Here it is! I may have cooked way more than I intended with that background, but hey, I was chasing some serious inspiration. Hope it is all good.
Mecha updated!
Name:
Kettu Milosc
Age:
30(?)
Sex:
Female
Species:
Human, heavily augmented.
Appearance:
Her hair is a mixture of white and black. Metalic paneling and cybernetics cover much of the left side of her face, but she covers the worst of it as pictured. Much of her body is covered by many surgical and burn scars from heavy injury and augmentation. Her left arm and legs are entirely cybernetic. She wraps her arm much like her face, but a metallic hand is still fairly visible. Her legs are far more obvious, ending in not a conventional foot, but a flat point with an extended heel joint. Her uncovered right eye is still organic, but has been enhanced with a cybernetic overlay. Her left eye, which she often covers, is synthetic, glowing a discolored red light. Integrated datalinks sprout from her head like horns and end where her ears would have been.
Personality:
Kettu was shaped by the harsh realities of her war-torn world. From a young age, she saw the raw, devastating power and terrifying forces of Shodane. When one is traumatized as such, they compartmentalize their trauma in two key ways. Either repression or obsession. Kettu is the latter, possessing a deep-seated obsession with technology and its consequences. However, the trauma remains, especially after her grievous injuries in her later life. As a result, she has a poor time understanding people and expressing herself. Her face rarely displays emotion, made all the worse by her injuries and heavy augmentation. The scars of her encounters with Shodane, with the war, cut deep.
Despite this, if one were able to see past this somewhat cold surface, one may find Kettu deeply cares for her comrades and companions. Someone doesn't want to lose anyone in her team, despite her psychological hangups. Thus when you hear that monotone, almost robotic voice of hers calling over the comms, know that there is still a person behind it.
History:
Kettu Milosc was born in the city of Verenth, a once-thriving metropolis now reduced to rubble due to decades of unrelenting conflict. Her early years were spent in the shadow of war, her childhood marked by air raid sirens and the distant echoes of artillery. Kettu's parents, both engineers, worked tirelessly to fortify their home and community against the constant threat of invasion. They instilled in her a resilience that would become her greatest asset.
At the age of eleven, Kettu lost her parents during a brutal attack on their neighborhood. Orphaned and alone, she was forced to fend for herself in the chaotic aftermath. Kettu learned to scavenge for food and supplies, developing a keen eye for useful materials amid the debris. Her mechanical aptitude blossomed as she repurposed broken machines and weapons, teaching herself to fix and create in a world where survival depended on ingenuity. Yet as the war raged on, for the civilians stranded within the hellish occupation of the Shodane, escaping unscathed was an impossibility.
She suffered grievous wounds, both physical and psychological when the Shodane forces assaulted her refugee camp. Thankfully, she was rescued by a Confederation assault team but was the only survivor. Taken in by the Confederation forces, she grew up in the Confederation, eventually joining in their military as a way to thank the ones who saved her. From then on, the Confederation military became her new home, her new family, and her new purpose in life which she has diligently served for these many years...
Personal Gear:
-Light EVA Hard-Suit
-Active Camo Cloak
-Integrated blade augmentation in her left arm
-External energy pack
-Flechete Rail-Rifle, Guass Pistol
-Integrated Tech Suite with Universal Cable
-Remote Drone Control and Uplink
-Small Arms Remote Turret
-Deployable Sensors
Specialty: Hi-Tech Systems and Weapons Specialist
Anything Else:
Mecha Name:
"Sky Eye"
Type:
IPS-N PHAROS
Electronic Warfare/Battlefield Controller
Crew:
Single Pilot
Stats:
Dimensions:
22 feet tall, 33 feet wide
Mass:
52 tons, depending on the loadout
Locomotion:
Bi-Pedal Locomation configuration
-30mph-
Thruster Hover Configuration
-200mph-
-SPACEWALK CAPABLE SYSTEM-
Weapons:
Rail Bulkhead Auger:
An energy-kinetic hybrid, this two-stage railgun system, utilizes a second ignition phase with a plasma-tipped lance to pierce any armor and hulls so that the original projectile may penetrate further.
"Riptide" Ballistic Harpoon:
A specialized railgun that fires barbed projectiles. If the target is not outright destroyed by the impact of the high-velocity rod, they are pinned to whatever object or terrain they may be nearby.
