s):

Name: Thrush's Whistle
Title: Cry of the Nightingale
Rank: C
NP Type: Anti-Army
Range: 2-50
Maximum Number of Targets: 500
Description: The crystallization of the part of Assassin's legend pertaining to his song, this Phantasm takes the form of a carved wooden pan flute that he wears around his neck. When played, it releases a burst of noise that is capable of physical destruction, both in terms of killing people and destroying structures. Assassin can vary the power of his Phantasm depending on how he plays, reducing the cost somewhat as well as the effectiveness.
Hidden 9 yrs ago 8 yrs ago Post by Lonewolf685
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Lonewolf685 Inquisitive and Immortal

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Servant Caster
Master: ???
Identity: Tamamo No Mae
Gender: Female

Appearance: typemoon.wikia.com/wiki/File:Caster_(F..

Alignment: Neutral Evil
Personality: A bright, cheerful young fox girl. Searching for love every time she’s summoned, she only responds to those who have good intentions. Puts on a brave face detract from her own loneliness. Due to having the perspective of a divine being at one point, she is apathetic to killing.

History: [irl]typemoon.wikia.com/wiki/Playable_Caste..

Weapon: Eightfold Blessing of Amaterasu. Spell Tags.

Strength: E
Endurance: E
Agility: B
Mana: A
Luck: D

Class Skills:
Item Creation -:
The skill to manufacture magical items. Rather than made, her tags are formed; therefore this skill is sealed.

Territory Creation: C
The ability to create an area to facilitate magecraft. Due to issues with her personality, Caster struggles to make a standard workshop for charms and accessories.

Personal Skills:
Witchcraft EX:
The Dakini heavenly methods. It includes methods to discern one's time of death and secret arts to obtain influence, such as methods to attain status and fortune (for men) and methods to gain the favor of influential individuals (for women). By lamenting harshly learning from experience in the past, Tamamo-no-Mae does not feel like making much use of this.

Shapeshift A:
Refers to both borrowing bodies and appearance change. A method used by the millenary spirits of foxes and badgers of China that are put on par with Tamamo-no-Mae. A method used by Daji of the Shang Zhou Revolutionary Period (see Fengshen Yanyi), but Tamamo-no-Mae does not feel like making much of an use of this due a trauma of the past.

Noble Phantasm:

Name: Eightfold Blessing of Amaterasu
Title: Eightfold Blessing of Amaterasu on the Weight Stone under the Sunlit Waterfall
Rank: D (EX)
Type: Anti-Army
Range: 3 – 30
Targets: 100

Description: A mirror worn by Tamamo no Mae. Because of a curse, it is a bounded field which isolates one in the Land of the Dead. Inside this bounded field all mystical power uses' cost is zero. Because the spiritual rank of the person has dropped, the rank also dropped. Originally EX rank Anti-World. The EX ability's scope is able to cover one country.

The Eightfold Blessing of Amaterasu is a mirror that Tamamo-no-Mae wears on her body. It is the temporarily released form of the Tamamo Shizu Ishi a sacred regalia among sacred regalia, which was enshrined at Izumo after being brought from heaven by "Takehinateru-no Mikoto." According to the descriptions of the Nihon Shoki, it was taken from Izumo at the order of the Imperial Court and then later enshrined at Kawachi. It possibly later came to be known as the Yata no Kagami, the divine repository of Amaterasu, and it is thought to be the prototype of the Tokusa-no-Kandakara of the Mononobe clan, which holds the power to revitalize souls and life-force.

The mirror levitates around Caster in battle, which she uses it to hit enemies in close combat.

Hidden 9 yrs ago Post by Hantu Kongkek
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Hantu Kongkek

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Name: Andrew Jackson

Class: Archer

Gender: Male

Appearance:


Alignment: Lawful Good

Personality: One of the most controversial Presidents. Bold, decisive, and not afraid to displace whole populations of peoples. Andrew Jackson is confident. Focused on survival, not only for himself but also his people; Andrew Jackson is not afraid to use power against those who he sees as a threat. He cares little for public image, but manages to garner it anyways due simply to his powerful character. Andrew Jackson is proud. He's proud of his country, and he's proud of his power. Hates Indians; Hates banks.

