Just for anyone not in the discord and still working on a character, which honestly should come in and have a chat with us lol, but I'll be pushing us out by another week so that I can have the IC start in a better position and offer some more time to anyone that wants to start in the actual cell. We're going to be a bit limited on random NPCs at the start, so it will be just those ready to go by the time things get rolling.
Not to say that no one can join in after we get started, but we'll have to work you in with alternative entrances.
Wrapped in layers of masks and deceit, what may appear at first to be a noble lady of Rihad like her namesake with her rosy, almost light tones to her tanned and smooth skin, there is far more to her than at that first glance. It starts with the way she bears herself, just ever so distinctly aloof and with a subtle difference to those of the shaded cities. Every step is with a purpose, and a skilled eye can easily tell that it's not because she feels herself to own the very ground she walks upon, but that her mind is focused and determined. It comes with the sudden tensing of muscle that hadn't been obvious before, a woman who seemed rather soft and pampered suddenly revealing a life of hardship with the first tell of danger. With her heritage as a nomad of an Alik'ri tribe, all of this comes rather easily to Khaliya though, who bears the scars of that life plainly beneath soft silks, rough traveling leathers and ever so rarely the pale light of the moons. Small pink tears dot her sides and back where arrows or fangs broke skin, a few savage gashes ever so distinctly forming the shape of a large creature's maw framing her body showing where death nearly took her, and the calluses on her hands and feet tell the story of a young woman who did not have that easy life. But dark flowing ink also shows where she not only survived these encounters, but surpassed them and learned from them to better herself. In the twists and turns of the flowing Yokudan style, her accomplishments are there to be read by any fluent enough in the forgotten language, most prominent of which is the wyrm coiling around her arms up to her shoulders and neck to depict the greater duneripper that nearly took her life. But for all the hidden meanings and openly obvious signs of who and what she is, there is perhaps the most obvious. Despite how often she finds herself in combat or pretending to be someone she's not, there is always that rather girlish pixie-cut style she wears her white-blonde hair in, two long tails of hair banded with small Yokudan charms. And then there is that eerie silver tint to storm-gray eyes that shows her mixed heritage, a woman of many different worlds doing her best to blend in.
Personality
Tempered by a childhood living along the dunes of the Alik'r desert and the few years since leaving those familiar sands for the varied provinces of the Empire, Khaliya can be a woman hard to read at times, and quite straight forward at others. There is a genuineness to her willingness to help at a moment's notice, where she makes herself available to those in need to help guide them through whatever troubles they may have come into. Yet there is also that subtle ulterior motive as she learned while traveling with her people, in that it can always be easier to gain a read on someone when their own guard has come down. It is a subtle cunning in a way that is just barely visible in her eyes as she carefully watches her surroundings, constantly aware of herself as others view her, and the ever evolving way a person can be around others. To that end, who she really is, the quietly energetic and upbeat young woman looking towards an adventure around every corner, can often be masked by the practicality of wearing another face for the sake of learning more. But despite the cloak and dagger routine of her life's task, she still has a good heart and still seeks the best of others. That is because ultimately, she wants only to leave the world a better place than it was when she came to know it, just as her Yokudan ancestors taught.
Skills
Bladed Weapons
Borne of a life among the sands with her nomadic tribe, Khaliya was taught from an early age to familiarize herself with a sword and other manner of weapons to protect the tribe and hunt for it. While her skill with a bow leaves much to be desired, she took up enthusiasm for the sword and over years has become adept enough with it to have been named one of the foremost experts among her people. This was accelerated by her study of the Book of Circles and varied Yokudan legends until she was regarded as the first true Ansei in centuries. Truly Khaliya may have many skills and passions, but it is with a sword that she will always excel.
Armor Training
Almost as a matter of course, with a nomadic life there comes the need to be able to protect one's self with more than just a sword. Even the most skilled swordsman can still be taken out with an arrow to an uncovered head, and the sands of the Alik'r can be all the more deadly for those without the knowledge of how to dress for them while still maintaining protection. Primary for Khaliya and others in the tribe is learning how to dress for the heat of the day and the cold of the night, as well as how to fully utilize the bare minimum for protection against blades, arrows and worse. So it is that she's able to work folds of cloth mid-combat to snare blades when up close, using the cutting power against her opponent or reflexively bunching material up to soften concussive blows. But while she is adept in unarmored combat, she has also adapted quite well to lighter armors such as leather, cloth and even Altmeri/glass. Anything heavier would have been a detriment to someone of her size while traveling, so she remains unskilled in such things.