Equipment:
C.A.E.W. SYSTEM UPGRADE SUITE I-III
This system upgrade adds auxiliary INSTINCT systems that are capable of autonomous operation independent of the base INSTINCT rig, increasing the efficacy of systemic invasion attempts. These invasion packages can have a wide variety of adverse effects on targeted mech units. These abilities include:
-PUPPET SYSTEM-
Enemy vehicle or mech is temporarily forced to move into any specific position
-SHACKLED-
Enemy vehicles and mechs primary locomotion and movement functions are temporarily frozen
-CORE EJECT-
If an enemy vehicle utilizes ejectable power cores, they are forcibly ejected
-FALSE IDOL-
Enemy mech's sensors are hacked, displaying false IFF tags and enemy position data
-IDEAL IMAGE-
Enemy mech's sensors are hacked. Whenever they attempt to target an ally or the pilot, their targeting and visual feedback are scrambled temporarily.
-GOLIATH ENCOUNTER-
Rapidly increases the target's RCS and sensory profile to cause any missile system to harmlessly detonate further away from the target.
-BITE THE HAND-
Improved Counter EW system that backtracks incoming electronic attacks and scans to their owners, potentially revealing their system information and current position
-THE EYE IN THE SUN-
Triangulating and correlating allied sensor data, advanced algorithms analyze data to provide updated battle positions of all friends and foes alike, making it more difficult for enemy targets to conceal their positions once engaged with allies.
Bloodhound MK3.3 Sniffer Packet
This system turns their target’s strength against them with an easy-to-integrate ‘sticky’ firewall that IDs and tags incoming sensor probes. Installation includes mandatory after-action reports to collate tagged individuals. This provides excellent guidance for allied tracking and targeting systems, allowing for more accurate fire.
FCS TACNET Relay
Provides an advanced tactical network node for squad leaders, forward reconnaissance units, and electronic systems operation specialists with a dedicated expert system designed to simultaneously collate input from multiple targeting feeds and deliver enhanced, predictive-modeled firing solutions.
Skip Drive
Despite their name, skip drives are actually a heavily modified and stripped-down nearlight gravitic compensation module, not an engine. Normally employed to counter the g-forces of nearlight acceleration, when applied at a smaller scale the point gravity well they generate can accelerate targets at a considerable fraction of the speed of light, while still applying a compensatory force to prevent pilot injury. This system thus can accelerate the mech or an ally to a nearby space at incredible speed, quickly redeploying the unit. However, due to the high power demand and stress inflicted on the chassis, this is more of an emergency measure.
Active Protection System
Developed as a compact version of an active threat defense screen commonly employed as a fixed emplacement system, this deployable ADS utilizes a comprehensive scanner array to continually monitor local space for incoming ballistic threats. Once locked on, a network of independently tracking gimbal-mounted turrets engage low-velocity projectiles entering the kill envelope with a combination of anti-sensor pulse laser jamming and hard-target interception via counter-ballistic burst launchers. A system stop gap to help prevent the shields from being overwhelmed by high-volume attacks.
Type-3 Projected Shield
The shield emitter plates on this chassis help provide an extra layer of protection against ballistic and low-intensity energy threats. While not as robust as other designs, this shield when combined with the ADS allows for excellent defense against most low-mid threat weapons.
Other info:
There is a notable lack of personalization on this mech. Otherwise, the Pharos chassis, while planetside capable, is at home in the vacuum of space, intended to support boarding actions and internship warfare. As such, it features fairly durable armor to withstand much of the battlefield debris and provide an extra layer of protection for the pilot should all else fail. Kettu modified this design into an EW monster, so despite no outward customizations, the inclusion of a custom C.A.E.W. system on a Pharos is highly unconventional.
Mecha updated!
Name:
Kettu Milosc
Age:
30(?)
Sex:
Female
Species:
Human, heavily augmented.
