This should explain how summoning works (hope it makes sense):
Ars Invocato involves a link between the Invoker and the summoned being. Invokers use their abilities to open gates to other realms and ‘call’ upon beings that they are compatible with.
Say, for example, an invoker wanted to summon something simple like a falcon. He or she would basically search the realms for a falcon that was compatible and 'mind link’ with the falcon. The falcon could then be called through a gate to the invoker’s location. A weak or severed link would result in a failed summon and the falcon won't come. In order to have a strong link, an invoker must have solid knowledge about the being they are summoning.
Invokers can eventually advance to a level where they can manifest creatures from their imaginations. This requires perfect knowledge of the being that is summoned. It is extremely difficult at first, as it is nearly impossible to have a connection with something that doesn't exist outside of the invoker's mind. As the ability is practiced and the invoker's powers grow, summoning becomes easier and even more complex.
Also, here is a CS to get ideas started. The final one may be a bit different:
Name | Age | Gender | Level/Tier | House | Appearance/Attire |
I'm trying to type up responses and stuff but my eyelids keep shutting...so I'll have more info for you guys tomorrow...just wanted y'all to know I'm still here
For a student of the art of Ars Invocato, the invoking technique, the journey through this magical academy is both challenging and intriguing. Students train to become Invokers, who have the ability to call upon beings from other realms. More advanced invokers can manifest beings from their imaginations.
L'Mordryn's student body is divided into four houses based on the beings that the students specialize in invoking: House Phantasma, House Machina, House Bestia, and House Dracona.
House Phantasma maintains an aura of mysticism among its members. Curious and whimsical, they are often engrossed in their studies of the spiritual world. Specialties in this house range from angels and specters to demons and elementals. Though some members seem flighty at times, others carry an aura of darkness.
The members of House Machina are placid and reserved. These straight-laced invokers are the quintessential nerds of L'Mordryn. Analytical, logical, and precise, this house embraces technology over all. Machines and tech of all kinds are studied here including old-world (steampunk), new-world (cyberpunk), and outer-world (alien tech).
House Bestia is home to the unruly bunch of L'Mordryn. Savage and untamed, these students are truly fit to invoke creatures of the animal world. From beasts that swarm the oceans and roam the tundras to beasts that rule the skies and dominate the plains, House Bestia has all areas covered. Though they may appear uncivilized, the members of House Bestia are fun-loving, outspoken, and always in search of a good time.
House Dracona carries an air of refinery and sophistication. Members of this house are extremely arrogant and believe very strongly that they are the house above all. This attitude is not unwarranted, however, as they specialize in invoking dragons, which are quite rare and difficult to work with. It takes a special talent to invoke these creatures, and these students have no shortage of skill nor smarts. They specialize in several different types including wyverns, hydras, basilisks, (standard) dragons, drakes, and wyrms. Each house has several mentors who teach the students in small scheduled group sessions. When students are not in a session, he or she is free to study and train. Students enter the academy at age fifteen at Tyro level. After a year, students are then able to advance in level to Adept, then to Virtuoso, and, finally, to Master. Each level is split into two tiers based on a student's ability: tier 1 is regular while tier 2 is for advanced students. Students are given regular evaluations and exams to monitor their progress.
Tyro Students at this level are just beginning their studies of Ars Invocato. Tyros learn to concentrate their powers on searching the realms and opening gates.
Adept, Tier 1 (A1) These students have shown competency with Ars Invocato. They can summon basic beings such as small animals, lesser spirits, and simple tech. Their links are, at times, weak or easily severed.
Adept, Tier 2 (A2) Students in the second tier have proven to be more capable at invoking and can build stronger links with their summons. Though they have little trouble invoking beings of a slightly higher quality than A1 students, they still have a lot to learn. Some rather gifted A2 students have shown capability for invoking multiple beings at once, though oftentimes, the links are not as strong.
Virtuoso, Tier 1 (V1) This level is reserved for students who have excelled in their study of Ars Invocato. Invoking higher beings is a breeze and nearly every summon is solid and harmonious. Holding multiple summons at once is much easier for a Virtuoso level invoker as well. Students at this level begin to experiment with creating summons from their mind.
Virtuoso, Tier 2 (V2) These students are just shy of mastering Ars Invocato and taking their studies to the next level. They have extraordinary magical talent and no problem invoking powerful and complex beings or creating original summons from their thoughts.
Master, Tier 1 (M1) These students have taken Ars Invocato to the next level. Master students have zero problems invoking extremely dynamic beings with ease. Many Master level students can hold strong links with multiple beings while exerting little effort.