Escape Artist
Alongside the traditions of her people in song, dance and of course the martial arts of ancient Yokuda, there has also been another aspect of living the life of Alik'ri nomads. Because of how her people are regarded by most Redguards, Khaliya herself has learned the valued skill of masking who she is and wearing another persona like anyone else wears clothes. Names are like masks with histories draped over them, and the right name, the right mannerisms, the right way of speaking can get someone anywhere they want. It's become second nature to adapt to those around her to the point that she can even vanish in broad daylight, simply fading back into a crowd as if she was just another passerby. She also has a remarkable ability to find the quickest exit from a situation, both metaphorically and quite literally.
Infiltrator/Light Fingers
While not endorsed whatsoever by her father or her tribe, Khaliya did manage to pick up a few tricks from some rather unsavory contacts while among the cities of Hammerfell. It became first a game to play with the local Thieves Guild representatives as they communicated what information they had with the elders, and slowly she learned the makings of a good mark, how to read people and their potential wealth, as well as how to make it hers. It came with the ability to casually put her fingers in places they were certainly not welcome all the while with her mark right there oblivious until long after she had left. Her deftness also made her ideally suited for lockpicking, able to intuitively feel out the motions of the tumblers as they fall into place one by one. Of course it's not all picking pockets, locks and dealing in the shadows, as these primary skills in determining who to pick has made her ability to blend into crowds and social strata all the more potent.
Alchemy
While not particularly her forte, there is a degree of understanding of native flora and how best to use them, due in part from a life among the harsh sands of the Alik'r and the desolate eastern reaches of Hammerfell. Her mother also played a large part in teaching her what heals and what harms, focusing primarily on restorative medicine with limited resources.
Magic
Shehai- Second Class Ansei
Where the first spark came from can be argued as to whether it was her Yokudan heritage that she just so happened to inherit this gift, or the long study of the myths and realities of the Sword-Singers, or perhaps more practically when she first properly manifested the blade of light-made-steel. It is regardless, a gift that has not been seen for centuries, perhaps even thousands of years despite being what allowed those first Yokudans to settle Hammerfell and eventually become Redguards. Whether she goes by Ansei, Sword-Singer or even the more esoteric Sword-Saint, the truth of the matter is the same in that she has manifested the gift of the Shehai. First forged out of the battle of life and death she faced in the sands of the Alik'r, it is a weapon of unparralleled quality and might, and forever within her grasp so long as her will remains unbroken. Exactly what the Shehai is had always been debated fiercely of course, with the Psijic Order calling it a unique and unstudied magic native to Yokuda, implying that it may not be exclusive to them. The Yokudans of the First Era called it a manifestation of will, their warrior spirit in blade form. To Khaliya though, it is her make-way for lack of better words. From either hand she can summon the ethereal blades, the shape shifting depending on what she wills it to in the moment, from the curved scimitars native to her homeland to Legionary gladii and even the jagged edges of Morrowind glass.
Of course it is still no small feat to manifest the Shehai at all, and it is something she is always training in to keep it active for as long as possible. At first she was only able to manifest a single blade and for but a moment, but since her recovery and further practice she has now been able to keep it active for much longer and in both hands, something only rumored of the old Sword-Saints. There is a small matter though in her ascending to Second Rank Ansei, a rite in which she gave up a blade of significant importance to her to go further beyond her limitations. In seeking greater understanding of the Shehai mortal blades now no longer sit comfortably in her hands. Where before she could work a sword as if an extension of herself, it is becoming more and more difficult to hold a sword steady, her hands shaking as if unused to the weight. But for Khaliya it is a minor sacrifice to make when she knows she will always have her Shehai at the ready, and there is still much to learn.
Equipment
Personal Items
Work Clothes - Waitress outfit for Daggerfall Dan's Small leather fold with Imperial papers within identifying her as Khaliya al-Rihad and a handful of septims Caddach's wallet Darmon's coin-purse, minus the septims Brita's coin-purse, also minus the septims Set of keys to Daggerfall Dan's
Lockbox
- None -
Stored Items
Collection of books from home, including the Book of Circles Central Tamriel-geared traveling equipment, including fire-starting utensils, a small cookpot and a single bedroll with weather-proof leather tent. Assorted armor/clothing such as traditional Hammerfell Knight armor, light traveling leathers, a hooded poncho, a light furred coat and a set of priestess of Dibella vestments.