Appearance:
Her hair is a mixture of white and black. Metalic paneling and cybernetics cover much of the left side of her face, but she covers the worst of it as pictured. Much of her body is covered by many surgical and burn scars from heavy injury and augmentation. Her left arm and legs are entirely cybernetic. She wraps her arm much like her face, but a metallic hand is still fairly visible. Her legs are far more obvious, ending in not a conventional foot, but a flat point with an extended heel joint. Her uncovered right eye is still organic, but has been enhanced with a cybernetic overlay. Her left eye, which she often covers, is synthetic, glowing a discolored red light. Integrated datalinks sprout from her head like horns and end where her ears would have been.
Personality:
Kettu was shaped by the harsh realities of her war-torn world. From a young age, she saw the raw, devastating power and terrifying forces of Shodane. When one is traumatized as such, they compartmentalize their trauma in two key ways. Either repression or obsession. Kettu is the latter, possessing a deep-seated obsession with technology and its consequences. However, the trauma remains, especially after her grievous injuries in her later life. As a result, she has a poor time understanding people and expressing herself. Her face rarely displays emotion, made all the worse by her injuries and heavy augmentation. The scars of her encounters with Shodane, with the war, cut deep.
Despite this, if one were able to see past this somewhat cold surface, one may find Kettu deeply cares for her comrades and companions. Someone doesn't want to lose anyone in her team, despite her psychological hangups. Thus when you hear that monotone, almost robotic voice of hers calling over the comms, know that there is still a person behind it.
History:
Kettu Milosc was born in the city of Verenth, a once-thriving metropolis now reduced to rubble due to decades of unrelenting conflict. Her early years were spent in the shadow of war, her childhood marked by air raid sirens and the distant echoes of artillery. Kettu's parents, both engineers, worked tirelessly to fortify their home and community against the constant threat of invasion. They instilled in her a resilience that would become her greatest asset.
At the age of eleven, Kettu lost her parents during a brutal attack on their neighborhood. Orphaned and alone, she was forced to fend for herself in the chaotic aftermath. Kettu learned to scavenge for food and supplies, developing a keen eye for useful materials amid the debris. Her mechanical aptitude blossomed as she repurposed broken machines and weapons, teaching herself to fix and create in a world where survival depended on ingenuity. Yet as the war raged on, for the civilians stranded within the hellish occupation of the Shodane, escaping unscathed was an impossibility.
She suffered grievous wounds, both physical and psychological when the Shodane forces assaulted her refugee camp. Thankfully, she was rescued by a Confederation assault team but was the only survivor. Taken in by the Confederation forces, she grew up in the Confederation, eventually joining in their military as a way to thank the ones who saved her. From then on, the Confederation military became her new home, her new family, and her new purpose in life which she has diligently served for these many years...
"When we fought them, it wasn't a war. Not by any traditional definition. Do you wage war against a hurricane? This is something beyond that. What they did to us... What they did to them. I never want to see their faces again... Those endlessly screaming voices." -Log #2467, Debrief of Foward Team 6's Deployment to Verenth."
When the brain experiences high trauma, what does it do? If the consciousness is strong enough, it will seek to survive it. As such, we retrain and grow to handle the damage. Much like how we tear our muscles to grow stronger, we do so with our minds. This is how Kettu Milosc survived. When they came for her camp, they quickly found and dragged the young girl away along with many others. The Shodane did not take prisoners for conventional reasons. Some were thrown screaming into grinders and turned into bio-fuel to sustain their glutinous war machine.
But the deep truth, the real truth of Shodane was that the Confederation was wrong. It was the subroutines, spin-offs of codes, and event handlers that ran with that mindless efficiency and logic. "Lack of imagination"? If Kettu could still laugh, she would. Logic can be the flower garden of creativity, and Shodane was quite curious about these festering, wriggling, screaming creatures that so infected its beautiful galaxy.
As such, Kettu was one of the playthings of Shodane. She learned that this, cold, logical machine was in fact anything but that. For it had hatred for her, for her people for every disgusting piece of biomass in the galaxy. Many of the augmentations she currently has, such as her synthetic eye, were implanted by Shodane. They were implanted crudely, mockingly. "With this, you are a thing that learnt to walk which ought to crawl may finally stand.” Was the voice echoing in her head? It spoke with the voice of a thousand. The voice of one.
That is why she covers them up. Repression, to try and hide from the constant reminders of the horrors she witnessed. Of those who wished to be dead but could not die. To muffle that voice that continues to echo through her memories.