Master, Tier 2 (M2) M2 students are even more capable than their first tier counterparts. They are the elite of L'Mordryn and have shown flawless execution of Ars Invocato in every aspect.
In-game, we will be students that are either Adept or Virtuoso level. Starting out, you will be free to play as you wish (rigorous study to level/tier up, create trouble for mentors while barely maintaining acceptable grades, train to become battle experts, build relationships, etc.). There will be two-character limit; they can be in different houses. Ars Invocato involves a link between the Invoker and the summoned being. Invokers use their abilities to open gates to other realms and ‘call’ upon beings that they are compatible with.
Say, for example, an invoker wanted to summon something simple like a falcon. He or she would basically search the realms for a falcon that was compatible and 'mind link’ with the falcon. The falcon could then be called through a gate to the invoker’s location. A weak or severed link would result in a failed summon and the falcon won't come. In order to have a strong link, an invoker must have solid knowledge about the being they are summoning.
Invokers can eventually advance to a level where they can manifest creatures from their imaginations. This requires perfect knowledge of the being that is summoned. It is extremely difficult at first, as it is nearly impossible to have a connection with something that doesn't exist outside of the invoker's mind. As the ability is practiced and the invoker's powers grow, summoning becomes easier and even more complex.
Here is a CS to get ideas started. The final one may be a bit different:
Name | Age | Gender | Level/Tier | House | Appearance/Attire |
Well first of all, thank you for visiting my thread! I'm a casual/high casual player with tons of RP ideas that I hope people will like. Instead of throwing out a ton of threads, I'll just put ‘em all here! Lemme know what you think!
A couple of my ideas are already out there:
Sci-fi / Alien invasion RP I actually don't yet have an official title for this, but it's based on a fictional planet that I created. It's a futuristic setting with technology in abundance and several alien races occupying the world. The planet, Gsebria, is invaded by a hostile alien race looking to claim a ‘commodity’ which they believe is present there.
https://www.roleplayerguild.com/topics/176808-the-absolution-wars-hunger-games-death-race-inspired-island-survival/ooc Summoner's Academy RP Students attend a school for learning Ars Invocato, the invoking technique. Invokers have the ability to call upon beings from other realms. More advanced invokers can manifest beings from their imaginations. The school is split into four houses based upon the types of beings in which the invokers specialize: beasts, machines, spirits, and dragons. Variance There are those in the world with powers, called Variants, and the world is struggling to figure out how to deal with them. The RP focuses on a group of Variants in the city of New Haven who have become vigilantes due to the rise in criminal activity. (This would be a revamp of an RP I had a couple years ago.)
3N1GMA sat quietly observing the shenanigans of his fellow clanmates. His thoughts were neither here nor there as he twirled tendrils of magical energy around his fingers, a devious smirk on his face. Leon took the opportunity to explore a slightly sinister attitude while occupying the Universe in an attempt to mask his true demeanor in the real world; he figured it might make him a little harder to identify if it ever came to it. That being said, 3N1GMA could be quite wicked and ominous at times.
The battle had been easy enough...the Fists, though a formidable clan in their own right, aren't much of a match for the Lions. Brute force doesn't always win out, after all. Battle is an art and takes a certain finesse that people like the Fists seem to lack. The loot was plentiful in any case and 3N1GMA’s virtual pockets were stuffed.
He always found Naomi's alluring nature to be amusing whenever she used it to tease members of the clan...nothing like a little seductive mind game to liven things up. As the chatter continued within the group, 3N1GMA didn't decide to chime in until Freischutz made her comment about sheeple.
”Baa.”
He smirked and tossed a tiny spark of magical lighting toward her arm meant to be nothing more than a startling shock.
Resides in an underground apartment below his office in the City Ring's lower tier
ᴏᴄᴄᴜᴘᴀᴛɪᴏɴ
Runs a courier service with his brothers out of a small office located in the ‘nicer’ part of town
ʀᴇᴀʟ ʟɪғᴇ sᴋɪʟʟs
• Adept at parkour • Can hold his own in a street fight • Has an excellent sense of direction • Tinkers with computers quite often • Can actually do a thing or two with a sewing machine
ʟɪᴋᴇs ᴀɴᴅ ᴅɪsʟɪᴋᴇs
✔ Electronic music ✔ Puppies ✔ Big tippers ✔ Customizing frickin everything ✔ Vintage gaming in The Universe
✘ Disappointing or losing a client ✘ Thieves ✘ Spiders ✘ Awkward silences ✘ Try-hards
ɪᴛᴇᴍs
• Backpack - for toting deliveries and other necessary items • Electric bike - for short distances or when the streets are too crowded • Sewing machine - for whenever Leon decides to rock a new look • Rugged smartphone w/ matching smartwatch - gotta stay connected • Standard Arc System - gets the job done, plans to upgrade in the future • Retractable club - for when routes get a bit rough... • Hunting knife - for when they get really rough... • Small handgun - ...ok, so carrying precious cargo through a poor district can be pretty dangerous (getting a license was a b*tch) • Weight set/yoga mat/pull-up bar - gotta stay in shape • Action cam - he likes to shoot a parkour vid every once in a while
ᴘᴇʀsᴏɴᴀʟɪᴛʏ
Leon has a heart for adventure and is a bit of a thrill-seeker. He lives for an adrenaline rush, though he knows when he's verging on dangerous...no thrill is worth losing one's life over. When he's not getting his blood pumping, Leon loves to flex his creative muscles, experimenting and tinkering both IRL and in the Universe. If you need something done, Leon is one of the most dependable people you can know --which translates quite well in his work life. Leon despises people who only seek to disrupt the well-being or fun of others. Most times, he does his best to avoid such people, but there are occasions where he would rather just go ahead and put them in their place.