As with many of the Yokudan myths and legends, the woman who would become Ansei did not start out gifted or soft in any way. Her life from birth had been one of the harsh desert sands, born among the nomadic tribes of the Alik'r who for one reason or another rarely visited the shade of the cities. Though in a way her life was a miracle in a way, as it had nearly never happened at all for her tribe's varied conflicts with neighboring provinces and within Hammerfell itself. One of those few who still hold true to the Warrior Wave philosophy, her people have lived a life of hardship for hundreds of years, seeking out any threats to Hammerfell no matter where they may dwell, and destroying them utterly. Whether it be the revered undead or a clan of Orsimer cursed by Malacath with a blood rage. It was the latter that brought her mother to her father, an Altmer woman gifted in restoration and dead set on sharing that gift with any in need of it. Her wanderings had brought her to a clan of Orcs beset by one tragedy after another, and soon she had been wed to the Chief and the thing thought impossible came to their clan. Peace.
But it didn't last long, as their blood boiled from the merest of slights, and eventually one of their clan struck a Redguard merchant down in cold blood, drawing the attention of the Alik'ri tribe. A mission of destruction was undertaken, with the only survivors being the youngest and eldest of Orcs, as well as Terandil of Shimmerene and her two unborn children. Jakir, the chief of the Alik'ri tribe, walked out of the main building of the stronghold a shaken man and gave the order himself, what had transpired between himself and the Orsimer chief remaining secret to this day. Of course, news spread quickly of the razing of the clan's land and soon an army began to draw against the Alik'ri. Little by little they were driven into a pass that was to be their grave until Jakir himself negotiated with the Reachman warleader, and showed that his people had taken in the most vulnerable of the Orcs as well as the Altmer Terandil.
Many tense years passed since that day, and on the eve of the seventh Khaliya was born to Terandil and Jakir, the two having found a love for each other in their time among the sands. Of course her childhood was a rather rough one though, not just for the biting winds of blown sand, or of the merciless sun during the day and the bone-chilling cold of night, but for her older step-siblings Yashar and Roshanara who had been fully adopted by the Alik'r since then. With half-orcs as siblings, she quickly learned to toughen up for the rough-housing of children, and over the years was made all the better for it. While her kin and tribespeople were given towards more martial skills because of their lifestyle, Khaliya found herself gifted in particular with the blade. As others branched and learned more of song, dance, pottery or weaving she did much the same, but always her eye was drawn more and more to the sword.
It was found all the more in the tales of the Ansei and her people's Yokudan history told through the songs of her tribe. Each was a tale of great heroes fighting the demons of their homeland, or fighting to secure a new home which future generations would call Hammerfell. And while most were told their song, dance and copious embellishment, there were a rare few which Khaliya became uniquely suited for. It started as just a whim on a visit to Rihad, she was a fresh teenager and already assisting on the hunts and defense rotas, and her father and uncle had just begun a tale of Frandar Hunding. Normally the tale would be told with a sword-dancer playing out the role of the hero himself as the elders spoke in reverent tones of his many deeds, but for some time her cousin who would have normally performed the role had been working off an injury. So without even asking for permission or waiting for the two to say something against it, she took up the ceremonial swords and simply joined in mid-act.
At first it was simply the usual crowd of spectators, a few elders watching with respect and curious younger passerby who perhaps had not heard the stories told in such a way. Steel caught the light as trailing red cloth painted the strokes of killing blows millenia past, Khaliya putting to work all the practice over the last few years to try and recreate what she had seen. She knew the steps as well as anyone else in the tribe, and she knew the story better than even her father at times, it being a favorite of hers. There was something else about acting it out though. More and more she let the crowd fade and the words guide her hands and feet, until at last she came to a standing rest and felt the heat of dozens of eyes staring at her and the wave of applause. Her performance had drawn quite the crowd with her easy motions, the swords lighter than air in her hands and acting more like an extension of herself than steel and silk. It was certainly a surprise, but she made herself quite scarce after a few stepped forward asking her name, the calls following her family as they headed back to the caravan to count coin and get ready for the night.
But it wouldn't be quite over for her by any means. Over the next few days as they rested and traded within Rihad there came numerous requests both to have another performance with the young sword-dancer and to know her name. Her father was equal parts frustrated and proud, one in having seen his daughter take up an honored role with such excellence, and the other in having to now deal with repeated advances from Hammerfell knights wanting to bring her into their order. Crimson Sands, Opal Watch, Rihadi Wardens, even the Sentinel White-Cloaks, each of them made it a point to try and speak with Khaliya either with or without her father present in order to convince her to give up the nomadic life and become a knight. "One with such skills cannot belong to the sands alone." As they said repeatedly, their goals clear as they sought her only for her skills and the potential glory for their own individual orders. All were of course turned away, and not always by her father. His word was final, but she had found her frustration mounting as the day they would leave Rihad could not come faster.