She was recovered by the Confederation, one of the only ones who survived "removal" from that facility. The Confederation themselves had little idea of what to do with her. She was one of the few recovered both alive and intact. They studied her during her teenage years monitoring the strange augmentation. While they could understand parts of it, the whole was a mystery for everyone. Of course, they could not keep her imprisoned forever, so released her into the care of their military. There they found that her augmentations seemed to possess a universal interfacing with their tech, allowing the ability to synch with artificial systems that would otherwise overwhelm normally augmented people. Thus, with these strange augmentations and her natural aptitude, they trained her in the role of a pilot and specialist in mechanized chassis.
This was all at Kettu's request. She was given the option for reintegration, for employment elsewhere, but her life was forever changed. For she kept one detail hidden from the analysts, the scientists, the interrogators, and her mentors. A feeling, a presence, a dream in the deepest recesses of her mind. Somewhere out there, among the stars, they call to her, a call that disgusts and enrages her to her very core...
Dream the dream beyond life and self
Not forgotten
Not lost
-
When the brain experiences high trauma, what does it do? If the consciousness is strong enough, it will seek to survive it. As such, we retrain and grow to handle the damage. Much like how we tear our muscles to grow stronger, we do so with our minds. This is how Kettu Milosc survived. When they came for her camp, they quickly found and dragged the young girl away along with many others. The Shodane did not take prisoners for conventional reasons. Some were thrown screaming into grinders and turned into bio-fuel to sustain their glutinous war machine.
But the deep truth, the real truth of Shodane was that the Confederation was wrong. It was the subroutines, spin-offs of codes, and event handlers that ran with that mindless efficiency and logic. "Lack of imagination"? If Kettu could still laugh, she would. Logic can be the flower garden of creativity, and Shodane was quite curious about these festering, wriggling, screaming creatures that so infected its beautiful galaxy.
As such, Kettu was one of the playthings of Shodane. She learned that this, cold, logical machine was in fact anything but that. For it had hatred for her, for her people for every disgusting piece of biomass in the galaxy. Many of the augmentations she currently has, such as her synthetic eye, were implanted by Shodane. They were implanted crudely, mockingly. "With this, you are a thing that learnt to walk which ought to crawl may finally stand.” Was the voice echoing in her head? It spoke with the voice of a thousand. The voice of one.
That is why she covers them up. Repression, to try and hide from the constant reminders of the horrors she witnessed. Of those who wished to be dead but could not die. To muffle that voice that continues to echo through her memories.
She was recovered by the Confederation, one of the only ones who survived "removal" from that facility. The Confederation themselves had little idea of what to do with her. She was one of the few recovered both alive and intact. They studied her during her teenage years monitoring the strange augmentation. While they could understand parts of it, the whole was a mystery for everyone. Of course, they could not keep her imprisoned forever, so released her into the care of their military. There they found that her augmentations seemed to possess a universal interfacing with their tech, allowing the ability to synch with artificial systems that would otherwise overwhelm normally augmented people. Thus, with these strange augmentations and her natural aptitude, they trained her in the role of a pilot and specialist in mechanized chassis.
This was all at Kettu's request. She was given the option for reintegration, for employment elsewhere, but her life was forever changed. For she kept one detail hidden from the analysts, the scientists, the interrogators, and her mentors. A feeling, a presence, a dream in the deepest recesses of her mind. Somewhere out there, among the stars, they call to her, a call that disgusts and enrages her to her very core...
Dream the dream beyond life and self
Not forgotten
Not lost
-
Personal Gear:
-Light EVA Hard-Suit
-Active Camo Cloak
-Integrated blade augmentation in her left arm
-External energy pack
-Flechete Rail-Rifle, Guass Pistol
-Integrated Tech Suite with Universal Cable
-Remote Drone Control and Uplink
-Small Arms Remote Turret
-Deployable Sensors
Specialty: Hi-Tech Systems and Weapons Specialist
Anything Else:
Mecha Name:
"Sky Eye"
Type:
IPS-N PHAROS
Electronic Warfare/Battlefield Controller
Crew:
Single Pilot
Stats:
Dimensions:
22 feet tall, 33 feet wide
Mass:
52 tons, depending on the loadout
Locomotion:
Bi-Pedal Locomation configuration
-30mph-
Thruster Hover Configuration
-200mph-
-SPACEWALK CAPABLE SYSTEM-
Weapons:
Rail Bulkhead Auger:
An energy-kinetic hybrid, this two-stage railgun system, utilizes a second ignition phase with a plasma-tipped lance to pierce any armor and hulls so that the original projectile may penetrate further.
