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4 days ago
Current Daylight Saving Times are a conspiracy to sell analgesics and coffee
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My milkshake brings all boys to the yard... good thing I planted mines.
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...Good lord, when was the las time I updated this?
2 yrs ago
BERSERK LIVES
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2 yrs ago
1 year later... Still in denial. Also trying to set up a discord server.
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Bio

I run on GMT+1 Schedule.

And coffee.

Most Recent Posts

So, gotta few questions. Trying to iron out a character concept.

    1 - You mention Male Witches being super rare. Are they available as a player character?
    2 - You say there are genetic markers for witches. With the help of magic, would it be possible to create a serum that granted a form of magic to normal people? Like an experimental type of super soldier?
    3 - Where are we at with MUWs? Can I make a character that uses them? Like a pendant that increases his physical attributes and a pistol that fires magic bullets?


1- Yes, they are playable. I may object to an entire team of warlocks/sorcerers though. Warlocks/sorcerers are treated a bit better than female magic users due to the rarity and the fact that they aren't immediately singled out as magic users. It also helps that due to the recessive condition of witch genes, warlock and witch couples have a greatly increased chance of having magic user children.
2-Well, genetic therapy is in its diapers as in our world. Magic only adds a potent unknown to the mix. The 100% sure genetic rewriting that gives you magical powers are actually certain supernal methods of spreading like vampiric infection. They tend to drive the victim insane though so they're off the table. Surely, experiments about artificial humans and humans in general happen (more on the witches' side), but the results are not very good. It's possible for such a procedure to happen but it would plague the one receiving it with an unreliable health condition, and possibly the hazards of mutation and dropping dead at random. (In practice anything like this that involves magic will involve the "fickle" rule. If you want such a character you must consent that the GM can kill him at any time for any reason and without warning).
3- GRAM is capable of creating minor enchantments of power and durability in tools and weapons, but they're very limited. Witches can have strong, fancier enchantments on their tools, but the tradeoff is that the weapons are usually obsolete (you're very lucky if you manage to get an old AK enchanted with homing bullets lying somewhere.)


Diana jerked upwards upon seeing Ria's unbecoming feint to pry her away. Reluctantly, she backed off, a hint of a snarl in the corners of her mouth, as she eyed Kheraket on the corner of her eye. So much for having a little fun without getting caught, huh. I might need to strongarm this situation a little... although the little body of the witch will not last. The psychopomp thought, as her attention was drawn elsewhere. First, a huge rumble, which shook her unsteady balance and that of Ria's. It seemed the battle above raged on.

Then a second presence was walking towards the medical bay. Ragged clothes and skirt, a mask. Bruises and blood stains. Lightbringer. The muted conscience of the witch she inhabited recognized him first. That and the large girl besides him, who was in a similar if not even worse, state of sorry dressing, what with a Saint Laurel's uniform full of blood.

"Well, looks like people have been naughty on my absence..." Celestine said in his usual singsong mocking tune, but those who knew him would notice how he was barely able to contain his tiredness, rage and frustration this time around. He had received a call from his fellow Mephisto students, and thanks to having cajoled the titty monster he enjoyed an airborne lift back. Apparently a bunch of students had a fracas with Clara, and now they had been forcefully teleported inside the battlezone as end result.

So much for a little skull cracking. It turned out to be more babysitting. Cel looked at Meredith. "Well, let's do this, my demon lady." He said, as he pointed at the fellow fallen students."Could you whip one of your healing spells and get them patched up, and then we shall do a little...dance." Celestine added.

"I'm hungry." The student said, in an almost whisper, as she stumbled almost on Celestine. "I need more food." She added.

"Yes, yes I shall invite you to dinner." Celestine added as he tapped his foot against the ground of the pavillion. "But fi-"

The Fallen One never finished the sentence, before Meredith drew her arms around him and gave him a long kiss, knocking the mask off him in the process.