On the final day her last admirer arrived at the camp, just as they were hitching the camels and packing the last of their goods for the long road. Unlike the varied orders he came not with a grand escort, no banners, no emblems or symbols of office. There was no intent to impress, ingratiate, beg or intimidate for her attention. Instead the aging man presented himself to her and her father as a keeper of the old ways. He was just a man with a book, one that could be of use to a girl with so much potential, as he said of Khaliya. The book itself looked every bit older than the man, wrapped in delicate silks that preserved it from the arid heat and showed that while he himself looked nearly destitute, that it held more wealth than all of Hammerfell to him. It was offered freely with no expectations, the old man merely suggesting that it would be of interest to Khaliya and could help her make her own way some day in the future.
The significance of this gesture wouldn't be understood until far from Rihad, when she unwrapped the silks and stared at the interlocking rings on the cover, Yokudan script showing the title and author as something quite extraordinary. Within her hands was the Book of Circles, and not just some copy done clumsily by Cyrodillic hands or some Scholar who had never held a blade before. It was done in the tradition of the old Ansei, passed from teacher to student with the intent for them to one day write their own. The pages were old and weathered, the ink older than her entire tribe and calling back to another age where their traditions were a way of life to more than just a scant hundred. And there on the first page in the flowing script of a warrior wielding a pen instead of a blade, the name "Frandar Hunding". All of these books were written much the same, the man who had written the first given the honor of the first page of every copy written by every following Sword-Saint. This was to Khaliya, one of the most significant treasures she had ever seen, and her family knew it as well, allowing her the time to study it more than she had ever delved into any book before.
Days turned to weeks on the road, her feet stirring the sands in one rota after the other. Weeks became months, the sword of her father singing along the wind with a fervor of a woman who had realized her life's purpose. Months shifted into years one after the other and Khaliya had read the Book of Circles front to back, practiced every maneuver back to front and almost memorized the sword strokes that were meant for a blade infinitely lighter than the steel she held.
With three, almost four years passing since being gifted the Book of Circles, life had shifted quite drastically for Khaliya. Now sixteen she was leading expeditions across the sands ahead of the tribe, pathfinding for her people to avoid the dangers lurking beneath the dunes. The slightest mistake could lead to the death of dozens, far too many for any tribe, much less one who had made themselves known to seek out and destroy the undead, a taboo among all Redguard. That was why a good eye was often times more valuable than a strong arm, and she had learned all too well the little details that others missed. The way the dunes shift ever so slightly in the distance, ripples across the surface and the occasional breach of stone hinting at the lurking teeth and claws waiting for passing prey. Heat hazes could distort the horizon in more subtle ways, making one think an oasis was far closer than reality, if it was even there to begin with. Of course the haze was the lesser effect of such punishing heat, and she knew that spending too much time on the sands was lethal even under the shade of the main caravan.
So she learned to read the sands, to listen to and feel the winds, taking in all the signs that a skilled navigator could use to find their way to the sea. Yet it was on a day when she was relied upon most that she would be challenged by her greatest foe. Her brother Yashar had been spending the last couple years with her uncle along the northern shores, and Roshanara primarily stuck with their mother and the main caravan in case some danger bypassed the sentries. On this day she was out ahead with a dozen men walking the sands, feeling out a safe route towards Sentinel and avoiding the fringes of Craglorn. The sands had been whipped into a frenzy by westerly winds heated by the sun and driving the dune rippers into a maddened hunger. Each of the western sentry groups had encountered lesser rippers that would have normally never attacked a group like that, and the tribe as a whole knew that soon there would need to be a decision made. Either press on towards Sentinel regardless of the rippers and the approaching sandstorm, or break east and enter Sunforge. The latter had been regarded as a non-starter for years, ever since the conflict at the pass had nearly destroyed their tribe in Craglorn, they had kept their distance from the region and the many Orsimer strongholds that retained a grudge.
Sentinel though… Yashar was likely to be there, but the most pressing issue was that it was still more than three days of hard travel even if the camels were pressed without rest. All that could be done was to continue on with caution, to keep both options open until the very last moment. That was as her father had taught her, to never close a door until sure that it held no benefit. Pressing forward through the gusting winds and darkening skies there was the ever present looming danger of what may lie beneath, Khaliya herself on point and cresting each dune carefully. Little by little they made their way, glancing between the skies above, to the west and east, and in the far distance the banners of their tribe showing them on their way. That was a distraction though and she knew it. The tribe would be fine as long as they focused on their duty, to keep any dangers from the main caravan. Just one last dune before they would enter into the hinterlands where the sand would start to shift to rock and dirt. The wind shifted the sands around this one as it crested high into the horizon, looming like a barrier in their journey and curling towards them as a break against sea-borne winds. Though the closer her party got to the dune the more something seemed off. It was as if the dune had not formed over eons of gentle desert winds but… Too late they realized the danger they had come upon, one that they were trying to deliberately steer the caravan away from. Without hesitation Khaliya ordered a runner back to divert the tribe east and closer to the border to Sunforge. All she and her scouts needed to do was carefully maneuver themselves around the dune and leave marks for those to follow. But as they closed in and began to skirt around, the sands shifted. Great spires of hardened carapace erupted from the peaks of the dune, pitted and scored by years of desert life. A rumbling came from beneath them, disturbing the sands under their feet as the shape of the dune writhed back and forth lazily, and for a fraction of a moment in the darkening twilight of the impending sandstorm, they saw it.