History: Andrew Jackson was born on March 15, 1767. In the year of 1824, Jackson became 7th the president of the most powerful nation on Earth- America. He survived 103 duels. He was able to make love with a woman who was already married. Once, Andrew Jackson beat his would-be assassin with a cane until the had to be pulled back by senators because he was being too rough. In one duel, Jackson got shot, raised his pistol, then shot the other duelist with a bullet near his ear. In his term, he kicked out the native Indians to the west. He also killed the national bank. Against the 8000 redcoats, Andrew Jackson defended New Orleans. The British suffered 2100 casualties, all commanding officers killed while only sustaining 13 deaths with 58 injured. British tears were shed that day. Once, he received a 1400 pound black of cheese. For two years, his wife complained about the smell. Using the power of freedom, he gives the common man forks to come over to eat said cheese. It is gone in 2 hours. As accomplished a man as he was, he was merely a man, susceptible to age and disease. He finally died in The Hermitage by a combination of dropsy and heart failure. It was a sad day for America, Andrew Jackson finally died. It is said that at his funeral, his parrot had to be removed because it swore too much.

Weapon: Flint-lock Rifle

Parameters:

Strength: D
Endurance: C
Agility: C
Mana: D
Luck: B

Class Skills:
Magic Resistance: D
The Archer can resist single action spells to the level of an enchanted amulet, but cannot shrug off greater rituals or spells with otherwise high thaumaturgy.
Independant Action: B
Archer can move for three days without a contract, and can live for a period of time after sustaining damage to magical core.

Personal Skills:
Bravery: C
Archer is less affected by outside emotional influence and possesses strong intestinal fortitude.
Military Tactics: B
Archer can utilize tactical knowledge in combat of any scale.
Weak Constitution: C
Often coughs up blood, and body occasionally shakes. Caused by a musketball lodged in his chest.

Noble Phantasm(s):

Name: Trail of Tears
Title: Act of Removal
Rank: B
NP Type: Anti-Army
Range: 1-30
Maximum Number of Targets: 1-6000
Description:
An order to move Native Americans from the South of United States, Westward towards an area marked as "Indian Territory". This Noble Phantasm creates a field around Andrew Jackson. The field then repels every individual within the field which doesn't identify as an ally of Andrew Jackson, and cannot enter the field for the duration of one hour. Attacks made by those outside of the field do not affect those within the field, however attacks made in the field still affect those outside the field. However, should 6,000 entities come near the field, a 6,001th and so on will be capable of simply walking through. In order to use this Noble Phantasm, Andrew Jackson must recite the entirety of the Indian Removal Act.
Hidden 9 yrs ago 9 yrs ago Post by KoL
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KoL Knight of Lorelei

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Good luck tying to steal these.
Hidden 9 yrs ago Post by Zobozun
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Zobozun

Member Seen 8 yrs ago

Name: Grigori Yefimovich Rasputin

Gender: M

Age: Unknown

Personality: Zealous, loud, and bombastic, Rasputin has the air of one who lives in the moment. He possesses a strange and terrifying charisma that acts like a magnet for the mentally unhinged, and Resputin himself is only too eager to help with their requests. Power-hungry by nature, rather than trust, he seeks to become necessary to people, preferring not to give them a choice in working with him.

Appearance

Biography: Rasputin is an artificial human, created by an unknown (but presumably Russian) mage with the intention of using the grail to travel back in time and replace the real Rasputin in order to create a timeline where the Czar rules over Russia into the modern day and forms the United Imperial State of Russia. Whether this plan will actually work, time will tell.

Family History: N/A

Origin: Alchemy

Elemental Affinity: Earth

Number of Magic Circuits: C

Quality of Magic Circuits: D

Od: E

Magecraft: Capable of some weak healing spells, wards against disease, minor suggestions to weak-willed humans, and the like. The limits of his artificial body's capacity for magic are made up for by its absurd durability and self-regenerative powers. Rasputin's most unique skill is the internal furnace, an automated magical "factory" of sorts that runs the length of his digestive tract and allows him to shape and reforge any matter he swallows and integrate it into his body if he so chooses. This does not allow him to change the nature of the matter, merely shape and refine it- that is to say, he couldn't turn lead into gold, but he could swallow hematite and regurgitate an iron knife.