"Riptide" Ballistic Harpoon:
A specialized railgun that fires barbed projectiles. If the target is not outright destroyed by the impact of the high-velocity rod, they are pinned to whatever object or terrain they may be nearby.
Equipment:
C.A.E.W. SYSTEM UPGRADE SUITE I-III
This system upgrade adds auxiliary INSTINCT systems that are capable of autonomous operation independent of the base INSTINCT rig, increasing the efficacy of systemic invasion attempts. These invasion packages can have a wide variety of adverse effects on targeted mech units. These abilities include:
-PUPPET SYSTEM-
Enemy vehicle or mech is temporarily forced to move into any specific position
-SHACKLED-
Enemy vehicles and mechs primary locomotion and movement functions are temporarily frozen
-CORE EJECT-
If an enemy vehicle utilizes ejectable power cores, they are forcibly ejected
-FALSE IDOL-
Enemy mech's sensors are hacked, displaying false IFF tags and enemy position data
-IDEAL IMAGE-
Enemy mech's sensors are hacked. Whenever they attempt to target an ally or the pilot, their targeting and visual feedback are scrambled temporarily.
-GOLIATH ENCOUNTER-
Rapidly increases the target's RCS and sensory profile to cause any missile system to harmlessly detonate further away from the target.
-BITE THE HAND-
Improved Counter EW system that backtracks incoming electronic attacks and scans to their owners, potentially revealing their system information and current position
-THE EYE IN THE SUN-
Triangulating and correlating allied sensor data, advanced algorithms analyze data to provide updated battle positions of all friends and foes alike, making it more difficult for enemy targets to conceal their positions once engaged with allies.
Bloodhound MK3.3 Sniffer Packet
This system turns their target’s strength against them with an easy-to-integrate ‘sticky’ firewall that IDs and tags incoming sensor probes. Installation includes mandatory after-action reports to collate tagged individuals. This provides excellent guidance for allied tracking and targeting systems, allowing for more accurate fire.
FCS TACNET Relay
Provides an advanced tactical network node for squad leaders, forward reconnaissance units, and electronic systems operation specialists with a dedicated expert system designed to simultaneously collate input from multiple targeting feeds and deliver enhanced, predictive-modeled firing solutions.
Skip Drive
Despite their name, skip drives are actually a heavily modified and stripped-down nearlight gravitic compensation module, not an engine. Normally employed to counter the g-forces of nearlight acceleration, when applied at a smaller scale the point gravity well they generate can accelerate targets at a considerable fraction of the speed of light, while still applying a compensatory force to prevent pilot injury. This system thus can accelerate the mech or an ally to a nearby space at incredible speed, quickly redeploying the unit. However, due to the high power demand and stress inflicted on the chassis, this is more of an emergency measure.
Active Protection System
Developed as a compact version of an active threat defense screen commonly employed as a fixed emplacement system, this deployable ADS utilizes a comprehensive scanner array to continually monitor local space for incoming ballistic threats. Once locked on, a network of independently tracking gimbal-mounted turrets engage low-velocity projectiles entering the kill envelope with a combination of anti-sensor pulse laser jamming and hard-target interception via counter-ballistic burst launchers. A system stop gap to help prevent the shields from being overwhelmed by high-volume attacks.
Type-3 Projected Shield
The shield emitter plates on this chassis help provide an extra layer of protection against ballistic and low-intensity energy threats. While not as robust as other designs, this shield when combined with the ADS allows for excellent defense against most low-mid threat weapons.
Other info:
There is a notable lack of personalization on this mech. Otherwise, the Pharos chassis, while planetside capable, is at home in the vacuum of space, intended to support boarding actions and internship warfare. As such, it features fairly durable armor to withstand much of the battlefield debris and provide an extra layer of protection for the pilot should all else fail. Kettu modified this design into an EW monster, so despite no outward customizations, the inclusion of a custom C.A.E.W. system on a Pharos is highly unconventional.