We have to help Lightbringer, that's- Diana thought to herself, trapped in her body. But her partner in crime did not move an inch, having a sort of perverse pleasure to see comeuppance to what seemed a slimy individual. Celestine tried to struggle, but it was in vain. Caught off guard, the tall and demonic Meredith had strength to spare to keep him pinned down.

He stumbled to the ground, gaping for air like a fish tries to breathe outside water. Meredith wiped her mouth with her forearm after the deed, not giving him a second glance. "Better now. That hit the spot..." She said, almost giddy, to the rush of having followed her instincts and awakened the traditional way of succubus feeding. She bit her hand, and drew a circle to perform first aid on those present, a small smirk in her face.

It had been the first time she had tried to shut her heart and tried to think with her head. Like her mother seemed to do all the time. Turns out, she wasn't as dumb as she initially thought of herself. She had seen through this man's attempts to manipulate her. He wanted a demoness to sic on enemies, to answer his beck and call. But he had also nearly killed her. It was a fair retaliation. She thought to herself. She was trash too. He was trash. She had made a lot of people miserable. Yet, when she was looking at her fellow companions and students, she bitterly admitted that she could only be friends with people if she helped them overcome these kinds of situations.

Life wasn't fair. And fights and love weren't either. So she had no qualms to use any kind of dirty deed at her disposal. "I'm sorry Ria, Dee. I have been too much of a bitch obsessed with Wolfie. I needed to get a grip." She said somberly, before spreading her wings, revitalized.

The reaper inhabiting Diana could not help but restrain her laugh at the amusement the situation provided. It was better than a cheap pulp novel, that was for sure. And seeing the slimy man crawling like a worm after being tricked by a demonic girl seemed to also produce a small amusement in Diana.

"Sh.shit." Celestine said, his forces all but gone. "But I guess this also works...too. Diana could you help me?" The trickster almost begged, talking to the small girl. The Moira moved, before squatting next to Celestine's face, and producing a handkerchief, wiped his lips of demonic saliva. "There, you have no longer taste of demongirl in you. I mean, what did you expect, leaving me to die and all? Be lucky that I am not turning you into one of my summons, Lightbringer."

"Well I guess we can't really fight like this." Not-Diana added, before taking a seat, and allowing her wounds to slowly heal.

I think I am getting a little better at this. She mentally thanked herself for a good well done.




@Gentlemanvaultboy@supertinyking

The arena was chaos around her, as Meredith scoured the battlefield that still raged. She had never seen so much corruption besides her own house in one place. And they were powerful. She was drained. But she had awakened a power to replenish herself rather quickly. So she needed to do like the funny man with the funny hat and the accent like that princess-like first year. Divide and conquer. After grabbing a shocked random minor snack on the way and tossing his drained self into a recycle bin post-draining kiss, she set her sights on a rather curious aggrupation of monsters. Some cultists brimming with eerie power backing up a monster made of flesh, sinew and tentacles, fighting yet another monster made of flesh. Also some half mechanical bull half man cutting people down.

It looked like the videos her mother always shown her. But it had a distinctive quality. Only a few of those seemed... tainted. So she swooped, and perched on the nearest salient, ready to pounce. She needed to be careful to win this. No more reckless Meredith.
@Dumb1And1Lazy

Unfortunately silver is generally considered to be a more anti-lycanthrope measure, and salt is more anti-ghost in theory. A lot of anti-supernatural warfare info is still being researched, and field testing is common to see what is the M.E.T.A to deal with different creatures. When in doubt however, put it full of enough holes it can't regrow is the general motto.


Ladies and gents, meet my Co-GM.
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What about a cold iron core jacketed with silver. Might be a bit expensive but I think I heard somewhere silver has decent enough friction which could make it a decent option for jacketing.