Equipment:
Hypnotic Pendulum - a simple pocketwatch engraved with spells, it allows him to put people to sleep and strength the effects of his healing magic and powers of suggestion.
Bulletproof vest - Not actually needed since his own durability far outstrips the protection offered by the vest, he keeps it around because it helps maintain the illusion that he's human.
A 1982 GAZ-24

Skills: Some first-aid training; an odd, inhuman charisma (not in a politician way but in more of a crazed street preacher way); unnaturally strong and tough for his size and build; broad knowledge of Russian myth, alchemy, chemistry; a surprising mastery of sleight of hand techniques; basic firearms training; fluency in russian, english, japanese; certified electrician; skilled at both violin and guitar; fantastic singing voice; Russia's greatest love machine.

Other: He's sterile and has severe tourettes, defects from his nature as a homunculus. As a homunculus, he's built for strength, toughness, and self-repair above all else.
Hidden 9 yrs ago Post by Turboshitter
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Turboshitter Ubiquitous. Mendacious. Polyglottal.

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Hidden 9 yrs ago Post by Scrapula
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Scrapula

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Name/Title: Hector Cavala

Gender: Male

Age: 48

Personality: Hector is short-tempered and violent at the best of times, often preferring to deal with issues head-on instead of opting for a more peaceful solution. Despite this, Hector knows when to pay service to those he can benefit from, and is capable of establishing an excellent amount of charisma.



Biography: Born to a large, deposed family of Spanish mages, Hector learned of his family's trade in the utmost secrecy in the ghettoes of Guadalajara. Though Hector didn't understand the purpose of his training, he took to it with as much gusto as he did to the rest of his education. As Hector passed into adulthood, his magical prowess and scientific knowledge grew in turn. In all senses of the word, Hector was growing into a powerful young man. Within just a short time, Hector had earned a doctorate in pharmacology, with a special focus on organic chemistry.
Unfortunately, Hector's career took a turn towards criminality. Before long, Hector had turned to working for one of Mexico's infamous drug cartels. Hector's magical powers, excellent business sense, and Magus-like habit for gaining power led to him seizing control of the cartel from el jefe. The violent, months-long secret coup Hector instigated against his former boss is what defined him as a person, and what truly awakened him as a Magus. Now, Hector is in control of one of Mexico's most powerful cartels, and is eager to consolidate his power using the Holy Grail.

Family History (if applicable): The Cavala family wasn't always as lowly as they are now. Originally, the Cavalas were one of the many families of magi fighting for control. Though they never fought in any of the Grail Wars, the Cavalas instead skulked in the shadows, controlling humans through their magical skills and alchemic knowledge. The Cavalas were driven out of Europe by their much more powerful and aggressive rival families, and forced to settle in Latin America. There, they resumed their treacherous activities and began training themselves to take revenge one day.

Origin: Control

Elemental Affinity: Water

Number of Magic Circuits: C

Quality of Magic Circuits: B

Od: C

Magecraft: The Calava family has always focused on the fine points of Alchemy, and Hector's Magecraft exemplifies this principle. With little more than some easily-accessible fundamental chemicals, a container, and a varying amount of prana to act as a catalyst, Hector can synthesize any number of organic chemicals quickly and efficiently. Chemical reactions occur within seconds, and produce no waste heat or waste materials. It takes more prana for Hector to decompose compounds than it does for him to synthesize them, but rearranging molecular structures requires almost no prana whatsoever.

It's worth noting that, thanks to extensive research done by the Calava family through the years, certain substances can be magically enhanced to have an exponentially greater effect than its mundane counterpart has. As these effects are magical in nature, the Resistance effect merely reduces them to their normal efficacy.