Murderous intent gleaming behind eyes that had seen many tribes such as hers come and go, the shifting of sands across eras and the death of empires. It was a creature as old as the sands themselves and one of the most feared beings in all the Alik'r. To the Forebears within their safe cities and the Imperial travelers, it was just myth and legend, some creature from the Merethic that had long since passed. For her and the other Alik'ri tribes though, they knew it as the Greater Duneripper. A duneripper that had survived through its adulthood to become an elder and like all of their kind, old age was barely an inconvenience. All Khaliya remembered of what was to follow was a whisper under the howling sands as the creature slowly dove into the earth, meter after meter of ancient terror…
Dunefather. It would be several weeks later that Khaliya would find herself in Sentinel, her mother resting beside the bed she lay in and a dull pain all over her body that told her that she had been through something rather significant. Fresh scars lay under the bandages wrapping her entire torso and lower body, flashes of that encounter in the sands and a bright spear of light erupting from her hands in a moment of stress. Her family would take the next few days between her resting to fill her in on what had happened. During the sandstorm that had engulfed the tribe's caravan and the scouting parties, her own had encountered a greater duneripper of significant size, one believed to be the Dunefather himself. That was something of debate among the tribe though, but they knew it to be a rather significant threat and six of their people were dead with several others wounded just as Khaliya had been. What was of particular note though was not their harrowing encounter with the Duneripper or the hastened march towards Sentinel, but in how it had been fended off and sent back into the sands. The survivors of her party spoke of how one by one each of them had been pulled beneath the sand screaming, only blood and cloth remaining as they were picked off. Suddenly Khaliya had been dragged down next, and the duneripper crested from the surface with her clinging on as best she could, sword simply slipping off the carapace of the beast. Everyone had thought her lost as she disappeared into its maw, only for a moment later to hear her voice knowing it to be one of anguish, and instead a blade made of pure starlight erupting from the top of the duneripper's skull and swinging outward. That had been enough for it to drop the wounded woman back onto the sands and retreat, not willing to continue that fight.
Luckily for her the main caravan had hastened to catch up once the sandstorm hit, and that had been when her mother saw the bloodied sands and her daughter barely clinging to life. From there they had set a maddened pace all the way to Sentinel, their rush nearly finding the city guard upon them if it weren't for Yashar there to vouch for them and the state of many of their scouts. But it was all past now, and all she had to do was look towards the future, one that seemed a little strange especially for she remembered little of the event. One visitor in particular though provided some insights, the same elder who had given her the Book of Circles now came to her as she recovered from her ordeal, and just as before he came with a gift free of expectations and once more, he gave her a choice. He sat beside her bed and offered the stories of old Yokuda and the Warrior Waves, some of which she knew already but not in the same ways. There were the same figures of old, the same heroic deeds, but this time a sudden clarity on those myths. Ansei they were called, a word whose meaning had been lost over the eras and merely relegated to the ancient heroes. Gone had been the truth of it, and the myths of warriors of peerless skill losing the why and how. To be an Ansei was to be a Sword-Singer of pre-eminent skill, a holder of the Shehai and one of unshakeable will and righteousness.
And what the Shehai was, it was something she had awakened within herself. The sons and daughters of Yokuda all held this gift within themselves, as the elder told her, but some were more capable of reaching for it than others, and of them there were further separations still. As he taught her of this ancient art, he told her of how she had taken the first step. Through a moment of extreme stress and a display of incredible willpower, she had refused to accept her death and chose to make-way in whatever manner she could. That was when the Shehai erupted from her hands in a display of starlight-made-steel. Try as she might though, she couldn't replicate the same blade she had awoken, only vague shapes clinging to her palms. Even that was remarkable, as all who witnessed it seemed to find their faith in Hoonding there before her, but she would need to steel herself in order to surpass this, and that was a final gift given without expectation.