Off limits for now.
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Cool thanks, I switched it out for a basically modern Jeep(Jackal I think) with almost the same weapons which exist today for some reason(straight up bolted onto the passenger window). Australia's recon vehicles are really freaking cool. In how large groups witches usually gather? Also do we get goober support or just the players? Like will we be traveling with NPCs? Cold iron seems like it'd be a major operation that'll require us to go deep into witch territory to cause as much damage and reclaim as much territory. Does that mean we'd be traveling with a convoy along with supplies, going on a road trip across Australia or is Cold Iron actually just a set of high risk, short term operations won't keep us away from civilization for too long each mission.


1- People are in the dark on how large groups of witches are. Variable. You will have to find out.
2- Support will be something I will handle on a case-by-case basis.
3- I will also handle the size of the operations on a case-by-case basis.
@Dumb1And1Lazy Jeep is okay. And that's the set limit. The only reason why I am allowing a jeep is because characters might need a transport. This is the start of the RP, remember. New GRAM members get some cool stuff, but not the really cool stuff. Move it to the CS sheet.

@stoneStringJust a couple of things before she is accepted. I like the sheet, though.
1- Europe is nowhere near current GRAM operation grounds (They're now secluded in Australia and New Zealand) so that part needs to be changed.
2- The war happened actually 30 years ago (date of Iron Wall) so Airi would not have been born while it was happening.
3-Silver won't be extra effective against all supernals, just some of them (the kind that pees on signposts and howls at the moon and dislikes vampires, mostly). Luckily silver does have purifying properties, so it will screw some witches' black magic. Cold pure iron is also another good anti-supernal alloy that works against other supernal types. Anyway, bottom line is: If there was a single unified weakness, fighting would have been much easier so it's a no go.

But since you're a witch character, nothing really prevents you from having enchanted anti-supernal gear. You need not to limit yourself to "iron movement" as you put it.

@TootsiePop haha. I told Mahz about your CS and he was like "damn that looks amazing".

Looking forward to seeing them in action too. :D


Suddenly i get the impression this is not casual anymore - so much detail Oo.
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I see, I figured standardization of equipment would make logistics easier but then again I guess GRAM's special forces so they'll just use what they want.

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How about mobile mortar artillery either in special weapons teams or mounted on vehicles, they've still got a range of like 2-3km as opposed to the 14km some pieces get? There's a lot of mortar choices but they don't last long since artillery, in general, uses up so many shells just to have effective barrages, especially when you need to range and walk it. Probably won't be that useful if we're going deep into enemy territory without a proper supply chain though since it'd likely run out after three or four engagements.

Also just updated my character backstory.


The equipment is standard. But it's not the standard we have in real life.

Also if you want artillery it will be a compact mortar at the expense of the jeep.
Unless your character is a magic user, the military has no use for brats. They're not that desperate.

Tech type is custom. USA, Russia and and the major European countries have been toast for over thirty years. So what's the point of it? It probably is a mishmash of all three.

Hmm, the armored vehicle i need to think about it.

Artillary support will be almost non-existant as you will be on the move and they need those pieces for defense in the strongholds.

Any major city in Australia and New Zealand should be just fine as a stronghold name.

Anyone can apply for GRAM as long as they're adults (Magic users are drafted instead). But it has a screening process. Also a staggering death rate.

Wait you said guns and factories are rare, does non-standard gear description mean we DO or DO NOT get guns. Like I know it's supposed to be for like magical equipment and homemade weapons but when you say "Other than the basic guns and rifles" does that mean we're assumed to have guns or that we cannot have guns.

Also you said non-standard equipment is melee and ammunition but can we also have vehicles since you said mad max.


I said -outside the Strongholds- GRAM does have factories. I only said outside the sphere of influence of Australia and New Zealand. You are assumed to get basic guns as you're soldiers.

Also the application is denied. It needs some working at its core concept. Unless your character is a magic user, it won't be drafted at six years old of age. They will be given education and social support instead. I don't know what Arcop is, and unless that is an acronym of a unit, or a place near Australia, it will need heavy editing.

The jeep is fine though.
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