Hector's elemental affinity with Water has granted him a degree of control over water and its phases. Using water as a medium and magically controlling it can massively increase Hector's range of effect for his many drugs. Using the same Alchemic processes he uses for creating drugs, Hector can dilute most substances into a watery solution, which he can then control. Hector's telekinetic control over small quantities of water can be heightened to the point that he can fling projectile masses of frozen solution at speeds fast enough to break skin and fray thin cloth. The maximum amount of solution he can control at one time is 150 ml, or about 5 fl oz. Aerosolized vapor can be created and spread, but fine control of them is very nearly impossible; all Hector can do without giving himself an aneurysm from the stress is "will" the small cloud of vapor to lazily float in the desired direction. It takes a small amount of prana to project ice crystals, and a larger amount of prana to project vapor.

Equipment: Dousing Rod: Little more than a handle, a rail, and two waterproof 200-ml containers, the Dousing Rod is Hector's favorite weapon. Runes engraved or painted on the surface of the device greatly speed up the rate of any chemical or heating processes done inside the Rod's containers, and the rail is simply a way for Hector to aim jets, sprays, and balls of material without having to carry it in his hand. Though quite unwieldy when wielded, it can be dissassembled for easy storage.

Hector carries an AMT Hardballer with two spare clips of ammunition. In case he doesn't have easy access to raw materials, Hector carries around a small flask filled with water, an inhaler filled with nitrogen, and a small sack filled with graphite. Hector also has a small first-aid kit, with gauze, sutures with needle, a syringe, and a 2 oz. bottle of isopropyl alcohol.

Skills: Pharmaceuticals, Biochemistry, Business, English, Spanish, Gun Repair and Maintenance
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ADamnFiddle Dirty Deeds Done Dirt Cheap

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Black Alice The Dopest Alice

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IncredibleBee

Member Seen 7 yrs ago

Name: Miyamoto Musashi

Class: Saber

Gender: Male

Appearance:

Wears a plain, dark colored kimono.

Alignment: True Neutral

Personality: A man equal parts stern and zen, Musashi's number one goal in life is the status of Japan's greatest swordsman. As he has long since achieved that goal, however, he is no longer a hotblooded young man. Cool and calculating, he has a wit sharper than his sword and is not unwilling to manipulate the enemy. In combat, he's ferocious and clever, and his swords resemble the fangs of a tiger and the claws of a dragon.
His hobbies are painting and woodworking. He has an aversion to baths.

History: Musashi was a famous ronin from 17th century Japan, notorious for being an expert duelist, winning numerous fights throughout his life through a combination of wit and skill. Most famously, he fought and killed Sasaki Kojiro when he was about twenty-nine or thirty. Besides this, Musashi was known for his skills as an artist, philosopher, and writer. He was said to have a rough appearance and mannerisms, despite his skill.
For more information, go to your local library. Or here.

Weapon: Musashi personal weapon consists of a daisho, a matching set of samurai swords consisting of the longer katana and the shorter wakizashi. These utilize the iconic twin ring tsuba he's associated with.

Parameters:

Strength: C

Endurance: C

Agility: A

Mana: E

Luck: C

Class Skills:
Riding: E
Concerns the usage of mounts and vehicles. As Musashi was no cavalryman in life, this is more of a courtesy skill. He has a functional grasp of most vehicles and animals, enough to drive normally.

Magic Resistance: C
Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

Personal Skills:
Eye of the Mind (True): A
Despite his countless duels and battles, Musashi mastered many forms of art aside from swordfighting. His powers of observation and analysis have been honed through a lifetime of experience devoted to understanding the Way.

Noble Phantasm(s): n/a
Hidden 9 yrs ago Post by Sodium
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Sodium nanananananananananananananananananananananaSODIUM

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Name/Title: High Reverend Billy Jameson

Gender: Male

Age: 37

Personality: A red-blooded American man with a love of God and guns. He is charismatic and full of infectious passion when standing behind a podium. He is a born leader, inspiring others with both his words and actions. He wants nothing more than to see his father's dream come to fruition, though he'd also like to build a family of his own someday.

Appearance: i.imgur.com/TTWsDwf.jpg

Cult History: Jimmy Jameson, an all-American priest of the Church, was a pious, charismatic man. Once an orphan taken in by a mage conman, the Church saved him, raising him to spread the grace of God. That changed when he was invited to join the Assembly of the Eighth Sacrament. He believed that through the Assembly the Church was attempting to steal away God's light from the world. After receiving his first mission, he cut all ties with the Church and began gathering an uprising in the American wilds.