Three weeks after her awakening of sorts, she embraced her mother and father for what may be the last time, having settled on what she must do with her life. The book had shown her another way of life, anchored her passions into something real. The duneripper had challenged her and through force of will she had not been found wanting. The elder had given her a light along the path before her and signposts pointing the way. With those three she was for the first time filled with determination, something her father Jakir would not stand in the way of, and her mother Terandil would see to it that at least she would have someone to rely upon along the way. Though their hearts ached for it, she was given her father's sword once more, even knowing what must be done with it, and her elder brother and sister would accompany her to provide some much needed assistance when needed, but to also ensure she would never be without a friend. Then with all said and done, she set out for that first step on the road to becoming a true Sword-Saint. It was a simple matter on the surface, to give up her most prized possession to Hoonding and offer it as a blade for those in need. Yet one never does give up their father's sword with ease…
That was two years ago and since then Khaliya has been steadily advancing towards a dream she never knew. The Shehai comes to her hands when called, a blade shimmering and sharper than any she had ever known or ever will know, so long as her will is focused. What lies ahead she can't possibly guess, though at the moment with her pockets filled with other people's wallets and sitting in the Imperial Prison, things seem to be a bit dark. At the very least the guards don't seem keen to keep them all there, having turned from gathering those beside her as potential belligerents in the bar-brawl turned riot, to escorting them to safety and keeping them away from the Imperial City proper. The City of a Thousand Cults and it seemed they found the one day where it was most inconvenient to visit…
Most of the discussion is taking place in the discord, but the RP itself is to be on the guild. Speaking of that, for anyone just glancing in and not already in the discord, there should be an OOC soon.
A tag to the interested parties, we have an OOC thread up and will be a go within three weeks. I figure that is plenty of time for everyone to get a CS done, even me lmao.
This is the 27th of Last Seed, the year of Akatosh 433 and though few realize it, these are the closing days of the Third Era…
It all began on that one fateful day, a day that perhaps for you it was of no importance until the moment everything changed, or maybe it had been something you had done to become a catalyst. For most Imperials leading up to it, there was no difference between this day and the last, nor certainly the next for that matter. The only notable difference was the exhibition match between The Gray Prince and a visiting Companion from Skyrim. Thousands flooded the arena to behold their own champion facing off against one of the Nords of Skyrim and the tensions between Cyrodillic Nords and their brethren began to boil as the hours passed and each bout brought them closer to the feature match.
Neither was supposed to take the fight seriously, it was just supposed to be an exhibition of the strength of the Empire as a whole, but as blood was spilt and the crowd became more and more violent, all it took was a single brick thrown amongst the refuse. Both men withstood the debris as they knew it was surely a match to inflame the rivalries between provinces, but the plan had always been to clasp hands and proclaim the Empire as the true victor. And that was when a brick struck the Gray Prince and sent him to the sands, a bellowing roar of indignation from the collective crowd as for a moment when he stood it seemed as if the initial intent of non-lethal combat was off. Keen to keep the fight from getting out of hand, the Arena officials called it then and there, quickly ushering out the spectators and getting between the two combatants.
Of course as it was the Arena and even the slightest thing can get two men to fighting over their differences, a palpable tension was in the air as irritable citizens poured from the Arena stands and into the nearby bars to drink and eat away their anger. It was there in Daggerfall Dan's Bar and Grill that a group of people had gathered, unknowing of the fate they shared, you among them. Dozens packed in as the food came hot and fresh, the wait staff doing their best to ease the worries of the crowd but knowing it was a tinderbox just waiting for that first spark.
And it came with a single spilled drink, a roar of outrage, an Altmer of the mages guild flung out of the second story window and a bar brawl that would send a group of men and mer off to their fate…
We stand now upon the precipice of one of the most decisive moments in the Elder Scrolls setting. A time when the Empire was at its height, when peace and prosperity was widespread and the people looked towards each day with a renewed purpose after centuries of instability. Yet there is a stirring in the background. The peace seems too idyllic, and while there is still the occasional civil war in High Rock or the dispute between Morrowind and anyone else, there is a feeling that a storm is approaching.
This is where our characters will come in to fulfill a role that was set for the player character in The Elder Scrolls IV: Oblivion. Where we begin is in a jail cell after a rather rough and potentially injurious bar-brawl in the Arena District, waiting out the night until the Emperor Uriel Septim VII has need of using the secret escape tunnel in our cell. From there is where the RP will start and yes, we will be thrust directly into the plot of the game from the very beginning of this RP. Now, I'll go more in depth below but will cover it for but a moment here, but I would like to say clearly that while we will be following closely along the story beat of Oblivion, we are not going to be chained to it.