ʙᴀᴄᴋɢʀᴏᴜɴᴅ
Leon had a fairly decent upbringing for having grown up on the Ground Floor. His father climbed his way to plant manager at one of the countless factories in the Manufacturing Ring, and his mother worked as a secretary at Gaia Farms. One would think that the two made really good money, but when you factor in five children and three dogs, the grocery bill alone brings tears to their wallets. Their living space was pretty cramped for such a large family, and Leon felt the walls closing in on him. At an early age, Leon started sneaking out to traverse the alleyways and rooftops of the Lower Tier. The perpetual artificial night didn't seem to put a damper on his explorative spirit as he became more and more adjusted to his environment. Soon, the Ring became his neon playground.
As he got older, however, play time gave way to responsibilities and his world steadily grew smaller. Leon eventually used his knowledge of the city to start a courier service, Lionheart Transport, with the help of his older brothers. In no time, the business gained a reputation for being fast and reliable, and brought in a fair amount of income. It wasn't long before Leon decided to purchase an Arc System.
Leon had heard about the simulation where pretty much anything was possible, and he had always wanted to give it a go...but he never could have imagined how wonderfully expansive The Universe actually was. It was definitely more than he could cover in even a few lifetimes. He became immediately addicted and spent every free moment he had immersed in The Universe.
"The possibilities are endless"
ᴜsᴇʀɴᴀᴍᴇ
3N1GMA
ʜᴏᴍᴇ
A small section of huts in a mystical treetop village located in one of the more exotic parts of the Universe
ғᴀᴍᴇ ᴛɪᴇʀ
Relatively Known
sᴘᴇᴄɪᴀʟᴛʏ
Shaman [master of elemental magic with some healing and enhancement abilities]
ғᴇᴀᴛs
★Known for concocting some rather unique potions ★Holds the fastest time for completing the ‘Fairy Tale 100 v 1’ Challenge
ᴡᴇᴀᴘᴏɴs
• Sun Staff
• Rarity: Common • Appearance:
• Functionality:Standard staff for channeling magical power
• Scorpion Knife
• Rarity: Common • Appearance:
• Functionality:Short dagger with a wicked scorpion design
• Starseeker
• Rarity: Rare • Appearance:
• Functionality:Serah Farron's bowsword from Final Fantasy XIII-2. Fires arrows of magical energy.
ᴀʀᴍᴏᴜʀ
• Mage's Robes
• Rarity: Common • Appearance:
• Functionality:Enhances magical ability, though it doesn't add much in the way of physical protection
ᴜᴛɪʟɪᴛʏ
• Smoke Grenades
• Rarity: Common • Appearance:
• Functionality:Emits a thick, lingering smokescreen when it detonates
• Arcane Amulet
• Rarity: Common • Appearance:
• Functionality:Amplifies the power of elemental magic
• Spirit Stone
• Rarity: Common • Appearance:
• Functionality:Standard mystical stone used to communicate with and summon lesser spirits
• Corrupting Potion
• Rarity: Rare • Appearance:
• Functionality:When activated, it shrouds the target in a noxious fog that lingers for 30 seconds. During this time, the target takes increased damage and their ability to heal is significantly reduced
sᴛᴇᴇᴅ
• Fenrir
• Rarity: Legendary • Appearance:
• Functionality:One of the legendary beasts that roam the Coerthas highlands
ᴀʀᴛɪғᴀᴄᴛ
• Hidden Leaf headband
• Appearance:
• Functionality:Allows the user to perform the Multiple Shadow Clone Technique used by Naruto Uzumaki. The clones dissipate after 5 minutes. This can only be used once every 6 hours.