The uprising took form as the Church of the Lord's Light. Americans became radicalized by Jimmy's charismatic sermons (and maybe more than a little magecraft learned from his adoptive father to help things along), and soon an empire of megachurches sprung up across America, with a cult of extremists at its heart. This cult sought to interfere with the tasks carried out by the Assembly of the Eighth Sacrament in any way possible, tapping into magecraft and torturing any Assembly members captured for information (though normally coming up with only weak leads).

The growth of the Church of the Lord's Light was halted entirely when the Church delivered a devastating blow: A Templar assassin killed Jimmy Jameson, leaving the Church of the Lord's Light leaderless. However, it was not long before the Church of the Lord's Light instated Jimmy Jameson's son Billy as their High Reverend, allowing business to continue as normal. The Church of the Lord's Light noted a greatly slowed rate of growth, though whether that is due to Billy's lesser skills or due to the Church's efforts has never been confirmed.

One year before the Holy Grail War, the cult caught what they believed to be a big lead from a torture subject: an event that the Church played a large role in would occur in the next year in a distant land. The cult pried more and more into the matter, pulling every contact and torturing all they could to prepare for the event. The Church saw an opportunity to cut the cult once and for all through the minor event and fed it false information, outlining a ritual requiring mass suicide and hinting that champions were heading to Fuyuki to gain a chance for a wish. The already radicalized cult made the decision obvious to their irrational minds: declare a champion, then devise and perform the ritual.

It was only natural that the cult would declare their High Reverend, Billy Jameson, as their champion, much to the Church's pleasure - the head of the cult would be placing himself in danger, and likely without an actual Servant, as the ritual they'd fed was false. However, the Church didn't expect the cult to manage to devise a proper ritual, much less to create a chant that allowed devotees to send small amounts of prana to a Mystic Code so Billy could maintain his Servant. Three months before the Holy Grail War, one of the companies heavily affiliated with the Church of the Lord's Light purchased a cruiseline company that was financially unstable and began running cruises that stopped near Fuyuki, allowing the devotees to be near enough to make a difference.

With the greatly weakened cult behind him, Billy Jameson set off to do his father proud and win this wish thing, whatever it was, to shine God's light upon all people.

Biography: While running the Church of the Lord's Light, Jimmy Jameson raised his son, Billy Jameson, to be his successor, passing on his knowledge, faith, and desire to stop the Church and bring the light of God to all people. On that last part, however, he might not have been completely thorough, as leading an insular life in rural America can leave one with certain preconceptions.

Billy almost literally grew up in a barn, living the first 20 years of his life on a farm and traveling only to act as a publicity tool to recruit to his father's church. His education, when not given by his father, was carried out by members of his father's church. Among them was an underachiever from the Mage's Association, who imparted the very basics of general magecraft (less than an actual class would provide) to the youth.

The rest is history - Cult History, that is. See above.

Origin: Spirit

Elemental Affinity: Ether

Number of Magic Circuits: D

Quality of Magic Circuits: C

Od: C

Magecraft:
Basic Miracles: Billy's basic magical education allows him to use General Magecraft spells except Familiar Creation, Threads of Consciousness, Floating, Transfer of Consciousness, and Mystic Pass.
Radical Miracle: An empowered form of suggestion that infuses the user's words with prana. The less likely a person is to perform a suggestion, the more suggestion is needed. It's impossible to make a person do something they wouldn't, though it is possible to change their ideals over time. The Jameson family's specialty.

Equipment:
The Lord's Link: Amplifier Mystic Code. Provides prana from the Church of the Lord's Light's prayers to ease the burden of Billy's Servant.
The Lord's Love: A flask of liquor.
The Lord's Fire: A .44 Magnum revolver. Ammunition is carried in speed loaders.
The Lord's Fury: A Beretta 92FS. Grip decorated with crosses.
The Lord's Providence: A hunting rifle.
The Lord's Tithe: Funding from the Church of the Lord's Light tithes. Provides funding for an American diet in Japan, plus living expenses and ammunition.
The Lord's Lid: Billy's favorite hat.

Skills: Leadership, grilling, farming, driving machinery, horse riding, gunplay, and everything required to go camping.
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