My goal for this RP is a little more than just the recreation of the game that brought the Elder Scrolls into the mainstream. While my love for Oblivion serves as the base for this RP, there will be various points where the party is intended to go off the path, perhaps even go against the main story in some ways, and we will of course have our moment where we realize that we may have fucked it. But more than that, there is the intention that this is not just the story of the Oblivion Crisis from the perspective of a bunch of random idiots tossed in a jail cell, this is in a way intended to be the origin story of our characters. While I'm not saying that the varied characters can't have their own highlights from before the bar brawl, and I'm not opposed to someone with actual skill having gotten caught up in this, there is an overarching character type that I am looking for here.
That is the idea of our characters being quite a bit out of our depth and the only real qualification for most having been in the wrong place at the wrong time. I mean sure, we will have a half-orc paladin in the way of one of my characters, a devout man of the nine and intended to provide a bit of moral and religious support for most… My man hasn't ever been to the planes of Oblivion. Very few in setting actually have, and for those unfamiliar with TES4, that is kind of the main focus. Our first foray into The Deadlands is meant to be a rather terrifying experience and the most traumatic thing to have likely happened to our merry band of idiots. We are dealing with what is essentially hell invading Tamriel and a host of daedra intending on murderburning everything and everyone in their path.
So yeah, that's the brief overview and what I hope is the expectations set for everyone. It's going to be a bit of a hectic romp through the Elder Scrolls setting, where things will start pretty metal and very likely end incredibly metal.
RP Guidelines
Right, my least favorite part of the RP aside from writing up a CS. While I would like to say that people should conduct themselves to a reasonable standard, that I can assume that everyone knows what is and isn't acceptable… Well, I've been proven wrong on that so many times in some rather incredulous ways of late. So yeah, just some things I would expect of people looking to join the RP going forward. Will say though that these are really just guidelines, not really hard and fast rules. I consider myself to be pretty fair, flexible and reasonable with people, so like keep that in mind.
- First and foremost, I am asking you, my brother in christ, to not be a dickhead. It's really not that hard an ask, and it makes the entire RP more enjoyable for everyone if there isn't that one person being an ass just because they can. Your character can be a dick all day long and while the party will hate them, as long as *you* are not being a raging cocknobbler over it and understand that there are consequences to such things, I feel like everything will be gucci. - Secondly, communication. Also not a difficult ask to be honest, if you have a question, if you're irritated about something, or for whatever reason there may be a need to communicate… Then do so lmao. There have been so many times in not just my own RPs but in others, where an issue has blown up way out of proportion because someone sat on something that irritated them for days to weeks and then got mad because nothing happened… Because they never communicated it and just expected it to be fixed. I've got my DMs open both here on the site and on discord. It takes like five seconds. - This is a story, not a game. On the first point of this, I would like to impress upon anyone joining that the entire point of *most* roleplays is to build a collaborative story, not to compete against your fellow players. Player conflict is not discouraged, but it's also not the entire point. We're not in the arena or the NRP section. - And to continue on the prior point, as a whole we're only using TES4 as a guide and not a rail. Game mechanics will probably not come up at all unless there's some kind of lore-based reason and I would prefer greatly if everyone understood that to begin with. That will mean that we're not limited by a sixteen year old game in terms of what we are able to do, such as the entire party won't be frozen in place when some weird dude crawls out of a wall. That also means that there will be cases where the actual world will be expanded upon greatly. The province of Cyrodiil is mentioned to be the most populous province in Tamriel and the Imperial City home to millions. - Absolute knowledge is not required. I'm not really looking for the most esteemed of loremasters of the Elder Scrolls to be honest, I kind of expect most people to have middling at best knowledge of things. I mean, let's be real, Morrowind is a *wild ride* from start to finish. The lore for the setting can start kind of basic in places and get so bizarre that you really start to question if Pelinal was some kind of cyborg sent from the future to murder elves. So yeah, if you know your stuff cool. If not, also cool. Oblivion was the game that brought a lot of people into the setting after all, so it would be kind of shitty to deny people based on that. - The discord is not required, but it does make communication significantly easier. Like seriously, I'm usually on my phone when I'm not at the PC and so can usually respond fairly quickly to any questions or concerns brought up in the discord. Not only that, several of the confirmed players have an understanding of how I work already so it's not that hard to have an idea on how something will go. - I'm going to forget things or things will happen, so this isn't exactly final. So do bear that in mind.
Character Creation Guidelines
So with all that hopefully understood, there's some things I do want to touch on before slamming down the CS and giving my final words. Following are just a few things that I want everyone to keep in mind when building a character for the RP in addition to the footnotes in the CS template.
- To reiterate, this is a story not a game. This comes in the way of not only would I rather not set up stat sheets and have to keep track of them, but I would greatly prefer it if characters weren't made as if competing against others. We're all building a story here and there will be moments where certain characters fall short and others shine. Flaws make for more immersive and interesting characters after all. - *On that note*. With some very minor exceptions, the party is really not intended to be a high level party. We're not rolling with arena champions, the chosen of daedric princes or Vivec's bestie. To be completely honest, in a way the party is kind of a bunch of losers and some people who were really just in the wrong place at the wrong time. That's kind of intended to be the theme of things, in that while some are capable in their own ways, we are so far out of our depth on this. - Though I did say that knowledge of the lore wasn't necessary, do try to keep within the confines as much as possible. There is a rich history of strife between most of the provinces and several thousand years of daedra trying to fuck with things. A worshiper of Mehrunes Dagon would quite obviously be right out, but a devotee of Azura could potentially be alright. Just the same, there are reasons why certain groups don't get along. Just kind of understand that when making your character. - If there are any questions on your character, *ask*. Like honestly, I'm pretty flexible and if you've got an interesting idea I'm more likely to be cool with it if it is brought up to me first before just yeeting out a thousand year old Maormer veteran of the Legion. On that note though… Please try not to get *that* wild with your character ideas. I like weird and sometimes nonstandard things, and I'm willing to defend outlandish ideas but only to a point.
- Basic Information Name: Age: (Your character's age, appropriate to their race. Mer typically live two to three times longer than an average Human, and the Beastfolk generally line up with Human lifespans. ) Race: (Choose from one of the standard ten races. Nord, Imperial, Redguard, Breton, Bosmer, Altmer, Dunmer, Orsimer, Khajiit, or Argonian. Anything beyond this should be cleared first.) Appearance: (A written description is preferred, but a picture can be found acceptable. ) Personality:
- Abilities (From basic survival skills to what kind of magical talent your character has, this section will give more of a direct view on what the character is capable of in any given scenario.) Skills: (Be reasonable here. The UESP can be a good reference as well as the actual games in terms of baseline skills, but it's not something required or expected. Anything not listed here or in the magic section will be assumed as unskilled or baseline. Alchemy would be listed here as opposed to in the magic section.) Magic: (Again, use reason and the understanding that this isn't meant to be a one to one with the game. Someone with very little experience shouldn't have a large repertoire of spells, if any at all. On the other hand, someone who has spent their life in the Mages Guild should likely know more spells than they know what to do with. For magic focused characters please denote schools of magic and their proficiency in such, in addition to spells of note. For everyone else who may have some magical ability, note which ones they have on hand. Also again, you do not have to use actual in game spells. This does include enchanting.)
- Equipment (Depending on their physical ability your character can only carry a certain amount of gear on their person. This includes bags, pouches, sacks and other containers. Heavy armor is heavy, and light armor is light. Take that into account when equipping your character. Arrows additionally have weight and are not infinite. This category is intended to stand on its own and is broken down into three sections, the latter two of which are optional. ) Personal Items: (These are items and clothing that your character has on their physical person, what they were wearing when they were put into the cell. Do keep in mind that this may be a very limited list, and would not include any weapons that could be discovered via a simple pat down.) The Lock Box: (As may be assumed, this section is intended to list out what the guards confiscated from your character before placing them in the cell with the rest of the party. This is where things like weapons and such would go, anything that the guards wouldn't want in a cell full of assumed drunks and rabble-rousers.) Stored Items: (What isn't on your character physically or confiscated by the guard. This is pretty much for anything of importance that may be found at your character's residence, whether that be an actual home in the Imperial City, a room at the inn, or an heirloom somewhere else entirely.)
Background: (Short history of your character to give an idea as to their past, and how it shaped them as a person.)
All that out of the way I do hope that regardless of the interested parties we can all fit in the same jail cell and have a good time of things. I'm not really going to be implementing a limit on characters out of the gate, or a post requirement, only that people be aware of each other while going forward. That aside, I'm looking at starting everything in three weeks from this post or when everyone is ready to go, depending on how I'm doing at the time. Understand I can kind of write slow at times, so we're not exactly going to be fast paced and hit a thousand by the end of the year lmao. So, that said I hope to see everyone in the discord and hear what ideas are floating about.
Right, for those interested so far I have at the moment a discord server for the RP here. I do ask that you at least identify yourself on joining so I know who's who lol.
Beyond that I'll be slowly working on an OOC but I would say not to expect anything soon, I can be rather slow at things. As per the signature.